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	<title>Comments on: Ludus Novus 010: ELIZA Is Dead</title>
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	<link>http://ludusnovus.net/2008/03/13/ludus-novus-010-eliza-is-dead/</link>
	<description>The Art of Interaction</description>
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		<title>By: A Nerd&#8217;s Haven / The algorithm is dead?</title>
		<link>http://ludusnovus.net/2008/03/13/ludus-novus-010-eliza-is-dead/comment-page-1/#comment-19281</link>
		<dc:creator>A Nerd&#8217;s Haven / The algorithm is dead?</dc:creator>
		<pubDate>Mon, 14 Apr 2008 17:52:49 +0000</pubDate>
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		<description>[...] a month ago, WO posted a podcast in which he espoused an interesting new idea: that in games, the &#8220;algorithm&#8221; is dead, [...]</description>
		<content:encoded><![CDATA[<p>[...] a month ago, WO posted a podcast in which he espoused an interesting new idea: that in games, the &#8220;algorithm&#8221; is dead, [...]</p>
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		<title>By: Ludus Novus :: Transparency on the Other Side of Agency</title>
		<link>http://ludusnovus.net/2008/03/13/ludus-novus-010-eliza-is-dead/comment-page-1/#comment-18659</link>
		<dc:creator>Ludus Novus :: Transparency on the Other Side of Agency</dc:creator>
		<pubDate>Sat, 15 Mar 2008 16:47:11 +0000</pubDate>
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		<description>[...] Grand Text Auto, Andrew Stern has reopened a discussion that ties into my last podcast. In that episode, I asked whether an NPC that ignored the player&#8217;s input but gave the [...]</description>
		<content:encoded><![CDATA[<p>[...] Grand Text Auto, Andrew Stern has reopened a discussion that ties into my last podcast. In that episode, I asked whether an NPC that ignored the player&#8217;s input but gave the [...]</p>
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