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	<title>Ludus Novus &#187; crawford</title>
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	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
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		<title>Ludus Novus</title>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
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	<itunes:category text="Arts">
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	<itunes:author>Gregory Weir</itunes:author>
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		<title>Ludus Novus 012: Genre Fiction</title>
		<link>http://ludusnovus.net/2008/09/06/ludus-novus-012-genre-fiction/</link>
		<comments>http://ludusnovus.net/2008/09/06/ludus-novus-012-genre-fiction/#comments</comments>
		<pubDate>Sat, 06 Sep 2008 12:00:24 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[crawford]]></category>
		<category><![CDATA[genre]]></category>
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		<description><![CDATA[In this podcast, I discuss digital games genres and how I think they&#8217;re silly. They&#8217;re arbitrary niches based on a few popular games, and using them to describe games limits the way we think about making and playing games. I discuss the evolution of our genre system, from Crawford in 1984 to the modern overstuffed [...]]]></description>
			<content:encoded><![CDATA[<p>In this podcast, I discuss digital games genres and how I think they&#8217;re silly.  They&#8217;re arbitrary niches based on a few popular games, and using them to describe games limits the way we think about making and playing games.  I discuss the evolution of our genre system, from Crawford in 1984 to the modern overstuffed action adventure, and explain how Madden &#8217;08 and Rainbow Six are in the same genre.</p>
<p>References:</p>
<ul>
<li><i><a href="http://www.mobygames.com/game/halo-combat-evolved/">Halo: Combat Evolved</a></i></li>
<li><i><a href="http://www.mobygames.com/game/deus-ex/">Deus Ex</a></i></li>
<li><i><a href="http://www.mobygames.com/game/dungeon-keeper/">Dungeon Keeper</a></i></li>
<li><a href="http://www.mobygames.com/game-group/serious-sam-series">The <i>Serious Sam</i> series</a></li>
<li><i><a href="http://www.mobygames.com/game/smash-tv/">Smash T.V.</a></i></li>
<li><i><a href="http://www.mobygames.com/game/geometry-wars-retro-evolved/">Geometry Wars</a></i></li>
<li><i>The Art of Computer Game Design</i>, Chapter 3: &#8220;<a href="http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter3.html">A Taxonomy of Computer Games</a>&#8220;, by <a href="http://www.erasmatazz.com/">Chris Crawford</a></li>
<li><i><a href="http://www.mobygames.com/game/super-mario-bros/">Super Mario Bros.</a></i></li>
<li><i><a href="http://www.mobygames.com/game/ultima-underworld-the-stygian-abyss/">Ultima Underworld</a></i></li>
<li><i><a href="http://www.mobygames.com/game/tom-clancys-rainbow-six/">Rainbow Six</a></i></li>
</ul>
<p>The music for this episode is &#8220;<a href="http://ccmixter.org/files/spinmeister/14847">Unforgiven</a>&#8221; by <a href="http://ccmixter.org/people/spinmeister">spinmeister</a> and featuring TheJoe &#038; Kaer Trouz, and is available under a <a href="http://creativecommons.org/licenses/by-nc/3.0/">Creative Commons Attribution-NonCommercial 3.0 license</a>.</p>
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		<slash:comments>8</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/34/0/ludusnovus012.mp3" length="21563096" type="audio/mpeg" />
		<itunes:duration>0:22:28</itunes:duration>
		<itunes:subtitle>In this podcast, I discuss digital games genres and how I think they&#8217;re silly.  They&#8217;re arbitrary niches based on a few popular games, and using them to describe games limits the way we think about making and playing games.  I discuss th[...]</itunes:subtitle>
		<itunes:summary>In this podcast, I discuss digital games genres and how I think they&#8217;re silly.  They&#8217;re arbitrary niches based on a few popular games, and using them to describe games limits the way we think about making and playing games.  I discuss the evolution of our genre system, from Crawford in 1984 to the modern overstuffed action adventure, and explain how Madden &#8217;08 and Rainbow Six are in the same genre.
References:

Halo: Combat Evolved
Deus Ex
Dungeon Keeper
The Serious Sam series
Smash T.V.
Geometry Wars
The Art of Computer Game Design, Chapter 3: &#8220;A Taxonomy of Computer Games&#8220;, by Chris Crawford
Super Mario Bros.
Ultima Underworld
Rainbow Six

The music for this episode is &#8220;Unforgiven&#8221; by spinmeister and featuring TheJoe &#038; Kaer Trouz, and is available under a Creative Commons Attribution-NonCommercial 3.0 license.</itunes:summary>
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