Ludus Novus 002: Telling It Like It Is
The unreliable narrator: how do you use this technique when the narrator is usually the player character?
The music for this episode is “Noite de Carnaval” by Code, and is available under a cc by-nc 2.5 license.
References:
- The Silent Hill series from Konami
- Eternal Darkness: Sanity’s Requiem by Silicon Knights and published by Nintendo
- LASH by Paul O’Brian
- Spider and Web by Andrew Plotkin
- Glass by Emily Short
- The Space Under the Window by Andrew Plotkin
I will be out of town for a week, so the next full episode should appear on August 19, 2006. There may be something put up between now and then, though.










Just wanted to say … good episode — thanks!
Really enjoyed your discussion, good to see more people talking about these facets of interactive storytelling.
[...] i’ll admit that i’m only aware of gregory weir’s ludus novus podcast becaause he wrote about annie for gamesetwatch, but it turns out he and i have been thinking along the same lines for a while. each episode of the podcast is only twenty minutes long, and tends to raise more questions than it answers. this is good, though, because they’re good questions: questions like “is it possible to have an unreliable narrator in a videogame when the player requires certain knowle…” [...]