For some time now I’ve been working on a project called Namatjira. It’s a game that Melissa Avery-Weir and I have been designing and working on for years now, but we’ve only recently gotten serious about it. The following shots are pre-alpha; the final product may look different.
Namatjira is a game where you survey an alien planet and lie about what you find there. It’s a game where you uncover relics of a lost alien civilization and try to learn from their mistakes. It’s a game about making a new home in a place where nothing is familiar. It’s a game about never looking back over your shoulder at what can no longer be changed.
Namatjira is a game about exploration and discovery in a procedurally-generated world. You will have to communicate with your superiors back on Earth and decide how much to tell them about what you found. The mysteries you encounter are selected for each game from a varied list so that each time you play you don’t know exactly what you will find.