Ludus Novus 002: Telling It Like It Is

The unreliable narrator: how do you use this technique when the narrator is usually the player character?

The music for this episode is “Noite de Carnaval” by Code, and is available under a cc by-nc 2.5 license.

References:

I will be out of town for a week, so the next full episode should appear on August 19, 2006. There may be something put up between now and then, though.

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3 Comments

  1. Rachel on 12.08.2006 at 16:32 (Reply)

    Just wanted to say … good episode — thanks!


  2. Conrad on 12.09.2008 at 13:41 (Reply)

    Really enjoyed your discussion, good to see more people talking about these facets of interactive storytelling.


  3. auntie pixelante › some shouts out on 27.09.2008 at 18:35

    [...] i’ll admit that i’m only aware of gregory weir’s ludus novus podcast becaause he wrote about annie for gamesetwatch, but it turns out he and i have been thinking along the same lines for a while. each episode of the podcast is only twenty minutes long, and tends to raise more questions than it answers. this is good, though, because they’re good questions: questions like “is it possible to have an unreliable narrator in a videogame when the player requires certain knowle…” [...]


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