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	<title>Comments on: Postmortem: &#8220;(I Fell in Love With) The Majesty of Colors&#8221;</title>
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	<link>http://ludusnovus.net/2009/01/07/postmortem-i-fell-in-love-with-the-majesty-of-colors/</link>
	<description>The Art of Interaction</description>
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		<title>By: Dan</title>
		<link>http://ludusnovus.net/2009/01/07/postmortem-i-fell-in-love-with-the-majesty-of-colors/comment-page-1/#comment-35983</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 29 Jan 2009 17:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=280#comment-35983</guid>
		<description>The Majesty of Colors is one of the most unique games I&#039;ve played.  I love the style of graphics, and I love the idea of choosing one&#039;s own direction.  I&#039;ve recommended it to many people, some of whom get frustrated right away by not knowing &quot;what to do,&quot; and others who appreciate the open nature of the game.  

For the record, I played the game on Kongregate (multiple times, on multiple computers), so I&#039;m glad to have contributed to your tenfold income.

I just played Bars on Kongregate today, and I&#039;m mightily impressed by the concept and art.  Please keep up the amazing work.</description>
		<content:encoded><![CDATA[<p>The Majesty of Colors is one of the most unique games I&#8217;ve played.  I love the style of graphics, and I love the idea of choosing one&#8217;s own direction.  I&#8217;ve recommended it to many people, some of whom get frustrated right away by not knowing &#8220;what to do,&#8221; and others who appreciate the open nature of the game.  </p>
<p>For the record, I played the game on Kongregate (multiple times, on multiple computers), so I&#8217;m glad to have contributed to your tenfold income.</p>
<p>I just played Bars on Kongregate today, and I&#8217;m mightily impressed by the concept and art.  Please keep up the amazing work.</p>
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		<title>By: Rafael</title>
		<link>http://ludusnovus.net/2009/01/07/postmortem-i-fell-in-love-with-the-majesty-of-colors/comment-page-1/#comment-35465</link>
		<dc:creator>Rafael</dc:creator>
		<pubDate>Wed, 21 Jan 2009 23:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=280#comment-35465</guid>
		<description>Skimming the web for any comments of game design, I came across your postmortem and game, they are much appreciated.  What kept me reading the article was your derived inspiration of H.P. Lovecraft, which led I think, to a very original game.  

We hope to see more games from the deep abyss.  :)</description>
		<content:encoded><![CDATA[<p>Skimming the web for any comments of game design, I came across your postmortem and game, they are much appreciated.  What kept me reading the article was your derived inspiration of H.P. Lovecraft, which led I think, to a very original game.  </p>
<p>We hope to see more games from the deep abyss.  :)</p>
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		<title>By: Marcus</title>
		<link>http://ludusnovus.net/2009/01/07/postmortem-i-fell-in-love-with-the-majesty-of-colors/comment-page-1/#comment-35084</link>
		<dc:creator>Marcus</dc:creator>
		<pubDate>Thu, 15 Jan 2009 00:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=280#comment-35084</guid>
		<description>Thanks for an interesting read. Just wanted to say I adored The Majesty of Colors and I&#039;m constantly thinking of a way to copy the concept without blatantly stealing it. What I&#039;d want to create is ultimate freedom in a very limited environment. i.e., for example allowing all that stuff I tried to do in Majesty but couldn&#039;t (the stuff you&#039;ve already seen in reviews, like giving balloons to the sailors, stealing the parasol, etc). I had an idea of a pixie or a spirit interacting with a human tribe, but it&#039;s hard coming up with a control scheme as brilliant and intuitive as a giant tentacle.  The setting, the controls, everything is so damn perfect.</description>
		<content:encoded><![CDATA[<p>Thanks for an interesting read. Just wanted to say I adored The Majesty of Colors and I&#8217;m constantly thinking of a way to copy the concept without blatantly stealing it. What I&#8217;d want to create is ultimate freedom in a very limited environment. i.e., for example allowing all that stuff I tried to do in Majesty but couldn&#8217;t (the stuff you&#8217;ve already seen in reviews, like giving balloons to the sailors, stealing the parasol, etc). I had an idea of a pixie or a spirit interacting with a human tribe, but it&#8217;s hard coming up with a control scheme as brilliant and intuitive as a giant tentacle.  The setting, the controls, everything is so damn perfect.</p>
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		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2009/01/07/postmortem-i-fell-in-love-with-the-majesty-of-colors/comment-page-1/#comment-34808</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Sat, 10 Jan 2009 20:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=280#comment-34808</guid>
		<description>I am indeed looking forward to Tale of Tales&#039;s upcoming game, &lt;i&gt;The Path&lt;/i&gt;.  They&#039;ve got a very interesting pre-mortem that they&#039;re doing on their blog, telling the story of the game&#039;s development.</description>
		<content:encoded><![CDATA[<p>I am indeed looking forward to Tale of Tales&#8217;s upcoming game, <i>The Path</i>.  They&#8217;ve got a very interesting pre-mortem that they&#8217;re doing on their blog, telling the story of the game&#8217;s development.</p>
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		<title>By: axcho</title>
		<link>http://ludusnovus.net/2009/01/07/postmortem-i-fell-in-love-with-the-majesty-of-colors/comment-page-1/#comment-34735</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Fri, 09 Jan 2009 21:07:12 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=280#comment-34735</guid>
		<description>Thanks for the postmortem, I find it interesting to see the process behind this experiment in interaction and storytelling and gameplay based on exploration of meaning within a single space. Are you familiar with the independent game studio Tale of Tales?

I&#039;m intrigued by the difference in revenue from Kongregate and MochiAds. I&#039;ve seen that pointed out before, though I haven&#039;t experienced similar results.

The distinctive character of player comments on Kongregate would make a good subject for a game, I think. :) Maybe I&#039;ll do that sometime.

Good luck with your next game. It seems like you have a very strong grasp of game design, so I wouldn&#039;t be surprised if you are able to continue making games that people like. I&#039;m certainly looking forward to seeing what else you&#039;ll come up with. :)</description>
		<content:encoded><![CDATA[<p>Thanks for the postmortem, I find it interesting to see the process behind this experiment in interaction and storytelling and gameplay based on exploration of meaning within a single space. Are you familiar with the independent game studio Tale of Tales?</p>
<p>I&#8217;m intrigued by the difference in revenue from Kongregate and MochiAds. I&#8217;ve seen that pointed out before, though I haven&#8217;t experienced similar results.</p>
<p>The distinctive character of player comments on Kongregate would make a good subject for a game, I think. :) Maybe I&#8217;ll do that sometime.</p>
<p>Good luck with your next game. It seems like you have a very strong grasp of game design, so I wouldn&#8217;t be surprised if you are able to continue making games that people like. I&#8217;m certainly looking forward to seeing what else you&#8217;ll come up with. :)</p>
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	<item>
		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2009/01/07/postmortem-i-fell-in-love-with-the-majesty-of-colors/comment-page-1/#comment-34600</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Thu, 08 Jan 2009 00:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=280#comment-34600</guid>
		<description>I think negative reviews/comments are a consequence of having a popular site.  The self-policing idea is good, but you&#039;re bound not to catch them all.  I don&#039;t take the negative ones personally... well, I do, a bit, but I try not to let it bother me and generally succeed.</description>
		<content:encoded><![CDATA[<p>I think negative reviews/comments are a consequence of having a popular site.  The self-policing idea is good, but you&#8217;re bound not to catch them all.  I don&#8217;t take the negative ones personally&#8230; well, I do, a bit, but I try not to let it bother me and generally succeed.</p>
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		<title>By: Jim Greer</title>
		<link>http://ludusnovus.net/2009/01/07/postmortem-i-fell-in-love-with-the-majesty-of-colors/comment-page-1/#comment-34599</link>
		<dc:creator>Jim Greer</dc:creator>
		<pubDate>Thu, 08 Jan 2009 00:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=280#comment-34599</guid>
		<description>Glad we&#039;re making you money! Congrats on making such a cool and unique game.

As for the negative reviews thing... this is something we&#039;ve been wrestling with. We&#039;re thinking of doing digg-style voting on comments and/or having a review section that&#039;s separate from comments</description>
		<content:encoded><![CDATA[<p>Glad we&#8217;re making you money! Congrats on making such a cool and unique game.</p>
<p>As for the negative reviews thing&#8230; this is something we&#8217;ve been wrestling with. We&#8217;re thinking of doing digg-style voting on comments and/or having a review section that&#8217;s separate from comments</p>
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