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	<title>Ludus Novus &#187; exploration</title>
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	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
	<ttl>1440</ttl>
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		<title>Ludus Novus</title>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
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	<itunes:category text="Arts">
		<itunes:category text="Literature" />
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	<itunes:category text="Society &#38; Culture" />
	<itunes:author>Gregory Weir</itunes:author>
	<itunes:owner>
		<itunes:name>Gregory Weir</itunes:name>
		<itunes:email>Gregory.Weir@gmail.com</itunes:email>
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		<item>
		<title>Playing With My Food</title>
		<link>http://ludusnovus.net/2011/02/23/playing-with-my-food/</link>
		<comments>http://ludusnovus.net/2011/02/23/playing-with-my-food/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 05:23:03 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[optimization]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1161</guid>
		<description><![CDATA[I played one of my favorite games today: grocery shopping. I am a geek: a person inclined to get excited over the minutia of a topic or topics. One of the ways I manifest this is by being a foodie. I enjoy the history, science, and craft of food preparation and consumption. Food has more [...]]]></description>
			<content:encoded><![CDATA[<p>I played one of my favorite games today: grocery shopping.</p>
<p>I am a <a href="http://en.wikipedia.org/wiki/Geek">geek</a>: a person inclined to get excited over the minutia of a topic or topics.  One of the ways I manifest this is by being a <a href="http://en.wikipedia.org/wiki/Foodie">foodie</a>.  I enjoy the history, science, and craft of food preparation and consumption.  Food has more in common with games than one might think.  In fact, everything about food can be appreciated in the same way as a game.</p>
<p>The first-world way we approach food fundamentally a luxury.  We need to eat, but our basic needs can be taken care of by any number of inexpensive and simple foods.  The countless choices available at a grocery store and the multitude of preparations are frivolous from the perspective of our pre-technological ancestors or even from the perspective of a less-well-off third- or second-world citizen.</p>
<p>That means that my grocery experience was only a short hop away from being a game.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2011/02/23/playing-with-my-food/">Playing With My Food</a>...</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Phenomenon 32 and the Cinders of Earth</title>
		<link>http://ludusnovus.net/2010/05/19/phenomenon-32-and-the-cinders-of-earth/</link>
		<comments>http://ludusnovus.net/2010/05/19/phenomenon-32-and-the-cinders-of-earth/#comments</comments>
		<pubDate>Wed, 19 May 2010 15:43:18 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[kyratzes]]></category>
		<category><![CDATA[lofi]]></category>
		<category><![CDATA[mimesis]]></category>
		<category><![CDATA[worldbuilding]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=900</guid>
		<description><![CDATA[I&#8217;ve been playing a game lately about exploring a place where a man-made disaster has bent the very fabric of reality itself, creating bizarre anomalies and strange creatures. I explore the abandoned remnants of cities and laboratories, scrabbling for resources and seeking answers to the nature of the disaster. This game is so good, it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jonas-kyratzes.net/games/phenomenon-32/"><img src="http://ludusnovus.net/images/ph32.jpg" class="leadimage" /></a><br />
I&#8217;ve been playing a game lately about exploring a place where a man-made disaster has bent the very fabric of reality itself, creating bizarre anomalies and strange creatures.  I explore the abandoned remnants of cities and laboratories, scrabbling for resources and seeking answers to the nature of the disaster.</p>
<p>This game is so good, it&#8217;s distracted me from playing <i>STALKER</i>.</p>
<p><a href="http://www.jonas-kyratzes.net/">Jonas Kyratzes</a>&#8216;s new game <i><a href="http://www.jonas-kyratzes.net/games/phenomenon-32/">Phenomenon 32</a></i> has a similar setting to <a href="http://www.gsc-game.com/">GSC Game World</a>&#8216;s Chernobyl shooter: the familiar modern world, distorted by the folly of science unbounded by ethics into a place where the very rules of reality can&#8217;t be trusted.  This isn&#8217;t a new premise: <i>STALKER</i> is indirectly based on the 1972 novel <i>Roadside Picnic</i>, and the seminal work for this concept is probably the &#8220;Dying Earth&#8221; series.  It&#8217;s sheer coincidence that I was playing these two games at the same time, but there are several good reasons why <i>Phenomenon 32</i> is winning out.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2010/05/19/phenomenon-32-and-the-cinders-of-earth/">Phenomenon 32 and the Cinders of Earth</a>...</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Ludus Novus 013: Over the Next Hill</title>
		<link>http://ludusnovus.net/2008/09/13/ludus-novus-013-over-the-next-hill/</link>
		<comments>http://ludusnovus.net/2008/09/13/ludus-novus-013-over-the-next-hill/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 01:04:18 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[agency]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[frustration]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=40</guid>
		<description><![CDATA[In this podcast, I talk about exploration games. Exploration games, as I categorize them, are games with an open world that offer an array of paths at any one time. They&#8217;re awesome because they appeal to players&#8217; curiosity and completionism, and they help deal with player frustration. References: Morrowind Metroid Super Metroid The Legend of [...]]]></description>
			<content:encoded><![CDATA[<p>In this podcast, I talk about exploration games.  Exploration games, as I categorize them, are games with an open world that offer an array of paths at any one time.  They&#8217;re awesome because they appeal to players&#8217; curiosity and completionism, and they help deal with player frustration.</p>
<p>References:</p>
<ul>
<li><i><a href="http://www.mobygames.com/game/elder-scrolls-iii-morrowind/">Morrowind</a></i></li>
<li><i><a href="http://www.mobygames.com/game/metroid/">Metroid</a></i></li>
<li><i><a href="http://www.mobygames.com/game/super-metroid/">Super Metroid</a></i></li>
<li><i><a href="http://www.mobygames.com/game/legend-of-zelda/">The Legend of Zelda</a></i></li>
<li><i><a href="http://www.mobygames.com/game/shadow-of-the-colossus/">Shadow of the Colossus</a></i></li>
<li>The <i><a href="http://www.mobygames.com/game/grand-theft-auto-iii/">Grand Theft Auto III</a></i> series</li>
<li><i><a href="http://nifflas.ni2.se/index.php?main=03Knytt">Knytt</a></i> (free download)</li>
<li><i><a href="http://www.anywherebb.com/postline/index.php?l=D4JeGEdhacS6Srr6NfweDCUh&#038;r=lYUhcug3l3hh9gr6Rtv1flhhT4s6Spx5">Noctis</a></i> (free download)</li>
<li><i><a href="http://www.mattmakesgames.com/games.php">An Untitled Story</a></i> (free download)</li>
<li><i><a href="http://www.mobygames.com/game/half-life-2/">Half Life 2</a></i></li>
<li><i><a href="http://www.mobygames.com/game/deus-ex/">Deus Ex</a></i></li>
</ul>
<p>The music for this episode is &#8220;<a href="http://www.jonathancoulton.com/songdetails/Space%20Doggity">Space Doggity</a>&#8221; by <a href="http://www.jonathancoulton.com/">Jonathan Coulton</a>, and is available under a <a href="http://creativecommons.org/licenses/by-nc/3.0/">Creative Commons Attribution-NonCommercial 3.0 license</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
			<enclosure url="http://ludusnovus.net/podpress_trac/feed/40/0/ludusnovus013.mp3" length="23825938" type="audio/mpeg" />
		<itunes:duration>0:24:49</itunes:duration>
		<itunes:subtitle>In this podcast, I talk about exploration games.  Exploration games, as I categorize them, are games with an open world that offer an array of paths at any one time.  They&#8217;re awesome because they appeal to players&#8217; curiosity and completi[...]</itunes:subtitle>
		<itunes:summary>In this podcast, I talk about exploration games.  Exploration games, as I categorize them, are games with an open world that offer an array of paths at any one time.  They&#8217;re awesome because they appeal to players&#8217; curiosity and completionism, and they help deal with player frustration.
References:

Morrowind
Metroid
Super Metroid
The Legend of Zelda
Shadow of the Colossus
The Grand Theft Auto III series
Knytt (free download)
Noctis (free download)
An Untitled Story (free download)
Half Life 2
Deus Ex

The music for this episode is &#8220;Space Doggity&#8221; by Jonathan Coulton, and is available under a Creative Commons Attribution-NonCommercial 3.0 license.</itunes:summary>
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