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	<title>Comments on: &#8220;How to Raise a Dragon&#8221; News and Updates</title>
	<atom:link href="http://ludusnovus.net/2009/07/03/how-to-raise-a-dragon-news-and-updates/feed/" rel="self" type="application/rss+xml" />
	<link>http://ludusnovus.net/2009/07/03/how-to-raise-a-dragon-news-and-updates/</link>
	<description>The Art of Interaction</description>
	<lastBuildDate>Tue, 31 Jan 2012 16:43:29 +0000</lastBuildDate>
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		<title>By: andrew</title>
		<link>http://ludusnovus.net/2009/07/03/how-to-raise-a-dragon-news-and-updates/comment-page-1/#comment-46585</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Thu, 13 Aug 2009 11:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=527#comment-46585</guid>
		<description>I love this game and would like to host it on my site (www.kontraband.com) but it won&#039;t scale down to 600px wide.
Any chance you could allow scaling?

Either way, thanks for a great game.

-ando</description>
		<content:encoded><![CDATA[<p>I love this game and would like to host it on my site (www.kontraband.com) but it won&#8217;t scale down to 600px wide.<br />
Any chance you could allow scaling?</p>
<p>Either way, thanks for a great game.</p>
<p>-ando</p>
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		<title>By: Thomas</title>
		<link>http://ludusnovus.net/2009/07/03/how-to-raise-a-dragon-news-and-updates/comment-page-1/#comment-45445</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Mon, 13 Jul 2009 15:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=527#comment-45445</guid>
		<description>&gt; added Y as an alternative jump key for my QWERTZ

The story screens still insist on &quot;Z&quot; -- how about making them accept &quot;Y&quot; as well?

Love your games, btw! Thank you!</description>
		<content:encoded><![CDATA[<p>&gt; added Y as an alternative jump key for my QWERTZ</p>
<p>The story screens still insist on &#8220;Z&#8221; &#8212; how about making them accept &#8220;Y&#8221; as well?</p>
<p>Love your games, btw! Thank you!</p>
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	<item>
		<title>By: John</title>
		<link>http://ludusnovus.net/2009/07/03/how-to-raise-a-dragon-news-and-updates/comment-page-1/#comment-45223</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 09 Jul 2009 07:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=527#comment-45223</guid>
		<description>I would rather think that no matter what graphic style you choose, the game will still shine all the same.  Pegging someone down to a style just seems like formulae.</description>
		<content:encoded><![CDATA[<p>I would rather think that no matter what graphic style you choose, the game will still shine all the same.  Pegging someone down to a style just seems like formulae.</p>
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	</item>
	<item>
		<title>By: Moritz</title>
		<link>http://ludusnovus.net/2009/07/03/how-to-raise-a-dragon-news-and-updates/comment-page-1/#comment-45089</link>
		<dc:creator>Moritz</dc:creator>
		<pubDate>Mon, 06 Jul 2009 16:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=527#comment-45089</guid>
		<description>You need to stick to the lofi pixel graphics!!! Graphical simplicity combined with complex gameplay is what makes your games so great.</description>
		<content:encoded><![CDATA[<p>You need to stick to the lofi pixel graphics!!! Graphical simplicity combined with complex gameplay is what makes your games so great.</p>
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	<item>
		<title>By: Michael</title>
		<link>http://ludusnovus.net/2009/07/03/how-to-raise-a-dragon-news-and-updates/comment-page-1/#comment-45065</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Mon, 06 Jul 2009 05:18:12 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=527#comment-45065</guid>
		<description>Loved the game.  I wasn&#039;t quite sure what to expect, but I loved how you melded the game play and storybook sequences together into a sort of &quot;living encyclopedia&quot;.  

My one criticism is that the last stage didn&#039;t feel like it went along with the rest of the game.  It felt odd suddenly switching to the hero&#039;s POV (this is how to raise a DRAGON, after all), and the stage didn&#039;t feel as interactive as the others.  There&#039;s a long walk between the start and the dragon in which you can&#039;t do anything, and I was a little disappointed to find that you couldn&#039;t even kill the zombies.

Nitpicks aside though, this was another great addition to your growing collection of games. =)</description>
		<content:encoded><![CDATA[<p>Loved the game.  I wasn&#8217;t quite sure what to expect, but I loved how you melded the game play and storybook sequences together into a sort of &#8220;living encyclopedia&#8221;.  </p>
<p>My one criticism is that the last stage didn&#8217;t feel like it went along with the rest of the game.  It felt odd suddenly switching to the hero&#8217;s POV (this is how to raise a DRAGON, after all), and the stage didn&#8217;t feel as interactive as the others.  There&#8217;s a long walk between the start and the dragon in which you can&#8217;t do anything, and I was a little disappointed to find that you couldn&#8217;t even kill the zombies.</p>
<p>Nitpicks aside though, this was another great addition to your growing collection of games. =)</p>
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		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2009/07/03/how-to-raise-a-dragon-news-and-updates/comment-page-1/#comment-45050</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Sun, 05 Jul 2009 19:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=527#comment-45050</guid>
		<description>You are missing &quot;Stalemate.&quot;  Scourges can&#039;t be given tribute; it&#039;s assumed that a dragon who would kill a bunch of humans and then go off to hide in the mountains isn&#039;t interested in hanging out with people.

Glad you liked &lt;i&gt;Bryant&lt;/i&gt;!</description>
		<content:encoded><![CDATA[<p>You are missing &#8220;Stalemate.&#8221;  Scourges can&#8217;t be given tribute; it&#8217;s assumed that a dragon who would kill a bunch of humans and then go off to hide in the mountains isn&#8217;t interested in hanging out with people.</p>
<p>Glad you liked <i>Bryant</i>!</p>
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	<item>
		<title>By: Nathan</title>
		<link>http://ludusnovus.net/2009/07/03/how-to-raise-a-dragon-news-and-updates/comment-page-1/#comment-45022</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Sun, 05 Jul 2009 03:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=527#comment-45022</guid>
		<description>The walkthrough claims there are five hero endings, but I&#039;ve only been able to find four (friendship, service, slaying the dragon, and fall of the hero).  What am I missing?  Also, is it intended that Scourges should be unable to be tributed successfully?  It&#039;s definitely an enjoyable narrative, and adding the new behavior addresses something I found odd.  Also, I wanted to belatedly thank you for the little gems in the Bryant Collection.  I quite enjoyed them.</description>
		<content:encoded><![CDATA[<p>The walkthrough claims there are five hero endings, but I&#8217;ve only been able to find four (friendship, service, slaying the dragon, and fall of the hero).  What am I missing?  Also, is it intended that Scourges should be unable to be tributed successfully?  It&#8217;s definitely an enjoyable narrative, and adding the new behavior addresses something I found odd.  Also, I wanted to belatedly thank you for the little gems in the Bryant Collection.  I quite enjoyed them.</p>
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