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	<title>Comments on: Yume Nikki and Constraining the Player</title>
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	<link>http://ludusnovus.net/2008/04/16/yume-nikki-and-constraining-the-player/</link>
	<description>The Art of Interaction</description>
	<pubDate>Thu, 20 Nov 2008 20:47:34 +0000</pubDate>
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		<title>By: Cheezy WEAPON</title>
		<link>http://ludusnovus.net/2008/04/16/yume-nikki-and-constraining-the-player/#comment-20046</link>
		<dc:creator>Cheezy WEAPON</dc:creator>
		<pubDate>Sun, 04 May 2008 21:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=20#comment-20046</guid>
		<description>When I played Yume Nikki (and a couple of days later 'beat' it), I took things one at a time, every effect I got I woke up and saved the game before going back. When I showed my friends this game, I told them not to view any youtube vids since they very easily 'spoil' it and make it too easy. It's purely an exploration game and giving away the answers is like cheating on a test (imo).

Yes, to most it's a boring game and overwhelming, but people don't realize that's all 'you'. The game doesn't demand anything. Heck, it doesn't even have any goals. You take what you can eat and if you're still hungry, you go back for more. (But people do have their opinions. Me? I wish this game was even BIGGER.) :3

It's a game of exploration, atmosphere and surprises (with plenty Freudian moments you can look far too into). And it's pretty artsy-fartsy to boot.

well, that's my two cents. Hope you go back to the game.. And don't get lost in the Red Furnace Maze. ;3</description>
		<content:encoded><![CDATA[<p>When I played Yume Nikki (and a couple of days later &#8216;beat&#8217; it), I took things one at a time, every effect I got I woke up and saved the game before going back. When I showed my friends this game, I told them not to view any youtube vids since they very easily &#8217;spoil&#8217; it and make it too easy. It&#8217;s purely an exploration game and giving away the answers is like cheating on a test (imo).</p>
<p>Yes, to most it&#8217;s a boring game and overwhelming, but people don&#8217;t realize that&#8217;s all &#8216;you&#8217;. The game doesn&#8217;t demand anything. Heck, it doesn&#8217;t even have any goals. You take what you can eat and if you&#8217;re still hungry, you go back for more. (But people do have their opinions. Me? I wish this game was even BIGGER.) :3</p>
<p>It&#8217;s a game of exploration, atmosphere and surprises (with plenty Freudian moments you can look far too into). And it&#8217;s pretty artsy-fartsy to boot.</p>
<p>well, that&#8217;s my two cents. Hope you go back to the game.. And don&#8217;t get lost in the Red Furnace Maze. ;3</p>
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		<title>By: Ludus Novus :: The Sims and Constraint</title>
		<link>http://ludusnovus.net/2008/04/16/yume-nikki-and-constraining-the-player/#comment-19352</link>
		<dc:creator>Ludus Novus :: The Sims and Constraint</dc:creator>
		<pubDate>Wed, 16 Apr 2008 23:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=20#comment-19352</guid>
		<description>[...] sooner do I post about constraint in games than Shamus Young over at Twenty Sided contradicts me. I said that The Sims begins constrained by a [...]</description>
		<content:encoded><![CDATA[<p>[...] sooner do I post about constraint in games than Shamus Young over at Twenty Sided contradicts me. I said that The Sims begins constrained by a [...]</p>
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