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	<title>Comments on: Yume Nikki and Constraining the Player</title>
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	<description>The Art of Interaction</description>
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		<title>By: Cheezy WEAPON</title>
		<link>http://ludusnovus.net/2008/04/16/yume-nikki-and-constraining-the-player/comment-page-1/#comment-20046</link>
		<dc:creator>Cheezy WEAPON</dc:creator>
		<pubDate>Sun, 04 May 2008 21:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=20#comment-20046</guid>
		<description>When I played Yume Nikki (and a couple of days later &#039;beat&#039; it), I took things one at a time, every effect I got I woke up and saved the game before going back. When I showed my friends this game, I told them not to view any youtube vids since they very easily &#039;spoil&#039; it and make it too easy. It&#039;s purely an exploration game and giving away the answers is like cheating on a test (imo).

Yes, to most it&#039;s a boring game and overwhelming, but people don&#039;t realize that&#039;s all &#039;you&#039;. The game doesn&#039;t demand anything. Heck, it doesn&#039;t even have any goals. You take what you can eat and if you&#039;re still hungry, you go back for more. (But people do have their opinions. Me? I wish this game was even BIGGER.) :3

It&#039;s a game of exploration, atmosphere and surprises (with plenty Freudian moments you can look far too into). And it&#039;s pretty artsy-fartsy to boot.

well, that&#039;s my two cents. Hope you go back to the game.. And don&#039;t get lost in the Red Furnace Maze. ;3</description>
		<content:encoded><![CDATA[<p>When I played Yume Nikki (and a couple of days later &#8216;beat&#8217; it), I took things one at a time, every effect I got I woke up and saved the game before going back. When I showed my friends this game, I told them not to view any youtube vids since they very easily &#8216;spoil&#8217; it and make it too easy. It&#8217;s purely an exploration game and giving away the answers is like cheating on a test (imo).</p>
<p>Yes, to most it&#8217;s a boring game and overwhelming, but people don&#8217;t realize that&#8217;s all &#8216;you&#8217;. The game doesn&#8217;t demand anything. Heck, it doesn&#8217;t even have any goals. You take what you can eat and if you&#8217;re still hungry, you go back for more. (But people do have their opinions. Me? I wish this game was even BIGGER.) :3</p>
<p>It&#8217;s a game of exploration, atmosphere and surprises (with plenty Freudian moments you can look far too into). And it&#8217;s pretty artsy-fartsy to boot.</p>
<p>well, that&#8217;s my two cents. Hope you go back to the game.. And don&#8217;t get lost in the Red Furnace Maze. ;3</p>
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		<title>By: Ludus Novus :: The Sims and Constraint</title>
		<link>http://ludusnovus.net/2008/04/16/yume-nikki-and-constraining-the-player/comment-page-1/#comment-19352</link>
		<dc:creator>Ludus Novus :: The Sims and Constraint</dc:creator>
		<pubDate>Wed, 16 Apr 2008 23:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=20#comment-19352</guid>
		<description>[...] sooner do I post about constraint in games than Shamus Young over at Twenty Sided contradicts me. I said that The Sims begins constrained by a [...]</description>
		<content:encoded><![CDATA[<p>[...] sooner do I post about constraint in games than Shamus Young over at Twenty Sided contradicts me. I said that The Sims begins constrained by a [...]</p>
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