Ossuary is on Steam! It’s been a long road getting there, but a game I wrote and designed is finally on the largest online game store.
So far the game’s been selling well compared to its previous performance, but it’s not been anything lifechanging. I’m very thankful to all the fans and journalists who have helped us get to this point.
If you haven’t played the game, pick it up on Steam! If you have played the game, you should have a Steam key waiting wherever you bought it. Please leave a review on the Steam store page saying what you thought!
Ossuary occupies a complicated head space for me. It was developed during a very difficult couple of years in my personal life, and it’s releasing right when I’m struggling the most to support myself. I hope that in the years to come I can look back on this release fondly, but right now I’m not quite sure how I feel.
Discordianism is a major influence on Ossuary, and I’m reminded of its Parable of the Bitter Tea. The Parable of the Bitter Tea teaches us to accept the nature of things. You can work to improve the world and you can see the flaws in it, but it’s harmful to struggle to change that which is already set in stone. I’ll work to be mindful of how I am right now and move toward the future.
I like thinking and talking about stuff, but when try to I do so I often suspect that I don’t know enough to say something genuinely interesting. It’s not impostor syndrome (though I totally suffer from that). It’s a fear that if I talk about a complex subject that I don’t fully understand then I will come across as foolish (and therefore provide no benefit) to someone who knows it better. I’ve experienced this from the other side: seeing people write naïve things that aren’t even wrong about how software development works.
There are a few topics that I’m comfortable discussing because I know my limits in them:
- Computer science and software development
- Game design and development
- Creative writing
- Social justice, maybe?
While there are plenty of topics that I’m sure I don’t know much about (beekeeping), there are a few that I consistently hesitate to write about for fear of creating a naïve argument. Some examples are Discordianism (due to my uncertainty with postmodernism and theology), economics, and narrative. I’m not even sure where to start to learn more; I don’t have much time for learning outside my focus fields, and I don’t even know enough to optimize that time. I don’t want to waste time reading a bunch of poorly-written texts before I gain enough understanding to tell what the good sources are.
I’m part of a mailing list that deals with art in games, and I often feel like one of the least-informed members. There are academics with years of theoretical underpinnings talking about complex things and I hesitate to spend an hour crafting what I think is insight only to discover that I’ve wasted the time and attention of an expert who recognizes my thoughts as that of an underinformed beginner.
Short of learning more (which I’m trying to do, despite the time it takes), I’m not sure how to deal with this dilemma. Any advice? How do you know when you’re well-informed enough to discuss something outside of your comfort zone?
We’ve released a new game in the Ossuary universe: “The Hodge-Podge Transformer.” It’s a demo, a prologue to Ossuary, and a standalone game featuring all-new characters, setting, and puzzles. It will give you a good idea of what Ossuary is like (and let you test it on your computer!) while still not showing everything about the full game.
“The Hodge-Podge Transformer” was an odd project. For a while, I had no idea how to make a demo for Ossuary, and then inspiration struck rather fast and it planned itself out in my head. I’ve been downplaying the spiritual aspects of Ossuary, probably to avoid it being known as “that Discordian game,” but it’s a little bit tempting to claim divine inspiration for this one.
The demo should go up on major Flash portals tomorrow, but for now you can play it at Future Proof Games.