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	<title>Comments on: Ludus Novus 011: Written in Blood</title>
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	<link>http://ludusnovus.net/2008/06/09/ludus-novus-011-written-in-blood/</link>
	<description>The Art of Interaction</description>
	<pubDate>Thu, 20 Nov 2008 21:28:42 +0000</pubDate>
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		<title>By: auntie pixelante &#8250; the jesse venbrux interview</title>
		<link>http://ludusnovus.net/2008/06/09/ludus-novus-011-written-in-blood/#comment-26246</link>
		<dc:creator>auntie pixelante &#8250; the jesse venbrux interview</dc:creator>
		<pubDate>Mon, 15 Sep 2008 09:23:48 +0000</pubDate>
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		<description>[...] ha. gregory weir, who does a podcast called ludus novus, has said that karoshi 2.0 repeatedly subverts an unwritten rule between the game and the player: that the rules won&#8217;t change without warning. specifically, he was talking about how pressing [...]</description>
		<content:encoded><![CDATA[<p>[...] ha. gregory weir, who does a podcast called ludus novus, has said that karoshi 2.0 repeatedly subverts an unwritten rule between the game and the player: that the rules won&#8217;t change without warning. specifically, he was talking about how pressing [...]</p>
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		<title>By: Ludus Novus :: TIGSource Procedural Generation Competition</title>
		<link>http://ludusnovus.net/2008/06/09/ludus-novus-011-written-in-blood/#comment-21497</link>
		<dc:creator>Ludus Novus :: TIGSource Procedural Generation Competition</dc:creator>
		<pubDate>Wed, 11 Jun 2008 00:48:13 +0000</pubDate>
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		<description>[...] of those damn &#8220;bullet hell&#8221; shoot-em-ups I lamented in my last episode. But the art is cool, and it was fun for the seventeen seconds I managed to [...]</description>
		<content:encoded><![CDATA[<p>[...] of those damn &#8220;bullet hell&#8221; shoot-em-ups I lamented in my last episode. But the art is cool, and it was fun for the seventeen seconds I managed to [...]</p>
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