Posts Tagged ‘game releases’

The Bryant Collection Released

Wednesday, April 1st, 2009

Right on the heels of my last release, here’s my April game, The Bryant Collection. This one is a bit of a cop-out; it’s not actually my game. Instead, it’s a translation of someone else’s work into interactive fiction.

An excerpt from my release post on RGIF:

A few months ago, I found an old strongbox at a garage sale. The box was full of papers written by a woman named Laura Bryant. The majority of the stuff in the box was a collection of what she called “story worlds.”

These story worlds are akin to interactive fiction or roleplaying games; they’re designed for one player and one mediator who serves as the parser or the game master. The earliest date on a story world in the box is 1964, which means these works predate Crowther and Woods’s Adventure, Dungeons & Dragons, or Wesely’s Braunstein. The Bryant Collection contains the five stories that I found the most interesting and feasible to convert to IF:

  • “The End of the World” is a story about lunch.
  • “Morning in the Garden” is a story about dealing with annoying people.
  • “Tower of Hanoi” is a rather interesting little puzzle, but not what you think. It came with a sort of feelie in the strongbox, which is included as an IF object.
  • “Going Home Again” is a story about growing up.
  • “Undelivered Love Letter” is a story about airports.

Download The Bryant Collection.

For more information, including links to interpreters that will run the game, see the game page.

Sugarcore Released

Monday, March 30th, 2009

My game for March is out! It’s called “Sugarcore,” and it’s a game about bullets, naturally-occurring candy formations, and the hazards of gardening.

Find out where sweets really come from as you mine licorice, demolish candy orbs, and defend confections from attack! Three quirky characters guide you through 18 levels of sugary goodness.

Play “Sugarcore” on Ludus Novus

Exploit Released

Wednesday, March 4th, 2009

As promised, my February game is finished. It’s called Exploit, and it’s a game about computer security, terrorism, and totalitarian governments.

Information is freedom. As a hotshot computer security cracker, you will solve over 50 puzzles and fight against totalitarianism, abuses of power, and terrorism. Story Mode offers a twist-filled story of international intrigue, and Challenge Mode offers 19 more puzzles to engage the mind. When it’s all done, use the built-in puzzle editor to make and share your own creations!

Play Exploit on Kongregate.

Bars of Black and White Released

Wednesday, January 28th, 2009

Back at the beginning of the month, I resolved that I would release at least one game each month. January’s is “Bars of Black and White,” a game about barcodes and Orwellian experimentation.

You can’t remember the last time you left your room. When you receive a barcode reader in the mail, you discover that the world around you is not what it seems, and must escape the bars of black and white.

Play “Bars” on Kongregate

Play “Bars” on Ludus Novus

New Year’s Resolution 2009

Sunday, January 4th, 2009

I’ve been thinking about a goal to set for the new year, and I’ve come up with a good one. Here it is: release at least one new game each month for the year of 2009. I’m pretty sure I can achieve this; in the worst case scenario, the games for some of the months will be small in scale.

The satisfaction in releasing a game and knowing that people have played it and enjoyed it is incredible. At the moment, “Majesty of Colors” has been played over 700,000 times. I don’t know if I can duplicate that kind of success, but I know that I can put more of myself out there for people to enjoy if they want to.

So expect something by the end of January, and something each month after that, at least through December. Sometimes it may just be a little piece of IF, but I have bigger ideas in the works, too. Wish me luck!

The Majesty of Colors Released!

Wednesday, December 10th, 2008

The Majesty of Colors

I just released my latest game, “I Fell in Love With the Majesty of Colors.” It’s a pixel-horror game that puts the player behind the tentacles of a titanic, writhing sea creature. “Majesty” is a tale of love, loss, and balloons with five different endings.

(more…)

Necropolis

Friday, October 17th, 2008

A screenshot from Necropolis

I’ve decided to try my hand at Flash game development. It’s always been a dream of mine to make a living at creating games, and Flash games seem to be a viable way for individual, independent developers to earn a living.

My first game has just been released, thanks in part to a sponsorship from MiniJuegos.com. It’s a truly global market when a Spanish-language games site headquartered in Spain can fund an English-language game from one guy in North Carolina.

Necropolis is a game about Ms. Lilian Trevithick, lady adventurer and radical steam technician, who has come to the infamous Necropolis of Ao in search of adventure. She descends through 25 procedurally-generated levels of traps and treasure to achieve her goal.

Please give me any comments, compliments, or criticisms that come to mind playing the game! This is the first game I’ve released in years, so I’m both very nervous and very excited.

Play Necropolis now.