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	<title>Ludus Novus &#187; game releases</title>
	<atom:link href="http://ludusnovus.net/tag/game-releases/feed/" rel="self" type="application/rss+xml" />
	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
	<lastBuildDate>Tue, 22 Nov 2011 19:05:48 +0000</lastBuildDate>
	<language>en</language>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
	<ttl>1440</ttl>
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		<title>Ludus Novus</title>
		<link>http://ludusnovus.net</link>
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	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Arts">
		<itunes:category text="Literature" />
	</itunes:category>
	<itunes:category text="Society &#38; Culture" />
	<itunes:author>Gregory Weir</itunes:author>
	<itunes:owner>
		<itunes:name>Gregory Weir</itunes:name>
		<itunes:email>Gregory.Weir@gmail.com</itunes:email>
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		<item>
		<title>Looming Released</title>
		<link>http://ludusnovus.net/2010/07/05/looming-released/</link>
		<comments>http://ludusnovus.net/2010/07/05/looming-released/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 20:01:31 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[looming]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=987</guid>
		<description><![CDATA[My latest game, Looming, is up at Newgrounds. Looming is a game about&#8230; well. This game is about two lovers named January and September. No, wait; it&#8217;s about a group of people who don&#8217;t believe in the sky. No, it&#8217;s about a pantheon of scientific disciplines. Or maybe it&#8217;s about an ancient beast who knew [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.newgrounds.com/portal/view/541333"><img src="http://ludusnovus.net/images/looming200x200.png" class="leadimage" /></a>My latest game, <i>Looming</i>, is up at Newgrounds.  <i>Looming</i> is a game about&#8230; well.</p>
<blockquote><p>This game is about two lovers named January and September.<br />
No, wait; it&#8217;s about a group of people who don&#8217;t believe in the sky.<br />
No, it&#8217;s about a pantheon of scientific disciplines.<br />
Or maybe it&#8217;s about an ancient beast who knew exactly when it was going to die, and how.</p>
<p>It&#8217;s about a place. A place called Looming.</p></blockquote>
<p><strong>Play <i>Looming</i> <a href="http://www.newgrounds.com/portal/view/541333">on Newgrounds</a>.</strong><br />
<br/>Read the rest of <a href="http://ludusnovus.net/2010/07/05/looming-released/">Looming Released</a>...</p>
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		<slash:comments>81</slash:comments>
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		<item>
		<title>Waves: A Ludum Dare 17 Postmortem</title>
		<link>http://ludusnovus.net/2010/04/26/waves-a-ludum-dare-17-postmortem/</link>
		<comments>http://ludusnovus.net/2010/04/26/waves-a-ludum-dare-17-postmortem/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 23:24:55 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[ludum dare]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[waves]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=878</guid>
		<description><![CDATA[This past weekend I took part in Ludum Dare 17. Ludum Dare is a periodic informal competition where participants make a game in 48 hours based on a certain theme. This time, the theme was &#8220;Islands.&#8221; By the end of the weekend, I created a game called &#8220;Waves,&#8221; which can be played on my site. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ludusnovus.net/my-games/waves/"><img src="http://ludusnovus.net/images/waves200x200.png" class="leadimage" /></a><br />
This past weekend I took part in <a href="http://www.ludumdare.com/">Ludum Dare</a> 17.  Ludum Dare is a periodic informal competition where participants make a game in 48 hours based on a certain theme.  This time, the theme was &#8220;Islands.&#8221;  By the end of the weekend, I created a game called &#8220;Waves,&#8221; which can be <a href="http://ludusnovus.net/my-games/waves/">played on my site</a>.  <a href="http://www.refrag.com/">Kayla Kinnunen</a> posted a <a href="http://www.refrag.com/2010/04/26/roller-derby-20xx-postmortem/">postmortem of her own experience</a>, and I thought it would be fun to do one of my own.</p>
<p>Note that the work-in-progress builds linked below will probably require you to click on the game to give it focus before it will react to your keystrokes.<br />
<br/>Read the rest of <a href="http://ludusnovus.net/2010/04/26/waves-a-ludum-dare-17-postmortem/">Waves: A Ludum Dare 17 Postmortem</a>...</p>
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		<slash:comments>3</slash:comments>
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		<title>Babies Dream of Dead Worlds Released</title>
		<link>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/</link>
		<comments>http://ludusnovus.net/2010/02/03/babies-dream-of-dead-worlds-released/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 14:23:56 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[babies]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=754</guid>
		<description><![CDATA[And it&#8217;s out! My December 2009 game is up at Newgrounds. Babies Dream of Dead Worlds is a game about family. Before we have memory, before we know what this world is, we dream. Babies dream of what came before, of universes that are no longer there. Babies dream of dead worlds. Play Babies Dream [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/babiesdream200x200.png" class="leadimage" />And it&#8217;s out!  My December 2009 game is up at Newgrounds.  <i>Babies Dream of Dead Worlds</i> is a game about family.</p>
<blockquote><p>Before we have memory, before we know what this world is, we dream. Babies dream of what came before, of universes that are no longer there. Babies dream of dead worlds.</p></blockquote>
<p><strong>Play <i>Babies Dream of Dead Worlds</i> <a href="http://www.newgrounds.com/portal/view/526456">on Newgrounds</a>.</strong></p>
<p>This game is a sort of surreal platformer, I suppose?  It&#8217;s a bit hard to describe.  It&#8217;s developed using Flixel, and tells the story of three siblings at the end of a world very unlike this one.</p>
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		<slash:comments>38</slash:comments>
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		<title>Procrastination Released</title>
		<link>http://ludusnovus.net/2009/12/31/procrastination-released/</link>
		<comments>http://ludusnovus.net/2009/12/31/procrastination-released/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 02:30:08 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[procrastination]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=664</guid>
		<description><![CDATA[My final game of the year is done, and boy did I delay it to the last minute. &#8220;Procrastination&#8221; is an abstract experimental game, my attempt to communicate purely through game mechanics. It&#8217;s my tribute to Rod Humble, if you must. Play &#8220;Procrastination&#8221; at Ludus Novus. Astute fans will notice that I have only released [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ludusnovus.net/my-games/procrastination/"><img src="http://ludusnovus.net/images/procrastination200x200.png" class="leadimage" /></a></p>
<p>My final game of the year is done, and boy did I delay it to the last minute.  &#8220;<a href="http://ludusnovus.net/my-games/procrastination/">Procrastination</a>&#8221; is an abstract experimental game, my attempt to communicate purely through game mechanics.  It&#8217;s my tribute to <a href="http://www.rodvik.com/rodgames/">Rod Humble</a>, if you must.</p>
<p><strong>Play &#8220;<a href="http://ludusnovus.net/my-games/procrastination/">Procrastination</a>&#8221; at Ludus Novus.</strong></p>
<p>Astute fans will notice that I have only released eleven games this year, despite my resolution to do a game a month.  Fear not; the <a href="http://www.youtube.com/watch?v=0Lh1oaGQl8g">twelfth game</a> is done, but &#8220;Babies Dream of Dead Worlds&#8221; will wait until it is sponsored before it gets released.  Does it still count?  Sure it does.  I set the rules for this thing.</p>
<p>My other work-in-progress, the <a href="http://ludusnovus.net/2009/10/12/intruders-detected-in-the-computer-core/">procedurally generated metroidvania</a> with the working title of &#8220;Millions of Space Stations,&#8221; will be released in early 2010.</p>
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		<slash:comments>8</slash:comments>
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		<title>Backup Released</title>
		<link>http://ludusnovus.net/2009/12/04/backup-released/</link>
		<comments>http://ludusnovus.net/2009/12/04/backup-released/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 19:48:25 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[backup]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=621</guid>
		<description><![CDATA[I&#8217;ve put together a game! I guess this is my November game, as the space station game would be October&#8217;s, and it&#8217;s still under construction. &#8220;Backup&#8221; is an Interactive System Failure about killing. The Prosperity Commission transportation facilities are designed for the utmost safety and reliability. They are equipped with weapon dampening fields, highly-trained security [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ludusnovus.net/downloads/Backup.zblorb"><img src="http://ludusnovus.net/images/backup200x200.jpg" class="leadimage"/></a><br />
I&#8217;ve put together a game!  I guess this is my November game, as the space station game would be October&#8217;s, and it&#8217;s still under construction.  &#8220;Backup&#8221; is an Interactive System Failure about killing.</p>
<blockquote><p>The Prosperity Commission transportation facilities are designed for the utmost safety and reliability.  They are equipped with weapon dampening fields, highly-trained security forces, and four redundant computer cores.  You are the third backup computer core for a facility under construction.  You should never have to wake up.  Something is wrong.</p></blockquote>
<p><strong>Download &#8220;<a href="http://ludusnovus.net/downloads/Backup.zblorb">Backup</a>&#8221; from Ludus Novus.</strong></p>
<p><strong>To play the .zblorb file, you will need a Z-machine interpreter</strong>, which is like a media player for interactive fiction. If you use Windows, I recommend <a href="http://ccxvii.net/gargoyle/">Gargoyle</a>.  If you use Mac OS X, I recommend <a href="http://www.logicalshift.co.uk/mac/Zoom-Latest.dmg">Zoom</a>.  If you use Linux, I recommend the <a href="http://www.logicalshift.demon.co.uk/unix/zoom/">Linux version of Zoom</a>.</p>
<p>This game is heavily inspired by <a href="http://ifdb.tads.org/viewgame?id=xwedbibfksczn7eq">Gun Mute</a>.  It is a (potentially) violent piece of interactive fiction with multiple endings set in a science fiction world of robots, plasma swords, and intergalactic finance.  I&#8217;ve attempted to create something that rarely occurs in interactive fiction: a game that requires tactical thought as a challenge rather than puzzle-solving.  In-game instructions and hints are available by typing HELP in-game.  &#8220;Backup&#8221; is written in Inform 7.  Let me know what you think in the comments!</p>
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		<slash:comments>13</slash:comments>
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		<title>The Mold Fairy Released</title>
		<link>http://ludusnovus.net/2009/10/02/the-mold-fairy-released/</link>
		<comments>http://ludusnovus.net/2009/10/02/the-mold-fairy-released/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 21:40:07 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[mold]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=585</guid>
		<description><![CDATA[Well, that didn&#8217;t take long. My August game, The Mold Fairy, is released. It&#8217;s a game about mold, magic, and death. Once upon a time, there was a fairy for everything. One for frost, one for cobwebs, one for dew&#8230; and one for mold. When the fairy queen Titania decided that humans had lost their [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://armorgames.com/play/4615/the-mold-fairy"><img src="http://ludusnovus.net/images/moldfairy200x200.png" class="leadimage" /></a></p>
<p>Well, that didn&#8217;t take long. My August game, <i>The Mold Fairy</i>, is released.  It&#8217;s a game about mold, magic, and death.</p>
<blockquote><p>Once upon a time, there was a fairy for everything. One for frost, one for cobwebs, one for dew&#8230; and one for mold. When the fairy queen Titania decided that humans had lost their respect for mold, the mold fairy was sent down to teach them the power of the fuzzy fungi. Did the fairy brighten the humans&#8217; lives, or curse them with poisons and spoiled food? Only you can decide.</p></blockquote>
<p><strong>Play <i>The Mold Fairy</i> <a href="http://armorgames.com/play/4615/the-mold-fairy">on Armor Games</a>.</strong></p>
<p>This is a game in the vein of &#8220;Majesty of Colors&#8221; and <i>How to Raise a Dragon</i>; there are choices, and they affect outcomes.  In this case, the choices are what to mold, and the outcomes run the gambit.  This is my most explicit use of the &#8220;achievement&#8221; concept so far; I think it works for this sort of game.</p>
<p>Let me know what you think of <i>The Mold Fairy</i>!</p>
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		<slash:comments>20</slash:comments>
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		<title>Paladin 0 Released</title>
		<link>http://ludusnovus.net/2009/10/02/paladin-0-released/</link>
		<comments>http://ludusnovus.net/2009/10/02/paladin-0-released/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 16:54:23 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[paladin]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=580</guid>
		<description><![CDATA[My September game, &#8220;Paladin 0,&#8221; is released. It is a three-day prototype about virtue. VIRTUE IS INSUFFICIENT. DESTROY EVIL. AVOID CORRUPTION. Play &#8220;Paladin 0&#8243; on Ludus Novus. Astute readers will notice that there appears to be a monthly game missing. My August game, The Mold Fairy, is finally complete and should come out very soon. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ludusnovus.net/my-games/paladin-0/"><img src="http://ludusnovus.net/images/paladinzero200x200.png" class="leadimage" /></a></p>
<p>My September game, &#8220;Paladin 0,&#8221; is released.  It is a three-day prototype about virtue.</p>
<blockquote><p>VIRTUE IS INSUFFICIENT. DESTROY EVIL. AVOID CORRUPTION.</p></blockquote>
<p><strong>Play &#8220;Paladin 0&#8243; <a href="http://ludusnovus.net/my-games/paladin-0/">on Ludus Novus</a>.</strong></p>
<p>Astute readers will notice that there appears to be a monthly game missing.  My August game, <i>The Mold Fairy</i>, is finally complete and should come out very soon.  Hey, I&#8217;m willing to bend the rules of my New Year&#8217;s resolution if you are.</p>
<p>&#8220;Paladin 0&#8243; is, in part, an experiment using the <a href="http://flixel.org">Flixel</a> framework, which is a library designed to help with making pixelly games in Flash.  It is very slick, as you can see from the amount I was able to achieve in just three days of work.  If all goes according to plan, my October game will be a procedurally-generated Metroidvania done with Flixel.</p>
<p>If you like the music in the game, it&#8217;s available through Creative Commons and is part of <a href="http://ozzed.net/">Ozzed</a>&#8216;s album <i><a href="http://www.jamendo.com/en/album/46819">Lesser Than Three</a></i>.</p>
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		<slash:comments>6</slash:comments>
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		<title>Silent Conversation Released</title>
		<link>http://ludusnovus.net/2009/08/12/silent-conversation-released/</link>
		<comments>http://ludusnovus.net/2009/08/12/silent-conversation-released/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 17:26:09 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[silent]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=567</guid>
		<description><![CDATA[My July game, Silent Conversation, is released. It is a game about reading. Read carefully. Run and jump through the text of stories and poems, from the horror of Lovecraft&#8217;s &#8220;The Nameless City&#8221; to the simple beauty of Bashou&#8217;s frog haiku. Go for completion or race through the pieces you&#8217;ve mastered! Play Silent Conversation on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://armorgames.com/play/4287/silent-conversation"><img src="http://ludusnovus.net/images/silentconvo200x200.png" class="leadimage" /></a></p>
<p>My July game, <i>Silent Conversation</i>, is released.  It is a game about reading.</p>
<blockquote><p>Read carefully. Run and jump through the text of stories and poems, from the horror of Lovecraft&#8217;s &#8220;The Nameless City&#8221; to the simple beauty of Bashou&#8217;s frog haiku. Go for completion or race through the pieces you&#8217;ve mastered!</p></blockquote>
<p><strong>Play <i>Silent Conversation</i> <a href="http://armorgames.com/play/4287/silent-conversation">on Armor Games</a>.</strong></p>
<p>This game grew out of an idea that I had in childhood.  I was a voracious reader, and occasionally, late at night, I would see the structure of the words on the page as something physical: the end of a paragraph was a fissure in a cliff edge, and each indentation was a handhold.  I could visualize a little person running along the lines, exploring every crevice of the story.  This is an attempt to realize that concept.</p>
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		<slash:comments>40</slash:comments>
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		<title>How to Raise a Dragon Released!</title>
		<link>http://ludusnovus.net/2009/06/25/how-to-raise-a-dragon-released/</link>
		<comments>http://ludusnovus.net/2009/06/25/how-to-raise-a-dragon-released/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 20:41:33 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[dragon]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=509</guid>
		<description><![CDATA[My June game is finished. It&#8217;s called How to Raise a Dragon, and it&#8217;s a game about dragons, humans, and eating things. The dragon: a majestic and complex beast. How is it born? How does it live and die? Magus X. R. Quilliam&#8217;s definitive work, How to Raise a Dragon, describes all that is known [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://armorgames.com/play/4046/how-to-raise-a-dragon"><img src="http://ludusnovus.net/images/dragon200x200.png" class="leadimage" /></a></p>
<p>My June game is finished.  It&#8217;s called <i>How to Raise a Dragon</i>, and it&#8217;s a game about dragons, humans, and eating things.</p>
<blockquote><p>The dragon: a majestic and complex beast. How is it born? How does it live and die? Magus X. R. Quilliam&#8217;s definitive work, <i>How to Raise a Dragon,</i> describes all that is known about these great creatures.</p></blockquote>
<p><strong>Play <i>How to Raise a Dragon</i> <a href="http://armorgames.com/play/4046/how-to-raise-a-dragon">on Armor Games</a>.</strong></p>
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		<slash:comments>38</slash:comments>
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		<title>LORE and Belief Released</title>
		<link>http://ludusnovus.net/2009/05/29/lore-and-belief-released/</link>
		<comments>http://ludusnovus.net/2009/05/29/lore-and-belief-released/#comments</comments>
		<pubDate>Fri, 29 May 2009 06:00:23 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[LORE]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[tabletop rpgs]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=477</guid>
		<description><![CDATA[This world is not as it should be. There is no truth. Reality is what we believe it to be. If you think you can fly, then that flight is real to you. Others may see you plummet and die, but you might live on, soaring above the clouds. Anyone can dream, but it takes [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><i>This world is not as it should be.  There is no truth. Reality is what we believe it to be. If you think you can fly, then that flight is real to you. Others may see you plummet and die, but you might live on, soaring above the clouds. Anyone can dream, but it takes someone special to make those dreams real.</i></p></blockquote>
<p>Here is the release of my May game: <i>LORE</i>, the Lightweight Omnipotent Roleplaying Engine, and its first sourcebook, <i>Belief</i>.  Together, they form my first tabletop roleplaying game system.</p>
<p><i>LORE</i> is an attempt to address <a href="http://ludusnovus.net/2009/05/22/whats-wrong-with-tabletop-rpgs/">some of the common problems with tabletop RPGs</a>.  It has <a href="http://ludusnovus.net/2008/11/07/fumbling-critical-rolls-and-the-lore-approach/">an interesting dice system</a>; a quick, easy, and original character creation system; and a system that&#8217;s lightweight, because <a href="http://ludusnovus.net/2008/10/29/the-space-beyond-the-rules/">roleplaying happens beyond the rules</a>.</p>
<p><i>Belief</i> is a game about changing reality, about subjective viewpoints, and about the search for a better world.  It owes heavy debts to other sources, but it is its own being.</p>
<p><a href="http://ludusnovus.net/my-games/lore-and-belief/"><strong>Download <i>LORE</i> and <i>Belief</i>.</strong></a></p>
<p>Both of these books are beta releases.  They have been playtested, but not enough for me to say they&#8217;re finished.  Please, read them, play them, and comment with anything you think I did especially right or that I could change for the better.  I&#8217;ve provided them in bookmarked PDFs slavishly laid out for optimal printing at your local print shop, and they&#8217;re released under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/">Creative Commons by-nc-sa 3.0 License.</a></p>
<p>These are just the initial releases; I wanted to get them out and in people&#8217;s minds so that I could start getting feedback.  Expect extras like quick reference sheets and maybe an adventure or three in the coming weeks and months.</p>
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		<title>The Bryant Collection Released</title>
		<link>http://ludusnovus.net/2009/04/01/the-bryant-collection-released/</link>
		<comments>http://ludusnovus.net/2009/04/01/the-bryant-collection-released/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 05:12:32 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[bryant]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=419</guid>
		<description><![CDATA[Right on the heels of my last release, here&#8217;s my April game, The Bryant Collection. This one is a bit of a cop-out; it&#8217;s not actually my game. Instead, it&#8217;s a translation of someone else&#8217;s work into interactive fiction. An excerpt from my release post on RGIF: A few months ago, I found an old [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ludusnovus.net/games/bryantcollection.zblorb"><img src="http://ludusnovus.net/images/bryant200x200.jpg" class="leadimage" /></a></p>
<p>Right on the heels of my last release, here&#8217;s my April game, <i>The Bryant Collection</i>.  This one is a bit of a cop-out; it&#8217;s not actually <em>my</em> game.  Instead, it&#8217;s a translation of someone else&#8217;s work into interactive fiction.</p>
<p>An excerpt from my <a href="http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/71691fd9a498faca">release post on RGIF</a>:</p>
<blockquote><p>A few months ago, I found an old strongbox at a garage sale.  The box was full of papers written by a woman named Laura Bryant.  The majority of the stuff in the box was a collection of what she called &#8220;story worlds.&#8221;</p>
<p>These story worlds are akin to interactive fiction or roleplaying games; they&#8217;re designed for one player and one mediator who serves as the parser or the game master.  The earliest date on a story world in the box is 1964, which means these works predate Crowther and Woods&#8217;s <i>Adventure</i>, <i>Dungeons &#038; Dragons</i>, or Wesely&#8217;s <i>Braunstein</i>.  The Bryant Collection contains the five stories that I found the most interesting and feasible to convert to IF:</p>
<ul>
<li>&#8220;The End of the World&#8221; is a story about lunch.</li>
<li>&#8220;Morning in the Garden&#8221; is a story about dealing with annoying people.</li>
<li>&#8220;Tower of Hanoi&#8221; is a rather interesting little puzzle, but not what you think.  It came with a sort of feelie in the strongbox, which is included as an IF object.</li>
<li>&#8220;Going Home Again&#8221; is a story about growing up.</li>
<li>&#8220;Undelivered Love Letter&#8221; is a story about airports.</li>
</ul>
</blockquote>
<p><a href="http://ludusnovus.net/games/bryantcollection.zblorb"><strong>Download <i>The Bryant Collection</i>.</strong></a></p>
<p>For more information, including links to interpreters that will run the game, see <a href="http://ludusnovus.net/my-games/the-bryant-collection/">the game page</a>.</p>
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		<title>Sugarcore Released</title>
		<link>http://ludusnovus.net/2009/03/30/sugarcore-released/</link>
		<comments>http://ludusnovus.net/2009/03/30/sugarcore-released/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 15:46:26 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[sugarcore]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=408</guid>
		<description><![CDATA[My game for March is out! It&#8217;s called &#8220;Sugarcore,&#8221; and it&#8217;s a game about bullets, naturally-occurring candy formations, and the hazards of gardening. Find out where sweets really come from as you mine licorice, demolish candy orbs, and defend confections from attack! Three quirky characters guide you through 18 levels of sugary goodness. Play &#8220;Sugarcore&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ludusnovus.net/my-games/sugarcore/"><img src="http://ludusnovus.net/images/sugarcore200x200.png" class="leadimage" /></a></p>
<p>My game for March is out!  It&#8217;s called &#8220;Sugarcore,&#8221; and it&#8217;s a game about bullets, naturally-occurring candy formations, and the hazards of gardening.</p>
<blockquote><p>Find out where sweets really come from as you mine licorice, demolish candy orbs, and defend confections from attack!  Three quirky characters guide you through 18 levels of sugary goodness.</p></blockquote>
<p><strong>Play &#8220;Sugarcore&#8221; <a href="http://ludusnovus.net/my-games/sugarcore/">on Ludus Novus</a></strong></p>
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		<slash:comments>9</slash:comments>
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		<title>Exploit Released</title>
		<link>http://ludusnovus.net/2009/03/04/exploit-released/</link>
		<comments>http://ludusnovus.net/2009/03/04/exploit-released/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 23:58:53 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[exploit]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=382</guid>
		<description><![CDATA[As promised, my February game is finished. It&#8217;s called Exploit, and it&#8217;s a game about computer security, terrorism, and totalitarian governments. Information is freedom. As a hotshot computer security cracker, you will solve over 50 puzzles and fight against totalitarianism, abuses of power, and terrorism. Story Mode offers a twist-filled story of international intrigue, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kongregate.com/games/GregoryWeir/exploit"><img src="http://ludusnovus.net/images/exploit200x200.png" class="leadimage" /></a></p>
<p>As <a href="http://www.kongregate.com/games/GregoryWeir/exploit">promised</a>, my February game is finished.  It&#8217;s called <i>Exploit</i>, and it&#8217;s a game about computer security, terrorism, and totalitarian governments.</p>
<blockquote><p>Information is freedom. As a hotshot computer security cracker, you will solve over 50 puzzles and fight against totalitarianism, abuses of power, and terrorism. Story Mode offers a twist-filled story of international intrigue, and Challenge Mode offers 19 more puzzles to engage the mind. When it’s all done, use the built-in puzzle editor to make and share your own creations!</p></blockquote>
<p><strong>Play <i>Exploit</i> <a href="http://www.kongregate.com/games/GregoryWeir/exploit">on Kongregate</a>.</strong></p>
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		<slash:comments>19</slash:comments>
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		<title>Bars of Black and White Released</title>
		<link>http://ludusnovus.net/2009/01/28/bars-of-black-and-white-released/</link>
		<comments>http://ludusnovus.net/2009/01/28/bars-of-black-and-white-released/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 16:07:30 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[bars]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=305</guid>
		<description><![CDATA[Back at the beginning of the month, I resolved that I would release at least one game each month. January&#8217;s is &#8220;Bars of Black and White,&#8221; a game about barcodes and Orwellian experimentation. You can&#8217;t remember the last time you left your room. When you receive a barcode reader in the mail, you discover that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ludusnovus.net/my-games/bars-of-black-and-white/"><img src="http://ludusnovus.net/images/bobawsshot200x200.png" class="leadimage" /></a></p>
<p>Back at the beginning of the month, I <a href="http://ludusnovus.net/2009/01/04/new-years-resolution-2009/">resolved</a> that I would release at least one game each month.  January&#8217;s is &#8220;Bars of Black and White,&#8221; a game about barcodes and Orwellian experimentation.</p>
<blockquote><p>You can&#8217;t remember the last time you left your room.  When you receive a barcode reader in the mail, you discover that the world around you is not what it seems, and must escape the bars of black and white.</p></blockquote>
<p><strong>Play &#8220;Bars&#8221; <a href="http://www.kongregate.com/games/GregoryWeir/bars-of-black-and-white">on Kongregate</a></strong></p>
<p><strong>Play &#8220;Bars&#8221; <a href="http://ludusnovus.net/my-games/bars-of-black-and-white/">on Ludus Novus</a></strong></p>
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		<slash:comments>15</slash:comments>
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		<title>New Year&#8217;s Resolution 2009</title>
		<link>http://ludusnovus.net/2009/01/04/new-years-resolution-2009/</link>
		<comments>http://ludusnovus.net/2009/01/04/new-years-resolution-2009/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 07:18:08 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[meta]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=272</guid>
		<description><![CDATA[I&#8217;ve been thinking about a goal to set for the new year, and I&#8217;ve come up with a good one. Here it is: release at least one new game each month for the year of 2009. I&#8217;m pretty sure I can achieve this; in the worst case scenario, the games for some of the months [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been thinking about a goal to set for the new year, and I&#8217;ve come up with a good one.  Here it is: release at least one new game each month for the year of 2009.  I&#8217;m pretty sure I can achieve this; in the worst case scenario, the games for some of the months will be small in scale.</p>
<p>The satisfaction in releasing a game and knowing that people have played it and enjoyed it is incredible.  At the moment, &#8220;Majesty of Colors&#8221; has been played over 700,000 times.  I don&#8217;t know if I can duplicate that kind of success, but I know that I can put more of myself out there for people to enjoy if they want to.</p>
<p>So expect something by the end of January, and something each month after that, at least through December.  Sometimes it may just be a little piece of IF, but I have bigger ideas in the works, too.  Wish me luck!</p>
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		<slash:comments>16</slash:comments>
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		<title>The Majesty of Colors Released!</title>
		<link>http://ludusnovus.net/2008/12/10/the-majesty-of-colors-released/</link>
		<comments>http://ludusnovus.net/2008/12/10/the-majesty-of-colors-released/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 01:28:41 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[lovecraft]]></category>
		<category><![CDATA[majesty]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=203</guid>
		<description><![CDATA[I just released my latest game, &#8220;I Fell in Love With the Majesty of Colors.&#8221; It&#8217;s a pixel-horror game that puts the player behind the tentacles of a titanic, writhing sea creature. &#8220;Majesty&#8221; is a tale of love, loss, and balloons with five different endings. Read the rest of The Majesty of Colors Released!...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kongregate.com/games/GregoryWeir/the-majesty-of-colors"><img src="http://ludusnovus.net/images/bwmajesty.png" style="margin: 1em; float: right;" alt="The Majesty of Colors" /></a></p>
<p>I just released my latest game, &#8220;I Fell in Love With the Majesty of Colors.&#8221;  It&#8217;s a pixel-horror game that puts the player behind the tentacles of a titanic, writhing sea creature.  &#8220;Majesty&#8221; is a tale of love, loss, and balloons with five different endings.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/12/10/the-majesty-of-colors-released/">The Majesty of Colors Released!</a>...</p>
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		<slash:comments>39</slash:comments>
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		<title>Necropolis</title>
		<link>http://ludusnovus.net/2008/10/17/necropolis/</link>
		<comments>http://ludusnovus.net/2008/10/17/necropolis/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 19:57:12 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Games Releases]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game releases]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[necropolis]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=106</guid>
		<description><![CDATA[I&#8217;ve decided to try my hand at Flash game development. It&#8217;s always been a dream of mine to make a living at creating games, and Flash games seem to be a viable way for individual, independent developers to earn a living. My first game has just been released, thanks in part to a sponsorship from [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/necropolis.png" style="float: right;" alt="A screenshot from Necropolis"/></p>
<p>I&#8217;ve decided to try my hand at Flash game development.  It&#8217;s always been a dream of mine to make a living at creating games, and Flash games seem to be a viable way for individual, independent developers to earn a living.</p>
<p>My first game has just been released, thanks in part to a sponsorship from <a href="http://minijuegos.com">MiniJuegos.com</a>.  It&#8217;s a truly global market when a Spanish-language games site headquartered in Spain can fund an English-language game from one guy in North Carolina.</p>
<p><i>Necropolis</i> is a game about Ms. Lilian Trevithick, lady adventurer and radical steam technician, who has come to the infamous Necropolis of Ao in search of adventure.  She descends through 25 procedurally-generated levels of traps and treasure to achieve her goal.</p>
<p>Please give me any comments, compliments, or criticisms that come to mind playing the game!  This is the first game I&#8217;ve released in years, so I&#8217;m both very nervous and very excited.</p>
<h3><a href="http://ludusnovus.net/my-games/necropolis/">Play <i>Necropolis</i> now.</a></h3>
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