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	<title>Comments on: Necropolis</title>
	<atom:link href="http://ludusnovus.net/2008/10/17/necropolis/feed/" rel="self" type="application/rss+xml" />
	<link>http://ludusnovus.net/2008/10/17/necropolis/</link>
	<description>The Art of Interaction</description>
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		<item>
		<title>By: Zeen</title>
		<link>http://ludusnovus.net/2008/10/17/necropolis/comment-page-1/#comment-46154</link>
		<dc:creator>Zeen</dc:creator>
		<pubDate>Fri, 31 Jul 2009 18:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=106#comment-46154</guid>
		<description>I finished the game seconds ago, it was epic!</description>
		<content:encoded><![CDATA[<p>I finished the game seconds ago, it was epic!</p>
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	<item>
		<title>By: Zeen</title>
		<link>http://ludusnovus.net/2008/10/17/necropolis/comment-page-1/#comment-46152</link>
		<dc:creator>Zeen</dc:creator>
		<pubDate>Fri, 31 Jul 2009 17:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=106#comment-46152</guid>
		<description>Thanks!</description>
		<content:encoded><![CDATA[<p>Thanks!</p>
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	<item>
		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2008/10/17/necropolis/comment-page-1/#comment-46025</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Mon, 27 Jul 2009 23:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=106#comment-46025</guid>
		<description>The end is not scary.  If anything, it&#039;s anticlimactic.  There&#039;s no risk of being startled in the game except by the normal trap effects.</description>
		<content:encoded><![CDATA[<p>The end is not scary.  If anything, it&#8217;s anticlimactic.  There&#8217;s no risk of being startled in the game except by the normal trap effects.</p>
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	<item>
		<title>By: Zeen</title>
		<link>http://ludusnovus.net/2008/10/17/necropolis/comment-page-1/#comment-46024</link>
		<dc:creator>Zeen</dc:creator>
		<pubDate>Mon, 27 Jul 2009 23:27:05 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=106#comment-46024</guid>
		<description>Hem, I have a question. Is the end scary (is this a screamer),because i love to play this game,but im always scared at the end of the 24th level so i quit every time.:(</description>
		<content:encoded><![CDATA[<p>Hem, I have a question. Is the end scary (is this a screamer),because i love to play this game,but im always scared at the end of the 24th level so i quit every time.:(</p>
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	</item>
	<item>
		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2008/10/17/necropolis/comment-page-1/#comment-27970</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Tue, 21 Oct 2008 21:17:01 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=106#comment-27970</guid>
		<description>It&#039;s roguelike-inspired, but a purist would claim it&#039;s not one itself; there&#039;s no item identification, no combat, no leveling, and a graphical interface.</description>
		<content:encoded><![CDATA[<p>It&#8217;s roguelike-inspired, but a purist would claim it&#8217;s not one itself; there&#8217;s no item identification, no combat, no leveling, and a graphical interface.</p>
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	<item>
		<title>By: Jordan Thayer</title>
		<link>http://ludusnovus.net/2008/10/17/necropolis/comment-page-1/#comment-27967</link>
		<dc:creator>Jordan Thayer</dc:creator>
		<pubDate>Tue, 21 Oct 2008 20:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=106#comment-27967</guid>
		<description>You made a roguelike?  I&#039;ll give it a shot when I find a minute.</description>
		<content:encoded><![CDATA[<p>You made a roguelike?  I&#8217;ll give it a shot when I find a minute.</p>
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	<item>
		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2008/10/17/necropolis/comment-page-1/#comment-27734</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Sat, 18 Oct 2008 19:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=106#comment-27734</guid>
		<description>&lt;i&gt;Also, as always, a longer music loop is better&lt;/i&gt;
Music is enormous on the Flash scale of things.  Sadly.

&lt;i&gt;I doubt I actually feel much better when I use a tonic at full health&lt;/i&gt;
Of course you do!  They&#039;re patented health tonics, carefully mixed using the latest chemistry to offer the maximum amount of enjoyment and salutory effect.

&lt;i&gt;Disabling seems to be crippled in comparison to dodging, as I would have more in disable, but would successfully dodge far more often. Moreover, disabling had a much higher likely hood of harming me than running headlong into the traps.&lt;/i&gt;
I had intended for disabling to be safer than dodging, but I just redid the math and they are almost equal, given equal ability, with disabling being a tiny bit riskier.  I&#039;ll be putting up an updated version where disabling is ~20% more likely to succeed.

I&#039;m not sure where these freezes are occurring; I&#039;ve tested rather extensively.  I&#039;ll take another look.</description>
		<content:encoded><![CDATA[<p><i>Also, as always, a longer music loop is better</i><br />
Music is enormous on the Flash scale of things.  Sadly.</p>
<p><i>I doubt I actually feel much better when I use a tonic at full health</i><br />
Of course you do!  They&#8217;re patented health tonics, carefully mixed using the latest chemistry to offer the maximum amount of enjoyment and salutory effect.</p>
<p><i>Disabling seems to be crippled in comparison to dodging, as I would have more in disable, but would successfully dodge far more often. Moreover, disabling had a much higher likely hood of harming me than running headlong into the traps.</i><br />
I had intended for disabling to be safer than dodging, but I just redid the math and they are almost equal, given equal ability, with disabling being a tiny bit riskier.  I&#8217;ll be putting up an updated version where disabling is ~20% more likely to succeed.</p>
<p>I&#8217;m not sure where these freezes are occurring; I&#8217;ve tested rather extensively.  I&#8217;ll take another look.</p>
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	<item>
		<title>By: guyblade</title>
		<link>http://ludusnovus.net/2008/10/17/necropolis/comment-page-1/#comment-27733</link>
		<dc:creator>guyblade</dc:creator>
		<pubDate>Sat, 18 Oct 2008 19:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=106#comment-27733</guid>
		<description>Also, I think it would make sense to let characters start with 4 health so that the potions are not always being used wastefully until you are lucky enough to find a health-up item.</description>
		<content:encoded><![CDATA[<p>Also, I think it would make sense to let characters start with 4 health so that the potions are not always being used wastefully until you are lucky enough to find a health-up item.</p>
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	</item>
	<item>
		<title>By: guyblade</title>
		<link>http://ludusnovus.net/2008/10/17/necropolis/comment-page-1/#comment-27732</link>
		<dc:creator>guyblade</dc:creator>
		<pubDate>Sat, 18 Oct 2008 19:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=106#comment-27732</guid>
		<description>WRT not turning, that is all fine and good, but generating those sorts of things on the first level is a good way to kill of characters early. If you look at the screenshot, you&#039;ll see that I was in such a situation on level 1 in the room with the first big chest.</description>
		<content:encoded><![CDATA[<p>WRT not turning, that is all fine and good, but generating those sorts of things on the first level is a good way to kill of characters early. If you look at the screenshot, you&#8217;ll see that I was in such a situation on level 1 in the room with the first big chest.</p>
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	<item>
		<title>By: Andrew</title>
		<link>http://ludusnovus.net/2008/10/17/necropolis/comment-page-1/#comment-27730</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sat, 18 Oct 2008 18:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=106#comment-27730</guid>
		<description>Overall, it&#039;s not a bad start.  The framework you set up is actually pretty good.  The fog of dark keeps the game interesting, and though I generally don&#039;t like this style of game, it&#039;s not bad.  I don&#039;t mind that some traps are unavoidable - but as noted below, the traps were not my primary enemy.

As recommendations, I would like to have more item names, as they started recycling about 1/3 the time (though the names are pretty good).  Also, as always, a longer music loop is better, though I think the chosen one was decent at not making me go insane :)

Here are my game notes:
The text choice in the How-to section is difficult to read.  Stylistically, I understand the choice, but the irregular font width is distracting.

Also, the Black text on a Red button on a black background is also difficult to look at.  I am using a CRT, so the white webpage may be ruining my ability to see dark contrasts.

I doubt I actually feel much better when I use a tonic at full health :P

The game jammed on level 18, when I tried to open a big chest and the dialog just failed to appear.  The game still ran normally, but the dialog was simply inactive, so hitting y/n didn&#039;t help.

There was noticeable slowdown when the majority of the screen filled with map in some form or another.  I think this is largely Flash&#039;s fault and not yours.

Disabling seems to be crippled in comparison to dodging, as I would have more in disable, but would successfully dodge far more often.  Moreover, disabling had a much higher likely hood of harming me than running headlong into the traps.

Perhaps consider placing the &#039;drink&#039; button a little bit further away from  the &#039;disable&#039; button, as I had to use either infrequently enough that I ended up boozing it up wastefully.</description>
		<content:encoded><![CDATA[<p>Overall, it&#8217;s not a bad start.  The framework you set up is actually pretty good.  The fog of dark keeps the game interesting, and though I generally don&#8217;t like this style of game, it&#8217;s not bad.  I don&#8217;t mind that some traps are unavoidable &#8211; but as noted below, the traps were not my primary enemy.</p>
<p>As recommendations, I would like to have more item names, as they started recycling about 1/3 the time (though the names are pretty good).  Also, as always, a longer music loop is better, though I think the chosen one was decent at not making me go insane :)</p>
<p>Here are my game notes:<br />
The text choice in the How-to section is difficult to read.  Stylistically, I understand the choice, but the irregular font width is distracting.</p>
<p>Also, the Black text on a Red button on a black background is also difficult to look at.  I am using a CRT, so the white webpage may be ruining my ability to see dark contrasts.</p>
<p>I doubt I actually feel much better when I use a tonic at full health :P</p>
<p>The game jammed on level 18, when I tried to open a big chest and the dialog just failed to appear.  The game still ran normally, but the dialog was simply inactive, so hitting y/n didn&#8217;t help.</p>
<p>There was noticeable slowdown when the majority of the screen filled with map in some form or another.  I think this is largely Flash&#8217;s fault and not yours.</p>
<p>Disabling seems to be crippled in comparison to dodging, as I would have more in disable, but would successfully dodge far more often.  Moreover, disabling had a much higher likely hood of harming me than running headlong into the traps.</p>
<p>Perhaps consider placing the &#8216;drink&#8217; button a little bit further away from  the &#8216;disable&#8217; button, as I had to use either infrequently enough that I ended up boozing it up wastefully.</p>
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	<item>
		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2008/10/17/necropolis/comment-page-1/#comment-27727</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Sat, 18 Oct 2008 18:11:54 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=106#comment-27727</guid>
		<description>I&#039;m not sure what&#039;s causing it to hang.  I&#039;ll look into that.

The inability to turn is intentional.  I was aiming for a slightly puzzle-y feel, and the movement restrictions mean that the character&#039;s path through a room needs to be more carefully planned and that, yes, sometimes a trap can&#039;t be disabled.  This is intended to help prevent disabling from being a universal strategy, so that the Dodge stat cannot be ignored.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure what&#8217;s causing it to hang.  I&#8217;ll look into that.</p>
<p>The inability to turn is intentional.  I was aiming for a slightly puzzle-y feel, and the movement restrictions mean that the character&#8217;s path through a room needs to be more carefully planned and that, yes, sometimes a trap can&#8217;t be disabled.  This is intended to help prevent disabling from being a universal strategy, so that the Dodge stat cannot be ignored.</p>
]]></content:encoded>
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	<item>
		<title>By: guyblade</title>
		<link>http://ludusnovus.net/2008/10/17/necropolis/comment-page-1/#comment-27683</link>
		<dc:creator>guyblade</dc:creator>
		<pubDate>Sat, 18 Oct 2008 08:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=106#comment-27683</guid>
		<description>The game generates situations in which I would have to turn to disable a trap, but due to the placement of items in the room and since I cannot turn without moving, I am forced to walk on a trap. I find this annoying. Example: http://www.guyblade.com/necro-snapshot1.png</description>
		<content:encoded><![CDATA[<p>The game generates situations in which I would have to turn to disable a trap, but due to the placement of items in the room and since I cannot turn without moving, I am forced to walk on a trap. I find this annoying. Example: <a href="http://www.guyblade.com/necro-snapshot1.png" rel="nofollow">http://www.guyblade.com/necro-snapshot1.png</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: guyblade</title>
		<link>http://ludusnovus.net/2008/10/17/necropolis/comment-page-1/#comment-27681</link>
		<dc:creator>guyblade</dc:creator>
		<pubDate>Sat, 18 Oct 2008 07:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=106#comment-27681</guid>
		<description>Your game hung on the transition from level 4 to level 5 and never recovered. I find this annoying.</description>
		<content:encoded><![CDATA[<p>Your game hung on the transition from level 4 to level 5 and never recovered. I find this annoying.</p>
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