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	<title>Ludus Novus &#187; News</title>
	<atom:link href="http://ludusnovus.net/category/news/feed/" rel="self" type="application/rss+xml" />
	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
	<lastBuildDate>Tue, 22 May 2012 04:22:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
	<ttl>1440</ttl>
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		<url>http://ludusnovus.net/images/ludusnovusblog.jpg</url>
		<title>Ludus Novus</title>
		<link>http://ludusnovus.net</link>
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	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Arts">
		<itunes:category text="Literature" />
	</itunes:category>
	<itunes:category text="Society &#38; Culture" />
	<itunes:author>Gregory Weir</itunes:author>
	<itunes:owner>
		<itunes:name>Gregory Weir</itunes:name>
		<itunes:email>Gregory.Weir@gmail.com</itunes:email>
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	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
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		<item>
		<title>Passing the Ball Released</title>
		<link>http://ludusnovus.net/2011/10/10/passing-the-ball-released/</link>
		<comments>http://ludusnovus.net/2011/10/10/passing-the-ball-released/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 00:16:38 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gdconline]]></category>
		<category><![CDATA[passing]]></category>
		<category><![CDATA[webwisekids]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1393</guid>
		<description><![CDATA[My latest game, &#8220;Passing the Ball,&#8221; has gone live on the GDC Online website. It&#8217;s a game about parenting, playing catch, and digital safety for kids. The good folks behind GDC Online, a professional conference for connected gaming, commissioned me to create a game for Web Wise Kids. Web Wise Kids is a really cool [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gdconline.com/passingtheball/"><img src="http://ludusnovus.net/images/passingtheball200x200.png" class="leadimage" alt="A screenshot from Passing the Ball showing a parent and child in a field of grass." title="A screenshot from Passing the Ball showing a parent and child in a field of grass." /></a>My latest game, &#8220;Passing the Ball,&#8221; has <a href="http://www.gdconline.com/passingtheball/">gone live on the GDC Online website</a>. It&#8217;s a game about parenting, playing catch, and digital safety for kids.</p>
<p>The good folks behind <a href="http://www.gdconline.com/">GDC Online</a>, a professional conference for connected gaming, commissioned me to create a game for <a href="http://www.webwisekids.org/">Web Wise Kids</a>. Web Wise Kids is a really cool non-profit that provides curriculum materials and classroom video games for parents and teachers that focus on teaching kids to be their own first lines of defense against digital threats. They help prepare kids to avoid online bullying, viruses, and dangerous adults by teaching them how to safely surf the web and use other digital technologies. They use their own games to educate kids and encourage safe behavior without a lot of fear-mongering. You can <a href="http://www.webwisekids.org/donate.html">donate to Web Wise Kids here</a>.</p>
<p>I tried to make this game communicate a concept about how to protect kids by using game mechanics. I&#8217;m usually a story-focused person, but game rules are a great way to make a statement about the way the world works. I hope that you&#8217;ll play the game until you win, get the message I was trying to convey, and maybe even <a href="http://www.webwisekids.org/donate.html">donate to Web Wise Kids</a>!</p>
<p><strong><a href="http://www.gdconline.com/passingtheball/">Play &#8220;Passing the Ball&#8221; at GDC Online.</a></strong></p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Interview on Quote Unquote</title>
		<link>http://ludusnovus.net/2011/08/29/interview-on-quote-unquote/</link>
		<comments>http://ludusnovus.net/2011/08/29/interview-on-quote-unquote/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 20:52:10 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[cook]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[pixel art]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1350</guid>
		<description><![CDATA[Steve Cook interviewed me for his great quotation and interview site Quote Unquote. In it he asks some good questions, including putting me on the spot regarding the pixelly aesthetic of a lot of my games. I go back and forth on pixel art. A lot of people regard it as amateurish: a way to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/ossuaryPreview4Clip.png" class="leadimage" title="A clip from a screenshot of my unreleased Ossuary" alt="A clip from a screenshot of my unreleased Ossuary" />Steve Cook <a href="http://quote-un-quote.tumblr.com/post/9473095027/interview-indiedev-gregory-weir">interviewed me</a> for his great quotation and interview site <a href="http://quote-un-quote.tumblr.com/">Quote Unquote</a>. In it he asks some good questions, including putting me on the spot regarding the pixelly aesthetic of a lot of my games.</p>
<p>I go back and forth on pixel art. A lot of people regard it as amateurish: a way to compensate for lack of drawing ability. Others dismiss it as nostalgia for childhood games. I think that there&#8217;s bad pixel art and amazing pixel art, and while there&#8217;s definitely nostalgia there, that very nostalgia can be useful for artistic purposes. My own pixel art isn&#8217;t anywhere close to the quality that many artists achieve, of course, but I think it&#8217;s passable for my purposes.</p>
<p>Pixel art is visual video game shorthand for an array of things: childishness, simplicity, or even a sort of wisdom born from history. It&#8217;s also the video game equivalent of cartooning. Pixel art stylizes and pointillizes, making its subjects more universal and accessible. It&#8217;s also a deliberate acknowledgement of the artificiality of the device being used. In a time where the iPhone&#8217;s Retina display resolution is at the upper limits of the human eye, pixel art exposes the underlying structure of the screen.</p>
<p>Anyway, enough rambling. <a href="http://quote-un-quote.tumblr.com/post/9473095027/interview-indiedev-gregory-weir">Check out the interview</a>, and read some of the other stuff on the site; there are a lot of cool things there! He also included some previously-unseen pieces of concept art and miscellany behind a link at the end of the article, if you&#8217;re interested.</p>
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		<slash:comments>1</slash:comments>
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		<title>Character Progression in F.E.A.R.</title>
		<link>http://ludusnovus.net/2011/04/08/character-progression-in-f-e-a-r/</link>
		<comments>http://ludusnovus.net/2011/04/08/character-progression-in-f-e-a-r/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 21:28:20 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[fear]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[progression]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1251</guid>
		<description><![CDATA[I&#8217;ve resumed writing for GameSetWatch. My latest column just went live; it&#8217;s called Character Progression in F.E.A.R., and it&#8217;s about how increasing the player character&#8217;s options instead of increasing their strength can prevent a game from feeling flat. F.E.A.R. was an odd game for me. The shooting part was fun and pretty and it was [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/gswfear1.jpg" alt="An enemy from F.E.A.R. seen through the scope of a sniper rifle" class="leadimage" />I&#8217;ve resumed writing for <a href="http://www.gamesetwatch.com">GameSetWatch</a>. My latest column just went live; it&#8217;s called <a href="http://www.gamesetwatch.com/2011/04/column_the_interactive_palette_15.php">Character Progression in <i>F.E.A.R.</i></a>, and it&#8217;s about how increasing the player character&#8217;s options instead of increasing their strength can prevent a game from feeling flat.</p>
<p><i>F.E.A.R.</i> was an odd game for me. The shooting part was fun and pretty and it was just the right amount of difficulty (or sometimes a bit too hard), but the rest of the game was&#8230; not very interesting. The horror elements rarely grabbed me, the story was almost pastiche, and the dramatic twists were clear to me after the first level. That&#8217;s not even bringing up <a href="http://fear.wikia.com/wiki/Norton_Mapes">one of the most offensive video game characters in recent memory</a>. Hey, it&#8217;s a fat guy! And he&#8217;ll get bumbling clown music! And you&#8217;ll know that you&#8217;re about to meet him again when you see food wrappers scattered around. Seriously.</p>
<p>So while <i>F.E.A.R.</i> is technically advanced for its time and well-designed from a gameplay perspective, I was ready for it to be over about halfway through. And that&#8217;s never a situation you want a player to be in.</p>
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		<slash:comments>2</slash:comments>
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		<title>Beneath the Waves Released</title>
		<link>http://ludusnovus.net/2011/03/25/beneath-the-waves-released/</link>
		<comments>http://ludusnovus.net/2011/03/25/beneath-the-waves-released/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 18:12:08 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[beneath]]></category>
		<category><![CDATA[games releases]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1240</guid>
		<description><![CDATA[My latest game, Beneath the Waves, is up at Armor Games. Beneath the Waves is a game about love, duty, and the hazards of the sea. I loved you once, split-toed dirt-swimmer. These idols are the bones of wonders. Why should the sun claim the land any more than the sea? Play Beneath the Waves [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://armorgames.com/play/10940/beneath-the-waves"><img src="http://ludusnovus.net/images/beneaththewaves200x200.png" alt="A screenshot from Beneath the Waves depicting a man swimming in the ocean with an idol floating beside him." class="leadimage"/></a>My latest game, <i>Beneath the Waves</i>, is up at Armor Games. <i>Beneath the Waves</i> is a game about love, duty, and the hazards of the sea.</p>
<blockquote><p>I loved you once, split-toed dirt-swimmer. These idols are the bones of wonders. Why should the sun claim the land any more than the sea?</p></blockquote>
<p><strong>Play <i>Beneath the Waves</i> <a href="http://armorgames.com/play/10940/beneath-the-waves">at Armor Games</a>.</strong><br />
<br/>Read the rest of <a href="http://ludusnovus.net/2011/03/25/beneath-the-waves-released/">Beneath the Waves Released</a>...</p>
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		<slash:comments>28</slash:comments>
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		<title>&#8220;A Ride Home&#8221; Released</title>
		<link>http://ludusnovus.net/2011/02/10/a-ride-home-released/</link>
		<comments>http://ludusnovus.net/2011/02/10/a-ride-home-released/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 14:38:41 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[aridehome]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1165</guid>
		<description><![CDATA[I&#8217;ve just released &#8220;A Ride Home.&#8221; &#8220;A Ride Home&#8221; is a game about patience, futility, and walking. It&#8217;s my first finished experiment with Unity. Morning again. Time to check the beacon. You can play &#8220;A Ride Home&#8221; at Kongregate. Give it a rating if you like it! 3D is an interesting tool to work with.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kongregate.com/games/GregoryWeir/a-ride-home"><img src="http://ludusnovus.net/images/aridehome200x200.jpg" class="leadimage" /></a>I&#8217;ve just released &#8220;<a href="http://www.kongregate.com/games/GregoryWeir/a-ride-home">A Ride Home</a>.&#8221;  &#8220;A Ride Home&#8221; is a game about patience, futility, and walking.  It&#8217;s my first finished experiment with <a href="http://unity3d.com/">Unity</a>.</p>
<blockquote><p>Morning again. Time to check the beacon.</p></blockquote>
<p>You can <a href="http://www.kongregate.com/games/GregoryWeir/a-ride-home">play &#8220;A Ride Home&#8221; at Kongregate</a>.  Give it a rating if you like it!</p>
<p>3D is an interesting tool to work with.  <a href="http://ludusnovus.net/2010/05/22/2d-vs-3d-diagram-vs-architecture/>I&#8217;ve written about this before</a>, but moving <em>through</em> a scene gives a very different feel than hovering above a scene in 3D.  Thus this game, naturally, is about progressing through and exploring a space.  It&#8217;s short, but I&#8217;m pretty proud of it.  I&#8217;ll also say that <a href="http://unity3d.com/">Unity</a> is an amazing tool and its free version is totally worth checking out for anyone interested in dipping their toes into 3D. EDIT: This game was made entirely with the free version, along with free tools like Blender, GIMP, and Audacity.</p>
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		<slash:comments>14</slash:comments>
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		<title>Interviewed by Casual Girl Gamer</title>
		<link>http://ludusnovus.net/2010/10/11/interviewed-by-casual-girl-gamer/</link>
		<comments>http://ludusnovus.net/2010/10/11/interviewed-by-casual-girl-gamer/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 14:28:08 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1050</guid>
		<description><![CDATA[I got interviewed by Casual Girl Gamer. They asked me about various things, including art and success, and I gave them some information on my current projects that I&#8217;d never talked about publicly before. Check out the interview on their site. I enjoyed the interview, and I like doing interviews in general. They make me [...]]]></description>
			<content:encoded><![CDATA[<p>I got interviewed by <a href="http://www.casualgirlgamer.com/">Casual Girl Gamer</a>.  They asked me about various things, including art and success, and I gave them some information on my current projects that I&#8217;d never talked about publicly before.</p>
<p><a href="http://www.casualgirlgamer.com/articles/entry/34/Spotlight-gregory-weir">Check out the interview on their site.</a></p>
<p>I enjoyed the interview, and I like doing interviews in general.  They make me think about what I&#8217;m doing and how I&#8217;m doing it, and often my answers are a bit of a surprise even to myself.  If you want to interview me for something, like your church newsletter or your Fortean literary periodical, you&#8217;re welcome to e-mail me at Gregory.Weir@gmail.com.</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>&#8220;The Day&#8221; Released</title>
		<link>http://ludusnovus.net/2010/09/27/the-day-released/</link>
		<comments>http://ludusnovus.net/2010/09/27/the-day-released/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 23:19:27 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[theday]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1043</guid>
		<description><![CDATA[I just released &#8220;The Day&#8221; on ArmorGames.com. It&#8217;s a game about birthdays, trading cards, and war. It&#8217;s Tia&#8217;s birthday, and she&#8217;s looking forward to beating all of her friends with the new card her dad gave her! Beat the other kids by choosing the right cards, and earn more cards until you&#8217;re the best of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://armorgames.com/play/6980/the-day"><img src="http://ludusnovus.net/images/theday200x200.png" class="leadimage"/></a><br />
I just released &#8220;The Day&#8221; <a href="http://armorgames.com/play/6980/the-day">on ArmorGames.com</a>.  It&#8217;s a game about birthdays, trading cards, and war.</p>
<blockquote><p>It&#8217;s Tia&#8217;s birthday, and she&#8217;s looking forward to beating all of her friends with the new card her dad gave her!  Beat the other kids by choosing the right cards, and earn more cards until you&#8217;re the best of them all!</p>
<p>And don&#8217;t go into the woods, or the guards will kill you.</p></blockquote>
<p>The game is an experiment in orthogonal goals.</p>
<p><strong><a href="http://armorgames.com/play/6980/the-day">Play &#8220;The Day&#8221; at Armor Games.</a></strong></p>
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		<slash:comments>40</slash:comments>
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		<item>
		<title>&#8220;Narthex&#8221; Released</title>
		<link>http://ludusnovus.net/2010/07/14/narthex-released/</link>
		<comments>http://ludusnovus.net/2010/07/14/narthex-released/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 16:36:44 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[narthex]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1005</guid>
		<description><![CDATA[I&#8217;ve finished up a little game that&#8217;s partially a test for a conversation engine I cooked up. It&#8217;s called &#8220;Narthex.&#8221; After a long journey, you will reach the Narthex, the waiting place before the oracle. There you must wait until your time. Then you will be given the answer to a single question. This game [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ludusnovus.net/my-games/narthex/"><img src="http://ludusnovus.net/images/narthex200x200.png" class="leadimage" /></a><br />
I&#8217;ve finished up a little game that&#8217;s partially a test for a conversation engine I cooked up.  It&#8217;s called &#8220;<a href="http://ludusnovus.net/my-games/narthex/">Narthex</a>.&#8221;</p>
<blockquote><p>After a long journey, you will reach the Narthex, the waiting place before the oracle. There you must wait until your time. Then you will be given the answer to a single question. This game has two endings. The second is not worth getting.</p></blockquote>
<p><strong>Play &#8220;<a href="http://ludusnovus.net/my-games/narthex/">Narthex</a>&#8221; at Ludus Novus.</strong></p>
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		<slash:comments>22</slash:comments>
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		<item>
		<title>The Latest Death of Morim</title>
		<link>http://ludusnovus.net/2010/06/22/the-latest-death-of-morim/</link>
		<comments>http://ludusnovus.net/2010/06/22/the-latest-death-of-morim/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 19:11:37 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[brea]]></category>
		<category><![CDATA[diadem]]></category>
		<category><![CDATA[lore fantasy]]></category>
		<category><![CDATA[morim]]></category>
		<category><![CDATA[my writing]]></category>
		<category><![CDATA[stories]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=932</guid>
		<description><![CDATA[I&#8217;ve written another short story. This one&#8217;s called &#8220;The Latest Death of Morim,&#8221; and it&#8217;s about life, death, and music. Morim woke up with his lungs burning. His whole body was cold. His joints were stiff, so stiff that he couldn&#8217;t move. He struggled to remember, to somehow grasp with his mind where he had [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/skullandocarina.jpg" class="leadimage" />I&#8217;ve written another short story.  This one&#8217;s called &#8220;<a href="http://ludusnovus.net/my-stories/the-latest-death-of-morim/">The Latest Death of Morim</a>,&#8221; and it&#8217;s about life, death, and music.</p>
<blockquote><p>Morim woke up with his lungs burning.  His whole body was cold.  His joints were stiff, so stiff that he couldn&#8217;t move.  He struggled to remember, to somehow grasp with his mind where he had just been, to hold on to some detail.  But there was nothing.</p>
<p>&#8220;That one was the hardest yet,&#8221; a voice said.  &#8220;You almost stayed dead this time.&#8221;</p></blockquote>
<p><a href="http://ludusnovus.net/my-stories/the-latest-death-of-morim/">Read &#8220;The Latest Death of Morim&#8221; here.</a></p>
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		<title>Indie Game Documentary</title>
		<link>http://ludusnovus.net/2010/03/22/indie-game-documentary/</link>
		<comments>http://ludusnovus.net/2010/03/22/indie-game-documentary/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 00:30:03 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=797</guid>
		<description><![CDATA[Spinach is making a documentary about indie video game developers. At that link above, you can see footage of an interview he did with me, Anna Anthropy, Daphny, and Amon26. Spinach is a cool guy and he&#8217;s trying to get some exposure for a bunch of folks who I&#8217;m really interested in learning more about. [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://kck.st/cRJcXC'><img border='0' src='http://www.kickstarter.com/projects/spinach/you-meet-the-nicest-people-making-videogames/widget/card.jpg' class="leadimage"/></a><a href="http://www.kickstarter.com/projects/spinach/you-meet-the-nicest-people-making-videogames">Spinach is making a documentary about indie video game developers.</a></p>
<p>At that link above, you can see footage of an interview he did with me, <a href="http://www.auntiepixelante.com/">Anna Anthropy</a>, <a href="http://daphaknee.livejournal.com/">Daphny</a>, and <a href="http://amon26.site11.com/">Amon26</a>.  Spinach is a cool guy and he&#8217;s trying to get some exposure for a bunch of folks who I&#8217;m really interested in learning more about.  He needs your help to do it, so go and <a href="http://www.kickstarter.com/projects/spinach/you-meet-the-nicest-people-making-videogames">pledge to donate on his Kickstarter page</a>.</p>
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		<title>2009 XYZZY Awards Nominating</title>
		<link>http://ludusnovus.net/2010/02/25/2009-xyzzy-awards-nominating/</link>
		<comments>http://ludusnovus.net/2010/02/25/2009-xyzzy-awards-nominating/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 17:28:54 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=777</guid>
		<description><![CDATA[The 2009 XYZZY Awards are in their first round of voting, which is basically a nomination round. This is the major annual award show for works of interactive fiction (text adventures). If you liked The Bryant Collection or &#8220;Backup,&#8221; voting for them in this round might be something you want to do. Of course, there [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://xyzzyawards.org/">2009 XYZZY Awards</a> are in their first round of voting, which is basically a nomination round.  This is the major annual award show for works of interactive fiction (text adventures).  If you liked <i><a href="http://ludusnovus.net/my-games/the-bryant-collection/">The Bryant Collection</a></i> or &#8220;<a href="http://ludusnovus.net/2009/12/04/backup-released/">Backup</a>,&#8221; voting for them in this round might be something you want to do.</p>
<p>Of course, there have been several other awesome IF pieces released this year.  I need to play more of them myself before I can make a proper decision.</p>
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		<title>Babies Dream of Dead Worlds Released</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/</link>
		<comments>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 14:23:56 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[babies]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=754</guid>
		<description><![CDATA[And it&#8217;s out! My December 2009 game is up at Newgrounds. Babies Dream of Dead Worlds is a game about family. Before we have memory, before we know what this world is, we dream. Babies dream of what came before, of universes that are no longer there. Babies dream of dead worlds. Play Babies Dream [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/babiesdream200x200.png" class="leadimage" />And it&#8217;s out!  My December 2009 game is up at Newgrounds.  <i>Babies Dream of Dead Worlds</i> is a game about family.</p>
<blockquote><p>Before we have memory, before we know what this world is, we dream. Babies dream of what came before, of universes that are no longer there. Babies dream of dead worlds.</p></blockquote>
<p><strong>Play <i>Babies Dream of Dead Worlds</i> <a href="http://www.newgrounds.com/portal/view/526456">on Newgrounds</a>.</strong></p>
<p>This game is a sort of surreal platformer, I suppose?  It&#8217;s a bit hard to describe.  It&#8217;s developed using Flixel, and tells the story of three siblings at the end of a world very unlike this one.</p>
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		<title>New Year&#8217;s Resolution 2010</title>
		<link>http://ludusnovus.net/2010/01/13/new-years-resolution-2010/</link>
		<comments>http://ludusnovus.net/2010/01/13/new-years-resolution-2010/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 19:45:14 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[meta]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=703</guid>
		<description><![CDATA[Last year, I resolved to create a game a month. That went quite well for me, but I think I want to be freer with my development goals this year. I still needed a new year&#8217;s resolution, though. Since I often neglected Ludus Novus in the wake of my game development, I chose a goal [...]]]></description>
			<content:encoded><![CDATA[<p>Last year, I <a href="http://ludusnovus.net/2009/01/04/new-years-resolution-2009/">resolved</a> to create a game a month.  That went quite well for me, but I think I want to be freer with my development goals this year.  I still needed a new year&#8217;s resolution, though.  Since I often neglected Ludus Novus in the wake of my game development, I chose a goal that should keep the content here flowing smoothly.</p>
<p>I resolve to post at least once each week on this blog.  Posts could be game discussions, tabletop RPG summaries, podcast episodes (that&#8217;s right, I have a podcast!), or something else.  If I&#8217;m especially busy, they could just be one or three preview screenshots of what I&#8217;m working on.  Note that <a href="http://ludusnovus.net/category/comics/tasoae/"><i>The Absolute Sum of All Evil</i> comics</a> do not count for this resolution.  They&#8217;re weekly, but I drew the comics years ago, so that would be cheating.</p>
<p>If all goes according to plan, I should have over 100 new posts this year, including comics.  Wish me luck!</p>
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		<title>Procrastination Released</title>
		<link>http://ludusnovus.net/2009/12/31/procrastination-released/</link>
		<comments>http://ludusnovus.net/2009/12/31/procrastination-released/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 02:30:08 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[procrastination]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=664</guid>
		<description><![CDATA[My final game of the year is done, and boy did I delay it to the last minute. &#8220;Procrastination&#8221; is an abstract experimental game, my attempt to communicate purely through game mechanics. It&#8217;s my tribute to Rod Humble, if you must. Play &#8220;Procrastination&#8221; at Ludus Novus. Astute fans will notice that I have only released [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ludusnovus.net/my-games/procrastination/"><img src="http://ludusnovus.net/images/procrastination200x200.png" class="leadimage" /></a></p>
<p>My final game of the year is done, and boy did I delay it to the last minute.  &#8220;<a href="http://ludusnovus.net/my-games/procrastination/">Procrastination</a>&#8221; is an abstract experimental game, my attempt to communicate purely through game mechanics.  It&#8217;s my tribute to <a href="http://www.rodvik.com/rodgames/">Rod Humble</a>, if you must.</p>
<p><strong>Play &#8220;<a href="http://ludusnovus.net/my-games/procrastination/">Procrastination</a>&#8221; at Ludus Novus.</strong></p>
<p>Astute fans will notice that I have only released eleven games this year, despite my resolution to do a game a month.  Fear not; the <a href="http://www.youtube.com/watch?v=0Lh1oaGQl8g">twelfth game</a> is done, but &#8220;Babies Dream of Dead Worlds&#8221; will wait until it is sponsored before it gets released.  Does it still count?  Sure it does.  I set the rules for this thing.</p>
<p>My other work-in-progress, the <a href="http://ludusnovus.net/2009/10/12/intruders-detected-in-the-computer-core/">procedurally generated metroidvania</a> with the working title of &#8220;Millions of Space Stations,&#8221; will be released in early 2010.</p>
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		<title>Brea&#8217;s Crossing</title>
		<link>http://ludusnovus.net/2009/12/10/breas-crossing/</link>
		<comments>http://ludusnovus.net/2009/12/10/breas-crossing/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 21:35:23 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[brea]]></category>
		<category><![CDATA[lore fantasy]]></category>
		<category><![CDATA[my writing]]></category>
		<category><![CDATA[short story]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=648</guid>
		<description><![CDATA[I&#8217;ve written a short story. In the process of creating a fantasy setting for my roleplaying system LORE, I&#8217;ve been playing with a lot of world-building elements: cosmology, racial influences on culture, magic, spirits, and the like. A great way for me to get a feel for these elements and how they fit together is [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve written a short story.</p>
<p>In the process of creating a fantasy setting for my roleplaying system <a href="http://ludusnovus.net/my-games/lore-and-belief/">LORE</a>, I&#8217;ve been playing with a lot of world-building elements: cosmology, racial influences on culture, magic, spirits, and the like.  A great way for me to get a feel for these elements and how they fit together is to write a story about them.</p>
<p>This story is called &#8220;<a href="http://ludusnovus.net/my-stories/breas-crossing/">Brea&#8217;s Crossing</a>,&#8221; and it&#8217;s about the dangers of caravan travel, dueling, and leylines.  Let me know what you think in the comments to this post.  I&#8217;ll likely be releasing more stories in the future.</p>
<p><a href="http://ludusnovus.net/my-stories/breas-crossing/">Read &#8220;Brea&#8217;s Crossing&#8221; here.</a></p>
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		<title>Backup Released</title>
		<link>http://ludusnovus.net/2009/12/04/backup-released/</link>
		<comments>http://ludusnovus.net/2009/12/04/backup-released/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 19:48:25 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[backup]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=621</guid>
		<description><![CDATA[I&#8217;ve put together a game! I guess this is my November game, as the space station game would be October&#8217;s, and it&#8217;s still under construction. &#8220;Backup&#8221; is an Interactive System Failure about killing. The Prosperity Commission transportation facilities are designed for the utmost safety and reliability. They are equipped with weapon dampening fields, highly-trained security [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ludusnovus.net/downloads/Backup.zblorb"><img src="http://ludusnovus.net/images/backup200x200.jpg" class="leadimage"/></a><br />
I&#8217;ve put together a game!  I guess this is my November game, as the space station game would be October&#8217;s, and it&#8217;s still under construction.  &#8220;Backup&#8221; is an Interactive System Failure about killing.</p>
<blockquote><p>The Prosperity Commission transportation facilities are designed for the utmost safety and reliability.  They are equipped with weapon dampening fields, highly-trained security forces, and four redundant computer cores.  You are the third backup computer core for a facility under construction.  You should never have to wake up.  Something is wrong.</p></blockquote>
<p><strong>Download &#8220;<a href="http://ludusnovus.net/downloads/Backup.zblorb">Backup</a>&#8221; from Ludus Novus.</strong></p>
<p><strong>To play the .zblorb file, you will need a Z-machine interpreter</strong>, which is like a media player for interactive fiction. If you use Windows, I recommend <a href="http://ccxvii.net/gargoyle/">Gargoyle</a>.  If you use Mac OS X, I recommend <a href="http://www.logicalshift.co.uk/mac/Zoom-Latest.dmg">Zoom</a>.  If you use Linux, I recommend the <a href="http://www.logicalshift.demon.co.uk/unix/zoom/">Linux version of Zoom</a>.</p>
<p>This game is heavily inspired by <a href="http://ifdb.tads.org/viewgame?id=xwedbibfksczn7eq">Gun Mute</a>.  It is a (potentially) violent piece of interactive fiction with multiple endings set in a science fiction world of robots, plasma swords, and intergalactic finance.  I&#8217;ve attempted to create something that rarely occurs in interactive fiction: a game that requires tactical thought as a challenge rather than puzzle-solving.  In-game instructions and hints are available by typing HELP in-game.  &#8220;Backup&#8221; is written in Inform 7.  Let me know what you think in the comments!</p>
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		<title>INTRUDERS DETECTED IN THE COMPUTER CORE</title>
		<link>http://ludusnovus.net/2009/10/12/intruders-detected-in-the-computer-core/</link>
		<comments>http://ludusnovus.net/2009/10/12/intruders-detected-in-the-computer-core/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 04:12:37 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[stations]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=593</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/spacestationpreview1.png" /></p>
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		<slash:comments>3</slash:comments>
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		<title>The Mold Fairy Released</title>
		<link>http://ludusnovus.net/2009/10/02/the-mold-fairy-released/</link>
		<comments>http://ludusnovus.net/2009/10/02/the-mold-fairy-released/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 21:40:07 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[mold]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=585</guid>
		<description><![CDATA[Well, that didn&#8217;t take long. My August game, The Mold Fairy, is released. It&#8217;s a game about mold, magic, and death. Once upon a time, there was a fairy for everything. One for frost, one for cobwebs, one for dew&#8230; and one for mold. When the fairy queen Titania decided that humans had lost their [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://armorgames.com/play/4615/the-mold-fairy"><img src="http://ludusnovus.net/images/moldfairy200x200.png" class="leadimage" /></a></p>
<p>Well, that didn&#8217;t take long. My August game, <i>The Mold Fairy</i>, is released.  It&#8217;s a game about mold, magic, and death.</p>
<blockquote><p>Once upon a time, there was a fairy for everything. One for frost, one for cobwebs, one for dew&#8230; and one for mold. When the fairy queen Titania decided that humans had lost their respect for mold, the mold fairy was sent down to teach them the power of the fuzzy fungi. Did the fairy brighten the humans&#8217; lives, or curse them with poisons and spoiled food? Only you can decide.</p></blockquote>
<p><strong>Play <i>The Mold Fairy</i> <a href="http://armorgames.com/play/4615/the-mold-fairy">on Armor Games</a>.</strong></p>
<p>This is a game in the vein of &#8220;Majesty of Colors&#8221; and <i>How to Raise a Dragon</i>; there are choices, and they affect outcomes.  In this case, the choices are what to mold, and the outcomes run the gambit.  This is my most explicit use of the &#8220;achievement&#8221; concept so far; I think it works for this sort of game.</p>
<p>Let me know what you think of <i>The Mold Fairy</i>!</p>
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		<title>Paladin 0 Released</title>
		<link>http://ludusnovus.net/2009/10/02/paladin-0-released/</link>
		<comments>http://ludusnovus.net/2009/10/02/paladin-0-released/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 16:54:23 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[paladin]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=580</guid>
		<description><![CDATA[My September game, &#8220;Paladin 0,&#8221; is released. It is a three-day prototype about virtue. VIRTUE IS INSUFFICIENT. DESTROY EVIL. AVOID CORRUPTION. Play &#8220;Paladin 0&#8243; on Ludus Novus. Astute readers will notice that there appears to be a monthly game missing. My August game, The Mold Fairy, is finally complete and should come out very soon. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ludusnovus.net/my-games/paladin-0/"><img src="http://ludusnovus.net/images/paladinzero200x200.png" class="leadimage" /></a></p>
<p>My September game, &#8220;Paladin 0,&#8221; is released.  It is a three-day prototype about virtue.</p>
<blockquote><p>VIRTUE IS INSUFFICIENT. DESTROY EVIL. AVOID CORRUPTION.</p></blockquote>
<p><strong>Play &#8220;Paladin 0&#8243; <a href="http://ludusnovus.net/my-games/paladin-0/">on Ludus Novus</a>.</strong></p>
<p>Astute readers will notice that there appears to be a monthly game missing.  My August game, <i>The Mold Fairy</i>, is finally complete and should come out very soon.  Hey, I&#8217;m willing to bend the rules of my New Year&#8217;s resolution if you are.</p>
<p>&#8220;Paladin 0&#8243; is, in part, an experiment using the <a href="http://flixel.org">Flixel</a> framework, which is a library designed to help with making pixelly games in Flash.  It is very slick, as you can see from the amount I was able to achieve in just three days of work.  If all goes according to plan, my October game will be a procedurally-generated Metroidvania done with Flixel.</p>
<p>If you like the music in the game, it&#8217;s available through Creative Commons and is part of <a href="http://ozzed.net/">Ozzed</a>&#8216;s album <i><a href="http://www.jamendo.com/en/album/46819">Lesser Than Three</a></i>.</p>
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		<title>Silent Conversation Released</title>
		<link>http://ludusnovus.net/2009/08/12/silent-conversation-released/</link>
		<comments>http://ludusnovus.net/2009/08/12/silent-conversation-released/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 17:26:09 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[silent]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=567</guid>
		<description><![CDATA[My July game, Silent Conversation, is released. It is a game about reading. Read carefully. Run and jump through the text of stories and poems, from the horror of Lovecraft&#8217;s &#8220;The Nameless City&#8221; to the simple beauty of Bashou&#8217;s frog haiku. Go for completion or race through the pieces you&#8217;ve mastered! Play Silent Conversation on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://armorgames.com/play/4287/silent-conversation"><img src="http://ludusnovus.net/images/silentconvo200x200.png" class="leadimage" /></a></p>
<p>My July game, <i>Silent Conversation</i>, is released.  It is a game about reading.</p>
<blockquote><p>Read carefully. Run and jump through the text of stories and poems, from the horror of Lovecraft&#8217;s &#8220;The Nameless City&#8221; to the simple beauty of Bashou&#8217;s frog haiku. Go for completion or race through the pieces you&#8217;ve mastered!</p></blockquote>
<p><strong>Play <i>Silent Conversation</i> <a href="http://armorgames.com/play/4287/silent-conversation">on Armor Games</a>.</strong></p>
<p>This game grew out of an idea that I had in childhood.  I was a voracious reader, and occasionally, late at night, I would see the structure of the words on the page as something physical: the end of a paragraph was a fissure in a cliff edge, and each indentation was a handhold.  I could visualize a little person running along the lines, exploring every crevice of the story.  This is an attempt to realize that concept.</p>
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		<slash:comments>40</slash:comments>
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		<title>July Game Almost Ready</title>
		<link>http://ludusnovus.net/2009/08/01/july-game-almost-ready/</link>
		<comments>http://ludusnovus.net/2009/08/01/july-game-almost-ready/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 06:36:10 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=556</guid>
		<description><![CDATA[Just a quick update: my game for July, which I previewed a few weeks ago, is done. It&#8217;s called Silent Conversation, and it&#8217;s just waiting for final sponsor review. Expect it to be released soon; if I know the sponsor as well as I think I do, it should be out by Monday night. Here&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick update: my game for July, which <a href="http://ludusnovus.net/2009/07/10/untitled-work-in-progress/">I previewed a few weeks ago,</a> is done.  It&#8217;s called <i>Silent Conversation</i>, and it&#8217;s just waiting for final sponsor review.  Expect it to be released soon; if I know the sponsor as well as I think I do, it should be out by Monday night.</p>
<p>Here&#8217;s another preview:<br />
<img src="http://ludusnovus.net/images/silentconvoalicepreview.png" /></p>
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		<slash:comments>3</slash:comments>
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		<title>Phenomenon 32</title>
		<link>http://ludusnovus.net/2009/07/20/phenomenon-32/</link>
		<comments>http://ludusnovus.net/2009/07/20/phenomenon-32/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 14:36:21 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=550</guid>
		<description><![CDATA[Jonas Kyratzes, creator of The Strange and Somewhat Sinister Tale of the House at Desert Bridge, has picked up a strange transmission from an extradimensional source: Have I mentioned how much I like exploration platformers? The new game, Phenomenon 32, will be out sometime soon, it seems.]]></description>
			<content:encoded><![CDATA[<p>Jonas Kyratzes, creator of <i><a href="http://ludusnovus.net/2008/12/02/my-visit-to-the-land-of-dream/">The Strange and Somewhat Sinister Tale of the House at Desert Bridge</a></i>, has <a href="http://www.jonas-kyratzes.net/?p=599">picked up a strange transmission from an extradimensional source</a>:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/V2cueICJHek&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/V2cueICJHek&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Have I mentioned how much I like exploration platformers?  The new game, <i>Phenomenon 32</i>, will be out sometime soon, it seems.</p>
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		<slash:comments>3</slash:comments>
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		<title>Untitled Work In Progress</title>
		<link>http://ludusnovus.net/2009/07/10/untitled-work-in-progress/</link>
		<comments>http://ludusnovus.net/2009/07/10/untitled-work-in-progress/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 20:34:00 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[silent]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=541</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/readinggameprufrockWIP.png" /></p>
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		<slash:comments>7</slash:comments>
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		<title>Six Months of Games</title>
		<link>http://ludusnovus.net/2009/07/08/six-months-of-games/</link>
		<comments>http://ludusnovus.net/2009/07/08/six-months-of-games/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 04:30:16 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[bars]]></category>
		<category><![CDATA[belief]]></category>
		<category><![CDATA[bryant]]></category>
		<category><![CDATA[dragon]]></category>
		<category><![CDATA[exploit]]></category>
		<category><![CDATA[game a month]]></category>
		<category><![CDATA[LORE]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[sugarcore]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=536</guid>
		<description><![CDATA[In January I resolved to release a game every month during 2009. There have been six months, and six games so far. I&#8217;m halfway done, and now is a good time to look back on those six games and how they turned out. Read the rest of Six Months of Games...]]></description>
			<content:encoded><![CDATA[<p><a href="http://ludusnovus.net/2009/01/04/new-years-resolution-2009/">In January</a> I resolved to release a game every month during 2009.  There have been six months, and six games so far.  I&#8217;m halfway done, and now is a good time to look back on those six games and how they turned out.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2009/07/08/six-months-of-games/">Six Months of Games</a>...</p>
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		<slash:comments>8</slash:comments>
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		<title>Interview with IndieVault.it</title>
		<link>http://ludusnovus.net/2009/07/06/interview-with-indievault-it/</link>
		<comments>http://ludusnovus.net/2009/07/06/interview-with-indievault-it/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 17:46:29 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dragon]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[majesty]]></category>
		<category><![CDATA[mcmillen]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=531</guid>
		<description><![CDATA[Italian-language indie games site IndieVault.it just posted an interview with me! They asked a bunch of interesting questions, including one about my next game. In case you (like me) don&#8217;t read Italian, I&#8217;ve included the original English questions and answers below. A warning, though: this is just copied from our correspondence, and hasn&#8217;t been edited [...]]]></description>
			<content:encoded><![CDATA[<p>Italian-language indie games site <a href="http://www.indievault.it/">IndieVault.it</a> just posted <a href="http://www.indievault.it/2009/07/06/intervista-a-gregory-weir/">an interview with me</a>!  They asked a bunch of interesting questions, including one about my next game.</p>
<p>In case you (like me) don&#8217;t read Italian, I&#8217;ve included the original English questions and answers below.  A warning, though: this is just copied from our correspondence, and hasn&#8217;t been edited by them, so any mistakes are mine and it may not match the Italian version perfectly.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2009/07/06/interview-with-indievault-it/">Interview with IndieVault.it</a>...</p>
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		<slash:comments>2</slash:comments>
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		<title>&#8220;How to Raise a Dragon&#8221; News and Updates</title>
		<link>http://ludusnovus.net/2009/07/03/how-to-raise-a-dragon-news-and-updates/</link>
		<comments>http://ludusnovus.net/2009/07/03/how-to-raise-a-dragon-news-and-updates/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 22:51:42 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=527</guid>
		<description><![CDATA[It&#8217;s been a little over a week since &#8220;How to Raise a Dragon&#8221; was released, and it&#8217;s been played almost 650,000 times, linked by Jay is Games, IndieGames.com, Rock, Paper, Shotgun, Play This Thing, Auntie Pixelante, Kotaku (Australia), Bytejacker, and sundry others. I&#8217;m pleased by the responses, although I&#8217;d probably be more well-received if I [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a little over a week since &#8220;How to Raise a Dragon&#8221; was released, and it&#8217;s been played almost 650,000 times, linked by <a href="http://jayisgames.com/archives/2009/06/how_to_raise_a_dragon.php">Jay is Games</a>, <a href="http://www.indiegames.com/blog/2009/06/browser_game_pick_how_to_raise.html">IndieGames.com</a>, <a href="http://www.rockpapershotgun.com/2009/06/26/how-to-raise-a-dragon/">Rock, Paper, Shotgun</a>, <a href="http://playthisthing.com/how-raise-dragon">Play This Thing</a>, <a href="http://www.auntiepixelante.com/?p=456">Auntie Pixelante</a>, <a href="http://www.kotaku.com.au/2009/06/lunchtimewaster-how-to-raise-a-dragon/">Kotaku (Australia)</a>, <a href="http://www.bytejacker.com/episodes/043">Bytejacker</a>, and sundry others.  I&#8217;m pleased by the responses, although I&#8217;d probably be more well-received if I cut down on the lo-fi pixel art, as folks often seem to find it ugly or overplayed.</p>
<p>As I was going back to get the game ready to post on other portals, I put in a few updates.  I made it possible to create a Fiery Watcher in-game, added Y as an alternative jump key for my QWERTZ friends, and added a new behavior that really should have been in there all along.  These updates are present in the ArmorGames version.  I&#8217;ve put up a copy <a href="http://ludusnovus.net/my-games/how-to-raise-a-dragon/">here on Ludus Novus</a> and <a href="http://www.kongregate.com/games/GregoryWeir/how-to-raise-a-dragon">one on Kongregate</a>.  Other portals will follow once I work out some difficulties with a new ad provider.</p>
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		<slash:comments>7</slash:comments>
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		<title>The Video Game Album</title>
		<link>http://ludusnovus.net/2009/07/01/the-video-game-album/</link>
		<comments>http://ludusnovus.net/2009/07/01/the-video-game-album/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 17:04:09 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[albums]]></category>
		<category><![CDATA[bryant]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[structure]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=519</guid>
		<description><![CDATA[My latest column has gone up at GameSetWatch. It&#8217;s about a rare and intriguing animal: the Video Game Album. Occasionally, several games will be released as one package. In the article, I discuss Odin Sphere, Kirby Super Star, and The Orange Box. One work I didn&#8217;t discuss in the column, because it seemed a bit [...]]]></description>
			<content:encoded><![CDATA[<p>My latest column has gone up at <a href="http://www.gamesetwatch.com/">GameSetWatch</a>.  It&#8217;s about a rare and intriguing animal: the <a href="http://www.gamesetwatch.com/2009/07/column_the_interactive_palette_14.php">Video Game Album</a>.  Occasionally, several games will be released as one package.  <a href="http://www.gamesetwatch.com/2009/07/column_the_interactive_palette_14.php">In the article</a>, I discuss <i>Odin Sphere</i>, <i>Kirby Super Star</i>, and <i>The Orange Box</i>.</p>
<p>One work I didn&#8217;t discuss in the column, because it seemed a bit <a href="http://en.wikipedia.org/wiki/Conflict_of_Interest">incestuous</a>, is my recent <abbr title="Interactive Fiction">IF</abbr> piece, <i><a href="http://ludusnovus.net/my-games/the-bryant-collection/">The Bryant Collection</a></i>.  <br/>Read the rest of <a href="http://ludusnovus.net/2009/07/01/the-video-game-album/">The Video Game Album</a>...</p>
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		<slash:comments>1</slash:comments>
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		<title>How to Raise a Dragon Released!</title>
		<link>http://ludusnovus.net/2009/06/25/how-to-raise-a-dragon-released/</link>
		<comments>http://ludusnovus.net/2009/06/25/how-to-raise-a-dragon-released/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 20:41:33 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[dragon]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=509</guid>
		<description><![CDATA[My June game is finished. It&#8217;s called How to Raise a Dragon, and it&#8217;s a game about dragons, humans, and eating things. The dragon: a majestic and complex beast. How is it born? How does it live and die? Magus X. R. Quilliam&#8217;s definitive work, How to Raise a Dragon, describes all that is known [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://armorgames.com/play/4046/how-to-raise-a-dragon"><img src="http://ludusnovus.net/images/dragon200x200.png" class="leadimage" /></a></p>
<p>My June game is finished.  It&#8217;s called <i>How to Raise a Dragon</i>, and it&#8217;s a game about dragons, humans, and eating things.</p>
<blockquote><p>The dragon: a majestic and complex beast. How is it born? How does it live and die? Magus X. R. Quilliam&#8217;s definitive work, <i>How to Raise a Dragon,</i> describes all that is known about these great creatures.</p></blockquote>
<p><strong>Play <i>How to Raise a Dragon</i> <a href="http://armorgames.com/play/4046/how-to-raise-a-dragon">on Armor Games</a>.</strong></p>
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		<slash:comments>38</slash:comments>
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		<title>Interplay in Left 4 Dead</title>
		<link>http://ludusnovus.net/2009/06/04/interplay-in-left-4-dead/</link>
		<comments>http://ludusnovus.net/2009/06/04/interplay-in-left-4-dead/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 01:08:13 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=496</guid>
		<description><![CDATA[GameSetWatch just posted my latest article. It&#8217;s called &#8220;Interplay in Left 4 Dead,&#8221; and it&#8217;s about how the various kinds of enemies in that game interact to become stronger than the sum of their individual strengths. L4D is such an astonishingly complex game. So much more can be said about it, and I expect to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamesetwatch.com/">GameSetWatch</a> just posted my latest article.  It&#8217;s called &#8220;<a href="http://www.gamesetwatch.com/2009/06/column_the_interactive_palette_13.php">Interplay in <i>Left 4 Dead</i></a>,&#8221; and it&#8217;s about how the various kinds of enemies in that game interact to become stronger than the sum of their individual strengths.</p>
<p><i>L4D</i> is such an astonishingly complex game.  So much more can be said about it, and I expect to get at least one more post out about how the weapons all work together.  This is a game that, like <i>Portal</i>, has clearly been fine-tuned and adjusted to a glossy finish.  But while <i>Portal</i> was cut down and simplified to make it a smooth, well-crafted ride, <i>L4D</i> was cut down to a tangled knot of gameplay interactions, making it this chaotic, complicated, minute-to-learn-and-lifetime-to-master enigma of a game.</p>
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		<title>LORE and Belief Released</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/</link>
		<comments>http://ludusnovus.net/2009/05/29/lore-and-belief-released/#comments</comments>
		<pubDate>Fri, 29 May 2009 06:00:23 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[LORE]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[tabletop rpgs]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=477</guid>
		<description><![CDATA[This world is not as it should be. There is no truth. Reality is what we believe it to be. If you think you can fly, then that flight is real to you. Others may see you plummet and die, but you might live on, soaring above the clouds. Anyone can dream, but it takes [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><i>This world is not as it should be.  There is no truth. Reality is what we believe it to be. If you think you can fly, then that flight is real to you. Others may see you plummet and die, but you might live on, soaring above the clouds. Anyone can dream, but it takes someone special to make those dreams real.</i></p></blockquote>
<p>Here is the release of my May game: <i>LORE</i>, the Lightweight Omnipotent Roleplaying Engine, and its first sourcebook, <i>Belief</i>.  Together, they form my first tabletop roleplaying game system.</p>
<p><i>LORE</i> is an attempt to address <a href="http://ludusnovus.net/2009/05/22/whats-wrong-with-tabletop-rpgs/">some of the common problems with tabletop RPGs</a>.  It has <a href="http://ludusnovus.net/2008/11/07/fumbling-critical-rolls-and-the-lore-approach/">an interesting dice system</a>; a quick, easy, and original character creation system; and a system that&#8217;s lightweight, because <a href="http://ludusnovus.net/2008/10/29/the-space-beyond-the-rules/">roleplaying happens beyond the rules</a>.</p>
<p><i>Belief</i> is a game about changing reality, about subjective viewpoints, and about the search for a better world.  It owes heavy debts to other sources, but it is its own being.</p>
<p><a href="http://ludusnovus.net/my-games/lore-and-belief/"><strong>Download <i>LORE</i> and <i>Belief</i>.</strong></a></p>
<p>Both of these books are beta releases.  They have been playtested, but not enough for me to say they&#8217;re finished.  Please, read them, play them, and comment with anything you think I did especially right or that I could change for the better.  I&#8217;ve provided them in bookmarked PDFs slavishly laid out for optimal printing at your local print shop, and they&#8217;re released under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/">Creative Commons by-nc-sa 3.0 License.</a></p>
<p>These are just the initial releases; I wanted to get them out and in people&#8217;s minds so that I could start getting feedback.  Expect extras like quick reference sheets and maybe an adventure or three in the coming weeks and months.</p>
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		<slash:comments>18</slash:comments>
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		<title>Exploit Map Database</title>
		<link>http://ludusnovus.net/2009/04/21/exploit-map-database/</link>
		<comments>http://ludusnovus.net/2009/04/21/exploit-map-database/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 14:58:00 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[exploit]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[user created content]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=435</guid>
		<description><![CDATA[A fan of Exploit has put together a site that compiles maps for the game. If you go there, you can see a whole bunch of user-created puzzles, complete with titles and screenshots. You can even submit your own levels! Check it out if you have been looking for more Exploit action.]]></description>
			<content:encoded><![CDATA[<p>A fan of <i><a href="http://ludusnovus.net/my-games/exploit/">Exploit</a></i> has put together <a href="http://maps4exploit.appspot.com/">a site that compiles maps for the game</a>.  If you go there, you can see a whole bunch of user-created puzzles, complete with titles and screenshots.  You can even submit your own levels!</p>
<p>Check it out if you have been looking for more <i>Exploit</i> action.</p>
]]></content:encoded>
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		<title>Exploit Soundtrack</title>
		<link>http://ludusnovus.net/2009/04/02/exploit-soundtrack/</link>
		<comments>http://ludusnovus.net/2009/04/02/exploit-soundtrack/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 13:04:17 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[exploit]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=422</guid>
		<description><![CDATA[I&#8217;ve gotten some requests for a way to download the Exploit soundtrack, so I got Evan Merz, the composer, to give me some new, high-quality mp3s of all the music. You can download the soundtrack in a zip file. You can also visit Merz&#8217;s site, where he discusses computer music and has some of his [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve gotten some requests for a way to download the <i><a href="http://ludusnovus.net/my-games/exploit/">Exploit</a></i> soundtrack, so I got Evan Merz, the composer, to give me some new, high-quality mp3s of all the music.  You can <a href="http://ludusnovus.net/games/exploitmusic.zip">download the soundtrack in a zip file</a>.  You can also visit <a href="http://thisisnotalabel.com/">Merz&#8217;s site</a>, where he discusses computer music and has some of his other compositions available for download.</p>
]]></content:encoded>
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		<title>Sugarcore Released</title>
		<link>http://ludusnovus.net/2009/03/30/sugarcore-released/</link>
		<comments>http://ludusnovus.net/2009/03/30/sugarcore-released/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 15:46:26 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[sugarcore]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=408</guid>
		<description><![CDATA[My game for March is out! It&#8217;s called &#8220;Sugarcore,&#8221; and it&#8217;s a game about bullets, naturally-occurring candy formations, and the hazards of gardening. Find out where sweets really come from as you mine licorice, demolish candy orbs, and defend confections from attack! Three quirky characters guide you through 18 levels of sugary goodness. Play &#8220;Sugarcore&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ludusnovus.net/my-games/sugarcore/"><img src="http://ludusnovus.net/images/sugarcore200x200.png" class="leadimage" /></a></p>
<p>My game for March is out!  It&#8217;s called &#8220;Sugarcore,&#8221; and it&#8217;s a game about bullets, naturally-occurring candy formations, and the hazards of gardening.</p>
<blockquote><p>Find out where sweets really come from as you mine licorice, demolish candy orbs, and defend confections from attack!  Three quirky characters guide you through 18 levels of sugary goodness.</p></blockquote>
<p><strong>Play &#8220;Sugarcore&#8221; <a href="http://ludusnovus.net/my-games/sugarcore/">on Ludus Novus</a></strong></p>
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		<title>Two Interviews</title>
		<link>http://ludusnovus.net/2009/03/24/two-interviews/</link>
		<comments>http://ludusnovus.net/2009/03/24/two-interviews/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 20:07:42 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[interviews]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=399</guid>
		<description><![CDATA[I&#8217;ve returned from the Flash Gaming Summit in San Francisco. I&#8217;ll be blogging about it sometime in the next few days, but right now I want to highlight two sites that were cool enough to ask to interview me. Whose Fault is That bills itself as having &#8220;interviews with wonderful people,&#8221; and they really do. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve returned from the Flash Gaming Summit in San Francisco.  I&#8217;ll be blogging about it sometime in the next few days, but right now I want to highlight two sites that were cool enough to ask to interview me.</p>
<p><a href="http://www.whosefaultisthat.net/">Whose Fault is That</a> bills itself as having &#8220;interviews with wonderful people,&#8221; and they really do.  Joe Bernardi and David Cole have interviewed interesting people, from cartoonists to photographers to musicians.  They seem to think I&#8217;m wonderful, too, and put up <a href="http://www.whosefaultisthat.net/2009/03/gregory-weir/">an interview</a> where I talk about Knytt and learn that my too-seldom-updated podcast has a stream-of-consciousness feel.</p>
<p><a href="http://goodgameget.com/">Good Game Get!</a> is a blog that talks about video games in a pleasantly <a href="http://en.wikipedia.org/wiki/Video_game_magazine#New_Games_Journalism">NGJ</a> way.  In <a href="http://goodgameget.com/post/89446018/today-i-had-the-wonderful-chance-to-speak-with">this interview</a>, I discuss upcoming games and my unhealthy month-long obsession with the Stargate franchise.</p>
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		<slash:comments>5</slash:comments>
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		<title>News Update</title>
		<link>http://ludusnovus.net/2009/03/17/news-update/</link>
		<comments>http://ludusnovus.net/2009/03/17/news-update/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 15:51:29 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[exploit]]></category>
		<category><![CDATA[fgs]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=396</guid>
		<description><![CDATA[This is just a quick update post, with a few bits of news. First, Exploit is doing well. It&#8217;s getting generally favorable reviews and comments, and it got Daily 3rd Place on Newgrounds, as well as winning Mochi Media&#8217;s weekly Flash Game Friday contest and getting a third place in Kongregate&#8217;s weekly contest. It&#8217;s gotten [...]]]></description>
			<content:encoded><![CDATA[<p>This is just a quick update post, with a few bits of news.  First, <i>Exploit</i> is doing well.  It&#8217;s getting generally favorable reviews and comments, and it got Daily 3rd Place on <a href="http://www.newgrounds.com/portal/view/486656">Newgrounds</a>, as well as winning Mochi Media&#8217;s weekly <a href="http://mochiland.com/articles/flash-game-friday-exploit">Flash Game Friday contest</a> and getting a third place in Kongregate&#8217;s <a href="http://www.kongregate.com/announcements/thing-thing-arena-3-wins-weekly-contest">weekly contest</a>.  It&#8217;s gotten linked by <a href="http://jayisgames.com/archives/2009/03/exploit.php">Jay is Games</a>, <a href="http://playthisthing.com/exploit">Play This Thing!</a>, and (niftily) <a href="http://www.bytejacker.com/episodes/027">Bytejacker</a>.  It&#8217;s cool seeing your game in someone else&#8217;s show!</p>
<p>In other news, I&#8217;m going to be attending the <a href="http://www.flashgamingsummit.com/">Flash Gaming Summit</a> in San Francisco.  &#8220;The Majesty of Colors&#8221; is up for an award there, and there should be some interesting panels.  The topics are all business-focused, which is a little disappointing to my game-designer-and-analyst heart.  But hey, I also like eating, so I think the panels will be useful.</p>
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		<title>Personality in TF2</title>
		<link>http://ludusnovus.net/2009/03/16/personality-in-tf2/</link>
		<comments>http://ludusnovus.net/2009/03/16/personality-in-tf2/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 03:03:04 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=393</guid>
		<description><![CDATA[My latest article is up over at GameSetWatch. It&#8217;s called &#8220;Personality in Team Fortress 2,&#8221; and it&#8217;s about how the memorable characters in TF2 enhance the gameplay experience by reinforcing character roles. The Orange Box wins in my book for best characters in a 2007 video game package. Alyx and Eli Vance, GlaDOS, and the [...]]]></description>
			<content:encoded><![CDATA[<p>My latest article is up over at <a href="http://www.gamesetwatch.com/">GameSetWatch</a>.  It&#8217;s called &#8220;<a href="http://www.gamesetwatch.com/2009/03/column_the_interactive_palette_10.php">Personality in Team Fortress 2</a>,&#8221; and it&#8217;s about how the memorable characters in <i>TF2</i> enhance the gameplay experience by reinforcing character roles.</p>
<p>The Orange Box wins in my book for best characters in a 2007 video game package.  Alyx and Eli Vance, GlaDOS, and the <i>TF2</i> cast together are an amazing accomplishment, especially when you realize the games were released on the same day by the same company.</p>
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		<slash:comments>1</slash:comments>
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		<title>One Million Colors</title>
		<link>http://ludusnovus.net/2009/03/12/one-million-colors/</link>
		<comments>http://ludusnovus.net/2009/03/12/one-million-colors/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 20:45:31 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[majesty]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=388</guid>
		<description><![CDATA[086: Seeing Red by ~Idene on deviantART Thanks in part to a rush from Armor Games, &#8220;(I Fell in Love With) The Majesty of Colors&#8221; has been played over 1,000,000 times. I can&#8217;t resist big, round milestones, and I remain overjoyed that so many people liked my little tentacle game.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.deviantart.com/deviation/115063969/"><img src="http://th04.deviantart.com/fs45/150/i/2009/065/2/c/086__Seeing_Red_by_Idene.png"/><br/>086: Seeing Red</a> by ~<a href="http://Idene.deviantart.com/">Idene</a> on <a href="http://www.deviantart.com/">deviant</a><a href="http://www.deviantart.com/">ART</a></p>
<p>Thanks in part to a rush from <a href="http://armorgames.com/play/3314/the-majesty-of-colors">Armor Games</a>, &#8220;(I Fell in Love With) The Majesty of Colors&#8221; has been played over 1,000,000 times.  I can&#8217;t resist big, round milestones, and I remain overjoyed that so many people liked my little tentacle game.</p>
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		<slash:comments>3</slash:comments>
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		<title>Exploit Released</title>
		<link>http://ludusnovus.net/2009/03/04/exploit-released/</link>
		<comments>http://ludusnovus.net/2009/03/04/exploit-released/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 23:58:53 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[exploit]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=382</guid>
		<description><![CDATA[As promised, my February game is finished. It&#8217;s called Exploit, and it&#8217;s a game about computer security, terrorism, and totalitarian governments. Information is freedom. As a hotshot computer security cracker, you will solve over 50 puzzles and fight against totalitarianism, abuses of power, and terrorism. Story Mode offers a twist-filled story of international intrigue, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kongregate.com/games/GregoryWeir/exploit"><img src="http://ludusnovus.net/images/exploit200x200.png" class="leadimage" /></a></p>
<p>As <a href="http://www.kongregate.com/games/GregoryWeir/exploit">promised</a>, my February game is finished.  It&#8217;s called <i>Exploit</i>, and it&#8217;s a game about computer security, terrorism, and totalitarian governments.</p>
<blockquote><p>Information is freedom. As a hotshot computer security cracker, you will solve over 50 puzzles and fight against totalitarianism, abuses of power, and terrorism. Story Mode offers a twist-filled story of international intrigue, and Challenge Mode offers 19 more puzzles to engage the mind. When it’s all done, use the built-in puzzle editor to make and share your own creations!</p></blockquote>
<p><strong>Play <i>Exploit</i> <a href="http://www.kongregate.com/games/GregoryWeir/exploit">on Kongregate</a>.</strong></p>
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		<slash:comments>19</slash:comments>
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		<title>The Video Game Lies Database</title>
		<link>http://ludusnovus.net/2009/03/01/the-video-game-lies-database/</link>
		<comments>http://ludusnovus.net/2009/03/01/the-video-game-lies-database/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 13:20:16 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[lies]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=369</guid>
		<description><![CDATA[We all knew one. That kid who always told lies about video games. Maybe they knew a cheat code to make Lara Croft naked, or said that something special happened in Sonic if you collected 1000 rings, or that there really was a Carcer City in GTAIII that you had to be awesome to get [...]]]></description>
			<content:encoded><![CDATA[<blockquote>
<p>We all knew one. That kid who always told lies about video games. Maybe they knew a cheat code to make Lara Croft naked, or said that something special happened in Sonic if you collected 1000 rings, or that there really was a Carcer City in GTAIII that you had to be awesome to get to. Maybe you were that kid.</p>
<p>Do video game lies arise out of a desire to trick people, or because the liar wants to look cool? We may never know, but we can record all of these lies for posterity. Years from now, historians will be able to observe this unique bit of video game culture. </p>
</blockquote>
<p>Because of positive response in a <a href="http://forums.tigsource.com/index.php?topic=4970">thread I started</a> on the TIGSource forums, I&#8217;ve created a wiki at Wikia to record the odd phenomenon of video game lies.  The history of video games is poorly-recorded, and this is especially true of the cultural history.  The video game liar seems to be a universal experience of people who grew up around video games, and I&#8217;d like it if we could better document our experiences with it.</p>
<p>Visit the <a href="http://videogamelies.wikia.com/wiki/Video_Game_Lies">Video Game Lies database</a>, and browse through the entries or add one of your own.  The site&#8217;s a bit rough right now, but I&#8217;ll try and clean it up when I get the chance.</p>
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		<slash:comments>5</slash:comments>
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		<title>Update on Majesty of Colors</title>
		<link>http://ludusnovus.net/2009/02/28/update-on-majesty-of-colors/</link>
		<comments>http://ludusnovus.net/2009/02/28/update-on-majesty-of-colors/#comments</comments>
		<pubDate>Sat, 28 Feb 2009 13:26:09 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[majesty]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=363</guid>
		<description><![CDATA[Just a collection of some news items about &#8220;The Majesty of Colors&#8220;: Read the rest of Update on Majesty of Colors...]]></description>
			<content:encoded><![CDATA[<p>Just a collection of some news items about &#8220;<a href="http://ludusnovus.net/my-games/the-majesty-of-colors/">The Majesty of Colors</a>&#8220;:</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2009/02/28/update-on-majesty-of-colors/">Update on Majesty of Colors</a>...</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>Preview of Exploit</title>
		<link>http://ludusnovus.net/2009/02/27/preview-of-exploit/</link>
		<comments>http://ludusnovus.net/2009/02/27/preview-of-exploit/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 21:43:22 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[exploit]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[previews]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=354</guid>
		<description><![CDATA[I finished my February game a while ago, and I&#8217;ve finished the sponsorship process. The game&#8217;s called Exploit, but it doesn&#8217;t look like it&#8217;ll quite be released by the end of February. However, I&#8217;ve prepared a video that shows the finished version of the game: Read the rest of Preview of Exploit...]]></description>
			<content:encoded><![CDATA[<p>I finished my February game a while ago, and I&#8217;ve finished the sponsorship process.   The game&#8217;s called <i>Exploit</i>, but it doesn&#8217;t look like it&#8217;ll quite be released by the end of February.  However, I&#8217;ve prepared a video that shows the finished version of the game:</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube-nocookie.com/v/Kf0UOYUzwWw&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/Kf0UOYUzwWw&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><br />
<br/>Read the rest of <a href="http://ludusnovus.net/2009/02/27/preview-of-exploit/">Preview of Exploit</a>...</p>
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		<slash:comments>7</slash:comments>
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		<title>Majesty Wins JIG Art Game Audience Award</title>
		<link>http://ludusnovus.net/2009/01/29/majesty-wins-jig-art-game-audience-award/</link>
		<comments>http://ludusnovus.net/2009/01/29/majesty-wins-jig-art-game-audience-award/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 18:00:47 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[jayisgames]]></category>
		<category><![CDATA[majesty]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=316</guid>
		<description><![CDATA[Casual Gameplay/Jay Is Games has released their Best of Casual Gameplay 2008 awards, and my game &#8220;(I Fell In Love With) The Majesty of Colors&#8221; won the Audience Award for the Best Interactive Art or Webtoy (Browser) category! I got 15.9% of the popular vote, beating out such awesome games as &#8220;I Wish I Were [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jayisgames.com/">Casual Gameplay/Jay Is Games</a> has released their <a href="http://jayisgames.com/best-of/2008/">Best of Casual Gameplay 2008 awards</a>, and my game &#8220;<a href="http://ludusnovus.net/my-games/the-majesty-of-colors/">(I Fell In Love With) The Majesty of Colors</a>&#8221; won the Audience Award for the <a href="http://jayisgames.com/best-of/2008/interactive-art-or-webtoy-results/">Best Interactive Art or Webtoy (Browser)</a> category!  I got 15.9% of the popular vote, beating out such awesome games as &#8220;<a href="http://www.ludomancy.com/games/MoonWish.html">I Wish I Were the Moon</a>&#8221; and <i><a href="http://www.komix-games.com/game.php?game=Coil">Coil</a></i>.  Those two games shared the editors&#8217; award for the same category, which was entirely deserved.</p>
<p>Other games in the awards that caught my eye:</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2009/01/29/majesty-wins-jig-art-game-audience-award/">Majesty Wins JIG Art Game Audience Award</a>...</p>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Bars of Black and White Released</title>
		<link>http://ludusnovus.net/2009/01/28/bars-of-black-and-white-released/</link>
		<comments>http://ludusnovus.net/2009/01/28/bars-of-black-and-white-released/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 16:07:30 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[bars]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=305</guid>
		<description><![CDATA[Back at the beginning of the month, I resolved that I would release at least one game each month. January&#8217;s is &#8220;Bars of Black and White,&#8221; a game about barcodes and Orwellian experimentation. You can&#8217;t remember the last time you left your room. When you receive a barcode reader in the mail, you discover that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ludusnovus.net/my-games/bars-of-black-and-white/"><img src="http://ludusnovus.net/images/bobawsshot200x200.png" class="leadimage" /></a></p>
<p>Back at the beginning of the month, I <a href="http://ludusnovus.net/2009/01/04/new-years-resolution-2009/">resolved</a> that I would release at least one game each month.  January&#8217;s is &#8220;Bars of Black and White,&#8221; a game about barcodes and Orwellian experimentation.</p>
<blockquote><p>You can&#8217;t remember the last time you left your room.  When you receive a barcode reader in the mail, you discover that the world around you is not what it seems, and must escape the bars of black and white.</p></blockquote>
<p><strong>Play &#8220;Bars&#8221; <a href="http://www.kongregate.com/games/GregoryWeir/bars-of-black-and-white">on Kongregate</a></strong></p>
<p><strong>Play &#8220;Bars&#8221; <a href="http://ludusnovus.net/my-games/bars-of-black-and-white/">on Ludus Novus</a></strong></p>
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		<slash:comments>15</slash:comments>
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		<title>Postmortem: &#8220;(I Fell in Love With) The Majesty of Colors&#8221;</title>
		<link>http://ludusnovus.net/2009/01/07/postmortem-i-fell-in-love-with-the-majesty-of-colors/</link>
		<comments>http://ludusnovus.net/2009/01/07/postmortem-i-fell-in-love-with-the-majesty-of-colors/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 17:51:15 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[majesty]]></category>
		<category><![CDATA[postmortems]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=280</guid>
		<description><![CDATA[In place of my usual column at GameSetWatch, I was requested to do a general postmortem of &#8220;The Majesty of Colors&#8221; this time. I&#8217;ll point you that way if only for the inclusion of my initial design sketch for the game. It was an interesting experience writing the piece; usually, this sort of evaluation involves [...]]]></description>
			<content:encoded><![CDATA[<p>In place of my usual column at <a href="http://www.gamesetwatch.com/">GameSetWatch</a>, I was requested to do a general <a href="http://www.gamesetwatch.com/2009/01/postmortem_i_fell_in_love_with.php">postmortem of &#8220;The Majesty of Colors&#8221;</a> this time.  I&#8217;ll point you that way if only for the inclusion of my initial design sketch for the game.  It was an interesting experience writing the piece; usually, this sort of evaluation involves more than one person, so it&#8217;s easier to pick out successes and failures.  When everything is your fault, it&#8217;s tricky to pick out specifics.</p>
<p>Because of the forum of GSW, I left out a few points that I was tempted to include.  Here are a few of them.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2009/01/07/postmortem-i-fell-in-love-with-the-majesty-of-colors/">Postmortem: &#8220;(I Fell in Love With) The Majesty of Colors&#8221;</a>...</p>
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		<slash:comments>7</slash:comments>
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		<title>New Year&#8217;s Resolution 2009</title>
		<link>http://ludusnovus.net/2009/01/04/new-years-resolution-2009/</link>
		<comments>http://ludusnovus.net/2009/01/04/new-years-resolution-2009/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 07:18:08 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[meta]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=272</guid>
		<description><![CDATA[I&#8217;ve been thinking about a goal to set for the new year, and I&#8217;ve come up with a good one. Here it is: release at least one new game each month for the year of 2009. I&#8217;m pretty sure I can achieve this; in the worst case scenario, the games for some of the months [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been thinking about a goal to set for the new year, and I&#8217;ve come up with a good one.  Here it is: release at least one new game each month for the year of 2009.  I&#8217;m pretty sure I can achieve this; in the worst case scenario, the games for some of the months will be small in scale.</p>
<p>The satisfaction in releasing a game and knowing that people have played it and enjoyed it is incredible.  At the moment, &#8220;Majesty of Colors&#8221; has been played over 700,000 times.  I don&#8217;t know if I can duplicate that kind of success, but I know that I can put more of myself out there for people to enjoy if they want to.</p>
<p>So expect something by the end of January, and something each month after that, at least through December.  Sometimes it may just be a little piece of IF, but I have bigger ideas in the works, too.  Wish me luck!</p>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
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		<item>
		<title>New Theme for 2009</title>
		<link>http://ludusnovus.net/2008/12/28/new-theme-for-2009/</link>
		<comments>http://ludusnovus.net/2008/12/28/new-theme-for-2009/#comments</comments>
		<pubDate>Sun, 28 Dec 2008 07:08:58 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[layout]]></category>
		<category><![CDATA[meta]]></category>
		<category><![CDATA[theme]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=243</guid>
		<description><![CDATA[If you&#8217;re seeing this post at ludusnovus.net, you may have noticed that I&#8217;ve changed the page&#8217;s theme. With the new year, I felt it was a time for a change. The theme I used before was Barthelme, by Scott Wallick. It served me well, but there were a few things that I wanted different; there [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re seeing this post at <a href="http://ludusnovus.net">ludusnovus.net</a>, you may have noticed that I&#8217;ve changed the page&#8217;s theme.  With the new year, I felt it was a time for a change.  The theme I used before was Barthelme, by <a href="http://scottwallick.com/">Scott Wallick</a>.  It served me well, but there were a few things that I wanted different; there was a bit too much white space, and it didn&#8217;t feel like it reflected me.  Well, this is an entirely custom theme, unique for Ludus Novus, and lovingly hand-coded in PHP and CSS by yours truly.  Here&#8217;s a list of the new features that you might care about.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/12/28/new-theme-for-2009/">New Theme for 2009</a>...</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>The Majesty of Colors Released!</title>
		<link>http://ludusnovus.net/2008/12/10/the-majesty-of-colors-released/</link>
		<comments>http://ludusnovus.net/2008/12/10/the-majesty-of-colors-released/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 01:28:41 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[lovecraft]]></category>
		<category><![CDATA[majesty]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=203</guid>
		<description><![CDATA[I just released my latest game, &#8220;I Fell in Love With the Majesty of Colors.&#8221; It&#8217;s a pixel-horror game that puts the player behind the tentacles of a titanic, writhing sea creature. &#8220;Majesty&#8221; is a tale of love, loss, and balloons with five different endings. Read the rest of The Majesty of Colors Released!...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kongregate.com/games/GregoryWeir/the-majesty-of-colors"><img src="http://ludusnovus.net/images/bwmajesty.png" style="margin: 1em; float: right;" alt="The Majesty of Colors" /></a></p>
<p>I just released my latest game, &#8220;I Fell in Love With the Majesty of Colors.&#8221;  It&#8217;s a pixel-horror game that puts the player behind the tentacles of a titanic, writhing sea creature.  &#8220;Majesty&#8221; is a tale of love, loss, and balloons with five different endings.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/12/10/the-majesty-of-colors-released/">The Majesty of Colors Released!</a>...</p>
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		<slash:comments>39</slash:comments>
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		<item>
		<title>Puzzle Quest and the Best of Both Worlds</title>
		<link>http://ludusnovus.net/2008/12/05/puzzle-quest-and-the-best-of-both-worlds/</link>
		<comments>http://ludusnovus.net/2008/12/05/puzzle-quest-and-the-best-of-both-worlds/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 06:03:15 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[genre]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=196</guid>
		<description><![CDATA[Over at GameSetWatch they just put up my latest column. It&#8217;s called &#8220;Puzzle Quest and the Best of Both Worlds,&#8221; and it&#8217;s about genre fusion in the world&#8217;s first match-3 RPG.]]></description>
			<content:encoded><![CDATA[<p>Over at <a href="http://www.gamesetwatch.com/">GameSetWatch</a> they just put up my latest column.  It&#8217;s called &#8220;Puzzle Quest and the Best of Both Worlds,&#8221; and it&#8217;s about <a href="http://www.gamesetwatch.com/2008/12/column_the_interactive_palette_5.php">genre fusion in the world&#8217;s first match-3 RPG</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Integrated Character Creation in Spore</title>
		<link>http://ludusnovus.net/2008/11/07/integrated-character-creation-in-spore/</link>
		<comments>http://ludusnovus.net/2008/11/07/integrated-character-creation-in-spore/#comments</comments>
		<pubDate>Sat, 08 Nov 2008 00:54:11 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[gamesetwatch]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=158</guid>
		<description><![CDATA[My latest column is up at GameSetWatch. It&#8217;s entitled &#8220;Integrated Character Creation in Spore&#8220;, and it discusses the technique of integrating gameplay with character creation instead of making it a totally separate mode.]]></description>
			<content:encoded><![CDATA[<p>My latest column is up at <a href="http://www.gamesetwatch.com/">GameSetWatch</a>.  It&#8217;s entitled &#8220;<a href="http://www.gamesetwatch.com/2008/11/column_the_interactive_palette_3.php">Integrated Character Creation in <i>Spore</i></a>&#8220;, and it discusses the technique of integrating gameplay with character creation instead of making it a totally separate mode.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>An Update on Myself</title>
		<link>http://ludusnovus.net/2008/11/03/an-update-on-myself/</link>
		<comments>http://ludusnovus.net/2008/11/03/an-update-on-myself/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 20:14:02 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[sponsorship]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=148</guid>
		<description><![CDATA[I&#8217;ve been a bit lax in posting lately, for a variety of reasons. To make up for it, I thought I&#8217;d give an update on my game development progress. Necropolis has been played over 58,000 times, according to my statistics on MochiAds. It has a rating of 3.04 out of 5 on Kongregate, which I [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been a bit lax in posting lately, for a variety of reasons.  To make up for it, I thought I&#8217;d give an update on my game development progress.  <i><a href="http://ludusnovus.net/my-games/necropolis/">Necropolis</a></i> has been played over 58,000 times, according to my statistics on <a href="http://www.mochiads.com/">MochiAds</a>.  It has a rating of 3.04 out of 5 on <a href="http://www.kongregate.com/">Kongregate</a>, which I think is quite fair considering its simplicity and apparent instability on some systems.</p>
<p>I&#8217;ve got another game, <i>Sugarcore</i>, up for bidding at <a href="http://www.flashgamelicense.com/">FlashGameLicense.com</a>.  I&#8217;ve gotten no sponsorship bids or feedback on it there, which is a bit disappointing, as I think it&#8217;s a much better game than <i>Necropolis</i>.  Still, it&#8217;s only been up two weeks, and the sources I&#8217;ve consulted suggest that it can take a month or more to get a bid.  I&#8217;ve got my fingers crossed.  If you happen to run a Flash portal interested in sponsoring a game, or if you&#8217;re an eccentric millionaire with a penchant for candy, let me know.</p>
<p>My next game, <i>(I Fell In Love With) The Majesty of Colors</i>, is in development.  It&#8217;s coming along slowly, but I should hopefully finish it by the end of the week.  You can see a mockup of the graphics <a href="http://ludusnovus.net/images/moc-mockup.png">here</a>; it already looks a bit different from that, but the general look and feel is very close to the original concept in that image.</p>
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