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	<title>Comments on: Perspective and What is Visible</title>
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	<description>The Art of Interaction</description>
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		<title>By: Maher Sagrillo</title>
		<link>http://ludusnovus.net/2010/03/04/perspective-and-what-is-visible/comment-page-1/#comment-53137</link>
		<dc:creator>Maher Sagrillo</dc:creator>
		<pubDate>Fri, 05 Mar 2010 01:03:51 +0000</pubDate>
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		<description>Really well-thought out here. Also look to Resident Evil, where frequently there is an enemy that is known to exist by the player hearing him, but due to the camera angle, is not seen till later in the room. I think manipulating what the player doesn&#039;t know is pretty underused as a serious piece of a design, rather than something introduced on occasion into a game.</description>
		<content:encoded><![CDATA[<p>Really well-thought out here. Also look to Resident Evil, where frequently there is an enemy that is known to exist by the player hearing him, but due to the camera angle, is not seen till later in the room. I think manipulating what the player doesn&#8217;t know is pretty underused as a serious piece of a design, rather than something introduced on occasion into a game.</p>
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