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	<title>Comments for Ludus Novus</title>
	<atom:link href="http://ludusnovus.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
	<lastBuildDate>Tue, 22 May 2012 19:29:19 +0000</lastBuildDate>
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		<title>Comment on Courtly Intrigue LARP Rules Part 1 by Gregory Weir</title>
		<link>http://ludusnovus.net/2012/05/21/courtly-intrigue-larp-rules-part-1/comment-page-1/#comment-76100</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Tue, 22 May 2012 19:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1426#comment-76100</guid>
		<description>I&#039;m imagining that two players will be roleplaying, having a conversation. Agnes accuses Brian of having some part in the sabotaging of her business plans, and then says, &quot;You speak about honor and fair dealing, but you&#039;re nothing but an underhanded cur!&quot;

As she says this, Agnes&#039;s player holds out a card. Carlos supports Agnes, so he says, &quot;It&#039;s true! I heard him arranging the whole thing last week!&quot; He also holds out a card. Brian says, &quot;That&#039;s preposterous. You&#039;re just constructing fantasies!&quot; and holds out his card.

The three turn over their cards. If Agnes wins, any uninvested spectators should roleplay disapproval of Brian. Maybe Agnes issues a final quip or Brian confesses and tries to justify himself. Agnes winning just means that she is the winner of this social exchange, and Brian loses status to her.

If Brian wins, he successfully dismisses Agnes&#039;s accusations, and people roleplay accordingly. I see the cards as a way to resolve the difficult question of &quot;who made the better argument?&quot; or &quot;did the insult stick or fall flat?&quot; 

I can even imagine it going into more exotic territory. Say two characters have a duel. They may decide who gets shot as a consent-based thing, but a card pull decides who wins the social fight. Maybe David gets shot in the shoulder and Edgar wins the duel, but because David won the social contest Edgar is regarded as a brute and a bully.</description>
		<content:encoded><![CDATA[<p>I&#8217;m imagining that two players will be roleplaying, having a conversation. Agnes accuses Brian of having some part in the sabotaging of her business plans, and then says, &#8220;You speak about honor and fair dealing, but you&#8217;re nothing but an underhanded cur!&#8221;</p>
<p>As she says this, Agnes&#8217;s player holds out a card. Carlos supports Agnes, so he says, &#8220;It&#8217;s true! I heard him arranging the whole thing last week!&#8221; He also holds out a card. Brian says, &#8220;That&#8217;s preposterous. You&#8217;re just constructing fantasies!&#8221; and holds out his card.</p>
<p>The three turn over their cards. If Agnes wins, any uninvested spectators should roleplay disapproval of Brian. Maybe Agnes issues a final quip or Brian confesses and tries to justify himself. Agnes winning just means that she is the winner of this social exchange, and Brian loses status to her.</p>
<p>If Brian wins, he successfully dismisses Agnes&#8217;s accusations, and people roleplay accordingly. I see the cards as a way to resolve the difficult question of &#8220;who made the better argument?&#8221; or &#8220;did the insult stick or fall flat?&#8221; </p>
<p>I can even imagine it going into more exotic territory. Say two characters have a duel. They may decide who gets shot as a consent-based thing, but a card pull decides who wins the social fight. Maybe David gets shot in the shoulder and Edgar wins the duel, but because David won the social contest Edgar is regarded as a brute and a bully.</p>
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		<title>Comment on Courtly Intrigue LARP Rules Part 1 by Rafu</title>
		<link>http://ludusnovus.net/2012/05/21/courtly-intrigue-larp-rules-part-1/comment-page-1/#comment-76093</link>
		<dc:creator>Rafu</dc:creator>
		<pubDate>Tue, 22 May 2012 17:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1426#comment-76093</guid>
		<description>Right, I was obviously underestimating the immediate relevancy of #7, and maybe I was assuming - by habit - that the role of conflict resolution mechs in larp has to be relegated to actions which can&#039;t actually be performed by the players (such as violent fighting, supernatural powers or, depending on your safety rules, chasing) nor agreed upon peacefully (sexual interactions).
So you plan to use the conflict resolution mechs for &quot;social&quot; conflicts, such as persuasion, seduction and witty retorts? To what degree? I mean: how much of the interaction you want to be acted out, and how much of it you want to replace with the mechanical/symbolic interaction?</description>
		<content:encoded><![CDATA[<p>Right, I was obviously underestimating the immediate relevancy of #7, and maybe I was assuming &#8211; by habit &#8211; that the role of conflict resolution mechs in larp has to be relegated to actions which can&#8217;t actually be performed by the players (such as violent fighting, supernatural powers or, depending on your safety rules, chasing) nor agreed upon peacefully (sexual interactions).<br />
So you plan to use the conflict resolution mechs for &#8220;social&#8221; conflicts, such as persuasion, seduction and witty retorts? To what degree? I mean: how much of the interaction you want to be acted out, and how much of it you want to replace with the mechanical/symbolic interaction?</p>
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		<title>Comment on Courtly Intrigue LARP Rules Part 1 by Gregory Weir</title>
		<link>http://ludusnovus.net/2012/05/21/courtly-intrigue-larp-rules-part-1/comment-page-1/#comment-76081</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Tue, 22 May 2012 14:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1426#comment-76081</guid>
		<description>I definitely like approaching LARPs as events; I&#039;ve run several which started from a story/setting seed and had rules only as a just-in-case afterthought. However, most of my experience LARPing has been in the White Wolf style, where you&#039;re basically acting out a large-scale tabletop campaign.

Coming from the perspective of a designer who mostly works with video games, I find it interesting to find how to make story emerge from rules. Sculpting a scenario with a set design would certainly scratch my itch for courtly intrigue, but I&#039;m most interested in creating a system which can create many such situations and enable an ongoing game.

Concept 7 above is definitely relevant. In a game without mechanics or stat tracking, a less socially-gifted player will have a less rewarding time and will fare poorer. And while I believe that aesthetics and mechanics are closely wedded, I still think that interesting mechanics can stand on their own.

This all said, I have very little experience with more artsy LARPs. I may be misunderstanding their potential and their strengths.</description>
		<content:encoded><![CDATA[<p>I definitely like approaching LARPs as events; I&#8217;ve run several which started from a story/setting seed and had rules only as a just-in-case afterthought. However, most of my experience LARPing has been in the White Wolf style, where you&#8217;re basically acting out a large-scale tabletop campaign.</p>
<p>Coming from the perspective of a designer who mostly works with video games, I find it interesting to find how to make story emerge from rules. Sculpting a scenario with a set design would certainly scratch my itch for courtly intrigue, but I&#8217;m most interested in creating a system which can create many such situations and enable an ongoing game.</p>
<p>Concept 7 above is definitely relevant. In a game without mechanics or stat tracking, a less socially-gifted player will have a less rewarding time and will fare poorer. And while I believe that aesthetics and mechanics are closely wedded, I still think that interesting mechanics can stand on their own.</p>
<p>This all said, I have very little experience with more artsy LARPs. I may be misunderstanding their potential and their strengths.</p>
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		<title>Comment on Courtly Intrigue LARP Rules Part 1 by Rafu</title>
		<link>http://ludusnovus.net/2012/05/21/courtly-intrigue-larp-rules-part-1/comment-page-1/#comment-76070</link>
		<dc:creator>Rafu</dc:creator>
		<pubDate>Tue, 22 May 2012 13:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1426#comment-76070</guid>
		<description>Hello! As someone who mostly or exclusively practiced larp through very artsy/experimental venues, but who&#039;s main pastime is tabletop role-playing games in the Forge-inspired fashion, I can&#039;t help but feel that you&#039;re approaching this like one would approach &lt;i&gt;tabletop&lt;/i&gt; design, rather than larp design. In my (limited) experience, larp design is more fruitfully approached as event design, rather than portable rules-system design, and I urge you to make an attempt with that angle. Currently you&#039;ve got a set of conflict-resolution mechanics, which is rad, but I question whether conflict-resolution mechanics are even useful in a larp — sure they&#039;re not *necessary*, as 90%+ larps I experienced didn&#039;t have those.
Try setting up [what for a tabletop RPG would be] an example campaign, or one-shot: what do you need besides conflict resolution? I think you&#039;ll discover most of the design for a larp really happens at *that* level.
(I&#039;d really love to have an ongoing conversation re: this.)</description>
		<content:encoded><![CDATA[<p>Hello! As someone who mostly or exclusively practiced larp through very artsy/experimental venues, but who&#8217;s main pastime is tabletop role-playing games in the Forge-inspired fashion, I can&#8217;t help but feel that you&#8217;re approaching this like one would approach <i>tabletop</i> design, rather than larp design. In my (limited) experience, larp design is more fruitfully approached as event design, rather than portable rules-system design, and I urge you to make an attempt with that angle. Currently you&#8217;ve got a set of conflict-resolution mechanics, which is rad, but I question whether conflict-resolution mechanics are even useful in a larp — sure they&#8217;re not *necessary*, as 90%+ larps I experienced didn&#8217;t have those.<br />
Try setting up [what for a tabletop RPG would be] an example campaign, or one-shot: what do you need besides conflict resolution? I think you&#8217;ll discover most of the design for a larp really happens at *that* level.<br />
(I&#8217;d really love to have an ongoing conversation re: this.)</p>
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		<title>Comment on Namatjira Dawn by Jonas</title>
		<link>http://ludusnovus.net/2012/05/08/namatjira-dawn/comment-page-1/#comment-75793</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Sat, 19 May 2012 15:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1416#comment-75793</guid>
		<description>Ooh, I&#039;ve been so busy I didn&#039;t notice this! It sounds excellent! (...and a lot like something I&#039;ve been planning myself. Which is cool, because I doubt the two games will be too similar, but it means I can play the kind of game I often imagine without already knowing everything about it.)</description>
		<content:encoded><![CDATA[<p>Ooh, I&#8217;ve been so busy I didn&#8217;t notice this! It sounds excellent! (&#8230;and a lot like something I&#8217;ve been planning myself. Which is cool, because I doubt the two games will be too similar, but it means I can play the kind of game I often imagine without already knowing everything about it.)</p>
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		<title>Comment on Namatjira Dawn by Gregory Weir</title>
		<link>http://ludusnovus.net/2012/05/08/namatjira-dawn/comment-page-1/#comment-75704</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Fri, 18 May 2012 16:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1416#comment-75704</guid>
		<description>I&#039;m coding in AS3 with the Flixel framework using the FlashDevelop IDE. The art is done in the GIMP.</description>
		<content:encoded><![CDATA[<p>I&#8217;m coding in AS3 with the Flixel framework using the FlashDevelop IDE. The art is done in the GIMP.</p>
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		<title>Comment on Namatjira Dawn by Captain Glad</title>
		<link>http://ludusnovus.net/2012/05/08/namatjira-dawn/comment-page-1/#comment-75702</link>
		<dc:creator>Captain Glad</dc:creator>
		<pubDate>Fri, 18 May 2012 16:28:15 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1416#comment-75702</guid>
		<description>I thought you had disappeared, so excited that another project is on the line. Gregory Weir games are the best</description>
		<content:encoded><![CDATA[<p>I thought you had disappeared, so excited that another project is on the line. Gregory Weir games are the best</p>
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		<title>Comment on Namatjira Dawn by Frank Zweegers</title>
		<link>http://ludusnovus.net/2012/05/08/namatjira-dawn/comment-page-1/#comment-75700</link>
		<dc:creator>Frank Zweegers</dc:creator>
		<pubDate>Fri, 18 May 2012 14:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1416#comment-75700</guid>
		<description>Looks nice so far! In what program do you work?</description>
		<content:encoded><![CDATA[<p>Looks nice so far! In what program do you work?</p>
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		<title>Comment on Namatjira Dawn by Jack</title>
		<link>http://ludusnovus.net/2012/05/08/namatjira-dawn/comment-page-1/#comment-75382</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Sun, 13 May 2012 01:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1416#comment-75382</guid>
		<description>Sounds good.</description>
		<content:encoded><![CDATA[<p>Sounds good.</p>
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		<title>Comment on Namatjira Dawn by mwm</title>
		<link>http://ludusnovus.net/2012/05/08/namatjira-dawn/comment-page-1/#comment-75329</link>
		<dc:creator>mwm</dc:creator>
		<pubDate>Fri, 11 May 2012 22:15:53 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1416#comment-75329</guid>
		<description>I wonder what sort of effect the miscommunication will have. Will it result in points for optimal decisions; alternating storylines; the thrill of seeing a civilization grow under one&#039;s abstract direction; a secondary game which is based on the fallout from the first; or continue the game by producing events which help or hinder the player&#039;s ongoing goals.

(He&#039;s even posting on twitter now! We&#039;ll see if Project Wonderful starts producing extravagant revenues.)</description>
		<content:encoded><![CDATA[<p>I wonder what sort of effect the miscommunication will have. Will it result in points for optimal decisions; alternating storylines; the thrill of seeing a civilization grow under one&#8217;s abstract direction; a secondary game which is based on the fallout from the first; or continue the game by producing events which help or hinder the player&#8217;s ongoing goals.</p>
<p>(He&#8217;s even posting on twitter now! We&#8217;ll see if Project Wonderful starts producing extravagant revenues.)</p>
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		<title>Comment on Namatjira Dawn by David T. Marchand</title>
		<link>http://ludusnovus.net/2012/05/08/namatjira-dawn/comment-page-1/#comment-75327</link>
		<dc:creator>David T. Marchand</dc:creator>
		<pubDate>Fri, 11 May 2012 20:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1416#comment-75327</guid>
		<description>The Weir is alive! This looks promising.</description>
		<content:encoded><![CDATA[<p>The Weir is alive! This looks promising.</p>
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		<title>Comment on Namatjira Dawn by Terra</title>
		<link>http://ludusnovus.net/2012/05/08/namatjira-dawn/comment-page-1/#comment-75186</link>
		<dc:creator>Terra</dc:creator>
		<pubDate>Wed, 09 May 2012 22:12:55 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1416#comment-75186</guid>
		<description>This seems really interesting. It&#039;s good to see you blogging again!</description>
		<content:encoded><![CDATA[<p>This seems really interesting. It&#8217;s good to see you blogging again!</p>
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		<title>Comment on Namatjira Dawn by Zack</title>
		<link>http://ludusnovus.net/2012/05/08/namatjira-dawn/comment-page-1/#comment-75125</link>
		<dc:creator>Zack</dc:creator>
		<pubDate>Wed, 09 May 2012 04:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1416#comment-75125</guid>
		<description>Yay! You&#039;re not dead! It had been a long time since you had posted anything, I was seriously concerned.</description>
		<content:encoded><![CDATA[<p>Yay! You&#8217;re not dead! It had been a long time since you had posted anything, I was seriously concerned.</p>
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		<title>Comment on Namatjira Dawn by axcho</title>
		<link>http://ludusnovus.net/2012/05/08/namatjira-dawn/comment-page-1/#comment-75089</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Tue, 08 May 2012 18:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1416#comment-75089</guid>
		<description>I really like the sound of it - it seems like just the sort of game I&#039;d like. :) I hope you get an artist on the project, though. Let me know if you want any recommendations... ;)</description>
		<content:encoded><![CDATA[<p>I really like the sound of it &#8211; it seems like just the sort of game I&#8217;d like. :) I hope you get an artist on the project, though. Let me know if you want any recommendations&#8230; ;)</p>
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		<title>Comment on The Majesty of Colors by Diving Deep And Flying Away &#124; Keyboard Geniuses &#124; The Gameological Society</title>
		<link>http://ludusnovus.net/my-games/the-majesty-of-colors/comment-page-1/#comment-74864</link>
		<dc:creator>Diving Deep And Flying Away &#124; Keyboard Geniuses &#124; The Gameological Society</dc:creator>
		<pubDate>Fri, 04 May 2012 18:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?page_id=223#comment-74864</guid>
		<description>[...] obvious Ecco The Dolphin and a far-less-obvious example courtesy of The_Misanthrope: This is just a short browser game, but it comes close to your [...]</description>
		<content:encoded><![CDATA[<p>[...] obvious Ecco The Dolphin and a far-less-obvious example courtesy of The_Misanthrope: This is just a short browser game, but it comes close to your [...]</p>
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		<title>Comment on The Majesty of Colors by [Brèves] The Majesty of Colors &#171; Point Final</title>
		<link>http://ludusnovus.net/my-games/the-majesty-of-colors/comment-page-1/#comment-74580</link>
		<dc:creator>[Brèves] The Majesty of Colors &#171; Point Final</dc:creator>
		<pubDate>Mon, 30 Apr 2012 12:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?page_id=223#comment-74580</guid>
		<description>[...] pouvez jouer à Majesty of Colors d’ici : ludusnovus.net/my-games/the-majesty-of-colors  Le site web de l’auteur : [...]</description>
		<content:encoded><![CDATA[<p>[...] pouvez jouer à Majesty of Colors d’ici : ludusnovus.net/my-games/the-majesty-of-colors  Le site web de l’auteur : [...]</p>
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		<title>Comment on Silent Conversation by &#187; Week 11 Reading Post</title>
		<link>http://ludusnovus.net/my-games/silent-conversation/comment-page-1/#comment-73260</link>
		<dc:creator>&#187; Week 11 Reading Post</dc:creator>
		<pubDate>Thu, 29 Mar 2012 10:35:21 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?page_id=806#comment-73260</guid>
		<description>[...] This Flash produces a more changeable reading experience than Gregory Weir&#8217;s Flash game Silent Conversation, for example, but without the interactivity and restful feeling that comprise what I enjoy about [...]</description>
		<content:encoded><![CDATA[<p>[...] This Flash produces a more changeable reading experience than Gregory Weir&#8217;s Flash game Silent Conversation, for example, but without the interactivity and restful feeling that comprise what I enjoy about [...]</p>
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		<title>Comment on Two Interviews by Mike</title>
		<link>http://ludusnovus.net/2011/11/22/two-interviews-2/comment-page-1/#comment-72137</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 31 Jan 2012 16:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1410#comment-72137</guid>
		<description>It is often too difficult to understand the interviewer.  All in all, lots of good discussion.</description>
		<content:encoded><![CDATA[<p>It is often too difficult to understand the interviewer.  All in all, lots of good discussion.</p>
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		<title>Comment on The Majesty of Colors by [Juego] The Majesty of Colors &#124; UnnXandros</title>
		<link>http://ludusnovus.net/my-games/the-majesty-of-colors/comment-page-1/#comment-71789</link>
		<dc:creator>[Juego] The Majesty of Colors &#124; UnnXandros</dc:creator>
		<pubDate>Fri, 06 Jan 2012 07:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?page_id=223#comment-71789</guid>
		<description>[...] cada final esta logrado a punto que no hay un final mejor que el otro, sólo resultados distintos. The Majesty of Colors en Ludus Nova Share this:FacebookTwitterTumblrCorreo electrónicoMe gusta:Me gustaSé el primero en decir que te [...]</description>
		<content:encoded><![CDATA[<p>[...] cada final esta logrado a punto que no hay un final mejor que el otro, sólo resultados distintos. The Majesty of Colors en Ludus Nova Share this:FacebookTwitterTumblrCorreo electrónicoMe gusta:Me gustaSé el primero en decir que te [...]</p>
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		<title>Comment on I Just Uninstalled GTA IV by Gregory Weir</title>
		<link>http://ludusnovus.net/2011/11/08/i-just-uninstalled-gta-iv/comment-page-1/#comment-71440</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Mon, 19 Dec 2011 17:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1402#comment-71440</guid>
		<description>No need to apologize; I totally understand what you mean, I think. I did find myself wondering what a non-American&#039;s perspective on Nico would be. For me, he&#039;s heavily contextualized as &quot;the immigrant;&quot; it&#039;s really interesting to hear a perspective from someone who identifies with him from a different angle.

I found Nico&#039;s character interesting, but the &quot;game&quot; part of &lt;i&gt;GTAIV&lt;/i&gt; managed to disrupt my suspension of disbelief in him. It&#039;s very cool that you had a different experience.</description>
		<content:encoded><![CDATA[<p>No need to apologize; I totally understand what you mean, I think. I did find myself wondering what a non-American&#8217;s perspective on Nico would be. For me, he&#8217;s heavily contextualized as &#8220;the immigrant;&#8221; it&#8217;s really interesting to hear a perspective from someone who identifies with him from a different angle.</p>
<p>I found Nico&#8217;s character interesting, but the &#8220;game&#8221; part of <i>GTAIV</i> managed to disrupt my suspension of disbelief in him. It&#8217;s very cool that you had a different experience.</p>
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		<title>Comment on I Just Uninstalled GTA IV by Alberto</title>
		<link>http://ludusnovus.net/2011/11/08/i-just-uninstalled-gta-iv/comment-page-1/#comment-71434</link>
		<dc:creator>Alberto</dc:creator>
		<pubDate>Mon, 19 Dec 2011 15:39:57 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1402#comment-71434</guid>
		<description>Too bad you didn&#039;t like them, but to me GTA IV&#039;s characters and story are the most interesting out of all the series (and I have played all its main entries). As someone who&#039;s not American, I can fully appreciate Niko&#039;s excellent characterization: the things he says and thinks reflect the way that many non-Americans feel about the country to absolute perfection. Angst and mass murder aside, he&#039;s one of the most believable characters I&#039;ve ever found in a game.

EDIT: Oh, to clarify, I wasn&#039;t trying to say that an American cannot fully appreciate the character, or that you didn&#039;t do it for being American. I was just trying to say that I meet quite a lot of Niko Bellics where I live.</description>
		<content:encoded><![CDATA[<p>Too bad you didn&#8217;t like them, but to me GTA IV&#8217;s characters and story are the most interesting out of all the series (and I have played all its main entries). As someone who&#8217;s not American, I can fully appreciate Niko&#8217;s excellent characterization: the things he says and thinks reflect the way that many non-Americans feel about the country to absolute perfection. Angst and mass murder aside, he&#8217;s one of the most believable characters I&#8217;ve ever found in a game.</p>
<p>EDIT: Oh, to clarify, I wasn&#8217;t trying to say that an American cannot fully appreciate the character, or that you didn&#8217;t do it for being American. I was just trying to say that I meet quite a lot of Niko Bellics where I live.</p>
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		<title>Comment on Two Interviews by Jonas</title>
		<link>http://ludusnovus.net/2011/11/22/two-interviews-2/comment-page-1/#comment-71290</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Mon, 12 Dec 2011 19:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1410#comment-71290</guid>
		<description>Your upcoming games sound *awesome*. I&#039;m really excited about both of them.</description>
		<content:encoded><![CDATA[<p>Your upcoming games sound *awesome*. I&#8217;m really excited about both of them.</p>
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		<title>Comment on I Just Uninstalled GTA IV by Can&#8217;t Get Enough Purple</title>
		<link>http://ludusnovus.net/2011/11/08/i-just-uninstalled-gta-iv/comment-page-1/#comment-70768</link>
		<dc:creator>Can&#8217;t Get Enough Purple</dc:creator>
		<pubDate>Tue, 29 Nov 2011 14:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1402#comment-70768</guid>
		<description>[...] game feels very different than either San Andreas or GTA IV. GTA IV took itself quite seriously to my observing eye, and San Andreas (where I am now, at least) is mired in its own weak mission sequence. Saints [...]</description>
		<content:encoded><![CDATA[<p>[...] game feels very different than either San Andreas or GTA IV. GTA IV took itself quite seriously to my observing eye, and San Andreas (where I am now, at least) is mired in its own weak mission sequence. Saints [...]</p>
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		<title>Comment on Two Interviews by Jonas</title>
		<link>http://ludusnovus.net/2011/11/22/two-interviews-2/comment-page-1/#comment-70766</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Tue, 29 Nov 2011 12:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1410#comment-70766</guid>
		<description>I&#039;d love to read/listen to these, but I no can haz proper internet until two weeks from now.  Looking forward to it, though.</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to read/listen to these, but I no can haz proper internet until two weeks from now.  Looking forward to it, though.</p>
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		<title>Comment on I Just Uninstalled GTA IV by Christian</title>
		<link>http://ludusnovus.net/2011/11/08/i-just-uninstalled-gta-iv/comment-page-1/#comment-70377</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Thu, 10 Nov 2011 14:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1402#comment-70377</guid>
		<description>Yeah they definitely walk a thin line between going for more seriousness in the main story and still keeping that over the top American pop culture commenting humor in it. 

Personally I found they struck a pretty good balance and I hope they keep that kind of stuff in GTA5 but I see how this could get in the way of some people&#039;s overall experience with the game especially when your a little nitpicky about those kind of things.</description>
		<content:encoded><![CDATA[<p>Yeah they definitely walk a thin line between going for more seriousness in the main story and still keeping that over the top American pop culture commenting humor in it. </p>
<p>Personally I found they struck a pretty good balance and I hope they keep that kind of stuff in GTA5 but I see how this could get in the way of some people&#8217;s overall experience with the game especially when your a little nitpicky about those kind of things.</p>
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		<title>Comment on I Just Uninstalled GTA IV by Gregory Weir</title>
		<link>http://ludusnovus.net/2011/11/08/i-just-uninstalled-gta-iv/comment-page-1/#comment-70376</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Thu, 10 Nov 2011 14:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1402#comment-70376</guid>
		<description>They did seem to be trying for a more serious tone, but that&#039;s immediately ruined when you find out that the internet cafe is called &quot;Tw@&quot; or you listen to any of the radio host bits.</description>
		<content:encoded><![CDATA[<p>They did seem to be trying for a more serious tone, but that&#8217;s immediately ruined when you find out that the internet cafe is called &#8220;Tw@&#8221; or you listen to any of the radio host bits.</p>
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		<title>Comment on I Just Uninstalled GTA IV by Christian</title>
		<link>http://ludusnovus.net/2011/11/08/i-just-uninstalled-gta-iv/comment-page-1/#comment-70373</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Thu, 10 Nov 2011 12:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1402#comment-70373</guid>
		<description>They hit a more serious note in GTA4 so they probably didn&#039;t find it appropriate to put too much ridiculous shit in there. 

I wonder what they&#039;ll do with GTA5. Seems like family plays some kind of role in there so I suspect they won&#039;t go straight back to batshit crazy San Andreas or Vice City.</description>
		<content:encoded><![CDATA[<p>They hit a more serious note in GTA4 so they probably didn&#8217;t find it appropriate to put too much ridiculous shit in there. </p>
<p>I wonder what they&#8217;ll do with GTA5. Seems like family plays some kind of role in there so I suspect they won&#8217;t go straight back to batshit crazy San Andreas or Vice City.</p>
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		<title>Comment on I Just Uninstalled GTA IV by The Misanthrope</title>
		<link>http://ludusnovus.net/2011/11/08/i-just-uninstalled-gta-iv/comment-page-1/#comment-70370</link>
		<dc:creator>The Misanthrope</dc:creator>
		<pubDate>Thu, 10 Nov 2011 07:49:29 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1402#comment-70370</guid>
		<description>The GTA series does seem to get more and more restrictive with their mission parameters every time out.  And its the extremely narrow story missions that usually cause me to quit playing.  I had a blast playing San Andreas but that damn race in the &quot;Farewell, My Love...&quot; is just a pain in the ass, especially considering that most GTA vehicles flip if they hit the slightest bump.</description>
		<content:encoded><![CDATA[<p>The GTA series does seem to get more and more restrictive with their mission parameters every time out.  And its the extremely narrow story missions that usually cause me to quit playing.  I had a blast playing San Andreas but that damn race in the &#8220;Farewell, My Love&#8230;&#8221; is just a pain in the ass, especially considering that most GTA vehicles flip if they hit the slightest bump.</p>
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		<title>Comment on I Just Uninstalled GTA IV by Gregory Weir</title>
		<link>http://ludusnovus.net/2011/11/08/i-just-uninstalled-gta-iv/comment-page-1/#comment-70363</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Wed, 09 Nov 2011 17:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1402#comment-70363</guid>
		<description>I&#039;ve met Brucie; he&#039;s fun. I met the Irish cop, although I think I was supposed to have met him earlier, as Nico seemed to recognize him in the mission cutscene but I didn&#039;t.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve met Brucie; he&#8217;s fun. I met the Irish cop, although I think I was supposed to have met him earlier, as Nico seemed to recognize him in the mission cutscene but I didn&#8217;t.</p>
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		<title>Comment on I Just Uninstalled GTA IV by Christian</title>
		<link>http://ludusnovus.net/2011/11/08/i-just-uninstalled-gta-iv/comment-page-1/#comment-70358</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Wed, 09 Nov 2011 15:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1402#comment-70358</guid>
		<description>Shame you couldn&#039;t get into it.

Although the general mission structure can get tedious over time there&#039;s some really memorable stuff happening later on and they present some extremly well written characters. 
Maybe someday put a couple more hours into it until you meet Brucie and the Irish dudes.</description>
		<content:encoded><![CDATA[<p>Shame you couldn&#8217;t get into it.</p>
<p>Although the general mission structure can get tedious over time there&#8217;s some really memorable stuff happening later on and they present some extremly well written characters.<br />
Maybe someday put a couple more hours into it until you meet Brucie and the Irish dudes.</p>
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	<item>
		<title>Comment on Passing the Ball Released by Oxeren</title>
		<link>http://ludusnovus.net/2011/10/10/passing-the-ball-released/comment-page-1/#comment-70163</link>
		<dc:creator>Oxeren</dc:creator>
		<pubDate>Thu, 27 Oct 2011 16:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1393#comment-70163</guid>
		<description>At first I thought the game has some kind of deeper concept, like, parents should keep balance  between protecting kids from outer dangers and spending time with them and giving them attention, but it turned out I was wrong). But the actual idea is nice too, it reminds of some kind of social advertising.</description>
		<content:encoded><![CDATA[<p>At first I thought the game has some kind of deeper concept, like, parents should keep balance  between protecting kids from outer dangers and spending time with them and giving them attention, but it turned out I was wrong). But the actual idea is nice too, it reminds of some kind of social advertising.</p>
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	</item>
	<item>
		<title>Comment on Over 150 Games Finished by Gregory Weir</title>
		<link>http://ludusnovus.net/2011/09/22/over-150-games-finished/comment-page-1/#comment-70077</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Fri, 21 Oct 2011 14:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1379#comment-70077</guid>
		<description>I&#039;ve not played Dreamfall, but I&#039;ve always wanted to! I need to work through the games I have so that I can get to more games on my to-acquire list.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve not played Dreamfall, but I&#8217;ve always wanted to! I need to work through the games I have so that I can get to more games on my to-acquire list.</p>
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	</item>
	<item>
		<title>Comment on Over 150 Games Finished by Christian</title>
		<link>http://ludusnovus.net/2011/09/22/over-150-games-finished/comment-page-1/#comment-70075</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Fri, 21 Oct 2011 12:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1379#comment-70075</guid>
		<description>I somehow like those kind of lists, if only to keep track of what you&#039;re wasting your time with ;).

Also I spotted The longest journey on your list, however not Dreamfall. 
Ever thought of playing that? I actually finished it without having played The longest journey and I still liked it a lot.</description>
		<content:encoded><![CDATA[<p>I somehow like those kind of lists, if only to keep track of what you&#8217;re wasting your time with ;).</p>
<p>Also I spotted The longest journey on your list, however not Dreamfall.<br />
Ever thought of playing that? I actually finished it without having played The longest journey and I still liked it a lot.</p>
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		<title>Comment on The Non-Interactive Stanley Parable by Ammie</title>
		<link>http://ludusnovus.net/2011/08/05/the-non-interactive-stanley-parable/comment-page-1/#comment-70060</link>
		<dc:creator>Ammie</dc:creator>
		<pubDate>Thu, 20 Oct 2011 14:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1321#comment-70060</guid>
		<description>Awhile ago I &quot;played&quot; a bit of interactive fiction called &quot;Thousand Dollar Soul&quot;. It actively encouraged the reader to get all 35 endings, doing so completes your knowledge of the overarching story and situation. It worked as a whole, rather than the branching &quot;Choose your own adventure!&quot; vibe you usually get from interactive fiction.

Interactive fiction is not gaming, but at the time I felt like that was pretty rare -- and I thought it was a cool effect. It&#039;s curious to hear how these Gestalt effects are perhaps detrimental in gaming, by the axiom of &quot;interactivity is the point&quot;.</description>
		<content:encoded><![CDATA[<p>Awhile ago I &#8220;played&#8221; a bit of interactive fiction called &#8220;Thousand Dollar Soul&#8221;. It actively encouraged the reader to get all 35 endings, doing so completes your knowledge of the overarching story and situation. It worked as a whole, rather than the branching &#8220;Choose your own adventure!&#8221; vibe you usually get from interactive fiction.</p>
<p>Interactive fiction is not gaming, but at the time I felt like that was pretty rare &#8212; and I thought it was a cool effect. It&#8217;s curious to hear how these Gestalt effects are perhaps detrimental in gaming, by the axiom of &#8220;interactivity is the point&#8221;.</p>
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		<title>Comment on The Majesty of Colors by Passing The Ball &#8211; Making An Advocacy Game For Web Wise Kids &#124; the Simon Carless experience</title>
		<link>http://ludusnovus.net/my-games/the-majesty-of-colors/comment-page-1/#comment-69935</link>
		<dc:creator>Passing The Ball &#8211; Making An Advocacy Game For Web Wise Kids &#124; the Simon Carless experience</dc:creator>
		<pubDate>Thu, 13 Oct 2011 17:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?page_id=223#comment-69935</guid>
		<description>[...] educated on some of the dangers of interacting with people and content online. So we partnered with The Majesty Of Colors indie creator Gregory Weir and non-profit Web Wise Kids to make an advocacy video game for charity [...]</description>
		<content:encoded><![CDATA[<p>[...] educated on some of the dangers of interacting with people and content online. So we partnered with The Majesty Of Colors indie creator Gregory Weir and non-profit Web Wise Kids to make an advocacy video game for charity [...]</p>
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		<title>Comment on Passing the Ball Released by Gregory Weir</title>
		<link>http://ludusnovus.net/2011/10/10/passing-the-ball-released/comment-page-1/#comment-69919</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Wed, 12 Oct 2011 13:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1393#comment-69919</guid>
		<description>I&#039;ve thought about it, and even started a couple, but I have a terrible track record when working remotely with other folks. I may do it in the future, but at the moment my plate is full.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve thought about it, and even started a couple, but I have a terrible track record when working remotely with other folks. I may do it in the future, but at the moment my plate is full.</p>
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	<item>
		<title>Comment on Passing the Ball Released by Jack</title>
		<link>http://ludusnovus.net/2011/10/10/passing-the-ball-released/comment-page-1/#comment-69903</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Tue, 11 Oct 2011 23:36:35 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1393#comment-69903</guid>
		<description>Nice game. I thought the message came across well - &quot;give your kids a chance and they&#039;ll soon be better at it than you.&quot; Lots of parallels without feeling contrived or spoon-feedy. Good work.

Just out of interest, have you ever done or thought about doing any collaborations or team projects?</description>
		<content:encoded><![CDATA[<p>Nice game. I thought the message came across well &#8211; &#8220;give your kids a chance and they&#8217;ll soon be better at it than you.&#8221; Lots of parallels without feeling contrived or spoon-feedy. Good work.</p>
<p>Just out of interest, have you ever done or thought about doing any collaborations or team projects?</p>
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	<item>
		<title>Comment on A Pistol and a Flashlight Piece by Gregory Weir</title>
		<link>http://ludusnovus.net/2011/09/12/a-pistol-and-a-flashlight-piece/comment-page-1/#comment-69803</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Wed, 05 Oct 2011 14:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1373#comment-69803</guid>
		<description>I&#039;ve got some projects in the works, but they&#039;ll take a while.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got some projects in the works, but they&#8217;ll take a while.</p>
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	<item>
		<title>Comment on A Pistol and a Flashlight Piece by crawlkill</title>
		<link>http://ludusnovus.net/2011/09/12/a-pistol-and-a-flashlight-piece/comment-page-1/#comment-69801</link>
		<dc:creator>crawlkill</dc:creator>
		<pubDate>Wed, 05 Oct 2011 09:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1373#comment-69801</guid>
		<description>Babies dream and Looming are two of my favorite pieces, like, ever. you&#039;re onea those artists who does right what Lovecraft and Ligotti&#039;s purple prose can never handle, instilling a sense of the ancient and the menacing and the sorrowfully in -decline without ever overexposing yourself and killing even a shred of your mystery. just played The Day for the first time, and I gotta say it freaked me out even more than some of your more visually flawless (Looming)/enthrallingly weird (Babies) games. the trees, man. I was terrified of the trees. and then the facility, christ. I love your work! you thinking about putting out a commercial game some time? a world that&#039;ll put Binding of Isaac on the top five in Steam might be ready to pay for something sinister from your quarter.</description>
		<content:encoded><![CDATA[<p>Babies dream and Looming are two of my favorite pieces, like, ever. you&#8217;re onea those artists who does right what Lovecraft and Ligotti&#8217;s purple prose can never handle, instilling a sense of the ancient and the menacing and the sorrowfully in -decline without ever overexposing yourself and killing even a shred of your mystery. just played The Day for the first time, and I gotta say it freaked me out even more than some of your more visually flawless (Looming)/enthrallingly weird (Babies) games. the trees, man. I was terrified of the trees. and then the facility, christ. I love your work! you thinking about putting out a commercial game some time? a world that&#8217;ll put Binding of Isaac on the top five in Steam might be ready to pay for something sinister from your quarter.</p>
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	<item>
		<title>Comment on Over 150 Games Finished by Gregory Weir</title>
		<link>http://ludusnovus.net/2011/09/22/over-150-games-finished/comment-page-1/#comment-69772</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Mon, 03 Oct 2011 14:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1379#comment-69772</guid>
		<description>&lt;i&gt;Return to Zork&lt;/i&gt; was a shameless attempt to cash in on Infocom&#039;s legacy, although it was done with love of the world.

&lt;i&gt;Zork: Nemesis&lt;/i&gt; feels like the Zork world was shoehorned in after the fact; it feels like a rather decent horror adventure game with some things named after Zork stuff.

&lt;i&gt;Zork: Grand Inquisitor&lt;/i&gt; is an excellent Zork game, and a near-perfect reimagining of the world into graphical adventure form.</description>
		<content:encoded><![CDATA[<p><i>Return to Zork</i> was a shameless attempt to cash in on Infocom&#8217;s legacy, although it was done with love of the world.</p>
<p><i>Zork: Nemesis</i> feels like the Zork world was shoehorned in after the fact; it feels like a rather decent horror adventure game with some things named after Zork stuff.</p>
<p><i>Zork: Grand Inquisitor</i> is an excellent Zork game, and a near-perfect reimagining of the world into graphical adventure form.</p>
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		<title>Comment on Over 150 Games Finished by The Misanthrope</title>
		<link>http://ludusnovus.net/2011/09/22/over-150-games-finished/comment-page-1/#comment-69754</link>
		<dc:creator>The Misanthrope</dc:creator>
		<pubDate>Sun, 02 Oct 2011 21:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1379#comment-69754</guid>
		<description>Zork Grand Inquisitor and Nemesis are shameless attempts to cash in on Infocom&#039;s legacy and the CD-game boom that came in the wake of Myst.  I have never played either all the way through, so they may be decent games in their own right.</description>
		<content:encoded><![CDATA[<p>Zork Grand Inquisitor and Nemesis are shameless attempts to cash in on Infocom&#8217;s legacy and the CD-game boom that came in the wake of Myst.  I have never played either all the way through, so they may be decent games in their own right.</p>
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		<title>Comment on Flixel and Tweensy Working Together by axcho</title>
		<link>http://ludusnovus.net/2011/09/29/flixel-and-tweensy-working-together/comment-page-1/#comment-69727</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Fri, 30 Sep 2011 21:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1382#comment-69727</guid>
		<description>I see - thanks for the clarification. I didn&#039;t realize that TweenLite had a more restrictive license. I&#039;ll check out Tweensy sometime. :)</description>
		<content:encoded><![CDATA[<p>I see &#8211; thanks for the clarification. I didn&#8217;t realize that TweenLite had a more restrictive license. I&#8217;ll check out Tweensy sometime. :)</p>
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	<item>
		<title>Comment on Flixel and Tweensy Working Together by Gregory Weir</title>
		<link>http://ludusnovus.net/2011/09/29/flixel-and-tweensy-working-together/comment-page-1/#comment-69720</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Fri, 30 Sep 2011 04:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1382#comment-69720</guid>
		<description>Tweensy uses virtually the same syntax as TweenLite and its cousins, and is totally drop-in-and-use. It has the slight advantage that its license (MIT) lets it be used in for-sale software without requiring a license fee.

As far as performance, they seem comparable; TweenLite&#039;s test says Tweensy&#039;s a tiny bit slower, and Tweensy&#039;s says that TweenLite is a little slower.

The TweenLite family has much better examples and documentation. Tweensy&#039;s basically got one guide page, API docs, and some demos with available source. But it really is simple to pick up.</description>
		<content:encoded><![CDATA[<p>Tweensy uses virtually the same syntax as TweenLite and its cousins, and is totally drop-in-and-use. It has the slight advantage that its license (MIT) lets it be used in for-sale software without requiring a license fee.</p>
<p>As far as performance, they seem comparable; TweenLite&#8217;s test says Tweensy&#8217;s a tiny bit slower, and Tweensy&#8217;s says that TweenLite is a little slower.</p>
<p>The TweenLite family has much better examples and documentation. Tweensy&#8217;s basically got one guide page, API docs, and some demos with available source. But it really is simple to pick up.</p>
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		<title>Comment on Flixel and Tweensy Working Together by axcho</title>
		<link>http://ludusnovus.net/2011/09/29/flixel-and-tweensy-working-together/comment-page-1/#comment-69718</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Fri, 30 Sep 2011 03:23:25 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1382#comment-69718</guid>
		<description>How does Tweensy compare with other libraries like TweenLite?</description>
		<content:encoded><![CDATA[<p>How does Tweensy compare with other libraries like TweenLite?</p>
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		<title>Comment on Flixel and Tweensy Working Together by Gregory Weir</title>
		<link>http://ludusnovus.net/2011/09/29/flixel-and-tweensy-working-together/comment-page-1/#comment-69713</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Fri, 30 Sep 2011 01:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1382#comment-69713</guid>
		<description>Tweensy lets you easily animate stuff in Flash from code. So instead of setting up a timer and some update logic and so on to fade something out, you just do Tweensy.to(something, {alpha:0}) and it fades out.</description>
		<content:encoded><![CDATA[<p>Tweensy lets you easily animate stuff in Flash from code. So instead of setting up a timer and some update logic and so on to fade something out, you just do Tweensy.to(something, {alpha:0}) and it fades out.</p>
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		<title>Comment on Flixel and Tweensy Working Together by David T. Marchand</title>
		<link>http://ludusnovus.net/2011/09/29/flixel-and-tweensy-working-together/comment-page-1/#comment-69709</link>
		<dc:creator>David T. Marchand</dc:creator>
		<pubDate>Thu, 29 Sep 2011 23:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1382#comment-69709</guid>
		<description>It looks helpful! If only I knew what a Tweensy is...</description>
		<content:encoded><![CDATA[<p>It looks helpful! If only I knew what a Tweensy is&#8230;</p>
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		<title>Comment on A Pistol and a Flashlight Piece by Jack</title>
		<link>http://ludusnovus.net/2011/09/12/a-pistol-and-a-flashlight-piece/comment-page-1/#comment-69463</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Fri, 16 Sep 2011 01:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1373#comment-69463</guid>
		<description>I was thinking the same thing. Love that game.</description>
		<content:encoded><![CDATA[<p>I was thinking the same thing. Love that game.</p>
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	<item>
		<title>Comment on A Pistol and a Flashlight Piece by David T. Marchand</title>
		<link>http://ludusnovus.net/2011/09/12/a-pistol-and-a-flashlight-piece/comment-page-1/#comment-69461</link>
		<dc:creator>David T. Marchand</dc:creator>
		<pubDate>Thu, 15 Sep 2011 20:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=1373#comment-69461</guid>
		<description>I for one would like to say &lt;i&gt;Babies dream of dead worlds&lt;/i&gt; is one of my favorite games of yours, and I don&#039;t know how comes so much people think it really stinks. The review&#039;s pretty awesome though, congrats on having such a thing written about your work. Must be rewarding.</description>
		<content:encoded><![CDATA[<p>I for one would like to say <i>Babies dream of dead worlds</i> is one of my favorite games of yours, and I don&#8217;t know how comes so much people think it really stinks. The review&#8217;s pretty awesome though, congrats on having such a thing written about your work. Must be rewarding.</p>
]]></content:encoded>
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		<title>Comment on TASOAE: 069 by bloodedeagle</title>
		<link>http://ludusnovus.net/archive/tasoae-69/comment-page-1/#comment-69413</link>
		<dc:creator>bloodedeagle</dc:creator>
		<pubDate>Mon, 12 Sep 2011 05:37:39 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?post_type=webcomic_post&#038;p=1302#comment-69413</guid>
		<description>i really like that you do these comics but i miss the stuff about d and d and your short stories just wanted to put it out there.</description>
		<content:encoded><![CDATA[<p>i really like that you do these comics but i miss the stuff about d and d and your short stories just wanted to put it out there.</p>
]]></content:encoded>
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		<title>Comment on TASOAE: 068 by Mike</title>
		<link>http://ludusnovus.net/archive/tasoae-068/comment-page-1/#comment-69326</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 07 Sep 2011 15:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?post_type=webcomic_post&#038;p=1301#comment-69326</guid>
		<description>Oh... yeah... um... she forgot her shoes outside the door.  I wonder if she is still wearing her headset.</description>
		<content:encoded><![CDATA[<p>Oh&#8230; yeah&#8230; um&#8230; she forgot her shoes outside the door.  I wonder if she is still wearing her headset.</p>
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