Archive for the ‘Games Releases’ Category

New Year’s Resolution 2009

Sunday, January 4th, 2009

I’ve been thinking about a goal to set for the new year, and I’ve come up with a good one. Here it is: release at least one new game each month for the year of 2009. I’m pretty sure I can achieve this; in the worst case scenario, the games for some of the months will be small in scale.

The satisfaction in releasing a game and knowing that people have played it and enjoyed it is incredible. At the moment, “Majesty of Colors” has been played over 700,000 times. I don’t know if I can duplicate that kind of success, but I know that I can put more of myself out there for people to enjoy if they want to.

So expect something by the end of January, and something each month after that, at least through December. Sometimes it may just be a little piece of IF, but I have bigger ideas in the works, too. Wish me luck!

Necropolis Fix and Unit Testing

Saturday, December 13th, 2008

The attention that “The Majesty of Colors” received has caused a small increase in the plays of my previous game, Necropolis. As a result, I got a bug report from a Kongregate user on Necropolis that let me track down a bug that had eluded me for months. I feel dumb for causing the bug in the first place, and it’s a perfect example of where unit testing is very useful.

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The Majesty of Colors Released!

Wednesday, December 10th, 2008

The Majesty of Colors

I just released my latest game, “I Fell in Love With the Majesty of Colors.” It’s a pixel-horror game that puts the player behind the tentacles of a titanic, writhing sea creature. “Majesty” is a tale of love, loss, and balloons with five different endings.

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Necropolis

Friday, October 17th, 2008

A screenshot from Necropolis

I’ve decided to try my hand at Flash game development. It’s always been a dream of mine to make a living at creating games, and Flash games seem to be a viable way for individual, independent developers to earn a living.

My first game has just been released, thanks in part to a sponsorship from MiniJuegos.com. It’s a truly global market when a Spanish-language games site headquartered in Spain can fund an English-language game from one guy in North Carolina.

Necropolis is a game about Ms. Lilian Trevithick, lady adventurer and radical steam technician, who has come to the infamous Necropolis of Ao in search of adventure. She descends through 25 procedurally-generated levels of traps and treasure to achieve her goal.

Please give me any comments, compliments, or criticisms that come to mind playing the game! This is the first game I’ve released in years, so I’m both very nervous and very excited.

Play Necropolis now.