The Sims and Constraint
Wednesday, April 16th, 2008No sooner do I post about constraint in games than Shamus Young over at Twenty Sided contradicts me. (more…)
No sooner do I post about constraint in games than Shamus Young over at Twenty Sided contradicts me. (more…)
Tags: agency, constraint, goals, knytt
Posted in Blogs, Digital Games | 1 Comment »
Ludus Novus is a podcast and accompanying blog dedicated to interactive art, including interactive fiction, digital games, and roleplaying. Here, I explore how we can take interactive art beyond just empty entertainment.
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Gregory.Weir@gmail.com.
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