Tag Archives: fearon

Challenge is a Calibration

I’ve read one too many “git gud” posts arguing that challenge is essential to games and that including an easy mode on, say, Dark Souls would ruin it; if you don’t want a hard game, don’t play Dark Souls. They’re wrong. Firstly, challenge isn’t an inherent aspect of games: it’s just one way of evoking certain player responses. Challenge is partly a personal preference thing: some people want a smooth experience and I do think that Dark Souls is a poor choice for that, and that experiencing Dark Souls as a cake walk won’t let you understand Dark Souls.

But that’s not the point. My perspective was summarized pretty eloquently by Rob Fearon but I feel like it can be distilled even further. The argument: what is hard for you might not be hard for me.

Look at it this way.

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