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	<title>Comments on: Ludus Novus 010: ELIZA Is Dead</title>
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	<link>http://ludusnovus.net/2008/03/13/ludus-novus-010-eliza-is-dead/</link>
	<description>The Art of Interaction</description>
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		<title>By: Taco</title>
		<link>http://ludusnovus.net/2008/03/13/ludus-novus-010-eliza-is-dead/comment-page-1/#comment-58391</link>
		<dc:creator>Taco</dc:creator>
		<pubDate>Sun, 24 Oct 2010 11:25:37 +0000</pubDate>
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		<description>Sorry about the comment necromancy here.

I feel that although the experience of interactivity is enhanced, despite the fact that the author is dead, the fact remains that ELIZA is only barely interactive, which is proven by the fact that ELIZA is near dead too. If Eliza was as interactive as people&#039;s initially expected from the first experience, there would be people willing to chatter with ELIZA frequently.

It would be worth it too. You could get the AI&#039;s perspective on things. You would have a never-bored, all-remembering, never-sleeping conversation partner.

In this case I subscribe to Gregory House&#039;s thought: &quot;If the magic goes away once the mystery is revealed, there was never any magic to begin with&quot;.

On the other hand... His thoughts are sure to lead to miserableness. I might better subsribe to Nolan&#039;s &quot;Everybody fools themselves.&quot;</description>
		<content:encoded><![CDATA[<p>Sorry about the comment necromancy here.</p>
<p>I feel that although the experience of interactivity is enhanced, despite the fact that the author is dead, the fact remains that ELIZA is only barely interactive, which is proven by the fact that ELIZA is near dead too. If Eliza was as interactive as people&#8217;s initially expected from the first experience, there would be people willing to chatter with ELIZA frequently.</p>
<p>It would be worth it too. You could get the AI&#8217;s perspective on things. You would have a never-bored, all-remembering, never-sleeping conversation partner.</p>
<p>In this case I subscribe to Gregory House&#8217;s thought: &#8220;If the magic goes away once the mystery is revealed, there was never any magic to begin with&#8221;.</p>
<p>On the other hand&#8230; His thoughts are sure to lead to miserableness. I might better subsribe to Nolan&#8217;s &#8220;Everybody fools themselves.&#8221;</p>
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		<title>By: A Nerd&#8217;s Haven / The algorithm is dead?</title>
		<link>http://ludusnovus.net/2008/03/13/ludus-novus-010-eliza-is-dead/comment-page-1/#comment-19281</link>
		<dc:creator>A Nerd&#8217;s Haven / The algorithm is dead?</dc:creator>
		<pubDate>Mon, 14 Apr 2008 17:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/2008/03/13/ludus-novus-010-eliza-is-dead/#comment-19281</guid>
		<description>[...] a month ago, WO posted a podcast in which he espoused an interesting new idea: that in games, the &#8220;algorithm&#8221; is dead, [...]</description>
		<content:encoded><![CDATA[<p>[...] a month ago, WO posted a podcast in which he espoused an interesting new idea: that in games, the &#8220;algorithm&#8221; is dead, [...]</p>
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		<title>By: Ludus Novus :: Transparency on the Other Side of Agency</title>
		<link>http://ludusnovus.net/2008/03/13/ludus-novus-010-eliza-is-dead/comment-page-1/#comment-18659</link>
		<dc:creator>Ludus Novus :: Transparency on the Other Side of Agency</dc:creator>
		<pubDate>Sat, 15 Mar 2008 16:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/2008/03/13/ludus-novus-010-eliza-is-dead/#comment-18659</guid>
		<description>[...] Grand Text Auto, Andrew Stern has reopened a discussion that ties into my last podcast. In that episode, I asked whether an NPC that ignored the player&#8217;s input but gave the [...]</description>
		<content:encoded><![CDATA[<p>[...] Grand Text Auto, Andrew Stern has reopened a discussion that ties into my last podcast. In that episode, I asked whether an NPC that ignored the player&#8217;s input but gave the [...]</p>
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