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	<title>Ludus Novus &#187; backup</title>
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	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
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	<itunes:author>Gregory Weir</itunes:author>
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		<title>Backup Released</title>
		<link>http://ludusnovus.net/2009/12/04/backup-released/</link>
		<comments>http://ludusnovus.net/2009/12/04/backup-released/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 19:48:25 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[backup]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>

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		<description><![CDATA[I&#8217;ve put together a game! I guess this is my November game, as the space station game would be October&#8217;s, and it&#8217;s still under construction. &#8220;Backup&#8221; is an Interactive System Failure about killing. The Prosperity Commission transportation facilities are designed for the utmost safety and reliability. They are equipped with weapon dampening fields, highly-trained security [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ludusnovus.net/downloads/Backup.zblorb"><img src="http://ludusnovus.net/images/backup200x200.jpg" class="leadimage"/></a><br />
I&#8217;ve put together a game!  I guess this is my November game, as the space station game would be October&#8217;s, and it&#8217;s still under construction.  &#8220;Backup&#8221; is an Interactive System Failure about killing.</p>
<blockquote><p>The Prosperity Commission transportation facilities are designed for the utmost safety and reliability.  They are equipped with weapon dampening fields, highly-trained security forces, and four redundant computer cores.  You are the third backup computer core for a facility under construction.  You should never have to wake up.  Something is wrong.</p></blockquote>
<p><strong>Download &#8220;<a href="http://ludusnovus.net/downloads/Backup.zblorb">Backup</a>&#8221; from Ludus Novus.</strong></p>
<p><strong>To play the .zblorb file, you will need a Z-machine interpreter</strong>, which is like a media player for interactive fiction. If you use Windows, I recommend <a href="http://ccxvii.net/gargoyle/">Gargoyle</a>.  If you use Mac OS X, I recommend <a href="http://www.logicalshift.co.uk/mac/Zoom-Latest.dmg">Zoom</a>.  If you use Linux, I recommend the <a href="http://www.logicalshift.demon.co.uk/unix/zoom/">Linux version of Zoom</a>.</p>
<p>This game is heavily inspired by <a href="http://ifdb.tads.org/viewgame?id=xwedbibfksczn7eq">Gun Mute</a>.  It is a (potentially) violent piece of interactive fiction with multiple endings set in a science fiction world of robots, plasma swords, and intergalactic finance.  I&#8217;ve attempted to create something that rarely occurs in interactive fiction: a game that requires tactical thought as a challenge rather than puzzle-solving.  In-game instructions and hints are available by typing HELP in-game.  &#8220;Backup&#8221; is written in Inform 7.  Let me know what you think in the comments!</p>
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