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	<title>Comments on: Race and Responsibility</title>
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	<description>The Art of Interaction</description>
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		<title>By: A Nerd&#8217;s Haven / Tastee (del.icio.us) links! (April 21st)</title>
		<link>http://ludusnovus.net/2008/04/21/race-and-responsibility/comment-page-1/#comment-19551</link>
		<dc:creator>A Nerd&#8217;s Haven / Tastee (del.icio.us) links! (April 21st)</dc:creator>
		<pubDate>Mon, 21 Apr 2008 21:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=24#comment-19551</guid>
		<description>[...] Ludus Novus :: Race and Responsibility - WO offers up an opinion of the Resident Evil 5 race issue. &quot;Games are art. Artists have a social responsibility to try and prevent their work from promoting or encouraging ideas they believe are evil or undesirable.&quot; [...]</description>
		<content:encoded><![CDATA[<p>[...] Ludus Novus :: Race and Responsibility &#8211; WO offers up an opinion of the Resident Evil 5 race issue. &quot;Games are art. Artists have a social responsibility to try and prevent their work from promoting or encouraging ideas they believe are evil or undesirable.&quot; [...]</p>
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		<title>By: ludusnovus</title>
		<link>http://ludusnovus.net/2008/04/21/race-and-responsibility/comment-page-1/#comment-19543</link>
		<dc:creator>ludusnovus</dc:creator>
		<pubDate>Mon, 21 Apr 2008 14:14:02 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=24#comment-19543</guid>
		<description>Lissa: I concur that people are unlikely to pick up a game that seems to hold a view they disagree with.  That gives a more pragmatic reason not to evoke racist imagery: if you only appeal to the Klan demographic, you&#039;re probably going to sell fewer games.  I think that the trailer is poorly conceived because it can be picked up by racists (subconscious or no) and used to reaffirm their racist ideas of African (or Carribean, it&#039;s unclear) villagers.

One thing I haven&#039;t mentioned is that, because the game isn&#039;t out, I don&#039;t know how well it handles the problems brought up in the trailer.  It&#039;s entirely possible that the problems in the trailer aren&#039;t present in the game.</description>
		<content:encoded><![CDATA[<p>Lissa: I concur that people are unlikely to pick up a game that seems to hold a view they disagree with.  That gives a more pragmatic reason not to evoke racist imagery: if you only appeal to the Klan demographic, you&#8217;re probably going to sell fewer games.  I think that the trailer is poorly conceived because it can be picked up by racists (subconscious or no) and used to reaffirm their racist ideas of African (or Carribean, it&#8217;s unclear) villagers.</p>
<p>One thing I haven&#8217;t mentioned is that, because the game isn&#8217;t out, I don&#8217;t know how well it handles the problems brought up in the trailer.  It&#8217;s entirely possible that the problems in the trailer aren&#8217;t present in the game.</p>
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		<title>By: Lissa</title>
		<link>http://ludusnovus.net/2008/04/21/race-and-responsibility/comment-page-1/#comment-19538</link>
		<dc:creator>Lissa</dc:creator>
		<pubDate>Mon, 21 Apr 2008 12:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=24#comment-19538</guid>
		<description>&quot;It’s more likely to influence those who have not formed a hard decision&quot; -- True, yes, but people are often only inclined to take in &quot;art&quot; that holds an opinion similar to theirs in the first place.  I, for instance -- the very epitome of open-mindedness, *grin* -- am less likely to pick up a book extolling the virtues of the KKK than I am a book containing some new slant on feminism that isn&#039;t man-bashing.

The same applies to video games.  I&#039;m less likely to pick up a game like RE 5 than, say, Sims 3 or Spore.  One seems to &quot;promote&quot; killing barely-zombies while the others &quot;promote&quot; creation and cute-and-fuzzy interaction.  I&#039;m a fan of cute-and-fuzzy.  And creation.</description>
		<content:encoded><![CDATA[<p>&#8220;It’s more likely to influence those who have not formed a hard decision&#8221; &#8212; True, yes, but people are often only inclined to take in &#8220;art&#8221; that holds an opinion similar to theirs in the first place.  I, for instance &#8212; the very epitome of open-mindedness, *grin* &#8212; am less likely to pick up a book extolling the virtues of the KKK than I am a book containing some new slant on feminism that isn&#8217;t man-bashing.</p>
<p>The same applies to video games.  I&#8217;m less likely to pick up a game like RE 5 than, say, Sims 3 or Spore.  One seems to &#8220;promote&#8221; killing barely-zombies while the others &#8220;promote&#8221; creation and cute-and-fuzzy interaction.  I&#8217;m a fan of cute-and-fuzzy.  And creation.</p>
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		<title>By: ludusnovus</title>
		<link>http://ludusnovus.net/2008/04/21/race-and-responsibility/comment-page-1/#comment-19537</link>
		<dc:creator>ludusnovus</dc:creator>
		<pubDate>Mon, 21 Apr 2008 12:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=24#comment-19537</guid>
		<description>Art has two roles in influencing our world-views: it can make arguments, or it can reinforce a particular view.  &lt;i&gt;Uncle Tom&#039;s Cabin&lt;/i&gt; was persuasive enough that Lincoln attributed it as starting the Civil War.  It made arguments about the nature of slavery that changed peoples&#039; minds.  &lt;i&gt;The Birth of a Nation&lt;/i&gt;, on the other hand, probably didn&#039;t change anyone&#039;s mind, but it reinforced undesirably positive views of the KKK and of blacks as monsters of a certain, specific sort -- and probably helped educate a new generation in those views.

So your world-view influences your taste in art, but art also influences your worldview.  It&#039;s more likely to influence those who have not formed a hard decision, and with the current target audience of video games, that makes the onus of social responsibility especially strong on video game developers.</description>
		<content:encoded><![CDATA[<p>Art has two roles in influencing our world-views: it can make arguments, or it can reinforce a particular view.  <i>Uncle Tom&#8217;s Cabin</i> was persuasive enough that Lincoln attributed it as starting the Civil War.  It made arguments about the nature of slavery that changed peoples&#8217; minds.  <i>The Birth of a Nation</i>, on the other hand, probably didn&#8217;t change anyone&#8217;s mind, but it reinforced undesirably positive views of the KKK and of blacks as monsters of a certain, specific sort &#8212; and probably helped educate a new generation in those views.</p>
<p>So your world-view influences your taste in art, but art also influences your worldview.  It&#8217;s more likely to influence those who have not formed a hard decision, and with the current target audience of video games, that makes the onus of social responsibility especially strong on video game developers.</p>
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		<title>By: Lissa</title>
		<link>http://ludusnovus.net/2008/04/21/race-and-responsibility/comment-page-1/#comment-19536</link>
		<dc:creator>Lissa</dc:creator>
		<pubDate>Mon, 21 Apr 2008 12:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=24#comment-19536</guid>
		<description>I agree with you on the point of artists having a social responsibility re: evil ideas, but I question your later statement, that &quot;[a]rt is a major factor in how we see the world&quot;.  How heavily is my world-view influenced by my distaste for impressionist paintings?  Seems more like my taste in art is informed by my world-view.  Which you seem to agree with, according to the last sentence of the post, but I&#039;m curious as to how much you think it goes both ways.</description>
		<content:encoded><![CDATA[<p>I agree with you on the point of artists having a social responsibility re: evil ideas, but I question your later statement, that &#8220;[a]rt is a major factor in how we see the world&#8221;.  How heavily is my world-view influenced by my distaste for impressionist paintings?  Seems more like my taste in art is informed by my world-view.  Which you seem to agree with, according to the last sentence of the post, but I&#8217;m curious as to how much you think it goes both ways.</p>
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