In January I resolved to release a game every month during 2009. There have been six months, and six games so far. I’m halfway done, and now is a good time to look back on those six games and how they turned out.
I’ve gotten some requests for a way to download the Exploit soundtrack, so I got Evan Merz, the composer, to give me some new, high-quality mp3s of all the music. You can download the soundtrack in a zip file. You can also visit Merz’s site, where he discusses computer music and has some of his other compositions available for download.
This is just a quick update post, with a few bits of news. First, Exploit is doing well. It’s getting generally favorable reviews and comments, and it got Daily 3rd Place on Newgrounds, as well as winning Mochi Media’s weekly Flash Game Friday contest and getting a third place in Kongregate’s weekly contest. It’s gotten linked by Jay is Games, Play This Thing!, and (niftily) Bytejacker. It’s cool seeing your game in someone else’s show!
In other news, I’m going to be attending the Flash Gaming Summit in San Francisco. “The Majesty of Colors” is up for an award there, and there should be some interesting panels. The topics are all business-focused, which is a little disappointing to my game-designer-and-analyst heart. But hey, I also like eating, so I think the panels will be useful.
As promised, my February game is finished. It’s called Exploit, and it’s a game about computer security, terrorism, and totalitarian governments.
Information is freedom. As a hotshot computer security cracker, you will solve over 50 puzzles and fight against totalitarianism, abuses of power, and terrorism. Story Mode offers a twist-filled story of international intrigue, and Challenge Mode offers 19 more puzzles to engage the mind. When it’s all done, use the built-in puzzle editor to make and share your own creations!
Play Exploit on Kongregate.
I finished my February game a while ago, and I’ve finished the sponsorship process. The game’s called Exploit, but it doesn’t look like it’ll quite be released by the end of February. However, I’ve prepared a video that shows the finished version of the game: