In this episode of the Ludus Novus podcast, I discuss the decisions we make as game designers and developers and how we are responsible for every aspect of the games we make. I touch on polishing, social justice, and emergent aspects of games.
The taxonomy of decisionmaking I propose in the podcast follows, from most deliberate to least deliberate:
- Intentional decisions: “I chose this for a reason.”
- “This was part of my vision for the game.”
- “I received feedback that led me to decide this was a good change to make.”
- Heuristic decisions: “I chose this because I judged it the best option.”
- “I used math or reasoning to make this decision in order to balance the game.”
- “I polished the game by making a series of small decisions to improve it by addressing imperfections.”
- Inspired decisions: “I chose this and I don’t know why.”
- “I made this decision because something unknown inside me encouraged me to do so.”
- “I made this decision because my society made it seem like the right one.”
- Emergent decisions: “I chose this indirectly as the result of other decisions.”
- “I didn’t notice this aspect of the game because I decided not to spend the time or attention to discover it.”
- “This aspect of the game was an accident, but I decided not to eliminate it.”
Please share any feedback or suggestions in the comments.