I may or may not be heading out in a few minutes to drive across snow-covered Charlotte to do the first character-creation session for the Geist: the Sin-Eaters LARP I’ll be running. Designing for LARP is very different than designing for tabletop or for a digital game; it’s really more about logistics than creativity.
Continue reading Designing for LARP
I just got finished playing Red Faction: Guerrilla. It’s an excellent game; the breaking-stuff gameplay is so fun and natural-feeling that I anticipate disappointment when I play all the other games where you can’t knock down a wall to get to the enemy on the other side. It strikes a nice balance between open-world and narrative styles of gaming. There’s something else about the game, though. Guerrilla makes me uncomfortable with its violence.
This is something that I haven’t experienced outside of so-called “art games” like Jesse Venbrux‘s “Execution.” When I play Guerrilla, I feel a disconnect with the actions my player character is taking: not ludonarrative dissonance, but a genuine case of disagreement with my character’s motives and callous lack of concern for human life. I’m a pacifist. Alec Mason is not.
Continue reading Murder and Red Faction: Guerrilla
I’m going to be running a brand-new LARP of Geist: The Sin-Eaters for my local Camarilla domain. This has a number of challenges, most of which caused by the fact that this game has never really been LARPed before as an ongoing chronicle; it’s only been out for a few months. One of the problems I’m running into is that of the political game, and I’d like some suggestions.
Continue reading Developing a Territory System: Initial Thoughts
Last year, I resolved to create a game a month. That went quite well for me, but I think I want to be freer with my development goals this year. I still needed a new year’s resolution, though. Since I often neglected Ludus Novus in the wake of my game development, I chose a goal that should keep the content here flowing smoothly.
I resolve to post at least once each week on this blog. Posts could be game discussions, tabletop RPG summaries, podcast episodes (that’s right, I have a podcast!), or something else. If I’m especially busy, they could just be one or three preview screenshots of what I’m working on. Note that The Absolute Sum of All Evil comics do not count for this resolution. They’re weekly, but I drew the comics years ago, so that would be cheating.
If all goes according to plan, I should have over 100 new posts this year, including comics. Wish me luck!
This is a summary of my ongoing Dungeons & Dragons Fourth Edition game, played with some friends from college over the internet using MapTool and Teamspeak.
When we last left our game, the citizens of Meersha had fled a dragon, Zekleinenezzar, who had taken over their town. They took refuge in an abandoned fortress overlooking the abandoned city of Decolay, which has been taken over by kenku, goblins, and possibly other forces. The fortress itself has the power to transport them to a dream world where a scholar named Sampa seems to be guiding them from the past.
The party consists of:
Etzlojek, kobold rogue and lover of fine things, adopted by the town’s general store owner
Eva, student of the local ritual mage and magic shop owner, who seems like a perfectly normal human wizard with a penchant for shapechanging spells
Donaar, dragonborn warlock and enemy of dragons, who ended up in town after his home city was overrun by undead
Diesa, stalwart dwarven fighter grossed out by bugs, who was visiting family in town and seems to have vampire heritage
Sully, formerly-retired half-elf paladin of Erathis and party NPC, who ran the tavern in Meersha.
This is level four.
I’m curious about something before we begin. Are these adventure summaries interesting to anyone except me and my players? I’ll probably keep posting them regardless, but I’d like to know if any readers not involved with the campaign enjoy these.
Continue reading Dream Project 4 – Attacks on Two Cities
All of the continuity errors in this strip, and many in subsequent ones, were intentional. Except the missing tray in the second panel. That one’s my bad.
Continue reading TASOAE: 002
I’ve always meant to put this online, and now I finally will. The Absolute Sum of All Evil is a weekly comic I did for my college newspaper, the Rose Thorn. It features Cthulhu, the Lovecraftian elder god, and his escapades at Rose-Hulman Institute of Technology as a Computer Science major. I’ll be publishing these weekly in the order they were originally drawn.
A warning here: there are a lot of Rose in-jokes in these comics. I’ll try and explain them as they come up, but I have no guarantees that these strips will be funny to a general audience.
Continue reading The Absolute Sum of All Evil: 001