Neko Atsume is a game with feline sensibilities. It doesn’t beg for your attention. It’s often inscrutable. Sometimes you’re not sure why you keep it around.
More games should be like this.
Neko Atsume is a gently brilliant deconstruction of mobile games and how we approach Pokemon-style collecting. Through its passive and cryptic approach, it encourages the player to approach it with intention as opposed to most games’ eager-to-please style. It might be the Dark Souls of pet simulators.
Continue reading The Feline Grace of Neko Atsume
In my patron-sponsored post on Minecraft I talked about the philosophy of Minecraft mods and play in general, but I didn’t go much into the actual rules or design of the factory and automation play in those mods.
I’ve abandoned the “FTB Resurrection” modpack in favor of “FTB Infinity” (GregTech is just too vague and cruel). This has actually let me get into some limited automation, which has been interesting.
Continue reading Automating Minecraft