<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: The Length of Games and the Frailty of Memory</title>
	<atom:link href="http://ludusnovus.net/2008/11/06/the-length-of-games-and-the-frailty-of-memory/feed/" rel="self" type="application/rss+xml" />
	<link>http://ludusnovus.net/2008/11/06/the-length-of-games-and-the-frailty-of-memory/</link>
	<description>The Art of Interaction</description>
	<lastBuildDate>Sun, 13 May 2012 01:35:34 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Al</title>
		<link>http://ludusnovus.net/2008/11/06/the-length-of-games-and-the-frailty-of-memory/comment-page-1/#comment-31929</link>
		<dc:creator>Al</dc:creator>
		<pubDate>Sat, 06 Dec 2008 03:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=150#comment-31929</guid>
		<description>Well, I think Wild Arms 3 is kinda long and hard to recall. I remember several times when I thought ‘this is it!’ only to be greeted with more obstacles…The story just seemed to drag on forever and I gradual started to lose interests in the game as time went by.

But ultimately I think whether you’ll remember the story depends largely on the impact of the story itself, being ‘actively involved’ doesn&#039;t necessary mean that you’ll remember it more clearly, though it adds a lot to the gaming experience. For example I have no idea what I talked about with my friends or ate for lunch 3 days ago but I remember most of the plot twists in Final Fantasy 4 which i played more than a decade ago, even though it was a story told entirely in pixels with little to no animated sequences. So my theory is, if the story is good and memorable, you’ll remember it.</description>
		<content:encoded><![CDATA[<p>Well, I think Wild Arms 3 is kinda long and hard to recall. I remember several times when I thought ‘this is it!’ only to be greeted with more obstacles…The story just seemed to drag on forever and I gradual started to lose interests in the game as time went by.</p>
<p>But ultimately I think whether you’ll remember the story depends largely on the impact of the story itself, being ‘actively involved’ doesn&#8217;t necessary mean that you’ll remember it more clearly, though it adds a lot to the gaming experience. For example I have no idea what I talked about with my friends or ate for lunch 3 days ago but I remember most of the plot twists in Final Fantasy 4 which i played more than a decade ago, even though it was a story told entirely in pixels with little to no animated sequences. So my theory is, if the story is good and memorable, you’ll remember it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Waldo</title>
		<link>http://ludusnovus.net/2008/11/06/the-length-of-games-and-the-frailty-of-memory/comment-page-1/#comment-31535</link>
		<dc:creator>Waldo</dc:creator>
		<pubDate>Sun, 30 Nov 2008 04:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=150#comment-31535</guid>
		<description>The length doesn&#039;t matter much to me, it&#039;s just like reading a thick novel or watching a long running tv series.</description>
		<content:encoded><![CDATA[<p>The length doesn&#8217;t matter much to me, it&#8217;s just like reading a thick novel or watching a long running tv series.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

