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	<title>Comments on: Looming Released</title>
	<atom:link href="http://ludusnovus.net/2010/07/05/looming-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://ludusnovus.net/2010/07/05/looming-released/</link>
	<description>The Art of Interaction</description>
	<lastBuildDate>Tue, 31 Jan 2012 16:43:29 +0000</lastBuildDate>
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		<item>
		<title>By: Toby</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-2/#comment-57104</link>
		<dc:creator>Toby</dc:creator>
		<pubDate>Sat, 21 Aug 2010 02:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-57104</guid>
		<description>Whewww. That last ending was a tricky one... 

It required me to check hints/walkthrough; in an attempt to save my poor fingerbones while figuring out the world I hadn&#039;t gone out to the very corners of the map, but stopped once the fences were in sight. A clue (say a dot-cluster) somehwere near at least one of the corners would have been very, very helpful. And once I found those signposts, I searched for more internet help for ages and ages (at least half an hour), certain I was using the info from the posts wrongly, but it turns out that one of the signposts (ironically the one that looked like the most perfect angle) was one tiny button-press off from 90deg E.

I agree with above commenters that the lightposts/stars (assuming that Jan/Sept or Lorem called them the stars? since the Seecha never saw them... hm) need revision: one, a way to recognise increments of the angles (and thus when they are angled correctly), and two, for the X button to work whenever the X prompt shows up, not just directly south. I had some problems with this in other places, but the lightposts were by far the most frustrating. Using the lightposts for two different ending solutions could also be handled a bit better as some have noted, maybe in terms of message wording, say some sort of clue to indicate that it&#039;s the *same* posts.

I got kinda confused the first time I jumped through a portal and found myself back at the beginning; I worried I&#039;d ended my game by accident. Checking inventory reassured me - but it took me a very very long time (and another hint check) to realise that while the items and locations stayed discovered, the hidden signposts DIDN&#039;T, and that&#039;s why the portal south of the final one was missing. Numbering the signposts would also have helped for those of us who found them out of order (and would work well I think given that the inventory items are also all numbered).

HOWEVER, concrit &amp; grumbles aside,
This was an intriguing and enjoyable game, both relaxing and (mentally) stimulating. Even when I got frustrated or confused I kept at it to figure it out; I wanted to see where it went. Great storyline evolution. I like the minimalist (but not mindnumbingly repetitive) sound and I liked even better to learn it was all home-grown! The 1bit ah, colourscheme, was great and managed to tickle the nostalgia bones without overshadowing the newness/uniqueness of the game. Paths (with the exception of those pesky corner posts) were well-handled, the subtle object twinkle was perfect, and I liked the little bug(?) creatures and their little noise. The Jan/Sept (and I like the name choices, generated much thought for me) dialogue was compelling, not overdone. All in all, compelling and not overdone. An enjoyable use of an evening, will recommend!

Well done. :)</description>
		<content:encoded><![CDATA[<p>Whewww. That last ending was a tricky one&#8230; </p>
<p>It required me to check hints/walkthrough; in an attempt to save my poor fingerbones while figuring out the world I hadn&#8217;t gone out to the very corners of the map, but stopped once the fences were in sight. A clue (say a dot-cluster) somehwere near at least one of the corners would have been very, very helpful. And once I found those signposts, I searched for more internet help for ages and ages (at least half an hour), certain I was using the info from the posts wrongly, but it turns out that one of the signposts (ironically the one that looked like the most perfect angle) was one tiny button-press off from 90deg E.</p>
<p>I agree with above commenters that the lightposts/stars (assuming that Jan/Sept or Lorem called them the stars? since the Seecha never saw them&#8230; hm) need revision: one, a way to recognise increments of the angles (and thus when they are angled correctly), and two, for the X button to work whenever the X prompt shows up, not just directly south. I had some problems with this in other places, but the lightposts were by far the most frustrating. Using the lightposts for two different ending solutions could also be handled a bit better as some have noted, maybe in terms of message wording, say some sort of clue to indicate that it&#8217;s the *same* posts.</p>
<p>I got kinda confused the first time I jumped through a portal and found myself back at the beginning; I worried I&#8217;d ended my game by accident. Checking inventory reassured me &#8211; but it took me a very very long time (and another hint check) to realise that while the items and locations stayed discovered, the hidden signposts DIDN&#8217;T, and that&#8217;s why the portal south of the final one was missing. Numbering the signposts would also have helped for those of us who found them out of order (and would work well I think given that the inventory items are also all numbered).</p>
<p>HOWEVER, concrit &amp; grumbles aside,<br />
This was an intriguing and enjoyable game, both relaxing and (mentally) stimulating. Even when I got frustrated or confused I kept at it to figure it out; I wanted to see where it went. Great storyline evolution. I like the minimalist (but not mindnumbingly repetitive) sound and I liked even better to learn it was all home-grown! The 1bit ah, colourscheme, was great and managed to tickle the nostalgia bones without overshadowing the newness/uniqueness of the game. Paths (with the exception of those pesky corner posts) were well-handled, the subtle object twinkle was perfect, and I liked the little bug(?) creatures and their little noise. The Jan/Sept (and I like the name choices, generated much thought for me) dialogue was compelling, not overdone. All in all, compelling and not overdone. An enjoyable use of an evening, will recommend!</p>
<p>Well done. :)</p>
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	<item>
		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-2/#comment-56477</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Fri, 16 Jul 2010 03:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56477</guid>
		<description>Thanks for letting me know, and for doing the story!  I&#039;ve made my e-mail more obvious, since I&#039;ve gotten several requests to make it easier to find.</description>
		<content:encoded><![CDATA[<p>Thanks for letting me know, and for doing the story!  I&#8217;ve made my e-mail more obvious, since I&#8217;ve gotten several requests to make it easier to find.</p>
]]></content:encoded>
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		<title>By: PCG&#124;Robert</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-2/#comment-56476</link>
		<dc:creator>PCG&#124;Robert</dc:creator>
		<pubDate>Fri, 16 Jul 2010 02:24:59 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56476</guid>
		<description>Hey Gregory, couldn&#039;t find an email. Just wanted to say I love the game and we&#039;ve just done a story on pcgamer.com about it.</description>
		<content:encoded><![CDATA[<p>Hey Gregory, couldn&#8217;t find an email. Just wanted to say I love the game and we&#8217;ve just done a story on pcgamer.com about it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LinLin</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-2/#comment-56472</link>
		<dc:creator>LinLin</dc:creator>
		<pubDate>Thu, 15 Jul 2010 07:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56472</guid>
		<description>^^^I agree about the Hardboiled Wonderland feel to the game. There&#039;s a kind of wistful feeling that I get reading his novels that I usually end up getting while playing your games, Greg. It&#039;s very... refreshing, maybe, but that might not be the right word.

Just wanted to say that I REALLY loved this game. I&#039;m a big fan of more exploration-oriented games like Myst and Knytt, especially ones that have a lot of secrets to find, so this was extremely enjoyable. I felt like most of the puzzles were exactly the right amount of difficulty, too, which was nice. My only frustration was that I found the third-to-last hidden signpost first, followed by the last, so I was having a bit of a time trying to find the earlier ones... By the time I found the first one I&#039;d seen nearly all of them. Nothing that was a problem with the game itself, I just felt silly stumbling into clues I apparently shouldn&#039;t have found yet.

Also, as someone who took to finding the boundaries of the world before exploring the paths, I really appreciated the 9th ending. :)</description>
		<content:encoded><![CDATA[<p>^^^I agree about the Hardboiled Wonderland feel to the game. There&#8217;s a kind of wistful feeling that I get reading his novels that I usually end up getting while playing your games, Greg. It&#8217;s very&#8230; refreshing, maybe, but that might not be the right word.</p>
<p>Just wanted to say that I REALLY loved this game. I&#8217;m a big fan of more exploration-oriented games like Myst and Knytt, especially ones that have a lot of secrets to find, so this was extremely enjoyable. I felt like most of the puzzles were exactly the right amount of difficulty, too, which was nice. My only frustration was that I found the third-to-last hidden signpost first, followed by the last, so I was having a bit of a time trying to find the earlier ones&#8230; By the time I found the first one I&#8217;d seen nearly all of them. Nothing that was a problem with the game itself, I just felt silly stumbling into clues I apparently shouldn&#8217;t have found yet.</p>
<p>Also, as someone who took to finding the boundaries of the world before exploring the paths, I really appreciated the 9th ending. :)</p>
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		<title>By: Daniel Canelhas</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-2/#comment-56462</link>
		<dc:creator>Daniel Canelhas</dc:creator>
		<pubDate>Wed, 14 Jul 2010 20:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56462</guid>
		<description>Awesome little game! It reminds me of a book I read by Haruki Murakami, called Hardboiled Wonderland and the End of the World. I really like how you managed to imply a lot of depth with relatively few pieces of information about the different cultures. 

Nice!</description>
		<content:encoded><![CDATA[<p>Awesome little game! It reminds me of a book I read by Haruki Murakami, called Hardboiled Wonderland and the End of the World. I really like how you managed to imply a lot of depth with relatively few pieces of information about the different cultures. </p>
<p>Nice!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ezra</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-2/#comment-56377</link>
		<dc:creator>Ezra</dc:creator>
		<pubDate>Sun, 11 Jul 2010 07:19:08 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56377</guid>
		<description>Are you standing directly south of the lamppost?</description>
		<content:encoded><![CDATA[<p>Are you standing directly south of the lamppost?</p>
]]></content:encoded>
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		<title>By: Ephira</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-2/#comment-56369</link>
		<dc:creator>Ephira</dc:creator>
		<pubDate>Sat, 10 Jul 2010 21:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56369</guid>
		<description>I read the other comments but I just can&#039;t find the number 8. I think I found all of the signposts...but then, how come I can&#039;t find the portal?
Besides that, I really appreciate this game : the mood, the easy controls, the story, the messages...everything^^
Thanks a lot for this game ;)</description>
		<content:encoded><![CDATA[<p>I read the other comments but I just can&#8217;t find the number 8. I think I found all of the signposts&#8230;but then, how come I can&#8217;t find the portal?<br />
Besides that, I really appreciate this game : the mood, the easy controls, the story, the messages&#8230;everything^^<br />
Thanks a lot for this game ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Broian</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-2/#comment-56332</link>
		<dc:creator>Broian</dc:creator>
		<pubDate>Fri, 09 Jul 2010 20:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56332</guid>
		<description>Great little game!!! I did need help with number 2 and the second lighthouse puzzle.</description>
		<content:encoded><![CDATA[<p>Great little game!!! I did need help with number 2 and the second lighthouse puzzle.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrius</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-2/#comment-56303</link>
		<dc:creator>Andrius</dc:creator>
		<pubDate>Fri, 09 Jul 2010 03:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56303</guid>
		<description>A simple but one of the best games I&#039;ve ever played. I&#039;ve discovered the last portal naturally. The last one I&#039;ve found (and the hardest I think) is the one based on the diagram.... I was trying to find paths related to the symbols, I&#039;ve always preached that not everything needs a meaning, sometimes we should just be like the Seecha, things can be solved that way too.

Some questions ( Yes I&#039;m very Lorem ):
 - where are the parts of the diagram from? Who made them?
 - you say Oarbor is dead, and it knew when and how he would die. So what happened to him? The Seecha did not capture him, but got even advice from him. In all this reverie what could have happened in the meantime after both Seecha and Lorem left?
 - will you make a sequel to this game? I&#039;ve really enjoyed it!!!</description>
		<content:encoded><![CDATA[<p>A simple but one of the best games I&#8217;ve ever played. I&#8217;ve discovered the last portal naturally. The last one I&#8217;ve found (and the hardest I think) is the one based on the diagram&#8230;. I was trying to find paths related to the symbols, I&#8217;ve always preached that not everything needs a meaning, sometimes we should just be like the Seecha, things can be solved that way too.</p>
<p>Some questions ( Yes I&#8217;m very Lorem ):<br />
 &#8211; where are the parts of the diagram from? Who made them?<br />
 &#8211; you say Oarbor is dead, and it knew when and how he would die. So what happened to him? The Seecha did not capture him, but got even advice from him. In all this reverie what could have happened in the meantime after both Seecha and Lorem left?<br />
 &#8211; will you make a sequel to this game? I&#8217;ve really enjoyed it!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lindsey</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-2/#comment-56300</link>
		<dc:creator>Lindsey</dc:creator>
		<pubDate>Fri, 09 Jul 2010 01:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56300</guid>
		<description>Yes...</description>
		<content:encoded><![CDATA[<p>Yes&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-2/#comment-56298</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Fri, 09 Jul 2010 01:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56298</guid>
		<description>Are you holding down the button?</description>
		<content:encoded><![CDATA[<p>Are you holding down the button?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lindsey</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56297</link>
		<dc:creator>Lindsey</dc:creator>
		<pubDate>Fri, 09 Jul 2010 01:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56297</guid>
		<description>I like exploration a whole lot, so I&#039;ve been enjoying this.  Also struck me as a bit Lovecraftian, was that intentional?

But I&#039;ve got a little problem: I know that I&#039;m meant to turn the lamp posts, but I can&#039;t figure out how.  I press &quot;X&quot; and it just says what direction it&#039;s pointing in and doesn&#039;t change... (I&#039;m probably just being dense but still...help?)</description>
		<content:encoded><![CDATA[<p>I like exploration a whole lot, so I&#8217;ve been enjoying this.  Also struck me as a bit Lovecraftian, was that intentional?</p>
<p>But I&#8217;ve got a little problem: I know that I&#8217;m meant to turn the lamp posts, but I can&#8217;t figure out how.  I press &#8220;X&#8221; and it just says what direction it&#8217;s pointing in and doesn&#8217;t change&#8230; (I&#8217;m probably just being dense but still&#8230;help?)</p>
]]></content:encoded>
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	<item>
		<title>By: Jashiin</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56292</link>
		<dc:creator>Jashiin</dc:creator>
		<pubDate>Thu, 08 Jul 2010 20:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56292</guid>
		<description>This is a terrific game. Found it at the indiegames.com blog and simply had to comment on how wonderful it was. My only problem with it was that after I got all the endings, I still wanted more - maybe some more items unrelated to the main story, or a little passage through the hedge leading to some more ruins, some landscape details, etc. But I guess a sequel isn&#039;t really possible, given that the game is pretty much self-sufficient, and neither is another game just like Looming, since repeating oneself isn&#039;t fun... eh. Anyway, thank you for making Looming, and I&#039;ll be looking forward to more games by you :)</description>
		<content:encoded><![CDATA[<p>This is a terrific game. Found it at the indiegames.com blog and simply had to comment on how wonderful it was. My only problem with it was that after I got all the endings, I still wanted more &#8211; maybe some more items unrelated to the main story, or a little passage through the hedge leading to some more ruins, some landscape details, etc. But I guess a sequel isn&#8217;t really possible, given that the game is pretty much self-sufficient, and neither is another game just like Looming, since repeating oneself isn&#8217;t fun&#8230; eh. Anyway, thank you for making Looming, and I&#8217;ll be looking forward to more games by you :)</p>
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	<item>
		<title>By: Serge</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56285</link>
		<dc:creator>Serge</dc:creator>
		<pubDate>Thu, 08 Jul 2010 17:18:33 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56285</guid>
		<description>I think my game&#039;s bugged-- I have found every single ending, but I still can&#039;t find the last Seecha rod. I looked for it for hours upon hours, resorting to combing the entire landscape to cover as much ground as I could. However, I still can&#039;t find it. Could someone give me a hint?

As for the game itself - excellent game. It reminds me of another game called The Void, a Russian game translated into English. It uses a similar style of storytelling where nothing is really revealed as-is: everything is implied. Excellent game, the fact that I spent hours tediously searching every pixel for that last Seecha rod should be self-demonstrating of how much I love this. :)</description>
		<content:encoded><![CDATA[<p>I think my game&#8217;s bugged&#8211; I have found every single ending, but I still can&#8217;t find the last Seecha rod. I looked for it for hours upon hours, resorting to combing the entire landscape to cover as much ground as I could. However, I still can&#8217;t find it. Could someone give me a hint?</p>
<p>As for the game itself &#8211; excellent game. It reminds me of another game called The Void, a Russian game translated into English. It uses a similar style of storytelling where nothing is really revealed as-is: everything is implied. Excellent game, the fact that I spent hours tediously searching every pixel for that last Seecha rod should be self-demonstrating of how much I love this. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EveL</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56283</link>
		<dc:creator>EveL</dc:creator>
		<pubDate>Thu, 08 Jul 2010 16:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56283</guid>
		<description>I cannot for the life of me find the signpost between 2 gears. I have all endings but the 7th because of this. D:

I very much enjoyed the game. It seemed much more of a story to me, and I understand why some people might be confused or not like it, but I certainly did.</description>
		<content:encoded><![CDATA[<p>I cannot for the life of me find the signpost between 2 gears. I have all endings but the 7th because of this. D:</p>
<p>I very much enjoyed the game. It seemed much more of a story to me, and I understand why some people might be confused or not like it, but I certainly did.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DavidLS</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56271</link>
		<dc:creator>DavidLS</dc:creator>
		<pubDate>Thu, 08 Jul 2010 08:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56271</guid>
		<description>Can&#039;t get ending nine. You say that I shall do like in ending 7 but can&#039;t rember that.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t get ending nine. You say that I shall do like in ending 7 but can&#8217;t rember that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Archaites</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56269</link>
		<dc:creator>Archaites</dc:creator>
		<pubDate>Thu, 08 Jul 2010 07:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56269</guid>
		<description>I have found all the endings but 7 I just cant seem to find it, Anyone have a hint for me?</description>
		<content:encoded><![CDATA[<p>I have found all the endings but 7 I just cant seem to find it, Anyone have a hint for me?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew Geiger</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56268</link>
		<dc:creator>Andrew Geiger</dc:creator>
		<pubDate>Thu, 08 Jul 2010 06:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56268</guid>
		<description>Excellent game, and I agree that it&#039;s your most polished to date.  I&#039;m afraid I resorted to hints, as I was/am very tired, needed to get up early, and couldn&#039;t just walk away from it (nor without some accolades here).  Great story though.  The PC has a dutiful passion for exploring that felt very much like the PC in Myst.

The setting is fantastic, and I&#039;m struck by how well the 1-bit setup worked.  The instructions and clues are very well p[l]aced, save for the blasted first hidden sign post (spotted by accident early on before I realized I ought to pay attention to those - at the time I was chasing the moving shadow, hoping for a colossus or some flying monster).  Also, the white &quot;X&quot; on the light houses threw me off; I suppose making them flash red and green with yellow arrows would have been slightly out of place, though.

The only real stylistic gripe I have is that I kept thinking of Loom, how it wasn&#039;t at all like Loom, and then about the blasted and unhelpful pirate wearing the button &quot;Ask me about LOOM&quot; (I thought of him a few times when I got lost on the &lt;del&gt;final&lt;/del&gt; first hidden pillar).</description>
		<content:encoded><![CDATA[<p>Excellent game, and I agree that it&#8217;s your most polished to date.  I&#8217;m afraid I resorted to hints, as I was/am very tired, needed to get up early, and couldn&#8217;t just walk away from it (nor without some accolades here).  Great story though.  The PC has a dutiful passion for exploring that felt very much like the PC in Myst.</p>
<p>The setting is fantastic, and I&#8217;m struck by how well the 1-bit setup worked.  The instructions and clues are very well p[l]aced, save for the blasted first hidden sign post (spotted by accident early on before I realized I ought to pay attention to those &#8211; at the time I was chasing the moving shadow, hoping for a colossus or some flying monster).  Also, the white &#8220;X&#8221; on the light houses threw me off; I suppose making them flash red and green with yellow arrows would have been slightly out of place, though.</p>
<p>The only real stylistic gripe I have is that I kept thinking of Loom, how it wasn&#8217;t at all like Loom, and then about the blasted and unhelpful pirate wearing the button &#8220;Ask me about LOOM&#8221; (I thought of him a few times when I got lost on the <del>final</del> first hidden pillar).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56249</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Wed, 07 Jul 2010 18:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56249</guid>
		<description>I didn&#039;t read your comment as criticism.  The 2D perspective just seemed the natural choice for this game.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t read your comment as criticism.  The 2D perspective just seemed the natural choice for this game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sean Barrett</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56247</link>
		<dc:creator>Sean Barrett</dc:creator>
		<pubDate>Wed, 07 Jul 2010 18:06:34 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56247</guid>
		<description>Well sure, I don&#039;t think you could have done the 1-bit aesthetic easily in 3D, I just meant the high-level aesthetic goals mentioned as the starting inspiration (giant looming architecture).

Just look at the fan art you just posted, which (naturally, I&#039;d say) switches perspectives to try to achieve that effect more directly.

(If anything, I&#039;d say that the 2D style actually didn&#039;t give me any sense of giant looming architecture. It took me a while before I actually realized the objects were &quot;faux 3D&quot; and could be walked behind, and weren&#039;t just lying on the ground, despite the shadows.)

Anyway, I didn&#039;t actually mean this question as a criticism of the game as is, just a curiosness over the choice given the goal.</description>
		<content:encoded><![CDATA[<p>Well sure, I don&#8217;t think you could have done the 1-bit aesthetic easily in 3D, I just meant the high-level aesthetic goals mentioned as the starting inspiration (giant looming architecture).</p>
<p>Just look at the fan art you just posted, which (naturally, I&#8217;d say) switches perspectives to try to achieve that effect more directly.</p>
<p>(If anything, I&#8217;d say that the 2D style actually didn&#8217;t give me any sense of giant looming architecture. It took me a while before I actually realized the objects were &#8220;faux 3D&#8221; and could be walked behind, and weren&#8217;t just lying on the ground, despite the shadows.)</p>
<p>Anyway, I didn&#8217;t actually mean this question as a criticism of the game as is, just a curiosness over the choice given the goal.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: How Games Are Affective: Place &#171; Switchbreak</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56244</link>
		<dc:creator>How Games Are Affective: Place &#171; Switchbreak</dc:creator>
		<pubDate>Wed, 07 Jul 2010 17:28:31 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56244</guid>
		<description>[...] method of games were brought into sharp focus this week when I played a great flash game, called Looming. Looming tells a vague story about a person who has found a portal into a strange world and is [...]</description>
		<content:encoded><![CDATA[<p>[...] method of games were brought into sharp focus this week when I played a great flash game, called Looming. Looming tells a vague story about a person who has found a portal into a strange world and is [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56241</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Wed, 07 Jul 2010 16:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56241</guid>
		<description>Cool, thanks!</description>
		<content:encoded><![CDATA[<p>Cool, thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56240</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Wed, 07 Jul 2010 16:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56240</guid>
		<description>No worries!  I didn&#039;t think you were accusing. :)</description>
		<content:encoded><![CDATA[<p>No worries!  I didn&#8217;t think you were accusing. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jasper Byrne</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56238</link>
		<dc:creator>Jasper Byrne</dc:creator>
		<pubDate>Wed, 07 Jul 2010 15:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56238</guid>
		<description>Ah just checked it and actually they used a fully upper-case font: I certainly wasn&#039;t accusing you of plagiarism - I hope you don&#039;t think that - just that it may have been a (possibly subconscious) homage.

Anyway, great work and I&#039;ll definitely get round to finishing it over my next few lunch breaks.</description>
		<content:encoded><![CDATA[<p>Ah just checked it and actually they used a fully upper-case font: I certainly wasn&#8217;t accusing you of plagiarism &#8211; I hope you don&#8217;t think that &#8211; just that it may have been a (possibly subconscious) homage.</p>
<p>Anyway, great work and I&#8217;ll definitely get round to finishing it over my next few lunch breaks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Krallja</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56236</link>
		<dc:creator>Krallja</dc:creator>
		<pubDate>Wed, 07 Jul 2010 15:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56236</guid>
		<description>Hey Greg, Looming is today&#039;s &quot;Morning Distraction&quot; on thedailywh.at!
Nice work:
  http://thedailywh.at/post/781055428/morning-links-released-firefox-4-0b1</description>
		<content:encoded><![CDATA[<p>Hey Greg, Looming is today&#8217;s &#8220;Morning Distraction&#8221; on thedailywh.at!<br />
Nice work:<br />
  <a href="http://thedailywh.at/post/781055428/morning-links-released-firefox-4-0b1">http://thedailywh.at/post/781055428/morning-links-released-firefox-4-0b1</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56232</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Wed, 07 Jul 2010 12:48:29 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56232</guid>
		<description>&lt;i&gt;Loom&lt;/i&gt; was certainly in my thoughts while making the game, but the name arose independently, and the font was chosen according to what I preferred for the game.</description>
		<content:encoded><![CDATA[<p><i>Loom</i> was certainly in my thoughts while making the game, but the name arose independently, and the font was chosen according to what I preferred for the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56231</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Wed, 07 Jul 2010 12:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56231</guid>
		<description>I didn&#039;t actually consider making this game in 3D.  The quasi-isometric scaling and the very high camera really work best in 3D, and the 1-bit dithered graphics would have been a nightmare to figure out for someone with my limited knowledge in shaders.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t actually consider making this game in 3D.  The quasi-isometric scaling and the very high camera really work best in 3D, and the 1-bit dithered graphics would have been a nightmare to figure out for someone with my limited knowledge in shaders.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jasper Byrne</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56229</link>
		<dc:creator>Jasper Byrne</dc:creator>
		<pubDate>Wed, 07 Jul 2010 12:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56229</guid>
		<description>Was the name and font used intentionally referencing Loom, or was it just a coincidence?  

I enjoyed it a lot, but sort of wished that some of the long walks were punctuated with more points of interest - for example, the birds were cool, and I guess more stuff like that and the odd bit of unique non-functional scenery would keep me entertained.</description>
		<content:encoded><![CDATA[<p>Was the name and font used intentionally referencing Loom, or was it just a coincidence?  </p>
<p>I enjoyed it a lot, but sort of wished that some of the long walks were punctuated with more points of interest &#8211; for example, the birds were cool, and I guess more stuff like that and the odd bit of unique non-functional scenery would keep me entertained.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Looming &#124; Game Under. Revista de videojuegos y consolas. PC, PlayStation, Xbox 360 y Wii</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56228</link>
		<dc:creator>Looming &#124; Game Under. Revista de videojuegos y consolas. PC, PlayStation, Xbox 360 y Wii</dc:creator>
		<pubDate>Wed, 07 Jul 2010 12:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56228</guid>
		<description>[...] así, tanto en el blog del autor, como en Jayisgames, los jugadores han destripado a fondo el juego, de forma que es relativamente [...]</description>
		<content:encoded><![CDATA[<p>[...] así, tanto en el blog del autor, como en Jayisgames, los jugadores han destripado a fondo el juego, de forma que es relativamente [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ettglasjuice</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56221</link>
		<dc:creator>Ettglasjuice</dc:creator>
		<pubDate>Wed, 07 Jul 2010 09:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56221</guid>
		<description>How to find the fifth Oarbor Bone (Oarbor Bone 5 / V) wich plauged me for about an hour:

Head east from the starting area until you find a pillar with a hidden signpost south of it. The bone is just slightly to the east of that pillar, it should be visible to you when standing next to the pillar.</description>
		<content:encoded><![CDATA[<p>How to find the fifth Oarbor Bone (Oarbor Bone 5 / V) wich plauged me for about an hour:</p>
<p>Head east from the starting area until you find a pillar with a hidden signpost south of it. The bone is just slightly to the east of that pillar, it should be visible to you when standing next to the pillar.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: agj</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56218</link>
		<dc:creator>agj</dc:creator>
		<pubDate>Wed, 07 Jul 2010 07:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56218</guid>
		<description>Quite beautiful. Completed it with no hints; some stuff seemed misleading or confusing, perhaps, but mostly everything was okay.

Main trouble I had was with the second to last hidden signpost: I couldn&#039;t find it with the aid of the tip I&#039;m given by the previous one, and instead I thought it referred to the last one, so for a while I thought I&#039;d found them all, yet there was no portal. I ended up finding it by chance, though. I was quite anticipating that reveal.

I expected more climactic moments once &#039;secrets&#039; are &#039;revealed&#039;, but actually this is better. We&#039;re not Indiana Jones.</description>
		<content:encoded><![CDATA[<p>Quite beautiful. Completed it with no hints; some stuff seemed misleading or confusing, perhaps, but mostly everything was okay.</p>
<p>Main trouble I had was with the second to last hidden signpost: I couldn&#8217;t find it with the aid of the tip I&#8217;m given by the previous one, and instead I thought it referred to the last one, so for a while I thought I&#8217;d found them all, yet there was no portal. I ended up finding it by chance, though. I was quite anticipating that reveal.</p>
<p>I expected more climactic moments once &#8216;secrets&#8217; are &#8216;revealed&#8217;, but actually this is better. We&#8217;re not Indiana Jones.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sean Barrett</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56217</link>
		<dc:creator>Sean Barrett</dc:creator>
		<pubDate>Wed, 07 Jul 2010 05:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56217</guid>
		<description>Did you ever consider making this game in 3D? Given the description of your initial inspiration, and how you wrapped up your 2D vs 3D post in May (&quot;3D games are about place, about architecture&quot;) it seems like 3D would have been a natural aesthetic fit.</description>
		<content:encoded><![CDATA[<p>Did you ever consider making this game in 3D? Given the description of your initial inspiration, and how you wrapped up your 2D vs 3D post in May (&#8220;3D games are about place, about architecture&#8221;) it seems like 3D would have been a natural aesthetic fit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56214</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 07 Jul 2010 03:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56214</guid>
		<description>Hey Greg, great job on the game. My only gripe is that having to use the same method to get two endings really threw me off. I found ending 9 before ending 7, which led me to assume that the diagrams couldn&#039;t possibly reference the same objects. I feel as though the game would have been better had one of those two endings been omitted. I&#039;m sure you had a good reason for including both of them, but I felt that it made the game unnecessarily frustrating. 

With that said, it was still an incredible game. Keep up the good work.</description>
		<content:encoded><![CDATA[<p>Hey Greg, great job on the game. My only gripe is that having to use the same method to get two endings really threw me off. I found ending 9 before ending 7, which led me to assume that the diagrams couldn&#8217;t possibly reference the same objects. I feel as though the game would have been better had one of those two endings been omitted. I&#8217;m sure you had a good reason for including both of them, but I felt that it made the game unnecessarily frustrating. </p>
<p>With that said, it was still an incredible game. Keep up the good work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Corey</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56213</link>
		<dc:creator>Corey</dc:creator>
		<pubDate>Wed, 07 Jul 2010 03:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56213</guid>
		<description>Amazing.  Just flat out amazing.  It&#039;s very simple yet kind of heartwrenching at the same time.  It was an emotional journey through a one-bit (ish) lens.</description>
		<content:encoded><![CDATA[<p>Amazing.  Just flat out amazing.  It&#8217;s very simple yet kind of heartwrenching at the same time.  It was an emotional journey through a one-bit (ish) lens.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wind Lane</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56211</link>
		<dc:creator>Wind Lane</dc:creator>
		<pubDate>Wed, 07 Jul 2010 02:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56211</guid>
		<description>I&#039;ve gotten all the endings, just having trouble finding the last two medals. The ones I&#039;ve got:

Traveller
Excavator
Repeat Visitor
Archaeologist
Binary Abacist
Lithocryptologist
Lorem Archivist
Priest of Science
Seecha Expert
Xenopaleontologist

Any help getting the last two secret ones would be secret ones would be greatly appreciated.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve gotten all the endings, just having trouble finding the last two medals. The ones I&#8217;ve got:</p>
<p>Traveller<br />
Excavator<br />
Repeat Visitor<br />
Archaeologist<br />
Binary Abacist<br />
Lithocryptologist<br />
Lorem Archivist<br />
Priest of Science<br />
Seecha Expert<br />
Xenopaleontologist</p>
<p>Any help getting the last two secret ones would be secret ones would be greatly appreciated.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tadashiini</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56208</link>
		<dc:creator>Tadashiini</dc:creator>
		<pubDate>Tue, 06 Jul 2010 22:20:05 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56208</guid>
		<description>AH! I figured it out! I thought and thought and thought and finally came up with the proper solution. Thanks for the useful hints and great game.</description>
		<content:encoded><![CDATA[<p>AH! I figured it out! I thought and thought and thought and finally came up with the proper solution. Thanks for the useful hints and great game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hozat</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56207</link>
		<dc:creator>Hozat</dc:creator>
		<pubDate>Tue, 06 Jul 2010 21:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56207</guid>
		<description>Very good game! At first I was confused, but I got a lot of the things and it started coming together. The story is very interesting. I love how to two different people people came into Looming, and did completely different things. I would love to complete it, but I am stuck trying to find the fourth bone. I even figured out the ninth ending.
Any help would be appreciated.</description>
		<content:encoded><![CDATA[<p>Very good game! At first I was confused, but I got a lot of the things and it started coming together. The story is very interesting. I love how to two different people people came into Looming, and did completely different things. I would love to complete it, but I am stuck trying to find the fourth bone. I even figured out the ninth ending.<br />
Any help would be appreciated.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tadashiini</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56205</link>
		<dc:creator>Tadashiini</dc:creator>
		<pubDate>Tue, 06 Jul 2010 20:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56205</guid>
		<description>I&#039;ve got everything but 9. I read that if I did ending 7 I would know what to do but I am still very lost. Please help?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got everything but 9. I read that if I did ending 7 I would know what to do but I am still very lost. Please help?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aziz</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56204</link>
		<dc:creator>Aziz</dc:creator>
		<pubDate>Tue, 06 Jul 2010 20:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56204</guid>
		<description>Hmm. Looking at the updated version, it doesn&#039;t seem like it&#039;s the same experience. I liked it better black &amp; white. :) It feels refreshing when games leave more to the imagination. I think that&#039;s one reason why I found Looming so refreshing; the minimal sound effects especially help set the mood. I actually went back to play it just to walk around. :D

Keep up the good work Gregory!</description>
		<content:encoded><![CDATA[<p>Hmm. Looking at the updated version, it doesn&#8217;t seem like it&#8217;s the same experience. I liked it better black &amp; white. :) It feels refreshing when games leave more to the imagination. I think that&#8217;s one reason why I found Looming so refreshing; the minimal sound effects especially help set the mood. I actually went back to play it just to walk around. :D</p>
<p>Keep up the good work Gregory!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: happycarrottop</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56202</link>
		<dc:creator>happycarrottop</dc:creator>
		<pubDate>Tue, 06 Jul 2010 20:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56202</guid>
		<description>ahhhhh i&#039;ve got it now. god it always seems so obvious once you get it.</description>
		<content:encoded><![CDATA[<p>ahhhhh i&#8217;ve got it now. god it always seems so obvious once you get it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tim</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56200</link>
		<dc:creator>tim</dc:creator>
		<pubDate>Tue, 06 Jul 2010 19:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56200</guid>
		<description>where are all the bones?</description>
		<content:encoded><![CDATA[<p>where are all the bones?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: happycarrottop</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56199</link>
		<dc:creator>happycarrottop</dc:creator>
		<pubDate>Tue, 06 Jul 2010 19:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56199</guid>
		<description>okay found bone 5 and solved ending 6 but still stuck on endings 7 and 9 :(</description>
		<content:encoded><![CDATA[<p>okay found bone 5 and solved ending 6 but still stuck on endings 7 and 9 :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew F</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56197</link>
		<dc:creator>Andrew F</dc:creator>
		<pubDate>Tue, 06 Jul 2010 19:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56197</guid>
		<description>If you have enough patience, you can simply scour the whole Looming by simply going to a corner, reach the opposite wall, going down a little and do the same. It&#039;s like to seed a field. 

Oh, and remember to look carefullly for shiny spots. ;)</description>
		<content:encoded><![CDATA[<p>If you have enough patience, you can simply scour the whole Looming by simply going to a corner, reach the opposite wall, going down a little and do the same. It&#8217;s like to seed a field. </p>
<p>Oh, and remember to look carefullly for shiny spots. ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe Larson</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56196</link>
		<dc:creator>Joe Larson</dc:creator>
		<pubDate>Tue, 06 Jul 2010 19:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56196</guid>
		<description>Great game. Kept me playing until the end. Maybe I&#039;m just really good at this sort of thing, but the only one that I got hung up on was the last one. I loved the notes at the end tho. Great idea that.</description>
		<content:encoded><![CDATA[<p>Great game. Kept me playing until the end. Maybe I&#8217;m just really good at this sort of thing, but the only one that I got hung up on was the last one. I loved the notes at the end tho. Great idea that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tim</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56195</link>
		<dc:creator>tim</dc:creator>
		<pubDate>Tue, 06 Jul 2010 18:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56195</guid>
		<description>please help! I have found all but 1 bone.</description>
		<content:encoded><![CDATA[<p>please help! I have found all but 1 bone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paraic</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56194</link>
		<dc:creator>Paraic</dc:creator>
		<pubDate>Tue, 06 Jul 2010 18:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56194</guid>
		<description>Aaaaaaaaaaaagh. Got everything except Tally Beat II. Clues?</description>
		<content:encoded><![CDATA[<p>Aaaaaaaaaaaagh. Got everything except Tally Beat II. Clues?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mackster</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56193</link>
		<dc:creator>mackster</dc:creator>
		<pubDate>Tue, 06 Jul 2010 18:07:31 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56193</guid>
		<description>I can&#039;t figure out number 8. I&#039;ve gotten all of the other ones. How many sign posts are there? And would the portal be hidden in some way even if I have found all of the signposts?</description>
		<content:encoded><![CDATA[<p>I can&#8217;t figure out number 8. I&#8217;ve gotten all of the other ones. How many sign posts are there? And would the portal be hidden in some way even if I have found all of the signposts?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew F</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56192</link>
		<dc:creator>Andrew F</dc:creator>
		<pubDate>Tue, 06 Jul 2010 18:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56192</guid>
		<description>Wow, it seemed so simple once I&#039;ve solved it.

By the way, I like the names of the &quot;lithocryptologist&quot; and the &quot;xenopaleontologist&quot; medals. They&#039;re a combination of ancient greek words.</description>
		<content:encoded><![CDATA[<p>Wow, it seemed so simple once I&#8217;ve solved it.</p>
<p>By the way, I like the names of the &#8220;lithocryptologist&#8221; and the &#8220;xenopaleontologist&#8221; medals. They&#8217;re a combination of ancient greek words.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gregory Weir</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56191</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Tue, 06 Jul 2010 17:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56191</guid>
		<description>If you&#039;ve gotten all the other endings, you already know how to get the ninth.  You can use the clues you&#039;ve gathered and a method from one of the other endings to get the ninth ending.</description>
		<content:encoded><![CDATA[<p>If you&#8217;ve gotten all the other endings, you already know how to get the ninth.  You can use the clues you&#8217;ve gathered and a method from one of the other endings to get the ninth ending.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew F</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/comment-page-1/#comment-56190</link>
		<dc:creator>Andrew F</dc:creator>
		<pubDate>Tue, 06 Jul 2010 17:32:15 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=987#comment-56190</guid>
		<description>I have to admit that comleting the whole game is very difficult despite the simple gameplay. reaaly fascinating, anyway.

I&#039;m stuck at 9th ending: I just can&#039;t realize what to do after finding the four hidden signposts. I desperately need a clue.</description>
		<content:encoded><![CDATA[<p>I have to admit that comleting the whole game is very difficult despite the simple gameplay. reaaly fascinating, anyway.</p>
<p>I&#8217;m stuck at 9th ending: I just can&#8217;t realize what to do after finding the four hidden signposts. I desperately need a clue.</p>
]]></content:encoded>
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