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	<title>Ludus Novus</title>
	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
	<lastBuildDate>Wed, 18 Jun 2008 22:53:53 +0000</lastBuildDate>
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	<item>
		<title>Character Sheets: An RPG Primer</title>
		<description>
I haven't addressed roleplaying games directly on Ludus Novus much.  At first glance, they don't fit in with video games all that well, and several times I've used them as a contrast to video games.  However, there's a distinction that I can make that I think makes them ...</description>
		<link>http://ludusnovus.net/2008/06/18/character-sheets-an-rpg-primer/</link>
			</item>
	<item>
		<title>Freedom Done Wrong</title>
		<description>Jim Sterling over at Destructoid wrote a post the other day claiming that linear games provide pacing and structure that nonlinear "sandbox" games do not:
Indeed, if every game was a huge open world, you would soon find yourself growing bored, or at least overwhelmed as you struggle to find time ...</description>
		<link>http://ludusnovus.net/2008/06/17/freedom-done-wrong/</link>
			</item>
	<item>
		<title>Phyta: Games As Poetry</title>
		<description>

In Episode 5, I discussed the difference between short form and long form video games and interactive fiction.  I compared certain games to short stories and novels, but I didn't discuss the third well-known form of artistic writing: poetry.  A poem is a work of language where the ...</description>
		<link>http://ludusnovus.net/2008/06/12/phyta-games-as-poetry/</link>
			</item>
	<item>
		<title>TIGSource Procedural Generation Competition</title>
		<description>The Independent Gaming Source recently finished the submission period for their Procedural Generation Competition.  Contestants had about a month to begin and complete a game that created content on the fly, allowing players a different experience each time they played the game.  Voting should start soon, but before ...</description>
		<link>http://ludusnovus.net/2008/06/10/tigsource-procedural-generation-competition/</link>
			</item>
	<item>
		<title>Ludus Novus 011: Written in Blood</title>
		<description>In this podcast, I discuss the player-author contract.  An interactive work sets up a trust between the player and the work's author.  This takes the form of a contract which, when violated, can cause the player to reject the work.


The Player-Author Contract

  The work can be played ...</description>
		<link>http://ludusnovus.net/2008/06/09/ludus-novus-011-written-in-blood/</link>
			</item>
	<item>
		<title>Execution: Changing Games Forever</title>
		<description>

A few weeks ago, Jesse Venbrux, creator of the previously-discussed Karoshi games, released a short interactive piece called "Execution."  Not really a game, "Execution" is a quick subversion of what video games typically are and a subtle comment on the thing that the form is currently obsessed with: killing.
The ...</description>
		<link>http://ludusnovus.net/2008/06/05/execution-changing-games-forever/</link>
			</item>
	<item>
		<title>Race and Responsibility</title>
		<description>Found via Rock, Paper, Shotgun, Bill Harris writes a post about that racism-referencing Resident Evil 5 trailer, as recently pointed out by a much-demonized man named N'Gai Croal.  I think Harris is right when he says that the trailer is racist, but that its creators probably aren't.

What was N'Gai ...</description>
		<link>http://ludusnovus.net/2008/04/21/race-and-responsibility/</link>
			</item>
	<item>
		<title>Noitu Love 2: Variations on a Theme</title>
		<description>

Joakim Sandberg has just released Noitu Love 2: Devolution and I highly recommend you check it out.  You can pick up the demo for free, but it's worth the $20 for the full version.  It's the answer to a single burning question: what would happen if you made ...</description>
		<link>http://ludusnovus.net/2008/04/18/noitu-love-2-variations-on-a-theme/</link>
			</item>
	<item>
		<title>The Sims and Constraint</title>
		<description>No sooner do I post about constraint in games than Shamus Young over at Twenty Sided contradicts me.  I said that The Sims begins constrained by a lack of funds and ends up with more options later in the game.  He says the opposite:

At the outset of the ...</description>
		<link>http://ludusnovus.net/2008/04/16/the-sims-and-constraint/</link>
			</item>
	<item>
		<title>Yume Nikki and Constraining the Player</title>
		<description>Earlier this week I played a game called Yume Nikki (or Dream Diary, apparently) by Kikiyama.  A post on the IndieGames.com blog turned me on to it; you can get an English translation (with complicated installation) there.  The game is about a girl who refuses to leave her ...</description>
		<link>http://ludusnovus.net/2008/04/16/yume-nikki-and-constraining-the-player/</link>
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