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	<title>Ludus Novus &#187; dragon</title>
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	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
	<lastBuildDate>Tue, 22 May 2012 04:22:06 +0000</lastBuildDate>
	<language>en</language>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
	<ttl>1440</ttl>
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		<title>Ludus Novus</title>
		<link>http://ludusnovus.net</link>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
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	<itunes:category text="Arts">
		<itunes:category text="Literature" />
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	<itunes:category text="Society &#38; Culture" />
	<itunes:author>Gregory Weir</itunes:author>
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		<itunes:name>Gregory Weir</itunes:name>
		<itunes:email>Gregory.Weir@gmail.com</itunes:email>
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		<title>On Pixel Art and Design Decisions</title>
		<link>http://ludusnovus.net/2009/07/12/on-pixel-art-and-design-decisions/</link>
		<comments>http://ludusnovus.net/2009/07/12/on-pixel-art-and-design-decisions/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 17:49:57 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[dragon]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[neo-retro]]></category>
		<category><![CDATA[pixel art]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=544</guid>
		<description><![CDATA[I got a comment from David that I&#8217;d like to highlight and address, because I believe it highlights a misconception folks have about pixel art and the style of my games. I&#8217;ll cut the comment for length, but try to retain the intent. I’m a visual artist, so critiquing your visuals is all I feel [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/dragonsketch.png" class="leadimage" />I got a <a href="http://ludusnovus.net/2009/07/08/six-months-of-games/#comment_selection">comment</a> from David that I&#8217;d like to highlight and address, because I believe it highlights a misconception folks have about pixel art and the style of my games.  I&#8217;ll cut the comment for length, but try to retain the intent.</p>
<blockquote><p>I’m a visual artist, so critiquing your visuals is all I feel arrogant enough to do.  They were well executed and suited their purpose in &#8220;Bars of Black and White&#8221; and in <i>Exploit</i> (and in the &#8220;Majesty of Colors&#8221; they were exquisite), but in &#8220;Sugarcore&#8221; and &#8220;How to Raise a Dragon&#8221; they cause the games to suffer.  In &#8220;How to Raise a Dragon&#8221;, the pixels are not a bad idea, but they are also sort of sloppy looking. They are used in lieu of more detailed graphics to avoid having to draw, right? They are probably better than the alternative, but the use of pixels should not become your crutch. Instead it should be used to artistic effect.</p></blockquote>
<p>The art style in &#8220;Dragon&#8221; was definitely chosen for artistic effect, not to avoid making art.  <br/>Read the rest of <a href="http://ludusnovus.net/2009/07/12/on-pixel-art-and-design-decisions/">On Pixel Art and Design Decisions</a>...</p>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Six Months of Games</title>
		<link>http://ludusnovus.net/2009/07/08/six-months-of-games/</link>
		<comments>http://ludusnovus.net/2009/07/08/six-months-of-games/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 04:30:16 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[bars]]></category>
		<category><![CDATA[belief]]></category>
		<category><![CDATA[bryant]]></category>
		<category><![CDATA[dragon]]></category>
		<category><![CDATA[exploit]]></category>
		<category><![CDATA[game a month]]></category>
		<category><![CDATA[LORE]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[sugarcore]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=536</guid>
		<description><![CDATA[In January I resolved to release a game every month during 2009. There have been six months, and six games so far. I&#8217;m halfway done, and now is a good time to look back on those six games and how they turned out. Read the rest of Six Months of Games...]]></description>
			<content:encoded><![CDATA[<p><a href="http://ludusnovus.net/2009/01/04/new-years-resolution-2009/">In January</a> I resolved to release a game every month during 2009.  There have been six months, and six games so far.  I&#8217;m halfway done, and now is a good time to look back on those six games and how they turned out.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2009/07/08/six-months-of-games/">Six Months of Games</a>...</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<title>Interview with IndieVault.it</title>
		<link>http://ludusnovus.net/2009/07/06/interview-with-indievault-it/</link>
		<comments>http://ludusnovus.net/2009/07/06/interview-with-indievault-it/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 17:46:29 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dragon]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[majesty]]></category>
		<category><![CDATA[mcmillen]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=531</guid>
		<description><![CDATA[Italian-language indie games site IndieVault.it just posted an interview with me! They asked a bunch of interesting questions, including one about my next game. In case you (like me) don&#8217;t read Italian, I&#8217;ve included the original English questions and answers below. A warning, though: this is just copied from our correspondence, and hasn&#8217;t been edited [...]]]></description>
			<content:encoded><![CDATA[<p>Italian-language indie games site <a href="http://www.indievault.it/">IndieVault.it</a> just posted <a href="http://www.indievault.it/2009/07/06/intervista-a-gregory-weir/">an interview with me</a>!  They asked a bunch of interesting questions, including one about my next game.</p>
<p>In case you (like me) don&#8217;t read Italian, I&#8217;ve included the original English questions and answers below.  A warning, though: this is just copied from our correspondence, and hasn&#8217;t been edited by them, so any mistakes are mine and it may not match the Italian version perfectly.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2009/07/06/interview-with-indievault-it/">Interview with IndieVault.it</a>...</p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How to Raise a Dragon Released!</title>
		<link>http://ludusnovus.net/2009/06/25/how-to-raise-a-dragon-released/</link>
		<comments>http://ludusnovus.net/2009/06/25/how-to-raise-a-dragon-released/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 20:41:33 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[dragon]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=509</guid>
		<description><![CDATA[My June game is finished. It&#8217;s called How to Raise a Dragon, and it&#8217;s a game about dragons, humans, and eating things. The dragon: a majestic and complex beast. How is it born? How does it live and die? Magus X. R. Quilliam&#8217;s definitive work, How to Raise a Dragon, describes all that is known [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://armorgames.com/play/4046/how-to-raise-a-dragon"><img src="http://ludusnovus.net/images/dragon200x200.png" class="leadimage" /></a></p>
<p>My June game is finished.  It&#8217;s called <i>How to Raise a Dragon</i>, and it&#8217;s a game about dragons, humans, and eating things.</p>
<blockquote><p>The dragon: a majestic and complex beast. How is it born? How does it live and die? Magus X. R. Quilliam&#8217;s definitive work, <i>How to Raise a Dragon,</i> describes all that is known about these great creatures.</p></blockquote>
<p><strong>Play <i>How to Raise a Dragon</i> <a href="http://armorgames.com/play/4046/how-to-raise-a-dragon">on Armor Games</a>.</strong></p>
]]></content:encoded>
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		<slash:comments>38</slash:comments>
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