Eidos and Monaco

“The most unsettling thing about it,” said Monaco, “is that if you have Eidos simulate our own world, it means it’s simulating another Eidos. It doesn’t take much thought to realize that there is an endless chain of nearly-identical Eidos-frames, stretching into infinity. The chances that we are in the original, ‘real’ frame are infinitesimal. We have simulated ourselves into fictionality.”

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3 Comments

  1. David T. Marchand on 08.12.2010 at 10:39 (Reply)

    Well… I don’t know what you’re talking about, but I like what I’m reading.

    It reminded me of ‘Chess’, that short poem by Borges:

    http://www.thomaspynchon.com/gravitys-rainbow/extra/chess.html


    1. David T. Marchand on 10.12.2010 at 22:34 (Reply)

      Oh, and ‘The circular ruins’ (http://www.acsu.buffalo.edu/~jatill/175/CircularRuins.htm) and pretty much half of the works of Borges, but without all the labyrinths.


  2. gryfft on 09.12.2010 at 22:55 (Reply)

    This is actually something I think about a lot. A game that manages to integrate this into its plot and/or gameplay would be really incredible!


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