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		<title>The Length of Games and the Frailty of Memory</title>
		<link>http://ludusnovus.net/2008/11/06/the-length-of-games-and-the-frailty-of-memory/</link>
		<comments>http://ludusnovus.net/2008/11/06/the-length-of-games-and-the-frailty-of-memory/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 06:15:53 +0000</pubDate>
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		<description><![CDATA[Recently, GameSetWatch linked to an article at You Are Lose! asking if a long game can tell an engaging story: When RPGs or strategy games stretch into the dozens of hours, played over many weeks or months, how am I to be expected to recall something that happened in the beginning of the game? The [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, <a href="http://gamesetwatch.com/">GameSetWatch</a> <a href="http://www.gamesetwatch.com/2008/11/gamesetlinkdump_street_fighter_plus.php">linked</a> to an article at <a href="http://youarelose.blogspot.com/">You Are Lose!</a> asking <a href="http://youarelose.blogspot.com/2008/10/can-40-hour-game-tell-engaging-story.html">if a long game can tell an engaging story</a>:</p>
<blockquote><p>When RPGs or strategy games stretch into the dozens of hours, played over many weeks or months, how am I to be expected to recall something that happened in the beginning of the game?</p>
<p>The longer a game, the more likely I am to put it down for a lengthy time and forget major details about it. This is a major detriment, I think, to games&#8217; ability to tell a story.</p>
</blockquote>
<p>The author, Korey, makes a certain amount of sense.  As he points out, many games will present information in the opening cutscene that&#8217;s not referred to again until hours later.  In the middle, there&#8217;s a whole lot of content going on.  However, I think that when interactive narrative is handled properly, works of equivalent scope need to be longer than their non-interactive equivalents.  Let&#8217;s look at Valve&#8217;s <i>Portal</i> first.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/11/06/the-length-of-games-and-the-frailty-of-memory/">The Length of Games and the Frailty of Memory</a>...</p>
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