We’ve released a new game in the Ossuary universe: “The Hodge-Podge Transformer.” It’s a demo, a prologue to Ossuary, and a standalone game featuring all-new characters, setting, and puzzles. It will give you a good idea of what Ossuary is like (and let you test it on your computer!) while still not showing everything about the full game.
“The Hodge-Podge Transformer” was an odd project. For a while, I had no idea how to make a demo for Ossuary, and then inspiration struck rather fast and it planned itself out in my head. I’ve been downplaying the spiritual aspects of Ossuary, probably to avoid it being known as “that Discordian game,” but it’s a little bit tempting to claim divine inspiration for this one.
The demo should go up on major Flash portals tomorrow, but for now you can play it at Future Proof Games.
We at Future Proof Games just released a new trailer for our game Ossuary, welcoming you to the place of bones:
You can buy Ossuary at Future Proof Games.
Some games feel inspirational. They do something so different or clever or well-crafted that they make you want to learn from them, to use the same techniques in your own work. Ico and Shadow of the Colossus are big examples: they helped inspire everything from Knytt (still one of my favorites) to, surely, The Legend of Zelda: Twilight Princess. Half-Life did this for the entire medium, to the extent that we are still feeling the meager aftershocks every time we watch a scripted game event while we wait for an NPC to open a door.
Gone Home gives me that itching sensation of inspiration. I want to make a game like this, one that depends on exploration and exacting observation. One that feels calm but also ominous. One that explores themes like love and family, however sentimentally. Unfortunately, the game is singular enough that I have trouble imagining an inspired work that isn’t hopelessly derivative.
Continue reading Inspiration and Gone Home
On Wednesday, Future Proof Games released our first game for money, Ossuary. We’ve started getting cool attention from cool people, but something that I’m reading a lot is that people aren’t quite sure what to make of it. What exactly is Ossuary?
Personally, I think part of the experience of the game is finding that out, but in the interest of letting people know what they’re paying for, here are some more details about Ossuary.
Continue reading What Is Ossuary?
My latest game, Ossuary, is now available. It’s a game about order, virtue, and kicking bone spiders.
The last thing you remember is receiving an unsatisfying answer. A plunge through the fundamental chaos takes you to a place of bones. Great power can be found within the Ossuary, but those who are not lying to themselves are lying to you.
Buy Ossuary, DRM-free, at Future Proof Games.
This is the first game I’ve released for sale, and I’m really anxious about it! I hope it disturbs and enlightens you.
Melissa Avery-Weir and I have created a company called Future Proof Games, and we’re almost ready to release our first commercial game, Ossuary.
We’ve decided on a release date: November 27th, this Wednesday. Ossuary will be available for $5, with the ability for you to pay more for it if you’d like!
For more information, you can:
@Commissar64 requested the source to my recent Twine game “The Whispering Thing.” We’ll do that sometime soon, but for now I can easily share the modifications to the CyclingLink macro necessary to make it work with the Sugarcube header without creating JS errors.
The code follows. It’s basically just a modification to how the anchor element is created. I can’t guarantee that this will do everything you want it to, as it’s a bit hacky.
Continue reading CyclingLinks in Twine SugarCube
In honor of Halloween, here is a new game: “The Whispering Thing,” released by Future Proof Games, the company I’ve started with Melissa Avery-Weir.
Triggers: suicide, bullying, impostor complex, etymology, cannibalism.
Lynn stands on the edge of the roof, the back of her heels over nothing but air.
The whispering thing slowly creeps toward her, its voice lost in the wind. Lights glitter below.
She loses her balance and falls backward.
Today did not turn out how she expected it to.
“The Whispering Thing” is a hypertext horror game created with Twine.
You can play it at Future Proof Games.
Future Proof Games is still in its infancy, but we’re preparing to put out our first big work: Ossuary.