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	<title>Comments for Ludus Novus</title>
	<atom:link href="http://ludusnovus.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
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		<title>Comment on TASOAE: 010 by Ziggywolf5</title>
		<link>http://ludusnovus.net/2010/03/05/tasoae010/comment-page-1/#comment-53277</link>
		<dc:creator>Ziggywolf5</dc:creator>
		<pubDate>Tue, 09 Mar 2010 21:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/2010/03/13/tasoae010/#comment-53277</guid>
		<description>Well, thank you, Lissa.</description>
		<content:encoded><![CDATA[<p>Well, thank you, Lissa.</p>
]]></content:encoded>
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		<title>Comment on TASOAE: 010 by Gregory Weir</title>
		<link>http://ludusnovus.net/2010/03/05/tasoae010/comment-page-1/#comment-53270</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Tue, 09 Mar 2010 13:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/2010/03/13/tasoae010/#comment-53270</guid>
		<description>This is Lissa -- I&#039;m working on fixing the issue, since Greg&#039;s fluffing around on the West Coast.  ;-)</description>
		<content:encoded><![CDATA[<p>This is Lissa &#8212; I&#8217;m working on fixing the issue, since Greg&#8217;s fluffing around on the West Coast.  ;-)</p>
]]></content:encoded>
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		<title>Comment on Out of Town in San Francisco by Filipe</title>
		<link>http://ludusnovus.net/2010/03/07/out-of-town-in-san-francisco/comment-page-1/#comment-53221</link>
		<dc:creator>Filipe</dc:creator>
		<pubDate>Sun, 07 Mar 2010 17:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=788#comment-53221</guid>
		<description>Shirin the Wanderer is a great game. That is all I have to say about that.</description>
		<content:encoded><![CDATA[<p>Shirin the Wanderer is a great game. That is all I have to say about that.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Silent Conversation Released by Alison</title>
		<link>http://ludusnovus.net/2009/08/12/silent-conversation-released/comment-page-1/#comment-53195</link>
		<dc:creator>Alison</dc:creator>
		<pubDate>Sat, 06 Mar 2010 21:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=567#comment-53195</guid>
		<description>I loved this game! I love to read and play games, so this was an interesting way to do both at once. The choices of material were good too.</description>
		<content:encoded><![CDATA[<p>I loved this game! I love to read and play games, so this was an interesting way to do both at once. The choices of material were good too.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Babies Dream of Dead Worlds Released by Maher Sagrillo</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-53193</link>
		<dc:creator>Maher Sagrillo</dc:creator>
		<pubDate>Sat, 06 Mar 2010 20:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-53193</guid>
		<description>Not sure dude. I like and I dislike.</description>
		<content:encoded><![CDATA[<p>Not sure dude. I like and I dislike.</p>
]]></content:encoded>
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	<item>
		<title>Comment on TASOAE: 010 by Maher Sagrillo</title>
		<link>http://ludusnovus.net/2010/03/05/tasoae010/comment-page-1/#comment-53181</link>
		<dc:creator>Maher Sagrillo</dc:creator>
		<pubDate>Sat, 06 Mar 2010 16:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/2010/03/13/tasoae010/#comment-53181</guid>
		<description>Same issue here, all of a sudden none of your comics show up on my computer.

Using latest version of firefox if that helps.</description>
		<content:encoded><![CDATA[<p>Same issue here, all of a sudden none of your comics show up on my computer.</p>
<p>Using latest version of firefox if that helps.</p>
]]></content:encoded>
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		<title>Comment on TASOAE: 010 by Ezra</title>
		<link>http://ludusnovus.net/2010/03/05/tasoae010/comment-page-1/#comment-53166</link>
		<dc:creator>Ezra</dc:creator>
		<pubDate>Fri, 05 Mar 2010 23:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/2010/03/13/tasoae010/#comment-53166</guid>
		<description>No image?</description>
		<content:encoded><![CDATA[<p>No image?</p>
]]></content:encoded>
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		<title>Comment on TASOAE: 009 by Maher Sagrillo</title>
		<link>http://ludusnovus.net/2010/02/26/tasoae009/comment-page-1/#comment-53161</link>
		<dc:creator>Maher Sagrillo</dc:creator>
		<pubDate>Fri, 05 Mar 2010 22:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/2010/03/05/tasoae009/#comment-53161</guid>
		<description>Yeah that was pretty silly &quot;Critic&quot;.</description>
		<content:encoded><![CDATA[<p>Yeah that was pretty silly &#8220;Critic&#8221;.</p>
]]></content:encoded>
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		<title>Comment on Perspective and What is Visible by Maher Sagrillo</title>
		<link>http://ludusnovus.net/2010/03/04/perspective-and-what-is-visible/comment-page-1/#comment-53137</link>
		<dc:creator>Maher Sagrillo</dc:creator>
		<pubDate>Fri, 05 Mar 2010 01:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=786#comment-53137</guid>
		<description>Really well-thought out here. Also look to Resident Evil, where frequently there is an enemy that is known to exist by the player hearing him, but due to the camera angle, is not seen till later in the room. I think manipulating what the player doesn&#039;t know is pretty underused as a serious piece of a design, rather than something introduced on occasion into a game.</description>
		<content:encoded><![CDATA[<p>Really well-thought out here. Also look to Resident Evil, where frequently there is an enemy that is known to exist by the player hearing him, but due to the camera angle, is not seen till later in the room. I think manipulating what the player doesn&#8217;t know is pretty underused as a serious piece of a design, rather than something introduced on occasion into a game.</p>
]]></content:encoded>
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		<title>Comment on TASOAE: 009 by Jonas</title>
		<link>http://ludusnovus.net/2010/02/26/tasoae009/comment-page-1/#comment-53135</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Thu, 04 Mar 2010 23:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/2010/03/05/tasoae009/#comment-53135</guid>
		<description>Hey, wow, a person who comes to an artist&#039;s website to tell them that they&#039;ve fallen into a slump. How positive! How constructive! Oh no, how dare you release your old comics! This clearly shows that you&#039;ve lost your inspiration and creativity! Exclamation marks!!!

Are you paying Gregory to work for you? If not, this is pretty much on the level of &quot;this band was so much better when it had fewer fans and I could feel special.&quot;</description>
		<content:encoded><![CDATA[<p>Hey, wow, a person who comes to an artist&#8217;s website to tell them that they&#8217;ve fallen into a slump. How positive! How constructive! Oh no, how dare you release your old comics! This clearly shows that you&#8217;ve lost your inspiration and creativity! Exclamation marks!!!</p>
<p>Are you paying Gregory to work for you? If not, this is pretty much on the level of &#8220;this band was so much better when it had fewer fans and I could feel special.&#8221;</p>
]]></content:encoded>
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		<title>Comment on TASOAE: 009 by Gregory Weir</title>
		<link>http://ludusnovus.net/2010/02/26/tasoae009/comment-page-1/#comment-53129</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Thu, 04 Mar 2010 19:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/2010/03/05/tasoae009/#comment-53129</guid>
		<description>When I made my game a month pledge, I had released two games: Necropolis and Majesty.  I&#039;m a bit puzzled that you could see a drop in quality after those few data points.

I&#039;ve got projects in the queue, but they&#039;re all larger.  I do plan to put out some smaller stuff as well, but I&#039;ve been working on other things at the moment.

This year I&#039;ve done pretty well on posting on the blog once a week in addition to TASOAE.  It&#039;s entirely possible that you won&#039;t see anything else for a while, since I&#039;m working on longer stuff.

I&#039;ve only been in this career for a year and a half.  I won&#039;t worry too much about a &quot;slump&quot; of a few months.</description>
		<content:encoded><![CDATA[<p>When I made my game a month pledge, I had released two games: Necropolis and Majesty.  I&#8217;m a bit puzzled that you could see a drop in quality after those few data points.</p>
<p>I&#8217;ve got projects in the queue, but they&#8217;re all larger.  I do plan to put out some smaller stuff as well, but I&#8217;ve been working on other things at the moment.</p>
<p>This year I&#8217;ve done pretty well on posting on the blog once a week in addition to TASOAE.  It&#8217;s entirely possible that you won&#8217;t see anything else for a while, since I&#8217;m working on longer stuff.</p>
<p>I&#8217;ve only been in this career for a year and a half.  I won&#8217;t worry too much about a &#8220;slump&#8221; of a few months.</p>
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		<title>Comment on TASOAE: 009 by A Critic</title>
		<link>http://ludusnovus.net/2010/02/26/tasoae009/comment-page-1/#comment-53128</link>
		<dc:creator>A Critic</dc:creator>
		<pubDate>Thu, 04 Mar 2010 18:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/2010/03/05/tasoae009/#comment-53128</guid>
		<description>A year ago I started reading your blog because of your interesting games with their experimentation in interactive storytelling and storyteller expectations. I noticed your quality sharply fall a little after you pledged to release a game a month. You kept on a good track for a while, but it seemed you got bogged down by the expectation to release games in exactly a single month&#039;s time, not always a realistic expectation.
You&#039;ve really been lagging lately. All you ever seem to release now are old comics you made for your school paper years ago. What happened to the inspiration? Are these past few projects all you have had in production?

I&#039;m still a fan, and I think you can still have the potential to make great games, but you&#039;ve fallen into a bit of a slump it seems.</description>
		<content:encoded><![CDATA[<p>A year ago I started reading your blog because of your interesting games with their experimentation in interactive storytelling and storyteller expectations. I noticed your quality sharply fall a little after you pledged to release a game a month. You kept on a good track for a while, but it seemed you got bogged down by the expectation to release games in exactly a single month&#8217;s time, not always a realistic expectation.<br />
You&#8217;ve really been lagging lately. All you ever seem to release now are old comics you made for your school paper years ago. What happened to the inspiration? Are these past few projects all you have had in production?</p>
<p>I&#8217;m still a fan, and I think you can still have the potential to make great games, but you&#8217;ve fallen into a bit of a slump it seems.</p>
]]></content:encoded>
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		<title>Comment on Babies Dream of Dead Worlds Released by John Nesky</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-53064</link>
		<dc:creator>John Nesky</dc:creator>
		<pubDate>Wed, 03 Mar 2010 06:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-53064</guid>
		<description>This is now my favorite Flash game. Except maybe VVVVVV, if that counts. I cannot get enough of alien worlds. 

As a game, it&#039;s flawed. But you knew that already. It&#039;s still inspirational. :)</description>
		<content:encoded><![CDATA[<p>This is now my favorite Flash game. Except maybe VVVVVV, if that counts. I cannot get enough of alien worlds. </p>
<p>As a game, it&#8217;s flawed. But you knew that already. It&#8217;s still inspirational. :)</p>
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		<title>Comment on TASOAE: 009 by Gregory Weir</title>
		<link>http://ludusnovus.net/2010/02/26/tasoae009/comment-page-1/#comment-52937</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Fri, 26 Feb 2010 20:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/2010/03/05/tasoae009/#comment-52937</guid>
		<description>I was not.  This was freshman year.</description>
		<content:encoded><![CDATA[<p>I was not.  This was freshman year.</p>
]]></content:encoded>
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		<title>Comment on TASOAE: 009 by Lissa</title>
		<link>http://ludusnovus.net/2010/02/26/tasoae009/comment-page-1/#comment-52935</link>
		<dc:creator>Lissa</dc:creator>
		<pubDate>Fri, 26 Feb 2010 18:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/2010/03/05/tasoae009/#comment-52935</guid>
		<description>Cthulhu would have starved at Terre Haute International Airport -- there&#039;s no one there to eat.</description>
		<content:encoded><![CDATA[<p>Cthulhu would have starved at Terre Haute International Airport &#8212; there&#8217;s no one there to eat.</p>
]]></content:encoded>
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		<title>Comment on TASOAE: 009 by Thom</title>
		<link>http://ludusnovus.net/2010/02/26/tasoae009/comment-page-1/#comment-52933</link>
		<dc:creator>Thom</dc:creator>
		<pubDate>Fri, 26 Feb 2010 18:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/2010/03/05/tasoae009/#comment-52933</guid>
		<description>Were you taking PLC when you drew this?

(lambda lambda lambda)</description>
		<content:encoded><![CDATA[<p>Were you taking PLC when you drew this?</p>
<p>(lambda lambda lambda)</p>
]]></content:encoded>
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		<title>Comment on The Bryant Collection by Ludus Novus &#187; Blog Archive &#187; 2009 XYZZY Awards Nominating</title>
		<link>http://ludusnovus.net/my-games/the-bryant-collection/comment-page-1/#comment-52902</link>
		<dc:creator>Ludus Novus &#187; Blog Archive &#187; 2009 XYZZY Awards Nominating</dc:creator>
		<pubDate>Thu, 25 Feb 2010 17:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?page_id=411#comment-52902</guid>
		<description>[...] is the major annual award show for works of interactive fiction (text adventures). If you liked The Bryant Collection or &#8220;Backup,&#8221; voting for them in this round might be something you want to [...]</description>
		<content:encoded><![CDATA[<p>[...] is the major annual award show for works of interactive fiction (text adventures). If you liked The Bryant Collection or &#8220;Backup,&#8221; voting for them in this round might be something you want to [...]</p>
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		<title>Comment on The Interactive Fiction Genre by Gregory Weir</title>
		<link>http://ludusnovus.net/2008/09/08/the-interactive-fiction-genre/comment-page-1/#comment-52879</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Thu, 25 Feb 2010 06:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=35#comment-52879</guid>
		<description>MUDs do qualify, I think, although in this post I was thinking of single-player games.</description>
		<content:encoded><![CDATA[<p>MUDs do qualify, I think, although in this post I was thinking of single-player games.</p>
]]></content:encoded>
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		<title>Comment on The Interactive Fiction Genre by george</title>
		<link>http://ludusnovus.net/2008/09/08/the-interactive-fiction-genre/comment-page-1/#comment-52878</link>
		<dc:creator>george</dc:creator>
		<pubDate>Thu, 25 Feb 2010 06:29:37 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=35#comment-52878</guid>
		<description>I&#039;m rather sorry for replying to such an old post, but I just had to -- what you&#039;re looking for are called muds.</description>
		<content:encoded><![CDATA[<p>I&#8217;m rather sorry for replying to such an old post, but I just had to &#8212; what you&#8217;re looking for are called muds.</p>
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		<title>Comment on Developing a Territory System: Initial Thoughts by Mcauley</title>
		<link>http://ludusnovus.net/2010/01/17/developing-a-territory-system-initial-thoughts/comment-page-1/#comment-52759</link>
		<dc:creator>Mcauley</dc:creator>
		<pubDate>Mon, 22 Feb 2010 01:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=709#comment-52759</guid>
		<description>what if you made it so that that there was another system for gaining territory? Maybe you had to convince enough minor characters from another territory to join you that it was simply a coup-de-tat. spies and infiltrators would replace common footsoldiers. maybe each region has an npc &quot;governor&quot; who you can be bribed on to your side.</description>
		<content:encoded><![CDATA[<p>what if you made it so that that there was another system for gaining territory? Maybe you had to convince enough minor characters from another territory to join you that it was simply a coup-de-tat. spies and infiltrators would replace common footsoldiers. maybe each region has an npc &#8220;governor&#8221; who you can be bribed on to your side.</p>
]]></content:encoded>
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		<title>Comment on The Mold Fairy Released by GalPerson</title>
		<link>http://ludusnovus.net/2009/10/02/the-mold-fairy-released/comment-page-1/#comment-52757</link>
		<dc:creator>GalPerson</dc:creator>
		<pubDate>Mon, 22 Feb 2010 00:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=585#comment-52757</guid>
		<description>I have gotten every single achievement on the game except &quot;Thorough Advocate&quot;!!!!! how in the world...?</description>
		<content:encoded><![CDATA[<p>I have gotten every single achievement on the game except &#8220;Thorough Advocate&#8221;!!!!! how in the world&#8230;?</p>
]]></content:encoded>
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		<title>Comment on How to Raise a Dragon by Medium: Flash Games &#171; Polyglossia</title>
		<link>http://ludusnovus.net/my-games/how-to-raise-a-dragon/comment-page-1/#comment-52743</link>
		<dc:creator>Medium: Flash Games &#171; Polyglossia</dc:creator>
		<pubDate>Sun, 21 Feb 2010 13:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?page_id=523#comment-52743</guid>
		<description>[...] Today I Die [...]</description>
		<content:encoded><![CDATA[<p>[...] Today I Die [...]</p>
]]></content:encoded>
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		<title>Comment on TASOAE: 007 by Jonas</title>
		<link>http://ludusnovus.net/2010/02/12/tasoae007/comment-page-1/#comment-52550</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Mon, 15 Feb 2010 00:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/2010/02/17/tasoae007/#comment-52550</guid>
		<description>It&#039;s still funny because it&#039;s still true.</description>
		<content:encoded><![CDATA[<p>It&#8217;s still funny because it&#8217;s still true.</p>
]]></content:encoded>
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		<title>Comment on Babies Dream of Dead Worlds Released by James</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-52502</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 12 Feb 2010 22:36:58 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-52502</guid>
		<description>Hello.  I just got done playing this game on Newgrounds.  It was fantastic.  It really hit home with a lot of things I&#039;ve been going through lately.  I didn&#039;t realize until after I looked at your profile on Newgrounds that I&#039;ve played and enjoyed several of your other games as well.  Keep up the good work.</description>
		<content:encoded><![CDATA[<p>Hello.  I just got done playing this game on Newgrounds.  It was fantastic.  It really hit home with a lot of things I&#8217;ve been going through lately.  I didn&#8217;t realize until after I looked at your profile on Newgrounds that I&#8217;ve played and enjoyed several of your other games as well.  Keep up the good work.</p>
]]></content:encoded>
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		<title>Comment on Why Uru Matters by WeCanGoGoGo</title>
		<link>http://ludusnovus.net/2010/02/12/why-uru-matters/comment-page-1/#comment-52491</link>
		<dc:creator>WeCanGoGoGo</dc:creator>
		<pubDate>Fri, 12 Feb 2010 15:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=763#comment-52491</guid>
		<description>Damn! PC only! I&#039;ll have to clean out my windows hard disk and GET THIS IMMEDIATELY!</description>
		<content:encoded><![CDATA[<p>Damn! PC only! I&#8217;ll have to clean out my windows hard disk and GET THIS IMMEDIATELY!</p>
]]></content:encoded>
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		<title>Comment on Babies Dream of Dead Worlds Released by Just Me</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-52488</link>
		<dc:creator>Just Me</dc:creator>
		<pubDate>Fri, 12 Feb 2010 13:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-52488</guid>
		<description>Hello. I really liked the game. I don&#039;t think most people get this game. Admittedly I find the controls frustrating and the gameplay repetitive. But in the end these things only added to the overall message of the game. At the end of the world what does all these things amount to? All these achievements, riches, etc., what does it matter if everything you know, and everything you have, and every memory of whatever you did, would only be wiped out from existence forever. It&#039;s a parellel to the story of our lives, our everyday, frustrating, wayward, repetitive lives, which just repeats itself generation after generation after generation. The game may not be the best I&#039;ve played, but I think you did a phenomenal of delivering your message (or rather question) to us. Well I guess you can&#039;t always get everyone&#039;s praise and understanding, but you certainly have mine. Maybe not for the fun factor in the game, but for the way you used the game to deliver a very poignant message which we need to ask ourselves.</description>
		<content:encoded><![CDATA[<p>Hello. I really liked the game. I don&#8217;t think most people get this game. Admittedly I find the controls frustrating and the gameplay repetitive. But in the end these things only added to the overall message of the game. At the end of the world what does all these things amount to? All these achievements, riches, etc., what does it matter if everything you know, and everything you have, and every memory of whatever you did, would only be wiped out from existence forever. It&#8217;s a parellel to the story of our lives, our everyday, frustrating, wayward, repetitive lives, which just repeats itself generation after generation after generation. The game may not be the best I&#8217;ve played, but I think you did a phenomenal of delivering your message (or rather question) to us. Well I guess you can&#8217;t always get everyone&#8217;s praise and understanding, but you certainly have mine. Maybe not for the fun factor in the game, but for the way you used the game to deliver a very poignant message which we need to ask ourselves.</p>
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		<title>Comment on Exploit by The Bryant Collection &#171; Mastodon 2.0</title>
		<link>http://ludusnovus.net/my-games/exploit/comment-page-1/#comment-52467</link>
		<dc:creator>The Bryant Collection &#171; Mastodon 2.0</dc:creator>
		<pubDate>Thu, 11 Feb 2010 08:14:21 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?page_id=385#comment-52467</guid>
		<description>[...] en toda regla materializada en creaciones como (I Fell In Love with) The Majesty of Colors, Exploit, o esta –relativamente- reciente The Bryant [...]</description>
		<content:encoded><![CDATA[<p>[...] en toda regla materializada en creaciones como (I Fell In Love with) The Majesty of Colors, Exploit, o esta –relativamente- reciente The Bryant [...]</p>
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		<title>Comment on The Majesty of Colors by The Bryant Collection &#171; Mastodon 2.0</title>
		<link>http://ludusnovus.net/my-games/the-majesty-of-colors/comment-page-1/#comment-52455</link>
		<dc:creator>The Bryant Collection &#171; Mastodon 2.0</dc:creator>
		<pubDate>Wed, 10 Feb 2010 17:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?page_id=223#comment-52455</guid>
		<description>[...] vacuo. Una declaración de intenciones en toda regla materializada en creaciones como (I Fell In Love with) The Majesty of Colors, Exploit, o esta –relativamente- reciente The Bryant [...]</description>
		<content:encoded><![CDATA[<p>[...] vacuo. Una declaración de intenciones en toda regla materializada en creaciones como (I Fell In Love with) The Majesty of Colors, Exploit, o esta –relativamente- reciente The Bryant [...]</p>
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		<title>Comment on The Majesty of Colors by Burning North &#187; Your Argument is Silly</title>
		<link>http://ludusnovus.net/my-games/the-majesty-of-colors/comment-page-1/#comment-52431</link>
		<dc:creator>Burning North &#187; Your Argument is Silly</dc:creator>
		<pubDate>Tue, 09 Feb 2010 23:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?page_id=223#comment-52431</guid>
		<description>[...] but they are by no means the only &#8220;correct&#8221; way to make a game. Gregory Weir&#8217;s The Majesty of Colors is completely narrative-driven and doesn&#8217;t follow these guidelines at all, but it&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] but they are by no means the only &#8220;correct&#8221; way to make a game. Gregory Weir&#8217;s The Majesty of Colors is completely narrative-driven and doesn&#8217;t follow these guidelines at all, but it&#8217;s [...]</p>
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		<title>Comment on TASOAE: 006 by Jazmeister</title>
		<link>http://ludusnovus.net/2010/02/05/tasoae006/comment-page-1/#comment-52394</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Mon, 08 Feb 2010 04:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/2010/02/10/tasoae006/#comment-52394</guid>
		<description>I so have a Call of Cthulhu sourcebook somewhere. I&#039;ll try to remember and dig it up tomorrow - I think it&#039;s to do with where you&#039;re positioned by his massive body - if he can reach you with his tentacles he&#039;ll kill a certain amount of people per round for sure, and it is just a single dice roll.</description>
		<content:encoded><![CDATA[<p>I so have a Call of Cthulhu sourcebook somewhere. I&#8217;ll try to remember and dig it up tomorrow &#8211; I think it&#8217;s to do with where you&#8217;re positioned by his massive body &#8211; if he can reach you with his tentacles he&#8217;ll kill a certain amount of people per round for sure, and it is just a single dice roll.</p>
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		<title>Comment on TASOAE: 006 by matt w</title>
		<link>http://ludusnovus.net/2010/02/05/tasoae006/comment-page-1/#comment-52388</link>
		<dc:creator>matt w</dc:creator>
		<pubDate>Mon, 08 Feb 2010 02:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/2010/02/10/tasoae006/#comment-52388</guid>
		<description>&lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main.LordBritishPostulate&quot; rel=&quot;nofollow&quot;&gt;Here&#039;s a reference.&lt;/a&gt; Scroll down to &quot;Call of Cthulhu.&quot; Though even those posters can&#039;t agree, so we may never know definitively until someone digs up a sourcebook.</description>
		<content:encoded><![CDATA[<p><a href="http://tvtropes.org/pmwiki/pmwiki.php/Main.LordBritishPostulate" rel="nofollow">Here&#8217;s a reference.</a> Scroll down to &#8220;Call of Cthulhu.&#8221; Though even those posters can&#8217;t agree, so we may never know definitively until someone digs up a sourcebook.</p>
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		<title>Comment on Babies Dream of Dead Worlds Released by Amir</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-52378</link>
		<dc:creator>Amir</dc:creator>
		<pubDate>Sun, 07 Feb 2010 21:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-52378</guid>
		<description>The scenery ( with these creatures living around a... gravity axis? ) somehow reminded me of Cristopher Priest&#039;s Inverted World. I couldn&#039;t explain the plot properly but it&#039;s also a universe where people live according to different laws of physics.</description>
		<content:encoded><![CDATA[<p>The scenery ( with these creatures living around a&#8230; gravity axis? ) somehow reminded me of Cristopher Priest&#8217;s Inverted World. I couldn&#8217;t explain the plot properly but it&#8217;s also a universe where people live according to different laws of physics.</p>
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		<title>Comment on Dream Project 5 &#8211; The Battle for the Fortress by guyblade</title>
		<link>http://ludusnovus.net/2010/02/06/dream-project-5-the-battle-for-the-fortress/comment-page-1/#comment-52377</link>
		<dc:creator>guyblade</dc:creator>
		<pubDate>Sun, 07 Feb 2010 20:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=712#comment-52377</guid>
		<description>I think that resistance 15 vs. poison means that the spell was incapable of doing damage to him (1d10 + int modifier is the ongoing damage which is 1d10 + 5 for me).</description>
		<content:encoded><![CDATA[<p>I think that resistance 15 vs. poison means that the spell was incapable of doing damage to him (1d10 + int modifier is the ongoing damage which is 1d10 + 5 for me).</p>
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		<title>Comment on Babies Dream of Dead Worlds Released by Gregory Weir</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-52376</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Sun, 07 Feb 2010 20:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-52376</guid>
		<description>A lot of people pointed that out.  They sorta do from the perspective in game, but they&#039;re actually radially symmetric about the vertical axis.  See the sketch near the lower right here: http://twitpic.com/swcrk</description>
		<content:encoded><![CDATA[<p>A lot of people pointed that out.  They sorta do from the perspective in game, but they&#8217;re actually radially symmetric about the vertical axis.  See the sketch near the lower right here: <a href="http://twitpic.com/swcrk" rel="nofollow">http://twitpic.com/swcrk</a></p>
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		<title>Comment on Babies Dream of Dead Worlds Released by A Critic</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-52374</link>
		<dc:creator>A Critic</dc:creator>
		<pubDate>Sun, 07 Feb 2010 19:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-52374</guid>
		<description>So, I&#039;m sure I&#039;m not the first one to think this.. but don&#039;t the ehh... &quot;Dream Bugs&quot; resemble a betentacled phallus?</description>
		<content:encoded><![CDATA[<p>So, I&#8217;m sure I&#8217;m not the first one to think this.. but don&#8217;t the ehh&#8230; &#8220;Dream Bugs&#8221; resemble a betentacled phallus?</p>
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		<title>Comment on Dream Project 5 &#8211; The Battle for the Fortress by Gregory Weir</title>
		<link>http://ludusnovus.net/2010/02/06/dream-project-5-the-battle-for-the-fortress/comment-page-1/#comment-52368</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Sun, 07 Feb 2010 15:26:13 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=712#comment-52368</guid>
		<description>That&#039;s right.  I should have mentioned that.  Your spell &#8212; Stinking Cloud &#8212; does poison damage, and as a green, Zekleinenezzar has resistance 15 versus poison.

And the suicidal runs were also important, you&#039;re right.  I waited too long to write this one up, and so I forgot many of the details.</description>
		<content:encoded><![CDATA[<p>That&#8217;s right.  I should have mentioned that.  Your spell &mdash; Stinking Cloud &mdash; does poison damage, and as a green, Zekleinenezzar has resistance 15 versus poison.</p>
<p>And the suicidal runs were also important, you&#8217;re right.  I waited too long to write this one up, and so I forgot many of the details.</p>
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		<title>Comment on Dream Project 5 &#8211; The Battle for the Fortress by guyblade</title>
		<link>http://ludusnovus.net/2010/02/06/dream-project-5-the-battle-for-the-fortress/comment-page-1/#comment-52360</link>
		<dc:creator>guyblade</dc:creator>
		<pubDate>Sun, 07 Feb 2010 10:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=712#comment-52360</guid>
		<description>The battle against Zekleinenezzar wasn&#039;t helped any by his apparent immunity (or at least resistance) to my fancy new daily spell.

Also, we did take at least one other defensive action before the large attack. We sealed up the &quot;control room&quot; to prevent a possible strategic attack on it. I think there may have been another, but can&#039;t quite recall.

I think you&#039;ve also missed a very important part of the assault--the suicidal runs by kobolds against the front gate. Although it had very little gameplay impact since it was handled by the NPC guards, it does provide good characterization of the situation we were facing and the fanaticism (or perhaps fear) the dragon inspired in his followers.</description>
		<content:encoded><![CDATA[<p>The battle against Zekleinenezzar wasn&#8217;t helped any by his apparent immunity (or at least resistance) to my fancy new daily spell.</p>
<p>Also, we did take at least one other defensive action before the large attack. We sealed up the &#8220;control room&#8221; to prevent a possible strategic attack on it. I think there may have been another, but can&#8217;t quite recall.</p>
<p>I think you&#8217;ve also missed a very important part of the assault&#8211;the suicidal runs by kobolds against the front gate. Although it had very little gameplay impact since it was handled by the NPC guards, it does provide good characterization of the situation we were facing and the fanaticism (or perhaps fear) the dragon inspired in his followers.</p>
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		<title>Comment on Dream Project 3 &#8211; The Kidnapped Farmer by Ludus Novus &#187; Blog Archive &#187; Dream Project 5 &#8211; The Battle for the Fortress</title>
		<link>http://ludusnovus.net/2009/12/23/dream-project-3-the-kidnapped-farmer/comment-page-1/#comment-52352</link>
		<dc:creator>Ludus Novus &#187; Blog Archive &#187; Dream Project 5 &#8211; The Battle for the Fortress</dc:creator>
		<pubDate>Sun, 07 Feb 2010 02:52:57 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=657#comment-52352</guid>
		<description>[...] devices within the tower. One generated a low-level mental enchantment effect, possibly the one Nemeia had discovered earlier. The other appeared to be focused on the large oculus in the north wall of the fortress, and could [...]</description>
		<content:encoded><![CDATA[<p>[...] devices within the tower. One generated a low-level mental enchantment effect, possibly the one Nemeia had discovered earlier. The other appeared to be focused on the large oculus in the north wall of the fortress, and could [...]</p>
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		<title>Comment on Babies Dream of Dead Worlds Released by rosedragon</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-52350</link>
		<dc:creator>rosedragon</dc:creator>
		<pubDate>Sun, 07 Feb 2010 02:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-52350</guid>
		<description>I&#039;m around like and dislike this game. From all your games, what I really like is bar of black and white, exploit, and majesty of color. Those, I feel I have to finish the game(s) because they are interesting for me. This one, although I like the characters conversation, is not as interesting of those titles. 

I keep playing just because I see the author&#039;s name. I only like Mell&#039;s part. The race discourage me by giving nothing on first run. Naaij&#039;s part more like frustrating to me than being fun. The first conversation indicate that the character wants to collect all artifacts so I feel obligated to complete that-- and immediately unable to accomplish it. Feels another discouragement. Perhaps this one missing a proper difficulty curve and some more brew of exploration-- even those boards with some texts like &#039;rift garden&#039; could make it better.

Just like the others already say, the story need some closure. This one doesn&#039;t feel like it is end, it doesn&#039;t even feel like a hanging ending (or whatever it supposed to be called) but feels like there is a missing level somewhere. Unfortunately, my hand already cramp enough that I don&#039;t want to repeat the levels. Perhaps it just me-- the one who can&#039;t even withstand VVVVVV demo, but I think the difficulty breaks the whole feeling conveyed in this game.

About the graphic, I think I can see what you trying to perceive. By making it as simple as possible, players would be more focused to the other elements of the game and it give a lot of freedom to interpret stuffs.</description>
		<content:encoded><![CDATA[<p>I&#8217;m around like and dislike this game. From all your games, what I really like is bar of black and white, exploit, and majesty of color. Those, I feel I have to finish the game(s) because they are interesting for me. This one, although I like the characters conversation, is not as interesting of those titles. </p>
<p>I keep playing just because I see the author&#8217;s name. I only like Mell&#8217;s part. The race discourage me by giving nothing on first run. Naaij&#8217;s part more like frustrating to me than being fun. The first conversation indicate that the character wants to collect all artifacts so I feel obligated to complete that&#8211; and immediately unable to accomplish it. Feels another discouragement. Perhaps this one missing a proper difficulty curve and some more brew of exploration&#8211; even those boards with some texts like &#8216;rift garden&#8217; could make it better.</p>
<p>Just like the others already say, the story need some closure. This one doesn&#8217;t feel like it is end, it doesn&#8217;t even feel like a hanging ending (or whatever it supposed to be called) but feels like there is a missing level somewhere. Unfortunately, my hand already cramp enough that I don&#8217;t want to repeat the levels. Perhaps it just me&#8211; the one who can&#8217;t even withstand VVVVVV demo, but I think the difficulty breaks the whole feeling conveyed in this game.</p>
<p>About the graphic, I think I can see what you trying to perceive. By making it as simple as possible, players would be more focused to the other elements of the game and it give a lot of freedom to interpret stuffs.</p>
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		<title>Comment on Babies Dream of Dead Worlds Released by Gregory Weir</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-52347</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Sun, 07 Feb 2010 00:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-52347</guid>
		<description>Some of my favorite games are Knytt, Planescape: Torment, and Super Metroid.  So you can take that as you will.  Few of my games have very specific inspirations, though.  Majesty of Colors is the exception; it was definitely inspired by I Wish I Were the Moon.</description>
		<content:encoded><![CDATA[<p>Some of my favorite games are Knytt, Planescape: Torment, and Super Metroid.  So you can take that as you will.  Few of my games have very specific inspirations, though.  Majesty of Colors is the exception; it was definitely inspired by I Wish I Were the Moon.</p>
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		<title>Comment on Backup Released by Gregory Weir</title>
		<link>http://ludusnovus.net/2009/12/04/backup-released/comment-page-1/#comment-52346</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Sun, 07 Feb 2010 00:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=621#comment-52346</guid>
		<description>I used Inform 7, which is a really cool development system based on natural language.  You can check it out at &lt;a href=&quot;http://www.inform-fiction.org&quot; rel=&quot;nofollow&quot;&gt;inform-fiction.org&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I used Inform 7, which is a really cool development system based on natural language.  You can check it out at <a href="http://www.inform-fiction.org" rel="nofollow">inform-fiction.org</a>.</p>
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		<title>Comment on Babies Dream of Dead Worlds Released by hesselbom</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-52339</link>
		<dc:creator>hesselbom</dc:creator>
		<pubDate>Sat, 06 Feb 2010 20:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-52339</guid>
		<description>Finally got all the achievements!

I have a question. Many of your games have a special feeling to them. The stories are quite thought through and you really get sucked into them. Like in Bars of Black and White I really thought I would go crazy, despite the graphics not looking very realistic. Do you have any specific games that you have got some inspiration from? Similar games that draw you into the story?</description>
		<content:encoded><![CDATA[<p>Finally got all the achievements!</p>
<p>I have a question. Many of your games have a special feeling to them. The stories are quite thought through and you really get sucked into them. Like in Bars of Black and White I really thought I would go crazy, despite the graphics not looking very realistic. Do you have any specific games that you have got some inspiration from? Similar games that draw you into the story?</p>
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		<title>Comment on Backup Released by SigmaOOP</title>
		<link>http://ludusnovus.net/2009/12/04/backup-released/comment-page-1/#comment-52336</link>
		<dc:creator>SigmaOOP</dc:creator>
		<pubDate>Sat, 06 Feb 2010 19:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=621#comment-52336</guid>
		<description>What did you use to create this game?</description>
		<content:encoded><![CDATA[<p>What did you use to create this game?</p>
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		<title>Comment on Babies Dream of Dead Worlds Released by Gregory Weir</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-52299</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Sat, 06 Feb 2010 02:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-52299</guid>
		<description>There may be slight inconsistencies in Flixel&#039;s physics for computers with different clock speeds.  Like I said, that jump&#039;s way too precise.</description>
		<content:encoded><![CDATA[<p>There may be slight inconsistencies in Flixel&#8217;s physics for computers with different clock speeds.  Like I said, that jump&#8217;s way too precise.</p>
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		<title>Comment on Babies Dream of Dead Worlds Released by Wolfgang DelaSangre</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-52298</link>
		<dc:creator>Wolfgang DelaSangre</dc:creator>
		<pubDate>Sat, 06 Feb 2010 02:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-52298</guid>
		<description>Pixel perfect perhaps, but I&#039;ve gone over as many pixels as is possible, and I think that even the high jump (holding up and while jumping) is a few pixels short on height.  I don&#039;t doubt that the distance can be made.  I just don&#039;t think that it&#039;s possible to jump high enough to make it out.</description>
		<content:encoded><![CDATA[<p>Pixel perfect perhaps, but I&#8217;ve gone over as many pixels as is possible, and I think that even the high jump (holding up and while jumping) is a few pixels short on height.  I don&#8217;t doubt that the distance can be made.  I just don&#8217;t think that it&#8217;s possible to jump high enough to make it out.</p>
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		<title>Comment on Babies Dream of Dead Worlds Released by Gregory Weir</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-52296</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Sat, 06 Feb 2010 01:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-52296</guid>
		<description>This is actually a possible jump to make.  In the next version, I think I&#039;ll move that area down one square.  All I can suggest is to wait to jump until the last moment; this one really does need to be pixel-perfect.  Sorry for making it so hard.</description>
		<content:encoded><![CDATA[<p>This is actually a possible jump to make.  In the next version, I think I&#8217;ll move that area down one square.  All I can suggest is to wait to jump until the last moment; this one really does need to be pixel-perfect.  Sorry for making it so hard.</p>
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		<title>Comment on Babies Dream of Dead Worlds Released by Wolfgang DelaSangre</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-52293</link>
		<dc:creator>Wolfgang DelaSangre</dc:creator>
		<pubDate>Sat, 06 Feb 2010 01:19:20 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-52293</guid>
		<description>I&#039;m finding it quite impossible to get all the coins in the third level.  One of the areas near the top of the screen where there are about five or six coins is easy enough to get to, but it is IMPOSSIBLE to get out of.  I&#039;ve tried, and it&#039;s just too far from the center to get an effect enough jump to escape.</description>
		<content:encoded><![CDATA[<p>I&#8217;m finding it quite impossible to get all the coins in the third level.  One of the areas near the top of the screen where there are about five or six coins is easy enough to get to, but it is IMPOSSIBLE to get out of.  I&#8217;ve tried, and it&#8217;s just too far from the center to get an effect enough jump to escape.</p>
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	</item>
	<item>
		<title>Comment on Babies Dream of Dead Worlds Released by hesselbom</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-52289</link>
		<dc:creator>hesselbom</dc:creator>
		<pubDate>Fri, 05 Feb 2010 23:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-52289</guid>
		<description>I enjoyed the game. It feels so weird reading comments about the gameplay after playing it because when I played it I really didn&#039;t think about the actual controls but was more focused on the surreal experience and story.

In the same way I enjoy your other games, namely The Majesty of Colors and Bars of Black and White. Neither have very special game mechanics but the surreal stories really intrigued me. I actually probably won&#039;t play any of these games more than once (after trying all endings in Majesty of Colors) but when playing them I felt a really cool surreal feeling.

I say &#039;surreal&#039; a lot but that&#039;s because it&#039;s the only word that comes to mind to describe those games.

Anyway, I&#039;d just like to thank you for making those games, and this one. Playing them was definitely an experience. :)</description>
		<content:encoded><![CDATA[<p>I enjoyed the game. It feels so weird reading comments about the gameplay after playing it because when I played it I really didn&#8217;t think about the actual controls but was more focused on the surreal experience and story.</p>
<p>In the same way I enjoy your other games, namely The Majesty of Colors and Bars of Black and White. Neither have very special game mechanics but the surreal stories really intrigued me. I actually probably won&#8217;t play any of these games more than once (after trying all endings in Majesty of Colors) but when playing them I felt a really cool surreal feeling.</p>
<p>I say &#8217;surreal&#8217; a lot but that&#8217;s because it&#8217;s the only word that comes to mind to describe those games.</p>
<p>Anyway, I&#8217;d just like to thank you for making those games, and this one. Playing them was definitely an experience. :)</p>
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		<title>Comment on Babies Dream of Dead Worlds Released by Gregory Weir</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-52277</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Fri, 05 Feb 2010 19:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-52277</guid>
		<description>I figured.  No worries.</description>
		<content:encoded><![CDATA[<p>I figured.  No worries.</p>
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	<item>
		<title>Comment on Babies Dream of Dead Worlds Released by Jonas Kyratzes</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/comment-page-1/#comment-52275</link>
		<dc:creator>Jonas Kyratzes</dc:creator>
		<pubDate>Fri, 05 Feb 2010 19:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://ludusnovus.net/?p=754#comment-52275</guid>
		<description>To be clear: my comment about the title was mostly nitpicking, and an attempt to explain why some people might have reacted so strongly. I wasn&#039;t really bothered by it.</description>
		<content:encoded><![CDATA[<p>To be clear: my comment about the title was mostly nitpicking, and an attempt to explain why some people might have reacted so strongly. I wasn&#8217;t really bothered by it.</p>
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