Difficulty and completeness: Why do games have to be hard, and how is finishing a game separate from completing it?
The music for this episode is “Big Bad World One” by Jonathan Coulton, and is available under a cc by-nc-sa 2.5 license.
This episode, unlike most, is available under a cc by-nc-sa 2.5 license.
The next episode will be about the length of games and how that relates to game classification. Is there a distinction between an interactive “short story” and an interactive “novel”? If you have comments or ideas, contact me at firstname.lastname@example.org.
Variable player experience: What do we mean by interaction, and how can two players have different experiences with the same work?
The music for this episode is Enrique Granados’s “Spanish Dance n. 2” performed by Mario Mattioli, and is available under a cc by-nc 2.5 license.
This is the first episode in which I’ve talked much about table-top roleplaying games.
(Note: I’m going to start putting the titles of IF pieces from the IF Comp in quotes, as that competition is intended for short works, so participants presumably intended their pieces to be analogous to short stories.)
This past week I took a trip down to Indianapolis with a friend to attend Gen Con Indy 2006. I was scheduled to run four events, but I only ended up running three of them (people who’d registered for one of them didn’t show). Now, I haven’t talked about roleplaying much (if at all) on the show, but I think that tabletop and other roleplaying games fit in with digital games quite well. In my opinion, they’re the same form of expression, one that has a hundred names, all lacking, that I call “interactive art” (note that this term is also lacking, as it’s also used to refer to a form of expression that may be unrelated).
Anyway, I found time to see a lot of cool stuff at the convention.
Continue reading Gen Con Report
I made a series of notes as I played the games in Introcomp 2006, so that I could score them appropriately. They’re after the break. Keep in mind that these are just running notes, so sometimes they’re grumpy and sometimes they’re wrong. I’ve added a final thought to each one in italics.
Continue reading IntroComp 2006 Notes
The unreliable narrator: how do you use this technique when the narrator is usually the player character?
The music for this episode is “Noite de Carnaval” by Code, and is available under a cc by-nc 2.5 license.
I will be out of town for a week, so the next full episode should appear on August 19, 2006. There may be something put up between now and then, though.