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	<title>Comments on: Failure-Friendly Gameplay in Crayon Physics Deluxe</title>
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	<link>http://ludusnovus.net/2009/02/09/failure-friendly-gameplay-in-crayon-physics-deluxe/</link>
	<description>The Art of Interaction</description>
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		<title>By: Multiplayer vs Single Player: Opposite Design Goals &#124; Gambrinous Blog</title>
		<link>http://ludusnovus.net/2009/02/09/failure-friendly-gameplay-in-crayon-physics-deluxe/comment-page-1/#comment-37215</link>
		<dc:creator>Multiplayer vs Single Player: Opposite Design Goals &#124; Gambrinous Blog</dc:creator>
		<pubDate>Sun, 15 Feb 2009 18:37:55 +0000</pubDate>
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		<description>[...] in case of mistakes, which effectively removes the challenge. Gregory Weir recently published an excellent column on failure, difficulty, and punishment in games that touches on this; worth a [...]</description>
		<content:encoded><![CDATA[<p>[...] in case of mistakes, which effectively removes the challenge. Gregory Weir recently published an excellent column on failure, difficulty, and punishment in games that touches on this; worth a [...]</p>
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		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2009/02/09/failure-friendly-gameplay-in-crayon-physics-deluxe/comment-page-1/#comment-36714</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Mon, 09 Feb 2009 20:56:26 +0000</pubDate>
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		<description>&quot;Damnit, this is impossible... maybe I... wait, what?  I won?  How&#039;d I do that?&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;Damnit, this is impossible&#8230; maybe I&#8230; wait, what?  I won?  How&#8217;d I do that?&#8221;</p>
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		<title>By: increpare</title>
		<link>http://ludusnovus.net/2009/02/09/failure-friendly-gameplay-in-crayon-physics-deluxe/comment-page-1/#comment-36713</link>
		<dc:creator>increpare</dc:creator>
		<pubDate>Mon, 09 Feb 2009 20:50:50 +0000</pubDate>
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		<description>I find unwitting successes to be far more jarring than standard-fair failures ;P 

(I generally find myself wrestling with the former a lot more)</description>
		<content:encoded><![CDATA[<p>I find unwitting successes to be far more jarring than standard-fair failures ;P </p>
<p>(I generally find myself wrestling with the former a lot more)</p>
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		<title>By: Jessie</title>
		<link>http://ludusnovus.net/2009/02/09/failure-friendly-gameplay-in-crayon-physics-deluxe/comment-page-1/#comment-36710</link>
		<dc:creator>Jessie</dc:creator>
		<pubDate>Mon, 09 Feb 2009 19:39:21 +0000</pubDate>
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		<description>I *love* that game</description>
		<content:encoded><![CDATA[<p>I *love* that game</p>
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