Monthly Archives: July 2006

Ludus Novus Episode 001: Press Enter to Continue

Cutscenes: when are they appropriate, and when do they take away from the game?

Correction: In the original version of this episode, I attribute Nothing But Mazes to Stephen Granade, but it is actually by Greg Boettcher. Stephen Granade wrote Child’s Play, which is also part of IntroComp 2006 (and does some interesting things with the voice of the narrator). I should have a corrected version up shortly.

The music for this episode is “Babylon Bring Me Down,” by spinningmerkaba, and is available under a cc by-nc 2.5 license.
References:

Birth of Ludus Novus

Welcome to the site! Ludus Novus is a podcast and blog discussing the art of interactivity; specifically, interactive fiction, digital games, and roleplaying. I intend for it to be a way to discuss the artistic and literary issues and potential surrounding these kind of games, and try to figure out how to take them beyond just trivial entertainment.

I’m going to do my best to be interesting and novel, and in order to do that, I’ve come up with a few guidelines for myself:

  • The target length of any one podcast will be twenty minutes. I think that’s long enough to say something, and not too long that a listener will get bored or not have enough time to finish in one sitting.
  • There will be one “segment” per podcast. I won’t bundle an interview and another discussion into one file. If I want to do them both, they’ll be two different podcasts. I might cover short news items in an introduction, but there will only be one big piece of content per podcast.
  • I will edit my podcasts for errors.
  • I will not beg for votes on podcast ranking sites.
  • When I discuss digital games, I’ll do my best not to automatically classify them by genre. There’s too much of a tendency out there to want to categorize games as first-person-shooters or action-adventures or RPGs.

I’m sure that I’ll be refining and modifying these rules as I go along, but for now, I’ll sign off. The first episode of Ludus Novus will discuss cutscenes. If you have any comments or ideas about the show or the topic of cutscenes, please post them in the comments section of this entry.

More About Ludus Novus

Ludus Novus is a podcast and accompanying blog about the evolving art of interaction. It covers interactive fiction, digital games, and roleplaying. It is intended to discuss and explore how we can take these things beyond just entertainment. It is created and operated by Gregory Avery-Weir, who can be reached at Gregory.Weir@gmail.com.

Unless otherwise stated, Ludus Novus is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. That means you can do whatever you like with the text and audio on this webpage, as long as you say who made it originally and aren’t making money off of it. If you modify it from its original form, though, that new work has to be distributed under the same license. “Saying who made it,” in this case, is clearly mentioning that the content comes from Ludus Novus, was made by Gregory Avery-Weir, and can be found at ludusnovus.net. If you would like to use any of it without attribution or for commercial purposes, please contact me at Gregory.Weir@gmail.com to see if we can work something out.

The following guidelines govern the podcast:

  • The target length of any one podcast will be twenty minutes. I think that’s long enough to say something, and not too long that a listener will get bored or not have enough time to finish in one sitting.
  • There will be one “segment” per podcast. I won’t bundle an interview and another discussion into one file. If I want to do them both, they’ll be two different podcasts. I might cover short news items in an introduction, but there will only be one big piece of content per podcast.
  • I will edit my podcasts for errors.
  • I will not beg for votes on podcast ranking sites.
  • When I discuss digital games, I’ll do my best not to automatically classify them by genre. There’s too much of a tendency out there to want to categorize games as first-person-shooters or action-adventures or RPGs.

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