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	<title>Ludus Novus &#187; d&amp;d 4e</title>
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	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
	<lastBuildDate>Tue, 22 Nov 2011 19:05:48 +0000</lastBuildDate>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
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		<title>Ludus Novus</title>
		<link>http://ludusnovus.net</link>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
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	<itunes:author>Gregory Weir</itunes:author>
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		<itunes:name>Gregory Weir</itunes:name>
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		<title>Dream Project 1.5: The Fortress of Dreams</title>
		<link>http://ludusnovus.net/2009/11/28/dream-project-1-5-the-fortress-of-dreams/</link>
		<comments>http://ludusnovus.net/2009/11/28/dream-project-1-5-the-fortress-of-dreams/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 08:18:25 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[d&d 4e]]></category>
		<category><![CDATA[dream project]]></category>
		<category><![CDATA[tabletop rpgs]]></category>

		<guid isPermaLink="false">http://332717061</guid>
		<description><![CDATA[This is a summary of my ongoing Dungeons &#038; Dragons Fourth Edition game, played with some friends from college over the internet using MapTool and Teamspeak. When we last left our game, the citizens of Meersha had fled a dragon who had taken over their town, heading north to the city of Decolay, which had [...]]]></description>
			<content:encoded><![CDATA[<p>This is a summary of my ongoing <i>Dungeons &#038; Dragons</i> Fourth Edition game, played with some friends from college over the internet using <a href="http://rptools.net/">MapTool</a> and <a href="http://www.teamspeak.com/">Teamspeak</a>.</p>
<p>When we last left our game, the citizens of Meersha had fled a dragon who had taken over their town, heading north to the city of Decolay, which had been out of contact for years.  When they arrived, in the midst of a thunderstorm, they found the city partly burned, with scattered fires and little signs of life.</p>
<p>The caravan was guarded by five people:<br />
Etzlojek, kobold rogue and lover of fine things, adopted by the town&#8217;s general store owner<br />
Eva, student of the local ritual mage and magic shop owner, who seems like a perfectly normal human wizard<br />
Donaar, dragonborn warlock, who ended up in town after his home city was overrun by undead<br />
Diesa, dwarven fighter, who was visiting family in town<br />
Sully, formerly-retired half-elf paladin of Erathis and party NPC, who ran the tavern in Meersha.</p>
<p>This is the second half of level one.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2009/11/28/dream-project-1-5-the-fortress-of-dreams/">Dream Project 1.5: The Fortress of Dreams</a>...</p>
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		<slash:comments>1</slash:comments>
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		<title>Dream Project 1.0: The Flight from Zekleinenezzar</title>
		<link>http://ludusnovus.net/2009/11/20/dream-project-1-0-the-flight-from-zekleinenezzar/</link>
		<comments>http://ludusnovus.net/2009/11/20/dream-project-1-0-the-flight-from-zekleinenezzar/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 07:35:32 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[d&d 4e]]></category>
		<category><![CDATA[dream project]]></category>
		<category><![CDATA[tabletop rpgs]]></category>

		<guid isPermaLink="false">http://2132250059</guid>
		<description><![CDATA[Over the past couple of months, I&#8217;ve been running a mostly-weekly Dungeons &#038; Dragons Fourth Edition game over the internet using MapTool and TeamSpeak. Generally, these tools have served us well, with the biggest problem being the voice chat; it makes conversation flow very awkward, with some people stumbling over other people&#8217;s sentences due to [...]]]></description>
			<content:encoded><![CDATA[<p>Over the past couple of months, I&#8217;ve been running a mostly-weekly <i>Dungeons &#038; Dragons</i> Fourth Edition game over the internet using <a href="http://rptools.net/">MapTool</a> and <a href="http://www.teamspeak.com/">TeamSpeak</a>.  Generally, these tools have served us well, with the biggest problem being the voice chat; it makes conversation flow very awkward, with some people stumbling over other people&#8217;s sentences due to lag, and other people often unintelligible due to mic issues.  MapTool is a bit clumsy, but it gets the job done.</p>
<p>For a while, I&#8217;ve wanted to run a tabletop game where the play shifted between a dark, gritty, waking struggle for survival and a wondrous, fanciful dream world that the player characters entered when they slept.  This is not that campaign, but it uses the &#8220;dream world&#8221; motif that I&#8217;ve incorporated into several of my games.  Below the fold, I&#8217;ll give a summary of the first part of the campaign for those who are interested.</p>
<p>Before then, however, I should discuss my current feelings on <i>D&#038;D4e</i>.  First, the combat system is a lot of fun and very slick, but it requires a lot of effort and attention to keep it from becoming a tactical strategy game.  In the game so far, players basically just say &#8220;I&#8217;m using Scorching Burst&#8221; or &#8220;I&#8217;ll do a Deft Strike.&#8221;  I much prefer a game where players describe their actions with more flavor and color, and often do actions that aren&#8217;t straight from their power list.  I&#8217;ll work to encourage this in the future.  </p>
<p>Second, I still don&#8217;t have a handle on Skill Challenges.  They make sense on paper: a way to structure non-combat encounters to have the same randomness, flow, and structure as combat encounters.  However, in practice they feel very clunky.  Twice I&#8217;ve had a single character take lead on a major NPC conversation, and instead of having them make repeated Diplomacy checks, I&#8217;ve just roleplayed it out.  Maybe I need to make the Skill Challenge mechanics more explicit; maybe I need to abandon them altogether.  </p>
<p>Finally, the XP system feels slow.  Ten encounters between levels is a lot.  I&#8217;ll be giving double experience in 4e in the future, just to restore a sense of progression to the game.</p>
<p>Now, for the story so far.  This is the first half of level 1.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2009/11/20/dream-project-1-0-the-flight-from-zekleinenezzar/">Dream Project 1.0: The Flight from Zekleinenezzar</a>...</p>
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		<slash:comments>7</slash:comments>
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		<title>Morbus 3 &#8211; The Dizzying Tower</title>
		<link>http://ludusnovus.net/2008/10/08/morbus-3-the-dizzying-tower/</link>
		<comments>http://ludusnovus.net/2008/10/08/morbus-3-the-dizzying-tower/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 12:02:40 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Morbus]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[adventures]]></category>
		<category><![CDATA[d&d 4e]]></category>
		<category><![CDATA[morbus]]></category>
		<category><![CDATA[tower]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=78</guid>
		<description><![CDATA[The third episode of my D&#038;D 4th Edition game is done. In this adventure, the party is waylaid by illusions emanating from a mysterious tower occupied by a deceitful gnomish wizard. This adventure is designed for four 3rd-level characters, and should provide them with half of a level&#8217;s experience, or take them to fourth level [...]]]></description>
			<content:encoded><![CDATA[<p>The third episode of my <abbr title="Dungeons &#038; Dragons">D&#038;D</abbr> 4th Edition game is done.  In this adventure, the party is waylaid by illusions emanating from a mysterious tower occupied by a deceitful gnomish wizard.</p>
<p>This adventure is designed for four 3rd-level characters, and should provide them with half of a level&#8217;s experience, or take them to fourth level if you double experience as I do.  Note that because I double experience, this adventure contains a full level&#8217;s worth of treasure.  GMs using this adventure will want to adjust accordingly.  The full adventure is after the break.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/10/08/morbus-3-the-dizzying-tower/">Morbus 3 &#8211; The Dizzying Tower</a>...</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Morbus 2 &#8211; Rescuing the Orc Princess</title>
		<link>http://ludusnovus.net/2008/09/19/morbus-2-rescuing-the-orc-princess/</link>
		<comments>http://ludusnovus.net/2008/09/19/morbus-2-rescuing-the-orc-princess/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 12:01:46 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Morbus]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[adventures]]></category>
		<category><![CDATA[d&d 4e]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[encounter maps]]></category>
		<category><![CDATA[morbus]]></category>
		<category><![CDATA[orcs]]></category>
		<category><![CDATA[traps]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=43</guid>
		<description><![CDATA[It&#8217;s time for the second adventure episode of my D&#038;D 4th Edition game, Morbus. In this episode, the party&#8217;s travels through the forest are interrupted by a plea from an orc chieftain to rescue his daughter from a group of bandits! This adventure is designed for four 2nd-level characters, and should provide them with half [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time for the second adventure episode of my <abbr title="Dungeons &#038; Dragons">D&#038;D</abbr> 4th Edition game, Morbus.  In this episode, the party&#8217;s travels through the forest are interrupted by a plea from an orc chieftain to rescue his daughter from a group of bandits!</p>
<p>This adventure is designed for four 2nd-level characters, and should provide them with half of a level&#8217;s experience, or take them to third level if you double experience as I do.  Note that because I double experience, this adventure contains a full level&#8217;s worth of treasure.  GMs using this adventure will want to adjust accordingly.  The full adventure is after the break.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/09/19/morbus-2-rescuing-the-orc-princess/">Morbus 2 &#8211; Rescuing the Orc Princess</a>...</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Morbus 1 &#8211; The Attack on Furrowcross</title>
		<link>http://ludusnovus.net/2008/09/03/morbus-1-the-attack-on-furrowcross/</link>
		<comments>http://ludusnovus.net/2008/09/03/morbus-1-the-attack-on-furrowcross/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 12:00:31 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Morbus]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[adventures]]></category>
		<category><![CDATA[d&d 4e]]></category>
		<category><![CDATA[encounter maps]]></category>
		<category><![CDATA[goblins]]></category>
		<category><![CDATA[morbus]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=31</guid>
		<description><![CDATA[I&#8217;m currently running a campaign of Dungeons &#038; Dragons Fourth Edition that I have dubbed Morbus, for reasons not yet disclosed to the players. I&#8217;ve decided to share my campaign planning with the readers of this blog, for those who are curious to see how Fourth Edition encounters work, or for GMs who are interested [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently running a campaign of <i>Dungeons &#038; Dragons</i> Fourth Edition that I have dubbed Morbus, for reasons not yet disclosed to the players.  I&#8217;ve decided to share my campaign planning with the readers of this blog, for those who are curious to see how Fourth Edition encounters work, or for <abbr title="Game Master">GM</abbr>s who are interested in an adventure to run.</p>
<p>I intend to make each adventure &#8220;episode&#8221; wrap up a little story as well as being part of the larger campaign plot.  For the players in my campaign, each adventure will take their characters up a single experience level, but I&#8217;m doubling experience point rewards in my game.  Normally, it takes ten encounters of the party&#8217;s level to level up, but I&#8217;m aiming for just five.  Because of that, if any GMs are following along with my campaign, they will need to add more encounters to keep the <abbr title="Player Character">PC</abbr>s at an appropriate level for these adventures.  On this blog, I will report the normal, non-doubled experience rewards for encounters.  The adventures will, however, dispense all of the appropriate treasure parcels for a four-person party, so you may want to change that.</p>
<p>I&#8217;ll try to present each adventure independently of the larger plot.  I&#8217;ll tie them together periodically with summary posts explaining their larger context.  This particular adventure, The Attack on Furrowcross, is appropriate for four first-level characters who have not yet formed a party with each other.  It features a goblin raid on a market town.  The details, with full spoilers, are after the break.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/09/03/morbus-1-the-attack-on-furrowcross/">Morbus 1 &#8211; The Attack on Furrowcross</a>...</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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