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	<title>Ludus Novus &#187; combat</title>
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	<description>The Art of Interaction</description>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
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	<itunes:author>Gregory Weir</itunes:author>
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		<title>Why So Few Violent Games?</title>
		<link>http://ludusnovus.net/2011/08/15/why-so-few-violent-games/</link>
		<comments>http://ludusnovus.net/2011/08/15/why-so-few-violent-games/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 22:33:46 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[false narrativism]]></category>
		<category><![CDATA[romance]]></category>
		<category><![CDATA[violence]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1333</guid>
		<description><![CDATA[With as much time as game designers and critics think and write about the specifics of game interactions, it&#8217;s often useful to step back and look at the basics. Let&#8217;s ask a simple question: why are there so many video games dealing with social interaction and relationships, and so few that explore violence and action-oriented [...]]]></description>
			<content:encoded><![CDATA[<p>With as much time as game designers and critics think and write about the specifics of game interactions, it&#8217;s often useful to step back and look at the basics. Let&#8217;s ask a simple question: why are there so many video games dealing with social interaction and relationships, and so few that explore violence and action-oriented gameplay?</p>
<p>In some ways, it&#8217;s a historical aberration. If Gygax and Arneson had made some war-focused game instead of <i>Counts and Courtship</i>, or Will Crowther had decided to entertain his kids with his obscure caving hobby instead of an exploration of his childhood friendships, perhaps the focus of our games would be different. <i>Doom</i> wouldn&#8217;t have been an oddball niche title if there were a hundred other games at the time about shooting aliens with guns.</p>
<p>But I think there&#8217;s a more fundamental issue at work here: violence and action are really difficult to simulate, unlike simple relationships.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2011/08/15/why-so-few-violent-games/">Why So Few Violent Games?</a>...</p>
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		<slash:comments>22</slash:comments>
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		<title>What&#8217;s Wrong with Tabletop RPGs</title>
		<link>http://ludusnovus.net/2009/05/22/whats-wrong-with-tabletop-rpgs/</link>
		<comments>http://ludusnovus.net/2009/05/22/whats-wrong-with-tabletop-rpgs/#comments</comments>
		<pubDate>Fri, 22 May 2009 17:32:09 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[LORE]]></category>
		<category><![CDATA[tabletop rpgs]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=466</guid>
		<description><![CDATA[I love tabletop roleplaying games. They are, in some ways, the perfect game. That being said, they certainly aren&#8217;t without their flaws. I&#8217;ve been working on a tabletop RPG system, and one of the things any creator needs to ask is &#8220;what&#8217;s wrong with what&#8217;s already there?&#8221; and &#8220;how can I make it better?&#8221; Here, [...]]]></description>
			<content:encoded><![CDATA[<p>I love tabletop roleplaying games.  They are, in some ways, <a href="http://ludusnovus.net/2008/09/24/why-should-digital-game-designers-care-about-tabletop-roleplaying/">the perfect game</a>.  That being said, they certainly aren&#8217;t without their flaws.  I&#8217;ve been working on a tabletop RPG system, and one of the things any creator needs to ask is &#8220;what&#8217;s wrong with what&#8217;s already there?&#8221; and &#8220;how can I make it better?&#8221;  Here, then, is a list of the things wrong with tabletop roleplaying games.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2009/05/22/whats-wrong-with-tabletop-rpgs/">What&#8217;s Wrong with Tabletop RPGs</a>...</p>
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		<slash:comments>20</slash:comments>
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