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	<title>Comments on: My Games</title>
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	<description>The Art of Interaction</description>
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		<title>By: Free Gaming Goodness &#171; Intro to Texts and Technology</title>
		<link>http://ludusnovus.net/my-games/comment-page-1/#comment-48548</link>
		<dc:creator>Free Gaming Goodness &#171; Intro to Texts and Technology</dc:creator>
		<pubDate>Sun, 18 Oct 2009 00:54:55 +0000</pubDate>
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		<description>[...] Ludus Novus games are more like interactive fiction than actual games. For our studies, check out I Fell In Love With the Majesty of Colors and How To Raise a Dragon. [...]</description>
		<content:encoded><![CDATA[<p>[...] Ludus Novus games are more like interactive fiction than actual games. For our studies, check out I Fell In Love With the Majesty of Colors and How To Raise a Dragon. [...]</p>
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		<title>By: The Stack &#187; The Bryant Collection</title>
		<link>http://ludusnovus.net/my-games/comment-page-1/#comment-48526</link>
		<dc:creator>The Stack &#187; The Bryant Collection</dc:creator>
		<pubDate>Sat, 17 Oct 2009 04:49:13 +0000</pubDate>
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		<description>[...] game blogs I read. His best-known work is probably still The Majesty of Colors, but he&#8217;s done quite a lot of other small, experimental games, mainly in Flash. (I particularly like Exploit, which seems like it could form the basis for a [...]</description>
		<content:encoded><![CDATA[<p>[...] game blogs I read. His best-known work is probably still The Majesty of Colors, but he&#8217;s done quite a lot of other small, experimental games, mainly in Flash. (I particularly like Exploit, which seems like it could form the basis for a [...]</p>
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		<title>By: Infovore &#187; Ugly Games are Finished Games</title>
		<link>http://ludusnovus.net/my-games/comment-page-1/#comment-39615</link>
		<dc:creator>Infovore &#187; Ugly Games are Finished Games</dc:creator>
		<pubDate>Thu, 26 Mar 2009 10:02:29 +0000</pubDate>
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		<description>[...] two-week games, might make that blockbuster a year later. Look at how Blurst prototype. Look at Gregory Weir&#8217;s game-a-month. Even if the games they&#8217;re making are not always great shakes, the experience they&#8217;re [...]</description>
		<content:encoded><![CDATA[<p>[...] two-week games, might make that blockbuster a year later. Look at how Blurst prototype. Look at Gregory Weir&#8217;s game-a-month. Even if the games they&#8217;re making are not always great shakes, the experience they&#8217;re [...]</p>
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