B.A. Campbell has written a very detailed look at some of my games over at Innsmouth Free Press, a micro-publisher that deals in horror and dark fiction. The piece is critical and flattering.
If Babies Dream was, alchemically-speaking, a chunk of carbon, Looming is Weir’s lapis noster. Visually, it is perhaps the simplest of his achievements… Oddly enough, the monotony of the presentation, alongside the soundtrack of howling winds and weird, croaking wildlife, helps to evoke exactly the sense of loneliness and isolation that the name of this realm, “Looming,” suggests. And with no fancy textures to distract the eye, Looming’s colossal broken gears and Apatosaurus-sized rib bones can’t help but arouse a fundamental awe… and fear.
I recommend you check it out.
And it’s out! My December 2009 game is up at Newgrounds. Babies Dream of Dead Worlds is a game about family.
Before we have memory, before we know what this world is, we dream. Babies dream of what came before, of universes that are no longer there. Babies dream of dead worlds.
Play Babies Dream of Dead Worlds on Newgrounds.
This game is a sort of surreal platformer, I suppose? It’s a bit hard to describe. It’s developed using Flixel, and tells the story of three siblings at the end of a world very unlike this one.