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	<title>Ludus Novus &#187; camarilla</title>
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	<description>The Art of Interaction</description>
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	<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
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		<title>Ludus Novus &#187; camarilla</title>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game design, rpgs, interactive fiction, video game theory, interactive art, interactive entertainment</itunes:keywords>
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	<itunes:author>Gregory Weir</itunes:author>
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		<title>A Global Chronicle</title>
		<link>http://ludusnovus.net/2010/02/20/a-global-chronicle/</link>
		<comments>http://ludusnovus.net/2010/02/20/a-global-chronicle/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 21:56:20 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[camarilla]]></category>
		<category><![CDATA[geist]]></category>
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		<guid isPermaLink="false">http://ludusnovus.net/?p=773</guid>
		<description><![CDATA[I am involved in the Camarilla, which is the White Wolf RPG publishing company&#8217;s official fan organization. Among other things, the Cam organizes a global campaign for live action roleplaying, or LARP. This is a &#8220;theatrical LARP,&#8221; not a &#8220;boffer LARP.&#8221; We don&#8217;t hit each other with foam weapons; instead, we have more social and [...]]]></description>
			<content:encoded><![CDATA[<p>I am involved in <a href="http://camarilla.white-wolf.com/">the Camarilla</a>, which is the White Wolf RPG publishing company&#8217;s official fan organization.  Among other things, the Cam organizes a global campaign for live action roleplaying, or LARP.  This is a &#8220;theatrical LARP,&#8221; not a &#8220;boffer LARP.&#8221;  We don&#8217;t hit each other with foam weapons; instead, we have more social and politically-focused games, and any combat is as heavily abstracted as it is in tabletop roleplaying.  The nature of a global campaign raises some very interesting issues in game design.</p>
<p>The Cam is not the only global LARP campaign around; <a href="http://oneworldbynight.org">One World By Night</a> is another organization that runs a similar campaign for the old World of Darkness setting, for example.  As far as I know, though, the Cam is the largest global LARP around.  A global campaign means that local games are connected to games across the US and the world, so that I can go on a trip to California and use the character I play in Charlotte to a Camarilla game there.  Events that occur in Alabama can affect nearby locations, and there are periodic conventions where players and characters from all over the world come to play in a single game.  This results in all sorts of interesting consequences and annoyances.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2010/02/20/a-global-chronicle/">A Global Chronicle</a>...</p>
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		<title>Developing a Territory System: Initial Thoughts</title>
		<link>http://ludusnovus.net/2010/01/17/developing-a-territory-system-initial-thoughts/</link>
		<comments>http://ludusnovus.net/2010/01/17/developing-a-territory-system-initial-thoughts/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 08:40:01 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[camarilla]]></category>
		<category><![CDATA[geist]]></category>
		<category><![CDATA[LARP]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=709</guid>
		<description><![CDATA[I&#8217;m going to be running a brand-new LARP of Geist: The Sin-Eaters for my local Camarilla domain. This has a number of challenges, most of which caused by the fact that this game has never really been LARPed before as an ongoing chronicle; it&#8217;s only been out for a few months. One of the problems [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m going to be running a brand-new <abbr title="Live Action RolePlaying game">LARP</abbr> of <i>Geist: The Sin-Eaters</i> for my local <a href="http://camarilla.white-wolf.com/">Camarilla</a> domain.  This has a number of challenges, most of which caused by the fact that this game has never really been LARPed before as an ongoing chronicle; it&#8217;s only been out for a few months.  One of the problems I&#8217;m running into is that of the political game, and I&#8217;d like some suggestions.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2010/01/17/developing-a-territory-system-initial-thoughts/">Developing a Territory System: Initial Thoughts</a>...</p>
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