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	<title>Comments on: LORE and Belief Released</title>
	<atom:link href="http://ludusnovus.net/2009/05/29/lore-and-belief-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/</link>
	<description>The Art of Interaction</description>
	<lastBuildDate>Tue, 31 Jan 2012 16:43:29 +0000</lastBuildDate>
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		<title>By: Shayn</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-47229</link>
		<dc:creator>Shayn</dc:creator>
		<pubDate>Thu, 03 Sep 2009 02:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-47229</guid>
		<description>Wow, awesome, I just started reading the LORE system. I&#039;ve been trying to build my own, as like you I found the d20 and d10dicepool systems not quite up to snuff for me. Along with too much character creation issues. So I gotta say, THANK YOU! :)</description>
		<content:encoded><![CDATA[<p>Wow, awesome, I just started reading the LORE system. I&#8217;ve been trying to build my own, as like you I found the d20 and d10dicepool systems not quite up to snuff for me. Along with too much character creation issues. So I gotta say, THANK YOU! :)</p>
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		<title>By: Jazmeister</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-45224</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Thu, 09 Jul 2009 07:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-45224</guid>
		<description>So why not LURE? Is it just coincidence that the name is 3/4 acronym/.</description>
		<content:encoded><![CDATA[<p>So why not LURE? Is it just coincidence that the name is 3/4 acronym/.</p>
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		<title>By: moonfox</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-45208</link>
		<dc:creator>moonfox</dc:creator>
		<pubDate>Thu, 09 Jul 2009 01:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-45208</guid>
		<description>Nice .
Our country is marginal land.(south korea. no nuke)

WORLD OF DARKNESS uses difficult English, and D&amp;D are so much contents.

If there is enough effort, beginners need engine that can use.
It does not mean effort of translation.
It means effort of comprehension.
Is thankful to you about this light and strong engine.

I am sorry because my English is not mastered.</description>
		<content:encoded><![CDATA[<p>Nice .<br />
Our country is marginal land.(south korea. no nuke)</p>
<p>WORLD OF DARKNESS uses difficult English, and D&amp;D are so much contents.</p>
<p>If there is enough effort, beginners need engine that can use.<br />
It does not mean effort of translation.<br />
It means effort of comprehension.<br />
Is thankful to you about this light and strong engine.</p>
<p>I am sorry because my English is not mastered.</p>
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		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-43463</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Wed, 03 Jun 2009 03:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-43463</guid>
		<description>Hey!  Great to know that it was inspiring!  I&#039;d appreciate any tips on what about the combat system gave you the most problems, so that I can smooth out those wrinkles.

I&#039;ll point out that LORE is released under a Creative Commons license, so there&#039;s no problem with releasing a modified version as long as it&#039;s under a compatible license.  Of course, if you&#039;d prefer to start from scratch, that&#039;s cool too.  Good luck!</description>
		<content:encoded><![CDATA[<p>Hey!  Great to know that it was inspiring!  I&#8217;d appreciate any tips on what about the combat system gave you the most problems, so that I can smooth out those wrinkles.</p>
<p>I&#8217;ll point out that LORE is released under a Creative Commons license, so there&#8217;s no problem with releasing a modified version as long as it&#8217;s under a compatible license.  Of course, if you&#8217;d prefer to start from scratch, that&#8217;s cool too.  Good luck!</p>
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		<title>By: Timmy</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-43439</link>
		<dc:creator>Timmy</dc:creator>
		<pubDate>Tue, 02 Jun 2009 22:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-43439</guid>
		<description>Wow, I have spent all day making a character, reading the whole book, and just thinking about it all.

I ran into some problems with the combat system, nothing bad, but I didn&#039;t &quot;get&quot; it all, I didn&#039;t understand it. I&#039;m not too worried though, I have decided to try to make my own combat system, hopefully much simpler. I will post my Original system on my website(whaleswiththumbs.webs.com) and give a thanks to you, for insperation, cause I&#039;ve always wanted to play a tabletop, but I will be creating it originally, with JUST inspiration(incase you were thinking otherwise). thanks for the good day, you and E3 helped me enjoy it.</description>
		<content:encoded><![CDATA[<p>Wow, I have spent all day making a character, reading the whole book, and just thinking about it all.</p>
<p>I ran into some problems with the combat system, nothing bad, but I didn&#8217;t &#8220;get&#8221; it all, I didn&#8217;t understand it. I&#8217;m not too worried though, I have decided to try to make my own combat system, hopefully much simpler. I will post my Original system on my website(whaleswiththumbs.webs.com) and give a thanks to you, for insperation, cause I&#8217;ve always wanted to play a tabletop, but I will be creating it originally, with JUST inspiration(incase you were thinking otherwise). thanks for the good day, you and E3 helped me enjoy it.</p>
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		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-43295</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Sun, 31 May 2009 19:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-43295</guid>
		<description>I&#039;ll need to make this more clear.  When one player interrupts another, the interrupting character takes their normal, full action (including a possible move).  An interrupt can then be interrupted by a character with a higher initiative.

If two people interrupt the same action, the highest-initiative interrupter decides if he wants to act before or after the other interrupter.  He can interrupt the interruption, or wait until the first interruption has finished, and interrupt again himself before the original character acts.

Obviously, I&#039;ll need to come up with a better way of explaining this.  It&#039;ll be in the next version of the book.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll need to make this more clear.  When one player interrupts another, the interrupting character takes their normal, full action (including a possible move).  An interrupt can then be interrupted by a character with a higher initiative.</p>
<p>If two people interrupt the same action, the highest-initiative interrupter decides if he wants to act before or after the other interrupter.  He can interrupt the interruption, or wait until the first interruption has finished, and interrupt again himself before the original character acts.</p>
<p>Obviously, I&#8217;ll need to come up with a better way of explaining this.  It&#8217;ll be in the next version of the book.</p>
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		<title>By: LCom</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-43284</link>
		<dc:creator>LCom</dc:creator>
		<pubDate>Sun, 31 May 2009 15:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-43284</guid>
		<description>Now that I&#039;ve read the rules, a question: A player with a higher initiative can interrupt the turn of a lower initiative player, but can their interruption be interrupted? Like if (in the cop example) Joe&#039;s partner Rob is sick of Joe always hiding from danger and interrupts his duck to push Joe out into the open. In this case the criminal&#039;s shots still miss, but depending on the situation maybe it could cancel the first interrupt.

And even if it&#039;s not an interrupt of an interrupt, can two people interrupt the same action? Like, while Joe is ducking, Lt. Woof Woof, a highly trained and previously unseen police dog, bites the criminal&#039;s arm and makes him shoot harmlessly off into the distance? would the higher initiative interrupt be the only one to take effect, or just who said it first?

Also, I gather that a interrupt isn&#039;t just taking a full turn in reaction to someone else&#039;s action, but I&#039;m wondering what the stipulations of interrupt actions are. Like, would I be able to interrupt someone&#039;s shooting me by just shooting them first?</description>
		<content:encoded><![CDATA[<p>Now that I&#8217;ve read the rules, a question: A player with a higher initiative can interrupt the turn of a lower initiative player, but can their interruption be interrupted? Like if (in the cop example) Joe&#8217;s partner Rob is sick of Joe always hiding from danger and interrupts his duck to push Joe out into the open. In this case the criminal&#8217;s shots still miss, but depending on the situation maybe it could cancel the first interrupt.</p>
<p>And even if it&#8217;s not an interrupt of an interrupt, can two people interrupt the same action? Like, while Joe is ducking, Lt. Woof Woof, a highly trained and previously unseen police dog, bites the criminal&#8217;s arm and makes him shoot harmlessly off into the distance? would the higher initiative interrupt be the only one to take effect, or just who said it first?</p>
<p>Also, I gather that a interrupt isn&#8217;t just taking a full turn in reaction to someone else&#8217;s action, but I&#8217;m wondering what the stipulations of interrupt actions are. Like, would I be able to interrupt someone&#8217;s shooting me by just shooting them first?</p>
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		<title>By: LCom</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-43279</link>
		<dc:creator>LCom</dc:creator>
		<pubDate>Sun, 31 May 2009 13:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-43279</guid>
		<description>I&#039;ve been waiting for you to release this to the public for some time now. Can&#039;t wait to play it!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been waiting for you to release this to the public for some time now. Can&#8217;t wait to play it!</p>
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		<title>By: Jonas</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-43278</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Sun, 31 May 2009 12:50:10 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-43278</guid>
		<description>Excellent!
I like this system, and may steal from it at some point. *g*</description>
		<content:encoded><![CDATA[<p>Excellent!<br />
I like this system, and may steal from it at some point. *g*</p>
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		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-43211</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Sat, 30 May 2009 11:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-43211</guid>
		<description>1) They can.  This would usually happen in more difficult or complex situations, where the bonuses would be tempered by higher penalties.
2) Yes.
3) Touché.  Hopefully a GM would catch that, though.
4) Charm is purely a social statistic.  Extra/Not So Composed governs keeping one&#039;s cool in all situations, and is a matter of mental discipline.  To represent the ability to resist taunts, intimidation, and the like, a character can take the Strong-Willed trait (maybe even in addition to Extra or Not So Composed).  I will add a note to this effect.
5) It is, a bit.
6) They can.  This would represent someone who has, say, appeared on national television as one of the FBI&#039;s Most Wanted.  It&#039;s an inconvenient situation to be in.

Thanks for the comments.  I&#039;ll be working them into my next version.</description>
		<content:encoded><![CDATA[<p>1) They can.  This would usually happen in more difficult or complex situations, where the bonuses would be tempered by higher penalties.<br />
2) Yes.<br />
3) Touché.  Hopefully a GM would catch that, though.<br />
4) Charm is purely a social statistic.  Extra/Not So Composed governs keeping one&#8217;s cool in all situations, and is a matter of mental discipline.  To represent the ability to resist taunts, intimidation, and the like, a character can take the Strong-Willed trait (maybe even in addition to Extra or Not So Composed).  I will add a note to this effect.<br />
5) It is, a bit.<br />
6) They can.  This would represent someone who has, say, appeared on national television as one of the FBI&#8217;s Most Wanted.  It&#8217;s an inconvenient situation to be in.</p>
<p>Thanks for the comments.  I&#8217;ll be working them into my next version.</p>
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		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-43209</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Sat, 30 May 2009 10:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-43209</guid>
		<description>The text on page 35 is correct.  Double damage is too severe with the low number of hit points in the system.

Thanks for the bug reports and the feedback!</description>
		<content:encoded><![CDATA[<p>The text on page 35 is correct.  Double damage is too severe with the low number of hit points in the system.</p>
<p>Thanks for the bug reports and the feedback!</p>
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		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-43208</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Sat, 30 May 2009 10:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-43208</guid>
		<description>15 is the correct number.  10 proved too few in initial testing.</description>
		<content:encoded><![CDATA[<p>15 is the correct number.  10 proved too few in initial testing.</p>
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		<title>By: Kyle Wallace</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-43193</link>
		<dc:creator>Kyle Wallace</dc:creator>
		<pubDate>Sat, 30 May 2009 04:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-43193</guid>
		<description>Dude, you are blowing my mind! Of course you were working on your own table-top rpg!</description>
		<content:encoded><![CDATA[<p>Dude, you are blowing my mind! Of course you were working on your own table-top rpg!</p>
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		<title>By: CaveBacon</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-43187</link>
		<dc:creator>CaveBacon</dc:creator>
		<pubDate>Sat, 30 May 2009 01:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-43187</guid>
		<description>Another ambiguity, the table on page 35 states that a critical hit on an attack roll adds 1 damage to the attack, while the text on page 37 indicates that it deals double damage

I really like what I&#039;ve seen so far, and can&#039;t wait to test this system out.
The slot build system and the initiative system are both very interesting ideas, and I look forward to seeing how they work in actual gameplay.</description>
		<content:encoded><![CDATA[<p>Another ambiguity, the table on page 35 states that a critical hit on an attack roll adds 1 damage to the attack, while the text on page 37 indicates that it deals double damage</p>
<p>I really like what I&#8217;ve seen so far, and can&#8217;t wait to test this system out.<br />
The slot build system and the initiative system are both very interesting ideas, and I look forward to seeing how they work in actual gameplay.</p>
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		<title>By: CaveBacon</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-43167</link>
		<dc:creator>CaveBacon</dc:creator>
		<pubDate>Fri, 29 May 2009 21:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-43167</guid>
		<description>I have not finished reading this yet, 
but I noticed one small inconsistency:
the rulebook states that Heroic character have 10 skills on page 4,
 the character sheet says the Heroic template gets 15 skills, which is consistent with page 7&#039;s description of Heroic characters.</description>
		<content:encoded><![CDATA[<p>I have not finished reading this yet,<br />
but I noticed one small inconsistency:<br />
the rulebook states that Heroic character have 10 skills on page 4,<br />
 the character sheet says the Heroic template gets 15 skills, which is consistent with page 7&#8242;s description of Heroic characters.</p>
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		<title>By: Thom</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-43157</link>
		<dc:creator>Thom</dc:creator>
		<pubDate>Fri, 29 May 2009 17:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-43157</guid>
		<description>I&#039;ve read it up through the Traits section. Here are my comments so far:
1) Can multiple traits modify the same dice role? Whatever the answer to this question, it should probably be explicit. (Page 6)
2) You can re-roll for a quirk and then re-roll for lucky, but can you re-roll for lucky and then re-roll for a quirk? (Page 10)
3) You might want to add a note that chaining Valuable Allies is to be discouraged. Assuming you don&#039;t want it to turn into Owns a Big Mecha. (Page 11)
4) Extra (and not so) composed as a mind trait strikes me as a bit strange. Emotional responses seem to me to be more the domain of the Charm trait. (Page 12)
5) The last sentence of Dependent reads very awkwardly. (Page 16)
6) Can someone who is Wanted take the Infamous trait as well? If not, it might do to make a statement similar to reiterate the point made regarding Position of Power and Famous.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve read it up through the Traits section. Here are my comments so far:<br />
1) Can multiple traits modify the same dice role? Whatever the answer to this question, it should probably be explicit. (Page 6)<br />
2) You can re-roll for a quirk and then re-roll for lucky, but can you re-roll for lucky and then re-roll for a quirk? (Page 10)<br />
3) You might want to add a note that chaining Valuable Allies is to be discouraged. Assuming you don&#8217;t want it to turn into Owns a Big Mecha. (Page 11)<br />
4) Extra (and not so) composed as a mind trait strikes me as a bit strange. Emotional responses seem to me to be more the domain of the Charm trait. (Page 12)<br />
5) The last sentence of Dependent reads very awkwardly. (Page 16)<br />
6) Can someone who is Wanted take the Infamous trait as well? If not, it might do to make a statement similar to reiterate the point made regarding Position of Power and Famous.</p>
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		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-43130</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Fri, 29 May 2009 07:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-43130</guid>
		<description>Because as a professional game designer, I&#039;d like to be able to negotiate any commercial use of my work.  Depending on the circumstances, I might not ask much of anything from a commercial project, but I&#039;d want to know the details before profit was made off of my work.</description>
		<content:encoded><![CDATA[<p>Because as a professional game designer, I&#8217;d like to be able to negotiate any commercial use of my work.  Depending on the circumstances, I might not ask much of anything from a commercial project, but I&#8217;d want to know the details before profit was made off of my work.</p>
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		<title>By: guyblade</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/comment-page-1/#comment-43129</link>
		<dc:creator>guyblade</dc:creator>
		<pubDate>Fri, 29 May 2009 07:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=477#comment-43129</guid>
		<description>Why -nc?</description>
		<content:encoded><![CDATA[<p>Why -nc?</p>
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