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	<title>Ludus Novus &#187; achievements</title>
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	<description>The Art of Interaction</description>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
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		<title>Ludus Novus 021: Tin Medals</title>
		<link>http://ludusnovus.net/2011/03/17/ludus-novus-021-tin-medals/</link>
		<comments>http://ludusnovus.net/2011/03/17/ludus-novus-021-tin-medals/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 19:04:49 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[alan wake]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[mobigame]]></category>
		<category><![CDATA[perfect cell]]></category>
		<category><![CDATA[remedy]]></category>
		<category><![CDATA[rewards]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1218</guid>
		<description><![CDATA[In this episode of the Ludus Novus podcast, I discuss achievements and how there are a lot more aspects to them than are immediately apparent. Games discussed: Alan Wake by Remedy Entertainment &#8220;Babies Dream of Dead Worlds&#8221; by Gregory Weir Perfect Cell by Mobigame The music for this episode is &#8220;The Temple&#8221; by Out of [...]]]></description>
			<content:encoded><![CDATA[<p>In this episode of the Ludus Novus podcast, I discuss achievements and how there are a lot more aspects to them than are immediately apparent.</p>
<ul><lh>Games discussed:</lh></p>
<li><i>Alan Wake</i> by Remedy Entertainment</li>
<li>&#8220;<a href="http://ludusnovus.net/my-games/babies-dream-of-dead-worlds/">Babies Dream of Dead Worlds</a>&#8221; by Gregory Weir</li>
<li><i>Perfect Cell</i> by Mobigame</li>
</ul>
<p>The music for this episode is &#8220;<a href="http://www.jamendo.com/en/track/738056/">The Temple</a>&#8221; by <a href="http://www.jamendo.com/en/artist/Out_Of_Orion_%28Ox3%29">Out of Orion</a> and is available under a Creative Commons Attribution-NonCommercial-Sharealike License.</p>
<p>This podcast is certainly not a complete discussion of the topic, so please leave any input or feedback in the comments section.</p>
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		<slash:comments>5</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/1218/0/ludusnovus021.mp3" length="7611739" type="audio/mpeg" />
		<itunes:duration>0:18:07</itunes:duration>
		<itunes:subtitle>In this episode of the Ludus Novus podcast, I discuss achievements and how there are a lot more aspects to them than are immediately apparent.
Games discussed:
Alan Wake by Remedy Entertainment
&#8220;Babies Dream of Dead Worlds&#8221; by Gregory We[...]</itunes:subtitle>
		<itunes:summary>In this episode of the Ludus Novus podcast, I discuss achievements and how there are a lot more aspects to them than are immediately apparent.
Games discussed:
Alan Wake by Remedy Entertainment
&#8220;Babies Dream of Dead Worlds&#8221; by Gregory Weir
Perfect Cell by Mobigame

The music for this episode is &#8220;The Temple&#8221; by Out of Orion and is available under a Creative Commons Attribution-NonCommercial-Sharealike License.
This podcast is certainly not a complete discussion of the topic, so please leave any input or feedback in the comments section.</itunes:summary>
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		<itunes:author>Gregory Weir</itunes:author>
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		<title>Achievement Unlocked</title>
		<link>http://ludusnovus.net/2008/12/22/achievement-unlocked/</link>
		<comments>http://ludusnovus.net/2008/12/22/achievement-unlocked/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 12:03:21 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[medium]]></category>

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		<description><![CDATA[I love digital games that play with the oddities of the medium. Metal Gear Solid shows psychic powers by reading your memory card, and Karoshi 2.0 joyfully breaks the rules of gaming. And now we have a game that pokes fun at the phenomenon of achievements: &#8220;Achievement Unlocked.&#8221; Read the rest of Achievement Unlocked...]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/achievementunlocked.png" style="float: right; margin-bottom: 1em; margin-left: 1em;" /></p>
<p>I love digital games that play with the oddities of the medium.  <i>Metal Gear Solid</i> shows psychic powers by reading your memory card, and <i><a href="http://www.yoyogames.com/games/show/32253">Karoshi 2.0</a></i> joyfully <a href="http://ludusnovus.net/2008/04/13/karoshi-20/">breaks the rules of gaming</a>.  And now we have a game that pokes fun at the phenomenon of achievements: &#8220;<a href="http://armorgames.com/play/2893/achievement-unlocked">Achievement Unlocked</a>.&#8221;</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/12/22/achievement-unlocked/">Achievement Unlocked</a>...</p>
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