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<channel>
	<title>Ludus Novus &#187; Podcasts</title>
	<atom:link href="http://ludusnovus.net/category/podcasts/feed/" rel="self" type="application/rss+xml" />
	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
	<lastBuildDate>Tue, 22 May 2012 04:22:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
	<ttl>1440</ttl>
	<image>
		<url>http://ludusnovus.net/images/ludusnovusblog.jpg</url>
		<title>Ludus Novus</title>
		<link>http://ludusnovus.net</link>
		<width>144</width>
		<height>144</height>
	</image>
	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Arts">
		<itunes:category text="Literature" />
	</itunes:category>
	<itunes:category text="Society &#38; Culture" />
	<itunes:author>Gregory Weir</itunes:author>
	<itunes:owner>
		<itunes:name>Gregory Weir</itunes:name>
		<itunes:email>Gregory.Weir@gmail.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://ludusnovus.net/images/ludusnovusblog.jpg" />
		<item>
		<title>Ludus Novus 021: Tin Medals</title>
		<link>http://ludusnovus.net/2011/03/17/ludus-novus-021-tin-medals/</link>
		<comments>http://ludusnovus.net/2011/03/17/ludus-novus-021-tin-medals/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 19:04:49 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[alan wake]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[mobigame]]></category>
		<category><![CDATA[perfect cell]]></category>
		<category><![CDATA[remedy]]></category>
		<category><![CDATA[rewards]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1218</guid>
		<description><![CDATA[In this episode of the Ludus Novus podcast, I discuss achievements and how there are a lot more aspects to them than are immediately apparent. Games discussed: Alan Wake by Remedy Entertainment &#8220;Babies Dream of Dead Worlds&#8221; by Gregory Weir Perfect Cell by Mobigame The music for this episode is &#8220;The Temple&#8221; by Out of [...]]]></description>
			<content:encoded><![CDATA[<p>In this episode of the Ludus Novus podcast, I discuss achievements and how there are a lot more aspects to them than are immediately apparent.</p>
<ul><lh>Games discussed:</lh></p>
<li><i>Alan Wake</i> by Remedy Entertainment</li>
<li>&#8220;<a href="http://ludusnovus.net/my-games/babies-dream-of-dead-worlds/">Babies Dream of Dead Worlds</a>&#8221; by Gregory Weir</li>
<li><i>Perfect Cell</i> by Mobigame</li>
</ul>
<p>The music for this episode is &#8220;<a href="http://www.jamendo.com/en/track/738056/">The Temple</a>&#8221; by <a href="http://www.jamendo.com/en/artist/Out_Of_Orion_%28Ox3%29">Out of Orion</a> and is available under a Creative Commons Attribution-NonCommercial-Sharealike License.</p>
<p>This podcast is certainly not a complete discussion of the topic, so please leave any input or feedback in the comments section.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2011/03/17/ludus-novus-021-tin-medals/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/1218/0/ludusnovus021.mp3" length="7611739" type="audio/mpeg" />
		<itunes:duration>0:18:07</itunes:duration>
		<itunes:subtitle>In this episode of the Ludus Novus podcast, I discuss achievements and how there are a lot more aspects to them than are immediately apparent.
Games discussed:
Alan Wake by Remedy Entertainment
&#8220;Babies Dream of Dead Worlds&#8221; by Gregory We[...]</itunes:subtitle>
		<itunes:summary>In this episode of the Ludus Novus podcast, I discuss achievements and how there are a lot more aspects to them than are immediately apparent.
Games discussed:
Alan Wake by Remedy Entertainment
&#8220;Babies Dream of Dead Worlds&#8221; by Gregory Weir
Perfect Cell by Mobigame

The music for this episode is &#8220;The Temple&#8221; by Out of Orion and is available under a Creative Commons Attribution-NonCommercial-Sharealike License.
This podcast is certainly not a complete discussion of the topic, so please leave any input or feedback in the comments section.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 020: Acceptable Losses</title>
		<link>http://ludusnovus.net/2010/08/23/ludus-novus-020-acceptable-losses/</link>
		<comments>http://ludusnovus.net/2010/08/23/ludus-novus-020-acceptable-losses/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 20:36:09 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1035</guid>
		<description><![CDATA[In this episode of the Ludus Novus podcast, I discuss the basic minion summoning and equipment mechanics of Overlord, and how they both encourage tactical gameplay and maintain the characterization of the player character. The music for this episode is from &#8220;medieval evil&#8221; by Baal Anamelech and is available under a Creative Commons Attribution-Sharealike 3.0 [...]]]></description>
			<content:encoded><![CDATA[<p>In this episode of the Ludus Novus podcast, I discuss the basic minion summoning and equipment mechanics of <i>Overlord</i>, and how they both encourage tactical gameplay and maintain the characterization of the player character.</p>
<p>The music for this episode is from &#8220;<a href="http://www.jamendo.com/en/album/63494">medieval evil</a>&#8221; by <a href="http://www.jamendo.com/en/artist/baal_anamelech">Baal Anamelech</a> and is available under a Creative Commons Attribution-Sharealike 3.0 license.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2010/08/23/ludus-novus-020-acceptable-losses/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/1035/0/ludusnovus020.mp3" length="12649268" type="audio/mpeg" />
		<itunes:duration>0:13:11</itunes:duration>
		<itunes:subtitle>In this episode of the Ludus Novus podcast, I discuss the basic minion summoning and equipment mechanics of Overlord, and how they both encourage tactical gameplay and maintain the characterization of the player character.
The music for this episode[...]</itunes:subtitle>
		<itunes:summary>In this episode of the Ludus Novus podcast, I discuss the basic minion summoning and equipment mechanics of Overlord, and how they both encourage tactical gameplay and maintain the characterization of the player character.
The music for this episode is from &#8220;medieval evil&#8221; by Baal Anamelech and is available under a Creative Commons Attribution-Sharealike 3.0 license.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 019: False Narrativism: Awesome Zone</title>
		<link>http://ludusnovus.net/2010/03/19/ludus-novus-019-false-narrativism-awesome-zone/</link>
		<comments>http://ludusnovus.net/2010/03/19/ludus-novus-019-false-narrativism-awesome-zone/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 04:03:07 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[False Narrativism]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=792</guid>
		<description><![CDATA[This podcast episode is about an unreleased game from 1990 that a guy showed me at GDC. It&#8217;s called Awesome Zone, and it was created by developer Theodore Alby for a company called KnowSoft over the course of a six-week nervous breakdown. The music for this episode is from &#8220;Three Goes On Forever&#8221; by Time [...]]]></description>
			<content:encoded><![CDATA[<p>This podcast episode is about an unreleased game from 1990 that a guy showed me at GDC.  It&#8217;s called <i>Awesome Zone</i>, and it was created by developer Theodore Alby for a company called KnowSoft over the course of a six-week nervous breakdown.</p>
<p>The music for this episode is from &#8220;Three Goes On Forever&#8221; by Time Slips By, and is available under a Creative Commons Attribution-NonCommercial-Sharealike License as part of the compilation <i><a href="http://www.archive.org/details/MDSQ003">Ctrl-N</a></i>.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2010/03/19/ludus-novus-019-false-narrativism-awesome-zone/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/792/0/ludusnovus019.mp3" length="21728175" type="audio/mpeg" />
		<itunes:duration>0:22:38</itunes:duration>
		<itunes:subtitle>This podcast episode is about an unreleased game from 1990 that a guy showed me at GDC.  It&#8217;s called Awesome Zone, and it was created by developer Theodore Alby for a company called KnowSoft over the course of a six-week nervous breakdown.
The[...]</itunes:subtitle>
		<itunes:summary>This podcast episode is about an unreleased game from 1990 that a guy showed me at GDC.  It&#8217;s called Awesome Zone, and it was created by developer Theodore Alby for a company called KnowSoft over the course of a six-week nervous breakdown.
The music for this episode is from &#8220;Three Goes On Forever&#8221; by Time Slips By, and is available under a Creative Commons Attribution-NonCommercial-Sharealike License as part of the compilation Ctrl-N.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 018: Sequelitis</title>
		<link>http://ludusnovus.net/2009/06/28/ludus-novus-018-sequelitis/</link>
		<comments>http://ludusnovus.net/2009/06/28/ludus-novus-018-sequelitis/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 01:05:02 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=507</guid>
		<description><![CDATA[This podcast episode is about three games that should have been named Half-Life 3: Episode 1, Unreal Tournament 4, and Star Wars Dark Forces 3: Jedi Knight 2: Jedi Outcast: Jedi Academy.]]></description>
			<content:encoded><![CDATA[<p>This podcast episode is about three games that should have been named <i>Half-Life 3: Episode 1</i>, <i>Unreal Tournament 4</i>, and <i>Star Wars Dark Forces 3: Jedi Knight 2: Jedi Outcast: Jedi Academy</i>.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2009/06/28/ludus-novus-018-sequelitis/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/507/0/ludusnovus018.mp3" length="11438017" type="audio/mpeg" />
		<itunes:duration>0:11:55</itunes:duration>
		<itunes:subtitle>This podcast episode is about three games that should have been named Half-Life 3: Episode 1, Unreal Tournament 4, and Star Wars Dark Forces 3: Jedi Knight 2: Jedi Outcast: Jedi Academy.</itunes:subtitle>
		<itunes:summary>This podcast episode is about three games that should have been named Half-Life 3: Episode 1, Unreal Tournament 4, and Star Wars Dark Forces 3: Jedi Knight 2: Jedi Outcast: Jedi Academy.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 017: The Rules of the Game</title>
		<link>http://ludusnovus.net/2009/05/17/ludus-novus-017-the-rules-of-the-game/</link>
		<comments>http://ludusnovus.net/2009/05/17/ludus-novus-017-the-rules-of-the-game/#comments</comments>
		<pubDate>Sun, 17 May 2009 19:37:54 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[definitions]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=459</guid>
		<description><![CDATA[In this podcast episode, I present and discuss my definition of the word &#8220;game.&#8221; In short, a game is an interactive simulation that provides metrics which allow a user to track progress toward a goal. Listen on to hear why Microsoft Paint is a game and why winning and losing are really the same thing. [...]]]></description>
			<content:encoded><![CDATA[<p>In this podcast episode, I present and discuss my definition of the word &#8220;game.&#8221;  In short, a game is an interactive simulation that provides metrics which allow a user to track progress toward a goal.  Listen on to hear why Microsoft Paint is a game and why winning and losing are really the same thing.</p>
<p>I&#8217;d love to hear what you think!  Comment if you have any opinions on the things I discuss in this episode.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2009/05/17/ludus-novus-017-the-rules-of-the-game/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/459/0/ludusnovus017.mp3" length="14939246" type="audio/mpeg" />
		<itunes:duration>0:15:34</itunes:duration>
		<itunes:subtitle>In this podcast episode, I present and discuss my definition of the word &#8220;game.&#8221;  In short, a game is an interactive simulation that provides metrics which allow a user to track progress toward a goal.  Listen on to hear why Microsoft Pa[...]</itunes:subtitle>
		<itunes:summary>In this podcast episode, I present and discuss my definition of the word &#8220;game.&#8221;  In short, a game is an interactive simulation that provides metrics which allow a user to track progress toward a goal.  Listen on to hear why Microsoft Paint is a game and why winning and losing are really the same thing.
I&#8217;d love to hear what you think!  Comment if you have any opinions on the things I discuss in this episode.</itunes:summary>
		<itunes:keywords>Podcasts, Roleplaying</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 016: False Narrativism: Oszustwo</title>
		<link>http://ludusnovus.net/2009/05/08/ludus-novus-016-false-narrativism-oszustwo/</link>
		<comments>http://ludusnovus.net/2009/05/08/ludus-novus-016-false-narrativism-oszustwo/#comments</comments>
		<pubDate>Fri, 08 May 2009 21:02:53 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[False Narrativism]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=199</guid>
		<description><![CDATA[This week&#8217;s episode is a special False Narrativism piece, discussing the obscure but visionary Polish game Oszustwo, or Incongruity. I can easily envision a world in which this game never existed, but fortunately we have access to the most technologically-advanced, creepiest, and hardest-to-play game ever developed.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/extranoise/2308885388/" title="as time goes by by extranoise, on Flickr"><img src="http://farm4.static.flickr.com/3138/2308885388_4b8ca122e7.jpg" width="300" height="203" alt="as time goes by" class="leadimage"/></a></p>
<p>This week&#8217;s episode is a special False Narrativism piece, discussing the obscure but visionary Polish game <i>Oszustwo</i>, or <i>Incongruity</i>.  I can easily envision a world in which this game never existed, but fortunately we have access to the most technologically-advanced, creepiest, and hardest-to-play game ever developed.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2009/05/08/ludus-novus-016-false-narrativism-oszustwo/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/199/0/ludusnovus016.mp3" length="11224874" type="audio/mpeg" />
		<itunes:duration>0:11:42</itunes:duration>
		<itunes:subtitle>
This week&#8217;s episode is a special False Narrativism piece, discussing the obscure but visionary Polish game Oszustwo, or Incongruity.  I can easily envision a world in which this game never existed, but fortunately we have access to the most t[...]</itunes:subtitle>
		<itunes:summary>
This week&#8217;s episode is a special False Narrativism piece, discussing the obscure but visionary Polish game Oszustwo, or Incongruity.  I can easily envision a world in which this game never existed, but fortunately we have access to the most technologically-advanced, creepiest, and hardest-to-play game ever developed.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 015: Curse of Ludus Novus</title>
		<link>http://ludusnovus.net/2008/10/12/ludus-novus-015-curse-of-ludus-novus/</link>
		<comments>http://ludusnovus.net/2008/10/12/ludus-novus-015-curse-of-ludus-novus/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 00:31:37 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[episodic content]]></category>
		<category><![CDATA[expansion packs]]></category>
		<category><![CDATA[sequels]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=91</guid>
		<description><![CDATA[What do we look for in digital game sequels, and why is it different than in other forms of media? Why don&#8217;t we see more sequels that give us more of the same good stuff? References: Spider-Man and Spider-Man 2 directed by Sam Raimi Harry Potter and the Sorcerer&#8217;s Stone and Harry Potter and the [...]]]></description>
			<content:encoded><![CDATA[<p>What do we look for in digital game sequels, and why is it different than in other forms of media?  Why don&#8217;t we see more sequels that give us more of the same good stuff?</p>
<p>References:</p>
<ul>
<li><i><a href="http://www.amazon.com/gp/product/B00005JKCH?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B00005JKCH">Spider-Man</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B00005JKCH" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> and <i><a href="http://www.amazon.com/gp/product/B00005JMQW?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B00005JMQW">Spider-Man 2</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B00005JMQW" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> directed by Sam Raimi</li>
<li><i><a href="http://www.amazon.com/gp/product/0590353403?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0590353403">Harry Potter and the Sorcerer&#8217;s Stone</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=0590353403" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> and <i><a href="http://www.amazon.com/gp/product/0439064864?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0439064864">Harry Potter and the Chamber of Secrets</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=0439064864" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> by <a href="http://www.jkrowling.com/">J. K. Rowling</a></li>
<li><i><a href="http://www.amazon.com/gp/product/B0000A1VEU?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0000A1VEU">Prince of Persia: Sands of Time</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B0000A1VEU" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> and <i><a href="http://www.amazon.com/gp/product/B0002AL28W?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0002AL28W">Prince of Persia: Warrior Within</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B0002AL28W" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> developed by Ubisoft Montreal</li>
<li><i><a href="http://www.penny-arcade.com/">Penny Arcade</a></i>&#8216;s <i>Warrior Within</i> strip, &#8220;<a href="http://www.penny-arcade.com/comic/2004/12/03/">On Discomfort</a>&#8220;</li>
<li><i><a href="http://www.amazon.com/gp/product/B0001O3YD0?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0001O3YD0">Pitch Black</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B0001O3YD0" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> and <i><a href="http://www.amazon.com/gp/product/B0002VEUV2?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0002VEUV2">The Chronicles of Riddick</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B0002VEUV2" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> directed by David Twohy</li>
<li><i><a href="http://www.amazon.com/gp/product/B00009TW6R?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B00009TW6R">Halo: Combat Evolved</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B00009TW6R" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> and <i><a href="http://www.amazon.com/gp/product/B000NV8F58?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B000NV8F58">Halo 2</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B000NV8F58" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> by <a href="http://www.bungie.net/">Bungie Studios</a></li>
<li><i><a href="http://www.amazon.com/gp/product/B00009ECD7?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B00009ECD7">Starcraft</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B00009ECD7" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> and <i><a href="http://www.amazon.com/gp/product/B00009ECD8?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B00009ECD8">Starcraft: Brood War</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B00009ECD8" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> by <a href="http://www.blizzard.com/">Blizzard Entertainment</a>
<li><i><a href="http://www.amazon.com/gp/product/B000OZHDWO?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B000OZHDWO">Sam &amp; Max: Season One</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B000OZHDWO" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> by <a href="http://www.telltalegames.com/">Telltale Games</a>
<li><a href="http://www.amazon.com/gp/product/B001440YD4?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B001440YD4"><i>Half-Life 2</i>, <i>Half-Life 2: Episode 1</i>, and <i>Half-Life 2: Episode 2</i></a><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B001440YD4" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> by <a href="http://www.valvesoftware.com/">Valve Software</a></li>
<li><i><a href="http://www.amazon.com/gp/product/B00000DMAD?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B00000DMAD">Grim Fandango</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B00000DMAD" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> by <a href="http://www.lucasarts.com/">LucasArts</a></li>
<li><i><a href="http://www.amazon.com/gp/product/B00008Z0HX?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B00008Z0HX">XIII</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B00008Z0HX" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> by Ubisoft Paris</li>
<li><i><a href="http://www.amazon.com/gp/product/B00003OPEQ?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B00003OPEQ">Anachronox</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B00003OPEQ" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> by Ion Storm</li>
<li><i><a href="http://www.amazon.com/gp/product/B0002Y2XXQ?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0002Y2XXQ">Katamari Damacy</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B0002Y2XXQ" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> and <i><a href="http://www.amazon.com/gp/product/B000A5K5MI?ie=UTF8&#038;tag=ludnov-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B000A5K5MI">We Love Katamari</a></i><img src="http://www.assoc-amazon.com/e/ir?t=ludnov-20&#038;l=as2&#038;o=1&#038;a=B000A5K5MI" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> by <a href="http://www.namcogames.com/">Namco Games</a></li>
</ul>
<p>The music for this episode is &#8220;<a href="http://www.jamendo.com/en/track/78726">Darien Gap</a>&#8221; by <a href="http://www.joshwoodward.com/">Josh Woodward</a> and is available under a <a href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-ShareAlike 3.0 License</a>.</p>
<p>This episode&#8217;s topic suggested by <a href="http://irrsinn.net/">Lissa</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2008/10/12/ludus-novus-015-curse-of-ludus-novus/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/91/0/ludusnovus015.mp3" length="31542284" type="audio/mpeg" />
		<itunes:duration>0:16:28</itunes:duration>
		<itunes:subtitle>What do we look for in digital game sequels, and why is it different than in other forms of media?  Why don&#8217;t we see more sequels that give us more of the same good stuff?
References:

Spider-Man and Spider-Man 2 directed by Sam Raimi
Harry Po[...]</itunes:subtitle>
		<itunes:summary>What do we look for in digital game sequels, and why is it different than in other forms of media?  Why don&#8217;t we see more sequels that give us more of the same good stuff?
References:

Spider-Man and Spider-Man 2 directed by Sam Raimi
Harry Potter and the Sorcerer&#8217;s Stone and Harry Potter and the Chamber of Secrets by J. K. Rowling
Prince of Persia: Sands of Time and Prince of Persia: Warrior Within developed by Ubisoft Montreal
Penny Arcade&#8216;s Warrior Within strip, &#8220;On Discomfort&#8220;
Pitch Black and The Chronicles of Riddick directed by David Twohy
Halo: Combat Evolved and Halo 2 by Bungie Studios
Starcraft and Starcraft: Brood War by Blizzard Entertainment
Sam &#38; Max: Season One by Telltale Games
Half-Life 2, Half-Life 2: Episode 1, and Half-Life 2: Episode 2 by Valve Software
Grim Fandango by LucasArts
XIII by Ubisoft Paris
Anachronox by Ion Storm
Katamari Damacy and We Love Katamari by Namco Games

The music for this episode is &#8220;Darien Gap&#8221; by Josh Woodward and is available under a Creative Commons Attribution-ShareAlike 3.0 License.
This episode&#8217;s topic suggested by Lissa.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 014: From Side to Side</title>
		<link>http://ludusnovus.net/2008/09/27/ludus-novus-014-from-side-to-side/</link>
		<comments>http://ludusnovus.net/2008/09/27/ludus-novus-014-from-side-to-side/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 21:00:03 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[mario]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=59</guid>
		<description><![CDATA[The classic Super Mario Bros. Let&#8217;s take a look at its influence and its gameplay. References: Super Mario Bros. by Nintendo The Legend of Zelda by Nintendo Final Fantasy by Square Bubble Bobble by Taito Pac-Land by Namco Adventure Island by Hudson Soft Donkey Kong series by Nintendo Wrecking Crew by Nintendo Mario Bros. by [...]]]></description>
			<content:encoded><![CDATA[<p>The classic <i>Super Mario Bros.</i>  Let&#8217;s take a look at its influence and its gameplay.</p>
<p>References:</p>
<ul>
<li><a href="http://www.mobygames.com/game/super-mario-bros"><i>Super Mario Bros.</i></a> by Nintendo</li>
<li><a href="http://www.mobygames.com/game/legend-of-zelda/"><i>The Legend of Zelda</i></a> by Nintendo</li>
<li><a href="http://www.mobygames.com/game/final-fantasy"><i>Final Fantasy</i></a> by Square</li>
<li><a href="http://www.mobygames.com/game/bubble-bobble"><i>Bubble Bobble</i></a> by Taito</li>
<li><a href="http://www.mobygames.com/game/pac-land"><i>Pac-Land</i></a> by Namco</li>
<li><a href="http://www.mobygames.com/game/adventure-island"><i>Adventure Island</i></a> by Hudson Soft</li>
<li><a href="http://www.mobygames.com/game/donkey-kong"><i>Donkey Kong</i></a> series by Nintendo</li>
<li><a href="http://www.mobygames.com/game/wrecking-crew"><i>Wrecking Crew</i></a> by Nintendo</li>
<li><a href="http://www.mobygames.com/game/mario-bros"><i>Mario Bros.</i></a> by Nintendo</li>
<li><a href="http://legendaryquest.netfirms.com/books/Patterns.zip"><i>Design Patterns of Successful Roleplaying Games</i></a> by <a href="http://www.legendaryquest.com/">Whitson John Kirk III</a>
<li>&#8220;<a href="http://critical-gaming.blogspot.com/2008/07/mario-trio-bullet-point-essays.html">Coins: Gotta Catch Them All</a>&#8221; by KirbyKid</li>
</ul>
<p>The music for this episode is &#8220;<a href="http://magnatune.com/artists/albums/shira-wildwood/">Lullaby Set</a>&#8221; by <a href="http://magnatune.com/artists/shira_kammen">Shira Kammen</a>, and is available under a <a href="http://creativecommons.org/licenses/by-nc/3.0/">Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2008/09/27/ludus-novus-014-from-side-to-side/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/59/0/ludusnovus014.mp3" length="28657201" type="audio/mpeg" />
		<itunes:duration>0:29:51</itunes:duration>
		<itunes:subtitle>The classic Super Mario Bros.  Let&#8217;s take a look at its influence and its gameplay.
References:

Super Mario Bros. by Nintendo
The Legend of Zelda by Nintendo
Final Fantasy by Square
Bubble Bobble by Taito
Pac-Land by Namco
Adventure Island by[...]</itunes:subtitle>
		<itunes:summary>The classic Super Mario Bros.  Let&#8217;s take a look at its influence and its gameplay.
References:

Super Mario Bros. by Nintendo
The Legend of Zelda by Nintendo
Final Fantasy by Square
Bubble Bobble by Taito
Pac-Land by Namco
Adventure Island by Hudson Soft
Donkey Kong series by Nintendo
Wrecking Crew by Nintendo
Mario Bros. by Nintendo
Design Patterns of Successful Roleplaying Games by Whitson John Kirk III
&#8220;Coins: Gotta Catch Them All&#8221; by KirbyKid

The music for this episode is &#8220;Lullaby Set&#8221; by Shira Kammen, and is available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 013: Over the Next Hill</title>
		<link>http://ludusnovus.net/2008/09/13/ludus-novus-013-over-the-next-hill/</link>
		<comments>http://ludusnovus.net/2008/09/13/ludus-novus-013-over-the-next-hill/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 01:04:18 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[agency]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[frustration]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=40</guid>
		<description><![CDATA[In this podcast, I talk about exploration games. Exploration games, as I categorize them, are games with an open world that offer an array of paths at any one time. They&#8217;re awesome because they appeal to players&#8217; curiosity and completionism, and they help deal with player frustration. References: Morrowind Metroid Super Metroid The Legend of [...]]]></description>
			<content:encoded><![CDATA[<p>In this podcast, I talk about exploration games.  Exploration games, as I categorize them, are games with an open world that offer an array of paths at any one time.  They&#8217;re awesome because they appeal to players&#8217; curiosity and completionism, and they help deal with player frustration.</p>
<p>References:</p>
<ul>
<li><i><a href="http://www.mobygames.com/game/elder-scrolls-iii-morrowind/">Morrowind</a></i></li>
<li><i><a href="http://www.mobygames.com/game/metroid/">Metroid</a></i></li>
<li><i><a href="http://www.mobygames.com/game/super-metroid/">Super Metroid</a></i></li>
<li><i><a href="http://www.mobygames.com/game/legend-of-zelda/">The Legend of Zelda</a></i></li>
<li><i><a href="http://www.mobygames.com/game/shadow-of-the-colossus/">Shadow of the Colossus</a></i></li>
<li>The <i><a href="http://www.mobygames.com/game/grand-theft-auto-iii/">Grand Theft Auto III</a></i> series</li>
<li><i><a href="http://nifflas.ni2.se/index.php?main=03Knytt">Knytt</a></i> (free download)</li>
<li><i><a href="http://www.anywherebb.com/postline/index.php?l=D4JeGEdhacS6Srr6NfweDCUh&#038;r=lYUhcug3l3hh9gr6Rtv1flhhT4s6Spx5">Noctis</a></i> (free download)</li>
<li><i><a href="http://www.mattmakesgames.com/games.php">An Untitled Story</a></i> (free download)</li>
<li><i><a href="http://www.mobygames.com/game/half-life-2/">Half Life 2</a></i></li>
<li><i><a href="http://www.mobygames.com/game/deus-ex/">Deus Ex</a></i></li>
</ul>
<p>The music for this episode is &#8220;<a href="http://www.jonathancoulton.com/songdetails/Space%20Doggity">Space Doggity</a>&#8221; by <a href="http://www.jonathancoulton.com/">Jonathan Coulton</a>, and is available under a <a href="http://creativecommons.org/licenses/by-nc/3.0/">Creative Commons Attribution-NonCommercial 3.0 license</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2008/09/13/ludus-novus-013-over-the-next-hill/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/40/0/ludusnovus013.mp3" length="23825938" type="audio/mpeg" />
		<itunes:duration>0:24:49</itunes:duration>
		<itunes:subtitle>In this podcast, I talk about exploration games.  Exploration games, as I categorize them, are games with an open world that offer an array of paths at any one time.  They&#8217;re awesome because they appeal to players&#8217; curiosity and completi[...]</itunes:subtitle>
		<itunes:summary>In this podcast, I talk about exploration games.  Exploration games, as I categorize them, are games with an open world that offer an array of paths at any one time.  They&#8217;re awesome because they appeal to players&#8217; curiosity and completionism, and they help deal with player frustration.
References:

Morrowind
Metroid
Super Metroid
The Legend of Zelda
Shadow of the Colossus
The Grand Theft Auto III series
Knytt (free download)
Noctis (free download)
An Untitled Story (free download)
Half Life 2
Deus Ex

The music for this episode is &#8220;Space Doggity&#8221; by Jonathan Coulton, and is available under a Creative Commons Attribution-NonCommercial 3.0 license.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 012: Genre Fiction</title>
		<link>http://ludusnovus.net/2008/09/06/ludus-novus-012-genre-fiction/</link>
		<comments>http://ludusnovus.net/2008/09/06/ludus-novus-012-genre-fiction/#comments</comments>
		<pubDate>Sat, 06 Sep 2008 12:00:24 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[crawford]]></category>
		<category><![CDATA[genre]]></category>
		<category><![CDATA[literature]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=34</guid>
		<description><![CDATA[In this podcast, I discuss digital games genres and how I think they&#8217;re silly. They&#8217;re arbitrary niches based on a few popular games, and using them to describe games limits the way we think about making and playing games. I discuss the evolution of our genre system, from Crawford in 1984 to the modern overstuffed [...]]]></description>
			<content:encoded><![CDATA[<p>In this podcast, I discuss digital games genres and how I think they&#8217;re silly.  They&#8217;re arbitrary niches based on a few popular games, and using them to describe games limits the way we think about making and playing games.  I discuss the evolution of our genre system, from Crawford in 1984 to the modern overstuffed action adventure, and explain how Madden &#8217;08 and Rainbow Six are in the same genre.</p>
<p>References:</p>
<ul>
<li><i><a href="http://www.mobygames.com/game/halo-combat-evolved/">Halo: Combat Evolved</a></i></li>
<li><i><a href="http://www.mobygames.com/game/deus-ex/">Deus Ex</a></i></li>
<li><i><a href="http://www.mobygames.com/game/dungeon-keeper/">Dungeon Keeper</a></i></li>
<li><a href="http://www.mobygames.com/game-group/serious-sam-series">The <i>Serious Sam</i> series</a></li>
<li><i><a href="http://www.mobygames.com/game/smash-tv/">Smash T.V.</a></i></li>
<li><i><a href="http://www.mobygames.com/game/geometry-wars-retro-evolved/">Geometry Wars</a></i></li>
<li><i>The Art of Computer Game Design</i>, Chapter 3: &#8220;<a href="http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter3.html">A Taxonomy of Computer Games</a>&#8220;, by <a href="http://www.erasmatazz.com/">Chris Crawford</a></li>
<li><i><a href="http://www.mobygames.com/game/super-mario-bros/">Super Mario Bros.</a></i></li>
<li><i><a href="http://www.mobygames.com/game/ultima-underworld-the-stygian-abyss/">Ultima Underworld</a></i></li>
<li><i><a href="http://www.mobygames.com/game/tom-clancys-rainbow-six/">Rainbow Six</a></i></li>
</ul>
<p>The music for this episode is &#8220;<a href="http://ccmixter.org/files/spinmeister/14847">Unforgiven</a>&#8221; by <a href="http://ccmixter.org/people/spinmeister">spinmeister</a> and featuring TheJoe &#038; Kaer Trouz, and is available under a <a href="http://creativecommons.org/licenses/by-nc/3.0/">Creative Commons Attribution-NonCommercial 3.0 license</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2008/09/06/ludus-novus-012-genre-fiction/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/34/0/ludusnovus012.mp3" length="21563096" type="audio/mpeg" />
		<itunes:duration>0:22:28</itunes:duration>
		<itunes:subtitle>In this podcast, I discuss digital games genres and how I think they&#8217;re silly.  They&#8217;re arbitrary niches based on a few popular games, and using them to describe games limits the way we think about making and playing games.  I discuss th[...]</itunes:subtitle>
		<itunes:summary>In this podcast, I discuss digital games genres and how I think they&#8217;re silly.  They&#8217;re arbitrary niches based on a few popular games, and using them to describe games limits the way we think about making and playing games.  I discuss the evolution of our genre system, from Crawford in 1984 to the modern overstuffed action adventure, and explain how Madden &#8217;08 and Rainbow Six are in the same genre.
References:

Halo: Combat Evolved
Deus Ex
Dungeon Keeper
The Serious Sam series
Smash T.V.
Geometry Wars
The Art of Computer Game Design, Chapter 3: &#8220;A Taxonomy of Computer Games&#8220;, by Chris Crawford
Super Mario Bros.
Ultima Underworld
Rainbow Six

The music for this episode is &#8220;Unforgiven&#8221; by spinmeister and featuring TheJoe &#038; Kaer Trouz, and is available under a Creative Commons Attribution-NonCommercial 3.0 license.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 011: Written in Blood</title>
		<link>http://ludusnovus.net/2008/06/09/ludus-novus-011-written-in-blood/</link>
		<comments>http://ludusnovus.net/2008/06/09/ludus-novus-011-written-in-blood/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 02:13:31 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[contract]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[rules]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=22</guid>
		<description><![CDATA[In this podcast, I discuss the player-author contract. An interactive work sets up a trust between the player and the work&#8217;s author. This takes the form of a contract which, when violated, can cause the player to reject the work. The Player-Author Contract The work can be played by the player. Violated by games which [...]]]></description>
			<content:encoded><![CDATA[<p>In this podcast, I discuss the player-author contract.  An interactive work sets up a trust between the player and the work&#8217;s author.  This takes the form of a contract which, when violated, can cause the player to reject the work.</p>
<ol>
<lh style="font-size: 1.5em; font-weight: bold;">The Player-Author Contract</lh></p>
<li>
  The work can be played by the player.</p>
<ul>
<li>Violated by games which are unexpectedly incompatible with the player&#8217;s system.</li>
</ul>
</li>
<li>
  The entire work can be played by the player.</p>
<ul>
<li>Violated by &#8220;game-breaking&#8221; bugs as in <i>Battletoads</i> and <i>Pac-Man</i></li>
</ul>
</li>
<li>
  Through playing the work, the player can affect the progression of the work.</p>
<ul>
<li>Subverted by &#8220;<a href="http://ifwiki.org/index.php/Rameses">Rameses</a>&#8220;</li>
</ul>
</li>
<li>The events in the work are governed by a set of rules.
<ul>
<li>Violated by some <i>Choose Your Own Adventure</i> games</li>
</ul>
</li>
<li>
  The rules of the work do not change without warning.</p>
<ul>
<li>Subverted by <a href="http://www.yoyogames.com/games/show/32253"><i>Karoshi 2.0</i></a></li>
</ul>
</li>
<li>
  Any player failure can be avoided by player actions.</p>
<ul>
<li>Violated by <em>really hard</em> games.</li>
<li>Subverted by <a href="http://kayin.pyoko.org/iwbtg/"><i>I Wanna Be The Guy</i></a> and similar games and custom levels.</li>
</ul>
</li>
<li>The author provides some goal that the player can pursue.</li>
<ul>
<li>Violated or subverted by <a href="http://anywherebb.com/postline/index.php?l=D4JeGEdhacS6Srr6NfweDCUh&#038;r=lYUhcug3l3hh9gr6Rtv1flhhT4s6Spx5"><i>Noctis</i></a>.</li>
</ul>
<li>The player can evaluate progress toward a provided goal.
<ul>
<li>Let me know if you know a game that violates or subverts this!</li>
</ul>
</li>
</ol>
<p>Also see <a href="http://www.jesperjuul.net/text/withoutagoal/">Without a Goal: On open and expressive games</a> by <a href="http://www.jesperjuul.net/">Jesper Juul</a>.</p>
<p>The music for this episode is &#8220;<a href="http://ccmixter.org/files/DURDEN/15248">Broken (DURDEN version)</a>&#8221; by <a href="http://ccmixter.org/people/DURDEN">DURDEN</a> and featuring Trifonic &#038; Amelia June, and is available under a <a href="http://creativecommons.org/licenses/by-nc/3.0/">Creative Commons Attribution-NonCommercial 3.0 license</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2008/06/09/ludus-novus-011-written-in-blood/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/22/0/ludusnovus011.mp3" length="26113815" type="audio/mpeg" />
		<itunes:duration>0:27:12</itunes:duration>
		<itunes:subtitle>In this podcast, I discuss the player-author contract.  An interactive work sets up a trust between the player and the work&#8217;s author.  This takes the form of a contract which, when violated, can cause the player to reject the work.

The Player[...]</itunes:subtitle>
		<itunes:summary>In this podcast, I discuss the player-author contract.  An interactive work sets up a trust between the player and the work&#8217;s author.  This takes the form of a contract which, when violated, can cause the player to reject the work.

The Player-Author Contract

  The work can be played by the player.

Violated by games which are unexpectedly incompatible with the player&#8217;s system.



  The entire work can be played by the player.

Violated by &#8220;game-breaking&#8221; bugs as in Battletoads and Pac-Man



  Through playing the work, the player can affect the progression of the work.

Subverted by &#8220;Rameses&#8220;


The events in the work are governed by a set of rules.

Violated by some Choose Your Own Adventure games



  The rules of the work do not change without warning.

Subverted by Karoshi 2.0



  Any player failure can be avoided by player actions.

Violated by really hard games.
Subverted by I Wanna Be The Guy and similar games and custom levels.


The author provides some goal that the player can pursue.

Violated or subverted by Noctis.

The player can evaluate progress toward a provided goal.

Let me know if you know a game that violates or subverts this!



Also see Without a Goal: On open and expressive games by Jesper Juul.
The music for this episode is &#8220;Broken (DURDEN version)&#8221; by DURDEN and featuring Trifonic &#038; Amelia June, and is available under a Creative Commons Attribution-NonCommercial 3.0 license.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 010: ELIZA Is Dead</title>
		<link>http://ludusnovus.net/2008/03/13/ludus-novus-010-eliza-is-dead/</link>
		<comments>http://ludusnovus.net/2008/03/13/ludus-novus-010-eliza-is-dead/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 01:37:48 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[agency]]></category>
		<category><![CDATA[Chinese room]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[ELIZA]]></category>
		<category><![CDATA[game master]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/2008/03/13/ludus-novus-010-eliza-is-dead/</guid>
		<description><![CDATA[Is the illusion of player agency as good as real player agency? Isn&#8217;t a video game just a simulated game master? Is the Chinese Room a good game? If the author is dead, what about the algorithm? The music for this episode is &#8220;The Acorns. Seedin Time in The Oak Room.&#8221; by Loveshadow, and is [...]]]></description>
			<content:encoded><![CDATA[<p>Is the illusion of player agency as good as real player agency?  Isn&#8217;t a video game just a simulated game master?  Is the Chinese Room a good game?  If the author is dead, what about the algorithm?</p>
<p>The music for this episode is &#8220;<a href="http://ccmixter.org/files/Loveshadow/12192">The Acorns. Seedin Time in The Oak Room.</a>&#8221; by <a href="http://ccmixter.org/people/Loveshadow">Loveshadow</a>, and is available under a <a href="http://creativecommons.org/licenses/by-nc/3.0/">Creative Commons Attribution-NonCommercial 3.0 license</a>.</p>
<p>References:</p>
<ul>
<li>John Searle&#8217;s Chinese room</li>
<li>ELIZA</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2008/03/13/ludus-novus-010-eliza-is-dead/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/17/0/ludusnovus010.mp3" length="19874541" type="audio/mpeg" />
		<itunes:duration>0:20:42</itunes:duration>
		<itunes:subtitle>Is the illusion of player agency as good as real player agency?  Isn&#8217;t a video game just a simulated game master?  Is the Chinese Room a good game?  If the author is dead, what about the algorithm?
The music for this episode is &#8220;The Acor[...]</itunes:subtitle>
		<itunes:summary>Is the illusion of player agency as good as real player agency?  Isn&#8217;t a video game just a simulated game master?  Is the Chinese Room a good game?  If the author is dead, what about the algorithm?
The music for this episode is &#8220;The Acorns. Seedin Time in The Oak Room.&#8221; by Loveshadow, and is available under a Creative Commons Attribution-NonCommercial 3.0 license.
References:

John Searle&#8217;s Chinese room
ELIZA
</itunes:summary>
		<itunes:keywords>Podcasts, Roleplaying</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 009: Extra Life</title>
		<link>http://ludusnovus.net/2008/03/05/ludus-novus-009-extra-life/</link>
		<comments>http://ludusnovus.net/2008/03/05/ludus-novus-009-extra-life/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 01:24:50 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/2008/03/05/ludus-novus-009-extra-life/</guid>
		<description><![CDATA[Death in games is usually a mistake. In these four indie games, it&#8217;s an intended part of the experience. The music for this episode is &#8220;Make You Cry&#8221; by Jonathan Coulton, and is available under a Creative Commons Attribution-NonCommercial 2.5 license. References: Passage by Jason Rohrer Psychosomnium by Cactus Seven Minutes by Virtanen Karoshi by [...]]]></description>
			<content:encoded><![CDATA[<p>Death in games is usually a mistake.  In these four indie games, it&#8217;s an intended part of the experience.</p>
<p>The music for this episode is &#8220;<a href="http://www.jonathancoulton.com/songdetails/Make%20You%20Cry">Make You Cry</a>&#8221; by <a href="http://www.jonathancoulton.com/">Jonathan Coulton</a>, and is available under a <a href="http://creativecommons.org/licenses/by-nc/2.5/">Creative Commons Attribution-NonCommercial 2.5 license</a>.</p>
<p>References:</p>
<ul>
<li><i><a href="http://hcsoftware.sourceforge.net/passage/">Passage</a></i> by <a href="http://hcsoftware.sourceforge.net/jason-rohrer/">Jason Rohrer</a></li>
<li><i><a href="http://64digits.com/users/cactus/psycho1.zip">Psychosomnium</a></i> by <a href="http://www.cactus-soft.co.nr/">Cactus</a></li>
<li><i><a href="http://koti.mbnet.fi/erkkavir/sevenminutes.htm">Seven Minutes</a></i> by <a href="http://www.virtanen.urli.net/">Virtanen</a></li>
<li><i><a href="http://www.yoyogames.com/games/show/27431">Karoshi</a></i> by <a href="http://www.venbrux.com">Jesse Venbrux</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2008/03/05/ludus-novus-009-extra-life/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/15/0/ludusnovus009.mp3" length="14086220" type="audio/mpeg" />
		<itunes:duration>0:14:40</itunes:duration>
		<itunes:subtitle>Death in games is usually a mistake.  In these four indie games, it&#8217;s an intended part of the experience.
The music for this episode is &#8220;Make You Cry&#8221; by Jonathan Coulton, and is available under a Creative Commons Attribution-NonCo[...]</itunes:subtitle>
		<itunes:summary>Death in games is usually a mistake.  In these four indie games, it&#8217;s an intended part of the experience.
The music for this episode is &#8220;Make You Cry&#8221; by Jonathan Coulton, and is available under a Creative Commons Attribution-NonCommercial 2.5 license.
References:

Passage by Jason Rohrer
Psychosomnium by Cactus
Seven Minutes by Virtanen
Karoshi by Jesse Venbrux
</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 008: State of the Art</title>
		<link>http://ludusnovus.net/2007/08/26/ludus-novus-007-state-of-the-art/</link>
		<comments>http://ludusnovus.net/2007/08/26/ludus-novus-007-state-of-the-art/#comments</comments>
		<pubDate>Mon, 27 Aug 2007 01:36:19 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/2007/08/26/ludus-novus-007-state-of-the-art/</guid>
		<description><![CDATA[60 years of video games. How are we doing? The music for this episode is &#8220;Brilliant Day (fourstones.net mix)&#8221; by fourstones and DeBenedictis, and is available under a Creative Commons Attribution-NonCommercial 2.5 license. References: Star Wars: Tie Fighter by Totally Games and published by LucasArts Shadow of the Colossus by Team ICO and published by [...]]]></description>
			<content:encoded><![CDATA[<p>60 years of video games.  How are we doing?</p>
<p>The music for this episode is &#8220;<a href="http://ccmixter.org/media/files/victor/293">Brilliant Day (fourstones.net mix)</a>&#8221; by <a href="http://ccmixter.org/media/people/victor">fourstones</a> and <a href="http://ccmixter.org/media/people/lisadb">DeBenedictis</a>, and is available under a <a href="http://creativecommons.org/licenses/by-nc/2.5/">Creative Commons Attribution-NonCommercial 2.5 license</a>.</p>
<p>References:</p>
<ul>
<li><i>Star Wars: Tie Fighter</i> by <a href="http://www.totallygames.com/index.shtml">Totally Games</a> and published by <a href="http://www.lucasarts.com/">LucasArts</a></li>
<li><i><a href="http://www.shadowofthecolossus.com/">Shadow of the Colossus</a></i> by Team ICO and published by <a href="http://www.scei.co.jp/index_e.html">Sony Computer Entertainment</a></li>
<li><i><a href="http://www.irrationalgames.com/shock2/">System Shock 2</a></i> by <a href="http://www.irrationalgames.com/">Irrational Games</a> and Looking Glass Studios and published by <a href="http://www.ea.com/">EA</a></li>
<li><i>The Legend of Zelda: A Link to the Past</i> by <a href="http://www.nintendo.com/">Nintendo</a></li>
<li><i><a href="http://www.nintendo.com/gamemini?gameid=m-Game-0000-569&#038;rp=1">Super Metroid</a></i> by <a href="http://www.nintendo.com/">Nintendo</a></li>
<li><i><a href="http://half-life2.com/">Half Life 2</a></i> by <a href="http://www.valvesoftware.com/">Valve</a></li>
<li><i><a href="http://www.firaxis.com/smac/">Alpha Centauri</a></i> by <a href="http://www.firaxis.com/">Firaxis Games</a></li>
<li><i>Planescape: Torment</i> by Black Isle Studios and published by <a href="http://www.interplay.com/">Interplay</a></li>
<li><i><a href="http://www.nintendo.com/gamemini?gameid=m-Game-0000-677">Chrono Trigger</a></i> by Square</li>
<li><i>Grim Fandango</i> by <a href="http://www.lucasarts.com/">LucasArts</a></li>
</ul>
<ul>
<li><i>It&#8217;s a Wonderful Life</i></li>
<li><i>Casablanca</i></li>
<li><i>Citizen Kane</i></li>
<li><i>The Wizard of Oz</i></li>
<li><i>Gone With the Wind</i></li>
<li><i>Bambi</i></li>
<li><i>The Philadelphia Story</i></li>
<li><i>The Maltese Falcon</i></li>
<li><i>Mr. Smith Goes to Washington</i></li>
<li><i>Notorious</i></li>
</ul>
<p>The next episode will be about four games that inspired each other in an inbred tale of exploration.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2007/08/26/ludus-novus-007-state-of-the-art/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/14/0/LudusNovus008.mp3" length="21186560" type="audio/mpeg" />
		<itunes:duration>0:22:04</itunes:duration>
		<itunes:subtitle>60 years of video games.  How are we doing?
The music for this episode is &#8220;Brilliant Day (fourstones.net mix)&#8221; by fourstones and DeBenedictis, and is available under a Creative Commons Attribution-NonCommercial 2.5 license.
References:

[...]</itunes:subtitle>
		<itunes:summary>60 years of video games.  How are we doing?
The music for this episode is &#8220;Brilliant Day (fourstones.net mix)&#8221; by fourstones and DeBenedictis, and is available under a Creative Commons Attribution-NonCommercial 2.5 license.
References:

Star Wars: Tie Fighter by Totally Games and published by LucasArts
Shadow of the Colossus by Team ICO and published by Sony Computer Entertainment
System Shock 2 by Irrational Games and Looking Glass Studios and published by EA
The Legend of Zelda: A Link to the Past by Nintendo
Super Metroid by Nintendo
Half Life 2 by Valve
Alpha Centauri by Firaxis Games
Planescape: Torment by Black Isle Studios and published by Interplay
Chrono Trigger by Square
Grim Fandango by LucasArts


It&#8217;s a Wonderful Life
Casablanca
Citizen Kane
The Wizard of Oz
Gone With the Wind
Bambi
The Philadelphia Story
The Maltese Falcon
Mr. Smith Goes to Washington
Notorious

The next episode will be about four games that inspired each other in an inbred tale of exploration.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 007: Who Am I?</title>
		<link>http://ludusnovus.net/2007/08/19/ludus-novus-007-who-am-i/</link>
		<comments>http://ludusnovus.net/2007/08/19/ludus-novus-007-who-am-i/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 17:59:32 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/2007/08/19/ludus-novus-007-who-am-i/</guid>
		<description><![CDATA[Amnesia. Can anyone remember why it&#8217;s so common in interactive entertainment? The music for this episode is &#8220;Forgettin My Identity&#8221; by Jane His Wife, and is available under a Creative Commons Attribution-NonCommercial 2.5 license. References: Planescape: Torment by Black Isle Studios and published by Interplay Flashback: The Quest for Identity by Delphine Software International and [...]]]></description>
			<content:encoded><![CDATA[<p>Amnesia.  Can anyone remember why it&#8217;s so common in interactive entertainment?</p>
<p>The music for this episode is &#8220;<a href="http://ccmixter.org/media/files/janehiswife/4458">Forgettin My Identity</a>&#8221; by <a href="http://ccmixter.org/media/people/janehiswife">Jane His Wife</a>, and is available under a <a href="http://creativecommons.org/licenses/by-nc/2.5/">Creative Commons Attribution-NonCommercial 2.5 license</a>.</p>
<p>References:</p>
<ul>
<li><i>Planescape: Torment</i> by Black Isle Studios and published by <a href="http://www.interplay.com/">Interplay</a></li>
<li><i>Flashback: The Quest for Identity</i> by Delphine Software International and published by U.S. Gold</li>
<li><i><a href="http://www.bioware.com/games/knights_old_republic/">Knights of the Old Republic</a></i> by <a href="http://www.bioware.com/">BioWare</a> and published by <a href="http://www.lucasarts.com/">LucasArts</a></li>
<li><i><a href="http://www.irrationalgames.com/shock2/">System Shock 2</a></i> by <a href="http://www.irrationalgames.com/">Irrational Games</a> and Looking Glass Studios and published by <a href="http://www.ea.com/">EA</a></li>
<li><i><a href="http://na.square-enix.com/games/anthology/FFVI/">Final Fantasy 6</a></i> by Square</li>
<li><i><a href="http://www.stalker-game.com/en/">S.T.A.L.K.E.R.: Shadow of Chernobyl</a></i> by <a href="http://www.gsc-game.com/">GSC Game World</a> and published by <a href="http://www.thq.com/">THQ</a></li>
<li><i><a href="http://www.callofcthulhu.com/">Call of Cthulhu: Dark Corners of the Earth</a></i> by Headfirst Productions and published by <a href="http://www.bethsoft.com/">Bethesda Softworks</a> and <a href="http://www.2kgames.com/">2K Games</a></li>
<li><i>Arx Fatalis</i> by <a href="http://www.arkane-studios.com/en/index.php">Arkane Studios</a> and published by <a href="http://www.dreamcatchergames.com/">DreamCatcher Games</a> and <a href="http://www.jowood.at/">JoWooD</a></li>
<li><i><a href="http://www.codemasters.com/secondsight/">Second Sight</a></i> by <a href="http://www.frd.co.uk/">Free Radical Design</a> and published by <a href="http://www.codemasters.com/index.php">Codemasters</a></li>
<li><i><a href="http://www.xiii-thegame.com/uk/virtualtour/">XIII</a></i> by <a href="http://www.ubi.com/">Ubisoft</a></li>
<li><a href="http://www.elderscrolls.com/home/home.htm">The <i>Elder Scrolls</i> series</a> by <a href="http://www.bethsoft.com/">Bethesda Softworks</a></li>
<li>The <i>Ultima</i> series by Origin Systems</li>
<li><i>Grim Fandango</i> by <a href="http://www.lucasarts.com/">LucasArts</a></li>
</ul>
<p>The next episode will be about the progress and state of the art of the video game industry, as compared to another form of entertainment.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2007/08/19/ludus-novus-007-who-am-i/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/13/0/LudusNovus007.mp3" length="13461504" type="audio/mpeg" />
		<itunes:duration>0:14:01</itunes:duration>
		<itunes:subtitle>Amnesia.  Can anyone remember why it&#8217;s so common in interactive entertainment?
The music for this episode is &#8220;Forgettin My Identity&#8221; by Jane His Wife, and is available under a Creative Commons Attribution-NonCommercial 2.5 license.[...]</itunes:subtitle>
		<itunes:summary>Amnesia.  Can anyone remember why it&#8217;s so common in interactive entertainment?
The music for this episode is &#8220;Forgettin My Identity&#8221; by Jane His Wife, and is available under a Creative Commons Attribution-NonCommercial 2.5 license.
References:

Planescape: Torment by Black Isle Studios and published by Interplay
Flashback: The Quest for Identity by Delphine Software International and published by U.S. Gold
Knights of the Old Republic by BioWare and published by LucasArts
System Shock 2 by Irrational Games and Looking Glass Studios and published by EA
Final Fantasy 6 by Square
S.T.A.L.K.E.R.: Shadow of Chernobyl by GSC Game World and published by THQ
Call of Cthulhu: Dark Corners of the Earth by Headfirst Productions and published by Bethesda Softworks and 2K Games
Arx Fatalis by Arkane Studios and published by DreamCatcher Games and JoWooD
Second Sight by Free Radical Design and published by Codemasters
XIII by Ubisoft
The Elder Scrolls series by Bethesda Softworks
The Ultima series by Origin Systems
Grim Fandango by LucasArts

The next episode will be about the progress and state of the art of the video game industry, as compared to another form of entertainment.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 006: False Narrativism: Walking Away</title>
		<link>http://ludusnovus.net/2006/10/14/ludus-novus-006-false-narrativism-walking-away/</link>
		<comments>http://ludusnovus.net/2006/10/14/ludus-novus-006-false-narrativism-walking-away/#comments</comments>
		<pubDate>Sat, 14 Oct 2006 15:55:20 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[False Narrativism]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/2006/10/14/ludus-novus-006-false-narrativism-walking-away/</guid>
		<description><![CDATA[The game Walking Away: In what ways does it succeed at what it attempts? The music for this episode is &#8220;Criminal&#8221; by Peter Toh, used with permission. References: Deus Ex by Ion Storm and published by Eidos Interactive Grand Theft Auto III by Rockstar Games Postal 2 by Running With Scissors The next episode will [...]]]></description>
			<content:encoded><![CDATA[<p>The game <i>Walking Away</i>: In what ways does it succeed at what it attempts?</p>
<p>The music for this episode is &#8220;Criminal&#8221; by <a href="http://www.petertoh.com/">Peter Toh</a>, used with permission.</p>
<p>References:</p>
<ul>
<li><i><a href="http://www.eidosgames.com/games/info.html?gmid=109">Deus Ex</a></i> by Ion Storm and published by <a href="http://www.eidos.com/">Eidos Interactive</a></li>
<li><i><a href="http://www.rockstargames.com/grandtheftauto3/">Grand Theft Auto III</a></i> by <a href="http://www.rockstargames.com/">Rockstar Games</a></li>
<li><i><a href="http://www.postal2.com/">Postal 2</a></i> by Running With Scissors</li>
</ul>
<p>The next episode will be about amnesia, the video game trope we all love to hate.  If you have comments or anecdotes about amnesia, please leave a comment here or at <a href="mailto:gregory@ludusnovus.net"><br />
gregory@ludusnovus.net</a>.</p>
<p>Note: If you would like to sign up for <a href="http://www.gametap.com/">GameTap</a> and indicate to them that you are doing so because of <i><a href="http://www.urulive.com">Uru Live</a></i>, you can use <a href="http://www.gametap.com/home/Home?mcd=CMT06202006000080">this link</a> and click on &#8220;join now&#8221;.  For a limited time, you can get a year&#8217;s worth of GameTap (including <i>Uru Live</i>, when it comes out) for $60, which is about 50% off of the monthly price.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2006/10/14/ludus-novus-006-false-narrativism-walking-away/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/10/0/LudusNovus006.mp3" length="21633024" type="audio/mpeg" />
		<itunes:duration>0:22:32</itunes:duration>
		<itunes:subtitle>The game Walking Away: In what ways does it succeed at what it attempts?
The music for this episode is &#8220;Criminal&#8221; by Peter Toh, used with permission.
References:

Deus Ex by Ion Storm and published by Eidos Interactive
Grand Theft Auto I[...]</itunes:subtitle>
		<itunes:summary>The game Walking Away: In what ways does it succeed at what it attempts?
The music for this episode is &#8220;Criminal&#8221; by Peter Toh, used with permission.
References:

Deus Ex by Ion Storm and published by Eidos Interactive
Grand Theft Auto III by Rockstar Games
Postal 2 by Running With Scissors

The next episode will be about amnesia, the video game trope we all love to hate.  If you have comments or anecdotes about amnesia, please leave a comment here or at 
gregory@ludusnovus.net.
Note: If you would like to sign up for GameTap and indicate to them that you are doing so because of Uru Live, you can use this link and click on &#8220;join now&#8221;.  For a limited time, you can get a year&#8217;s worth of GameTap (including Uru Live, when it comes out) for $60, which is about 50% off of the monthly price.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 005: Level Cap</title>
		<link>http://ludusnovus.net/2006/09/27/ludus-novus-005-level-cap/</link>
		<comments>http://ludusnovus.net/2006/09/27/ludus-novus-005-level-cap/#comments</comments>
		<pubDate>Thu, 28 Sep 2006 00:03:00 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/2006/09/27/ludus-novus-005-level-cap/</guid>
		<description><![CDATA[Length of works: is a given game most like a short story or a novel, and how can length affect content? References: Morrowind from Bethesda Softworks Jigsaw by Graham Nelson &#8220;Slouching Toward Bedlam&#8221; by Daniel Ravipinto and Star Foster Grim Fandango from LucasArts The Myst series from Cyan Worlds The Prince of Persia: Sands of [...]]]></description>
			<content:encoded><![CDATA[<p>Length of works: is a given game most like a short story or a novel, and how can length affect content?</p>
<p>References:</p>
<ul>
<li><a href="http://www.elderscrolls.com/games/morrowind_overview.htm"><i>Morrowind</i></a> from <a href="http://www.bethsoft.com/">Bethesda Softworks</a></li>
<li><a href="http://www.wurb.com/if/game/117"><i>Jigsaw</i></a> by <a href="http://www.gnelson.demon.co.uk/">Graham Nelson</a></li>
<li>&#8220;<a href="http://www.peccable.com/current/if.shtml">Slouching Toward Bedlam</a>&#8221; by <a href="http://www.peccable.com/">Daniel Ravipinto</a> and <a href="http://www.sarcasmoscorner.com/">Star Foster</a></li>
<li><a href="http://www.lucasarts.com/products/grim/"><i>Grim Fandango</i></a> from <a href="http://www.lucasarts.com/">LucasArts</a></li>
<li><a href="http://www.riven.com/">The <i>Myst</i> series</a> from <a href="http://www.cyanworlds.com/">Cyan Worlds</a></li>
<li>The <a href="http://www.princeofpersiagame.com/sandsoftime/us/thesandsoftime/index.php"><i>Prince of Persia: Sands of Time</i></a> series from <a href="http://www.ubi.com/">Ubisoft</a></li>
</ul>
<p>The next episode will be a new segment called False Narrativism.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2006/09/27/ludus-novus-005-level-cap/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/9/0/LudusNovus005.mp3" length="11028480" type="audio/mpeg" />
		<itunes:duration>0:11:29</itunes:duration>
		<itunes:subtitle>Length of works: is a given game most like a short story or a novel, and how can length affect content?
References:

Morrowind from Bethesda Softworks
Jigsaw by Graham Nelson
&#8220;Slouching Toward Bedlam&#8221; by Daniel Ravipinto and Star Foster
[...]</itunes:subtitle>
		<itunes:summary>Length of works: is a given game most like a short story or a novel, and how can length affect content?
References:

Morrowind from Bethesda Softworks
Jigsaw by Graham Nelson
&#8220;Slouching Toward Bedlam&#8221; by Daniel Ravipinto and Star Foster
Grim Fandango from LucasArts
The Myst series from Cyan Worlds
The Prince of Persia: Sands of Time series from Ubisoft

The next episode will be a new segment called False Narrativism.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 004: Hurt Me Plenty</title>
		<link>http://ludusnovus.net/2006/08/29/ludus-novus-004-hurt-me-plenty/</link>
		<comments>http://ludusnovus.net/2006/08/29/ludus-novus-004-hurt-me-plenty/#comments</comments>
		<pubDate>Tue, 29 Aug 2006 04:55:52 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Roleplaying]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/2006/08/29/ludus-novus-004-hurt-me-plenty/</guid>
		<description><![CDATA[Difficulty and completeness: Why do games have to be hard, and how is finishing a game separate from completing it? The music for this episode is &#8220;Big Bad World One&#8221; by Jonathan Coulton, and is available under a cc by-nc-sa 2.5 license. This episode, unlike most, is available under a cc by-nc-sa 2.5 license. References: [...]]]></description>
			<content:encoded><![CDATA[<p>Difficulty and completeness: Why do games have to be hard, and how is finishing a game separate from completing it?</p>
<p>The music for this episode is &#8220;<a href="http://www.jonathancoulton.com/lyrics/big-bad-world-one">Big Bad World One</a>&#8221; by <a href="http://www.jonathancoulton.com/">Jonathan Coulton</a>, and is available under a <a href="http://creativecommons.org/licenses/by-nc-sa/2.5/">cc by-nc-sa 2.5 license</a>.</p>
<p>This episode, unlike most, is available under a <a href="http://creativecommons.org/licenses/by-nc-sa/2.5/">cc by-nc-sa 2.5 license</a>.</p>
<p>References:</p>
<ul>
<li><a href="http://www.idsoftware.com/games/doom/doom-ultimate/"><i>Doom</i></a> by <a href="http://www.idsoftware.com/">id Software</a></li>
<li><a href="http://www.princeofpersiagame.com/us/ww/"><i>Prince of Persia: Warrior Within</i></a> by <a href="http://www.ubisoft.com/">Ubisoft</a></li>
<li><a href="http://www.ifarchive.org/if-archive/info/Craft.Of.Adventure.txt"><i>The Craft of Adventure</i></a> by <a href="http://www.gnelson.demon.co.uk/">Graham Nelson</a></li>
<li><i>Adventure</i> by Will Crowther and Don Woods</li>
<li><i>Pac-Man</i> by <a href="http://namco.com/">Namco</a></li>
<li><a href="http://www.zelda.com/universe/game/zelda/"><i>The Legend of Zelda</i></a> by <a href="http://www.nintendo.com/">Nintendo</a></li>
<li><a href="http://www.worldofwarcraft.com/"><i>World of Warcraft</i></a> by <a href="http://www.blizzard.com/">Blizzard Entertainment</a></li>
<li><a href="http://www.prey.com/"><i>Prey</i></a> by <a href="http://www.humanhead.com/">Human Head Studios</a> and published by <a href="http://www.3drealms.com/">3D Realms</a></li>
<li><i>The 7th Guest</i> by Virgin Games</li>
<li>&#8220;<a href="http://plover.net/~bonds/IF.html">Rameses</a>&#8221; by <a href="http://plover.net/~bonds/">Stephen Bond</a></li>
<li>&#8220;<a href="http://adamcadre.ac/photopia.html">Photopia</a>&#8221; by <a href="http://adamcadre.ac/">Adam Cadre</a></li>
</ul>
<p>The next episode will be about the length of games and how that relates to game classification.  Is there a distinction between an interactive &#8220;short story&#8221; and an interactive &#8220;novel&#8221;?  If you have comments or ideas, contact me at <a href="mailto:gregory@ludusnovus.net">gregory@ludusnovus.net</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2006/08/29/ludus-novus-004-hurt-me-plenty/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/8/0/LudusNovus004.mp3" length="21739520" type="audio/mpeg" />
		<itunes:duration>0:22:39</itunes:duration>
		<itunes:subtitle>Difficulty and completeness: Why do games have to be hard, and how is finishing a game separate from completing it?
The music for this episode is &#8220;Big Bad World One&#8221; by Jonathan Coulton, and is available under a cc by-nc-sa 2.5 license.
[...]</itunes:subtitle>
		<itunes:summary>Difficulty and completeness: Why do games have to be hard, and how is finishing a game separate from completing it?
The music for this episode is &#8220;Big Bad World One&#8221; by Jonathan Coulton, and is available under a cc by-nc-sa 2.5 license.
This episode, unlike most, is available under a cc by-nc-sa 2.5 license.
References:

Doom by id Software
Prince of Persia: Warrior Within by Ubisoft
The Craft of Adventure by Graham Nelson
Adventure by Will Crowther and Don Woods
Pac-Man by Namco
The Legend of Zelda by Nintendo
World of Warcraft by Blizzard Entertainment
Prey by Human Head Studios and published by 3D Realms
The 7th Guest by Virgin Games
&#8220;Rameses&#8221; by Stephen Bond
&#8220;Photopia&#8221; by Adam Cadre

The next episode will be about the length of games and how that relates to game classification.  Is there a distinction between an interactive &#8220;short story&#8221; and an interactive &#8220;novel&#8221;?  If you have comments or ideas, contact me at gregory@ludusnovus.net.</itunes:summary>
		<itunes:keywords>Podcasts, Roleplaying</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 003: Not the Same Thing After All</title>
		<link>http://ludusnovus.net/2006/08/20/ludus-novus-003-not-the-same-thing-after-all/</link>
		<comments>http://ludusnovus.net/2006/08/20/ludus-novus-003-not-the-same-thing-after-all/#comments</comments>
		<pubDate>Mon, 21 Aug 2006 03:59:28 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Roleplaying]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/2006/08/20/ludus-novus-003-not-the-same-thing-after-all/</guid>
		<description><![CDATA[Variable player experience: What do we mean by interaction, and how can two players have different experiences with the same work? The music for this episode is Enrique Granados&#8217;s &#8220;Spanish Dance n. 2&#8221; performed by Mario Mattioli, and is available under a cc by-nc 2.5 license. This is the first episode in which I&#8217;ve talked [...]]]></description>
			<content:encoded><![CDATA[<p>Variable player experience: What do we mean by interaction, and how can two players have different experiences with the same work?</p>
<p>The music for this episode is Enrique Granados&#8217;s &#8220;<a href="http://ccmixter.org/media/files/keyborg/2483">Spanish Dance n. 2</a>&#8221; performed by <a href="http://ccmixter.org/media/people/keyborg">Mario Mattioli</a>, and is available under a <a href="http://creativecommons.org/licenses/by-nc/2.5/">cc by-nc 2.5 license</a>.</p>
<p>This is the first episode in which I&#8217;ve talked much about table-top <a href="http://en.wikipedia.org/wiki/Role-playing_games">roleplaying games</a>.</p>
<p>References:</p>
<ul>
<li><a href="http://www.idsoftware.com/games/doom/doom-ultimate/"><i>Doom</i></a> by <a href="http://www.idsoftware.com/">id Software</a></li>
<li><a href="http://www.lcc.gatech.edu/~murray/hoh/hoh.html"><i>Hamlet on the Holodeck</i></a> by <a href="http://www.lcc.gatech.edu/%7Emurray/">Janet H. Murray</a>.</li>
<li>&#8220;<a href="http://plover.net/~bonds/IF.html">Rameses</a>&#8221; by <a href="http://plover.net/~bonds/">Stephen Bond</a></li>
<li><a href="http://www.wizards.com/Dnd/"><i>Dungeons &#038; Dragons</i></a> currently published by <a href="http://www.wizards.com/">Wizards of the Coast</a></li>
</ul>
<p><em>(Note: I&#8217;m going to start putting the titles of <abbr title="Interactive Fiction">IF</abbr> pieces from the <a href="http://www.ifcomp.org/">IF Comp</a> in quotes, as that competition is intended for short works, so participants presumably intended their pieces to be analogous to short stories.)</em></p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2006/08/20/ludus-novus-003-not-the-same-thing-after-all/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/7/0/LudusNovus003.mp3" length="22661120" type="audio/mpeg" />
		<itunes:duration>0:23:36</itunes:duration>
		<itunes:subtitle>Variable player experience: What do we mean by interaction, and how can two players have different experiences with the same work?
The music for this episode is Enrique Granados&#8217;s &#8220;Spanish Dance n. 2&#8221; performed by Mario Mattioli, a[...]</itunes:subtitle>
		<itunes:summary>Variable player experience: What do we mean by interaction, and how can two players have different experiences with the same work?
The music for this episode is Enrique Granados&#8217;s &#8220;Spanish Dance n. 2&#8221; performed by Mario Mattioli, and is available under a cc by-nc 2.5 license.
This is the first episode in which I&#8217;ve talked much about table-top roleplaying games.
References:

Doom by id Software
Hamlet on the Holodeck by Janet H. Murray.
&#8220;Rameses&#8221; by Stephen Bond
Dungeons &#038; Dragons currently published by Wizards of the Coast

(Note: I&#8217;m going to start putting the titles of IF pieces from the IF Comp in quotes, as that competition is intended for short works, so participants presumably intended their pieces to be analogous to short stories.)</itunes:summary>
		<itunes:keywords>Podcasts, Roleplaying</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus 002: Telling It Like It Is</title>
		<link>http://ludusnovus.net/2006/08/05/ludus-novus-002-telling-it-like-it-is/</link>
		<comments>http://ludusnovus.net/2006/08/05/ludus-novus-002-telling-it-like-it-is/#comments</comments>
		<pubDate>Sat, 05 Aug 2006 21:15:22 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/2006/08/05/ludus-novus-002-telling-it-like-it-is/</guid>
		<description><![CDATA[The unreliable narrator: how do you use this technique when the narrator is usually the player character? The music for this episode is &#8220;Noite de Carnaval&#8221; by Code, and is available under a cc by-nc 2.5 license. References: The Silent Hill series from Konami Eternal Darkness: Sanity&#8217;s Requiem by Silicon Knights and published by Nintendo [...]]]></description>
			<content:encoded><![CDATA[<p>The unreliable narrator: how do you use this technique when the narrator is usually the player character?</p>
<p>The music for this episode is &#8220;<a href="http://ccmixter.org/media/files/Mixro/5337">Noite de Carnaval</a>&#8221; by <a href="http://ccmixter.org/media/people/Mixro">Code</a>, and is available under a <a href="http://creativecommons.org/licenses/by-nc/2.5/">cc by-nc 2.5 license</a>.</p>
<p>References:</p>
<ul>
<li>The <a href="http://www.konami.com/silenthill/"><i>Silent Hill</i></a> series from <a href="http://www.konami.com/">Konami</a></li>
<li><a href="http://www.eternaldarkness.com/"><i>Eternal Darkness: Sanity&#8217;s Requiem</i></a> by <a href="http://www.siliconknights.com/">Silicon Knights</a> and published by <a href="http://www.nintendo.com/">Nintendo</a></li>
<li><a href="http://ucsu.colorado.edu/~obrian/lash.html"><i>LASH</i></a> by <a href="http://ucsu.colorado.edu/~obrian/">Paul O&#8217;Brian</a></li>
<li><a href="http://baf.wurb.com/if/game/207"><i>Spider and Web</i></a> by <a href="http://www.eblong.com/zarf/">Andrew Plotkin</a></li>
<li><a href="http://inform-fiction.org/I7Downloads/Examples/glass/"><i>Glass</i></a> by <a href="http://www.mindspring.com/~emshort/">Emily Short</a></li>
<li><a href="http://wurb.com/if/game/920"><i>The Space Under the Window</i></a> by <a href="http://www.eblong.com/zarf/">Andrew Plotkin</a></li>
</ul>
<p>I will be out of town for a week, so the next full episode should appear on August 19, 2006.  There may be something put up between now and then, though.</p>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2006/08/05/ludus-novus-002-telling-it-like-it-is/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/4/0/LudusNovus002.mp3" length="18575360" type="audio/mpeg" />
		<itunes:duration>0:19:21</itunes:duration>
		<itunes:subtitle>The unreliable narrator: how do you use this technique when the narrator is usually the player character?
The music for this episode is &#8220;Noite de Carnaval&#8221; by Code, and is available under a cc by-nc 2.5 license.
References:

The Silent H[...]</itunes:subtitle>
		<itunes:summary>The unreliable narrator: how do you use this technique when the narrator is usually the player character?
The music for this episode is &#8220;Noite de Carnaval&#8221; by Code, and is available under a cc by-nc 2.5 license.
References:

The Silent Hill series from Konami
Eternal Darkness: Sanity&#8217;s Requiem by Silicon Knights and published by Nintendo
LASH by Paul O&#8217;Brian
Spider and Web by Andrew Plotkin
Glass by Emily Short
The Space Under the Window by Andrew Plotkin

I will be out of town for a week, so the next full episode should appear on August 19, 2006.  There may be something put up between now and then, though.</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Ludus Novus Episode 001: Press Enter to Continue</title>
		<link>http://ludusnovus.net/2006/07/29/ludus-novus-episode-001-press-enter-to-continue/</link>
		<comments>http://ludusnovus.net/2006/07/29/ludus-novus-episode-001-press-enter-to-continue/#comments</comments>
		<pubDate>Sun, 30 Jul 2006 03:32:21 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/2006/07/29/ludus-novus-episode-001-press-enter-to-continue/</guid>
		<description><![CDATA[Cutscenes: when are they appropriate, and when do they take away from the game? Correction: In the original version of this episode, I attribute Nothing But Mazes to Stephen Granade, but it is actually by Greg Boettcher. Stephen Granade wrote Child&#8217;s Play, which is also part of IntroComp 2006 (and does some interesting things with [...]]]></description>
			<content:encoded><![CDATA[<p>Cutscenes: when are they appropriate, and when do they take away from the game?</p>
<p><em>Correction: In the original version of this episode, I attribute </em>Nothing But Mazes <em>to Stephen Granade, but it is actually by Greg Boettcher.  Stephen Granade wrote </em>Child&#8217;s Play, <em>which is also part of IntroComp 2006 (and does some interesting things with the voice of the narrator).  I should have a corrected version up shortly.</em></p>
<p>The music for this episode is &#8220;<a href="http://ccmixter.org/media/files/jlbrock44/6134">Babylon Bring Me Down</a>,&#8221; by <a href="http://ccmixter.org/media/people/jlbrock44">spinningmerkaba</a>, and is available under a <a href="http://creativecommons.org/licenses/by-nc/2.5/">cc by-nc 2.5 license</a>.<br />
References:</p>
<ul>
<li><em>Half-Life</em> from <a href="http://www.valvesoftware.com/">Valve Software</a></li>
<li><a href="http://www.shadowofthecolossus.com/"><em>Shadow of the Colossus</em></a> from <a href="http://www.scei.co.jp/index_e.html">Sony Computer Entertainment, Inc.</a></li>
<li><a href="http://www.mts.net/~coyne/foibles.html">&#8220;First Timer Foibles&#8221;</a> #7: <a href="http://www.mts.net/~coyne/foibles.html#expo">Encumbering Exposition</a> by <a href="http://turthalion.blogspot.com/">Michael Coyne</a></li>
<li><em><a href="http://mirror.ifarchive.org/if-archive/games/mini-comps/introcomp/introc">Nothing But Mazes</a></em> by <a href="http://www.gregboettcher.com/">Greg Boettcher</a> (part of <a href="http://www.xyzzynews.com/introcomp/">Introcomp 2006</a>)</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://ludusnovus.net/2006/07/29/ludus-novus-episode-001-press-enter-to-continue/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/3/0/LudusNovus001.mp3" length="23029284" type="audio/mpeg" />
		<itunes:duration>0:23:59</itunes:duration>
		<itunes:subtitle>Cutscenes: when are they appropriate, and when do they take away from the game?
Correction: In the original version of this episode, I attribute Nothing But Mazes to Stephen Granade, but it is actually by Greg Boettcher.  Stephen Granade wrote Child[...]</itunes:subtitle>
		<itunes:summary>Cutscenes: when are they appropriate, and when do they take away from the game?
Correction: In the original version of this episode, I attribute Nothing But Mazes to Stephen Granade, but it is actually by Greg Boettcher.  Stephen Granade wrote Child&#8217;s Play, which is also part of IntroComp 2006 (and does some interesting things with the voice of the narrator).  I should have a corrected version up shortly.
The music for this episode is &#8220;Babylon Bring Me Down,&#8221; by spinningmerkaba, and is available under a cc by-nc 2.5 license.
References:

Half-Life from Valve Software
Shadow of the Colossus from Sony Computer Entertainment, Inc.
&#8220;First Timer Foibles&#8221; #7: Encumbering Exposition by Michael Coyne
Nothing But Mazes by Greg Boettcher (part of Introcomp 2006)
</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Gregory Weir</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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	</channel>
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