In this episode of the Ludus Novus podcast, I present a new game, “Countdown,” in spoken word form. Trigger warning for self-injury.
Countdown: A Game For Two Players
The rules are arbitrary in the wherever,
but here, in this circle, they are real.
Of course, this membrane is porous.
It flutters and flows and lets pass
certain realities and unrealities.
The game isn’t the same if the world changes.
And games can change your world.
But the magic circle creates a promise of escape.
At any time, you can step outside the circle.
At any time, you can make this stop.
The music for this episode is “Third Moment – A Road Through the Forest” from Three Moments by Darrell Burgan. It’s available under a ccby3.0 license.
Any feedback is welcome in the comments.
The TIGSource Commonplace Book Competition is in voting right now. It’s a competition where developers are asked to make games out of entries in H.P. Lovecraft’s scrapbook. I’ve gotten around to playing the games, and here’s a few I found interesting. If I didn’t mention a game, that doesn’t mean it’s not good; these are just the ones that jumped out at me.
Continue reading TIGSource Commonplace Book Competition
The Independent Gaming Source recently finished the submission period for their Bootleg Demakes Competition. Contestants had to “demake” a well-known game as if it were illegally ported to a more primitive system by shady bootleg developers. There were a lot of great or promising games turned into less graphically great games – Mirror’s Edge, Homeworld, Team Fortress 2, and Shadow of the Colossus all got treatments, for example. A few of the submissions, however, stood out to my own personal tastes as notable, like a Lovecraftian Katamari Damacy and a Tetris RPG. Click through for the list.
Continue reading TIGSource Bootleg Demakes Competition