TASOAE: 045
Sunday, February 27th, 2011This was a problem at Rose, for me and other students. It was an insular environment, and it was entirely too easy to never leave campus except to replenish your supplies of ramen, soda, and snack food. The city of Terre Haute didn’t make it much easier; it wasn’t the sort of place that had a lot of date options, especially for socially-inexperienced geeks. Often, the most culturally-interesting performances took place at the big auditorium on campus, and it lacked a certain romantic quality to take a date to a classical concert a stone’s throw from your dorm room and then on a walk down the mosquito-infested path to the second, lousier baseball diamond.

The most expensive part of game development is content production. This is a bit unintuitive: if you look at a game like Kirby’s Epic Yarn, you immediately see the cool graphical style, the fun game mechanics, and the well-polished charm. The clear advancements Starcraft II made over the first game are its increased graphical fidelity and its modified gameplay elements. The levels are just where the game happens; they’re rarely the interesting part. However, I’d bet you that more 

