Posts Tagged ‘agency’

Execution: Changing Games Forever

Thursday, June 5th, 2008

A nameless man, tied to a post, is visible through the scope of a gun.

A few weeks ago, Jesse Venbrux, creator of the previously-discussed Karoshi games, released a short interactive piece called “Execution.” Not really a game, “Execution” is a quick subversion of what video games typically are and a subtle comment on the thing that the form is currently obsessed with: killing.

The impact of the game will be stronger if you play it at least twice before clicking through to the rest of the discussion. It should take you about five minutes. I’ll wait.

(more…)

The Sims and Constraint

Wednesday, April 16th, 2008

No sooner do I post about constraint in games than Shamus Young over at Twenty Sided contradicts me. (more…)

Ludus Novus 010: ELIZA Is Dead

Thursday, March 13th, 2008

Is the illusion of player agency as good as real player agency? Isn’t a video game just a simulated game master? Is the Chinese Room a good game? If the author is dead, what about the algorithm?

The music for this episode is “The Acorns. Seedin Time in The Oak Room.” by Loveshadow, and is available under a Creative Commons Attribution-NonCommercial 3.0 license.

References:

  • John Searle’s Chinese room
  • ELIZA