February 6th, 2010
This is a summary of my ongoing Dungeons & Dragons Fourth Edition game, played with some friends from college over the internet using MapTool and Teamspeak.
When we last left our game, the citizens of Meersha had fled a dragon, Zekleinenezzar, who had taken over their town. They took refuge in an abandoned fortress overlooking the abandoned city of Decolay, which has been taken over by kenku, goblins, and possibly other forces. They returned from a trip to the dream world to find kobold worshipers of the dragon making advances on the fortress.
The party consists of:
Etzlojek, kobold rogue and lover of fine things, adopted by the town’s general store owner; he is branded Etzlojek the Traitor by the attacking kobolds
Eva, student of the local ritual mage and magic shop owner, who seems like a perfectly normal human wizard with a penchant for shapechanging spells
Donaar, dragonborn warlock and enemy of dragons, who ended up in town after his home city was overrun by undead
Diesa, stalwart dwarven fighter grossed out by bugs, who was visiting family in town and seems to have vampire heritage
Sully, formerly-retired half-elf paladin of Erathis and party NPC, who ran the tavern in Meersha.
This is level five.
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February 5th, 2010
And so, in my sixth comic, I made an extended Dead Alewives reference. I am not proud of it. It did, however, allow me to have Cthulhu playing himself in an RPG, which is, of course, the only character he would ever play. I seem to remember some D&D or Call of Cthulhu sourcebook explaining that Cthulhu ate 1d6 cultists per round, but I can’t seem to find the reference on the internet.
All of these jokes, of course, were completely unfunny to 90% of the population, even at a geeky school like Rose.
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February 3rd, 2010
And it’s out! My December 2009 game is up at Newgrounds. Babies Dream of Dead Worlds is a game about family.
Before we have memory, before we know what this world is, we dream. Babies dream of what came before, of universes that are no longer there. Babies dream of dead worlds.
Play Babies Dream of Dead Worlds on Newgrounds.
This game is a sort of surreal platformer, I suppose? It’s a bit hard to describe. It’s developed using Flixel, and tells the story of three siblings at the end of a world very unlike this one.
Tags: babies, game releases, my games
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January 30th, 2010
I may or may not be heading out in a few minutes to drive across snow-covered Charlotte to do the first character-creation session for the Geist: the Sin-Eaters LARP I’ll be running. Designing for LARP is very different than designing for tabletop or for a digital game; it’s really more about logistics than creativity.
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January 29th, 2010
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January 22nd, 2010
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January 20th, 2010
I just got finished playing Red Faction: Guerrilla. It’s an excellent game; the breaking-stuff gameplay is so fun and natural-feeling that I anticipate disappointment when I play all the other games where you can’t knock down a wall to get to the enemy on the other side. It strikes a nice balance between open-world and narrative styles of gaming. There’s something else about the game, though. Guerrilla makes me uncomfortable with its violence.
This is something that I haven’t experienced outside of so-called “art games” like Jesse Venbrux’s “Execution.” When I play Guerrilla, I feel a disconnect with the actions my player character is taking: not ludonarrative dissonance, but a genuine case of disagreement with my character’s motives and callous lack of concern for human life. I’m a pacifist. Alec Mason is not.
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Tags: red faction: guerrilla, violence
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January 17th, 2010
I’m going to be running a brand-new LARP of Geist: The Sin-Eaters for my local Camarilla domain. This has a number of challenges, most of which caused by the fact that this game has never really been LARPed before as an ongoing chronicle; it’s only been out for a few months. One of the problems I’m running into is that of the political game, and I’d like some suggestions.
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Tags: camarilla, geist, LARP, my games
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January 15th, 2010
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January 13th, 2010
Last year, I resolved to create a game a month. That went quite well for me, but I think I want to be freer with my development goals this year. I still needed a new year’s resolution, though. Since I often neglected Ludus Novus in the wake of my game development, I chose a goal that should keep the content here flowing smoothly.
I resolve to post at least once each week on this blog. Posts could be game discussions, tabletop RPG summaries, podcast episodes (that’s right, I have a podcast!), or something else. If I’m especially busy, they could just be one or three preview screenshots of what I’m working on. Note that The Absolute Sum of All Evil comics do not count for this resolution. They’re weekly, but I drew the comics years ago, so that would be cheating.
If all goes according to plan, I should have over 100 new posts this year, including comics. Wish me luck!
Tags: goals, me, meta
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