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	<title>Comments on: Ludus Novus 008: State of the Art</title>
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	<link>http://ludusnovus.net/2007/08/26/ludus-novus-007-state-of-the-art/</link>
	<description>The Art of Interaction</description>
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		<title>By: October</title>
		<link>http://ludusnovus.net/2007/08/26/ludus-novus-007-state-of-the-art/comment-page-1/#comment-12618</link>
		<dc:creator>October</dc:creator>
		<pubDate>Sun, 02 Sep 2007 01:43:37 +0000</pubDate>
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		<description>Glad to see you&#039;re recording new episodes! I really enjoy the podcast.


You mentioned in this episode the lack of romance-themed games - I have to say, that doesn&#039;t entirely surprise me. I think there are a lot of factors that contribute, but I suspect that mainly it&#039;s simply because we haven&#039;t yet figured out how to present it. The presentation side of &quot;saving the world by killing things with a sword&quot;, for example, is generally fairly simple - you have a button that swings the sword, and whatever you hit takes a certain amount of damage. But romance is such a complicated series of interactions that it&#039;s difficult to even understand the details of what&#039;s going on when experiencing it in the real world. I think there are ways (or will be ways) to present those interactions to a player in a meaningful way, but I also think it&#039;s going to take a while to get there.

On the other hand, Half-Life 2 (and particularly Episode 1) does a decent job of depicting a growing relationship between Gordon and Alyx  over the course of the game&#039;s events, mainly through Alyx&#039;s reactions and attitude toward the player character. It&#039;s one of the most effective emotional portrayals I&#039;ve seen in a game, but it does take a while to build up to a point where it&#039;s really effective.

Anyway, I got off on a bit of a rant there, but I mainly just wanted to say how happy I am to have the podcast back &quot;on the air&quot;. Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Glad to see you&#8217;re recording new episodes! I really enjoy the podcast.</p>
<p>You mentioned in this episode the lack of romance-themed games &#8211; I have to say, that doesn&#8217;t entirely surprise me. I think there are a lot of factors that contribute, but I suspect that mainly it&#8217;s simply because we haven&#8217;t yet figured out how to present it. The presentation side of &#8220;saving the world by killing things with a sword&#8221;, for example, is generally fairly simple &#8211; you have a button that swings the sword, and whatever you hit takes a certain amount of damage. But romance is such a complicated series of interactions that it&#8217;s difficult to even understand the details of what&#8217;s going on when experiencing it in the real world. I think there are ways (or will be ways) to present those interactions to a player in a meaningful way, but I also think it&#8217;s going to take a while to get there.</p>
<p>On the other hand, Half-Life 2 (and particularly Episode 1) does a decent job of depicting a growing relationship between Gordon and Alyx  over the course of the game&#8217;s events, mainly through Alyx&#8217;s reactions and attitude toward the player character. It&#8217;s one of the most effective emotional portrayals I&#8217;ve seen in a game, but it does take a while to build up to a point where it&#8217;s really effective.</p>
<p>Anyway, I got off on a bit of a rant there, but I mainly just wanted to say how happy I am to have the podcast back &#8220;on the air&#8221;. Keep up the good work!</p>
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