No Quit Without Saving
My latest column is up at GameSetWatch. It’s about the “no-quit-without-saving” option on Mount&Blade and why it’s a great way to solve the saving dilemma in game design.
Tags: gamesetwatch, saving
My latest column is up at GameSetWatch. It’s about the “no-quit-without-saving” option on Mount&Blade and why it’s a great way to solve the saving dilemma in game design.
Tags: gamesetwatch, saving
Posted
on Friday, October 10th, 2008, at 22:59,
and filed under Digital Games, News.
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Ludus Novus is a podcast and accompanying blog dedicated to interactive art, including interactive fiction, digital games, and roleplaying. Here, I explore how we can take interactive art beyond just empty entertainment.
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