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	<title>Ludus Novus &#187; gamesetwatch</title>
	<atom:link href="http://ludusnovus.net/tag/gamesetwatch/feed/" rel="self" type="application/rss+xml" />
	<link>http://ludusnovus.net</link>
	<description>The Art of Interaction</description>
	<lastBuildDate>Tue, 22 Nov 2011 19:05:48 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<copyright>2006-2008 </copyright>
	<managingEditor>Gregory.Weir@gmail.com (Gregory Weir)</managingEditor>
	<webMaster>Gregory.Weir@gmail.com (Gregory Weir)</webMaster>
	<ttl>1440</ttl>
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		<url>http://ludusnovus.net/images/ludusnovusblog.jpg</url>
		<title>Ludus Novus</title>
		<link>http://ludusnovus.net</link>
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		<height>144</height>
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	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>The Art of Interaction</itunes:summary>
	<itunes:keywords>ludology, games, game, design, rpgs, interactive, fiction, video, game, theory, interactive, art</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Arts">
		<itunes:category text="Literature" />
	</itunes:category>
	<itunes:category text="Society &#38; Culture" />
	<itunes:author>Gregory Weir</itunes:author>
	<itunes:owner>
		<itunes:name>Gregory Weir</itunes:name>
		<itunes:email>Gregory.Weir@gmail.com</itunes:email>
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		<item>
		<title>Character Progression in F.E.A.R.</title>
		<link>http://ludusnovus.net/2011/04/08/character-progression-in-f-e-a-r/</link>
		<comments>http://ludusnovus.net/2011/04/08/character-progression-in-f-e-a-r/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 21:28:20 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[fear]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[progression]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=1251</guid>
		<description><![CDATA[I&#8217;ve resumed writing for GameSetWatch. My latest column just went live; it&#8217;s called Character Progression in F.E.A.R., and it&#8217;s about how increasing the player character&#8217;s options instead of increasing their strength can prevent a game from feeling flat. F.E.A.R. was an odd game for me. The shooting part was fun and pretty and it was [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ludusnovus.net/images/gswfear1.jpg" alt="An enemy from F.E.A.R. seen through the scope of a sniper rifle" class="leadimage" />I&#8217;ve resumed writing for <a href="http://www.gamesetwatch.com">GameSetWatch</a>. My latest column just went live; it&#8217;s called <a href="http://www.gamesetwatch.com/2011/04/column_the_interactive_palette_15.php">Character Progression in <i>F.E.A.R.</i></a>, and it&#8217;s about how increasing the player character&#8217;s options instead of increasing their strength can prevent a game from feeling flat.</p>
<p><i>F.E.A.R.</i> was an odd game for me. The shooting part was fun and pretty and it was just the right amount of difficulty (or sometimes a bit too hard), but the rest of the game was&#8230; not very interesting. The horror elements rarely grabbed me, the story was almost pastiche, and the dramatic twists were clear to me after the first level. That&#8217;s not even bringing up <a href="http://fear.wikia.com/wiki/Norton_Mapes">one of the most offensive video game characters in recent memory</a>. Hey, it&#8217;s a fat guy! And he&#8217;ll get bumbling clown music! And you&#8217;ll know that you&#8217;re about to meet him again when you see food wrappers scattered around. Seriously.</p>
<p>So while <i>F.E.A.R.</i> is technically advanced for its time and well-designed from a gameplay perspective, I was ready for it to be over about halfway through. And that&#8217;s never a situation you want a player to be in.</p>
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		<slash:comments>2</slash:comments>
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		<title>The Video Game Album</title>
		<link>http://ludusnovus.net/2009/07/01/the-video-game-album/</link>
		<comments>http://ludusnovus.net/2009/07/01/the-video-game-album/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 17:04:09 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[albums]]></category>
		<category><![CDATA[bryant]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[structure]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=519</guid>
		<description><![CDATA[My latest column has gone up at GameSetWatch. It&#8217;s about a rare and intriguing animal: the Video Game Album. Occasionally, several games will be released as one package. In the article, I discuss Odin Sphere, Kirby Super Star, and The Orange Box. One work I didn&#8217;t discuss in the column, because it seemed a bit [...]]]></description>
			<content:encoded><![CDATA[<p>My latest column has gone up at <a href="http://www.gamesetwatch.com/">GameSetWatch</a>.  It&#8217;s about a rare and intriguing animal: the <a href="http://www.gamesetwatch.com/2009/07/column_the_interactive_palette_14.php">Video Game Album</a>.  Occasionally, several games will be released as one package.  <a href="http://www.gamesetwatch.com/2009/07/column_the_interactive_palette_14.php">In the article</a>, I discuss <i>Odin Sphere</i>, <i>Kirby Super Star</i>, and <i>The Orange Box</i>.</p>
<p>One work I didn&#8217;t discuss in the column, because it seemed a bit <a href="http://en.wikipedia.org/wiki/Conflict_of_Interest">incestuous</a>, is my recent <abbr title="Interactive Fiction">IF</abbr> piece, <i><a href="http://ludusnovus.net/my-games/the-bryant-collection/">The Bryant Collection</a></i>.  <br/>Read the rest of <a href="http://ludusnovus.net/2009/07/01/the-video-game-album/">The Video Game Album</a>...</p>
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		<slash:comments>1</slash:comments>
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		<title>Interplay in Left 4 Dead</title>
		<link>http://ludusnovus.net/2009/06/04/interplay-in-left-4-dead/</link>
		<comments>http://ludusnovus.net/2009/06/04/interplay-in-left-4-dead/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 01:08:13 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=496</guid>
		<description><![CDATA[GameSetWatch just posted my latest article. It&#8217;s called &#8220;Interplay in Left 4 Dead,&#8221; and it&#8217;s about how the various kinds of enemies in that game interact to become stronger than the sum of their individual strengths. L4D is such an astonishingly complex game. So much more can be said about it, and I expect to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamesetwatch.com/">GameSetWatch</a> just posted my latest article.  It&#8217;s called &#8220;<a href="http://www.gamesetwatch.com/2009/06/column_the_interactive_palette_13.php">Interplay in <i>Left 4 Dead</i></a>,&#8221; and it&#8217;s about how the various kinds of enemies in that game interact to become stronger than the sum of their individual strengths.</p>
<p><i>L4D</i> is such an astonishingly complex game.  So much more can be said about it, and I expect to get at least one more post out about how the weapons all work together.  This is a game that, like <i>Portal</i>, has clearly been fine-tuned and adjusted to a glossy finish.  But while <i>Portal</i> was cut down and simplified to make it a smooth, well-crafted ride, <i>L4D</i> was cut down to a tangled knot of gameplay interactions, making it this chaotic, complicated, minute-to-learn-and-lifetime-to-master enigma of a game.</p>
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		<slash:comments>2</slash:comments>
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		<title>Personality in TF2</title>
		<link>http://ludusnovus.net/2009/03/16/personality-in-tf2/</link>
		<comments>http://ludusnovus.net/2009/03/16/personality-in-tf2/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 03:03:04 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=393</guid>
		<description><![CDATA[My latest article is up over at GameSetWatch. It&#8217;s called &#8220;Personality in Team Fortress 2,&#8221; and it&#8217;s about how the memorable characters in TF2 enhance the gameplay experience by reinforcing character roles. The Orange Box wins in my book for best characters in a 2007 video game package. Alyx and Eli Vance, GlaDOS, and the [...]]]></description>
			<content:encoded><![CDATA[<p>My latest article is up over at <a href="http://www.gamesetwatch.com/">GameSetWatch</a>.  It&#8217;s called &#8220;<a href="http://www.gamesetwatch.com/2009/03/column_the_interactive_palette_10.php">Personality in Team Fortress 2</a>,&#8221; and it&#8217;s about how the memorable characters in <i>TF2</i> enhance the gameplay experience by reinforcing character roles.</p>
<p>The Orange Box wins in my book for best characters in a 2007 video game package.  Alyx and Eli Vance, GlaDOS, and the <i>TF2</i> cast together are an amazing accomplishment, especially when you realize the games were released on the same day by the same company.</p>
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		<slash:comments>1</slash:comments>
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		<title>Scale in Katamari Damacy</title>
		<link>http://ludusnovus.net/2009/01/22/scale-in-katamari-damacy/</link>
		<comments>http://ludusnovus.net/2009/01/22/scale-in-katamari-damacy/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 03:19:14 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[katamari damacy]]></category>
		<category><![CDATA[scale]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=294</guid>
		<description><![CDATA[My latest column just went up at GameSetWatch. It&#8217;s called &#8220;Scale in Katamari Damacy,&#8221; and it&#8217;s about how Katamari Damacy uses scale to highlight the advancement that&#8217;s inherent in just about every game, and how it can be applied to games that aren&#8217;t about rolling up everything in the world.]]></description>
			<content:encoded><![CDATA[<p>My latest column just went up at <a href="http://www.gamesetwatch.com/">GameSetWatch</a>.  It&#8217;s called &#8220;<a href="http://www.gamesetwatch.com/2009/01/column_the_interactive_palette_8.php">Scale in <i>Katamari Damacy</i></a>,&#8221; and it&#8217;s about how <i>Katamari Damacy</i> uses scale to highlight the advancement that&#8217;s inherent in just about every game, and how it can be applied to games that aren&#8217;t about rolling up everything in the world.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Postmortem: &#8220;(I Fell in Love With) The Majesty of Colors&#8221;</title>
		<link>http://ludusnovus.net/2009/01/07/postmortem-i-fell-in-love-with-the-majesty-of-colors/</link>
		<comments>http://ludusnovus.net/2009/01/07/postmortem-i-fell-in-love-with-the-majesty-of-colors/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 17:51:15 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[majesty]]></category>
		<category><![CDATA[postmortems]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=280</guid>
		<description><![CDATA[In place of my usual column at GameSetWatch, I was requested to do a general postmortem of &#8220;The Majesty of Colors&#8221; this time. I&#8217;ll point you that way if only for the inclusion of my initial design sketch for the game. It was an interesting experience writing the piece; usually, this sort of evaluation involves [...]]]></description>
			<content:encoded><![CDATA[<p>In place of my usual column at <a href="http://www.gamesetwatch.com/">GameSetWatch</a>, I was requested to do a general <a href="http://www.gamesetwatch.com/2009/01/postmortem_i_fell_in_love_with.php">postmortem of &#8220;The Majesty of Colors&#8221;</a> this time.  I&#8217;ll point you that way if only for the inclusion of my initial design sketch for the game.  It was an interesting experience writing the piece; usually, this sort of evaluation involves more than one person, so it&#8217;s easier to pick out successes and failures.  When everything is your fault, it&#8217;s tricky to pick out specifics.</p>
<p>Because of the forum of GSW, I left out a few points that I was tempted to include.  Here are a few of them.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2009/01/07/postmortem-i-fell-in-love-with-the-majesty-of-colors/">Postmortem: &#8220;(I Fell in Love With) The Majesty of Colors&#8221;</a>...</p>
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		<title>Hope for the Future</title>
		<link>http://ludusnovus.net/2008/12/12/hope-for-the-future/</link>
		<comments>http://ludusnovus.net/2008/12/12/hope-for-the-future/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 19:18:26 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[anthropy]]></category>
		<category><![CDATA[benmergui]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[lists]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=206</guid>
		<description><![CDATA[Premier video game industry news site Gamasutra just released their top 5 indie games of the year. Number one is Daniel Benmergui&#8217;s wonderful &#8220;I Wish I Were the Moon,&#8221; which I&#8217;ve mentioned before. Number two is &#8220;Everybody Dies,&#8221; third-place winner in the 2008 Interactive Fiction Competition and a game I&#8217;ve yet to play. These two [...]]]></description>
			<content:encoded><![CDATA[<p>Premier video game industry news site <a href="http://www.gamasutra.com/">Gamasutra</a> just released their <a href="http://www.gamasutra.com/php-bin/news_index.php?story=21369">top 5 indie games of the year</a>.  Number one is Daniel Benmergui&#8217;s wonderful &#8220;<a href="http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon">I Wish I Were the Moon</a>,&#8221; which I&#8217;ve <a href="http://ludusnovus.net/2008/09/17/benmerguis-three-views-of-love/">mentioned before</a>.  Number two is &#8220;<a href="http://ifdb.tads.org/viewgame?history&#038;id=lyblvftb8xtlo0a1">Everybody Dies</a>,&#8221; third-place winner in the <a href="http://ifcomp.org/">2008 Interactive Fiction Competition</a> and a game I&#8217;ve yet to play.  These two selections give me a great deal of hope for the future of interactive entertainment.</p>
<p><br/>Read the rest of <a href="http://ludusnovus.net/2008/12/12/hope-for-the-future/">Hope for the Future</a>...</p>
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		<slash:comments>0</slash:comments>
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		<title>Puzzle Quest and the Best of Both Worlds</title>
		<link>http://ludusnovus.net/2008/12/05/puzzle-quest-and-the-best-of-both-worlds/</link>
		<comments>http://ludusnovus.net/2008/12/05/puzzle-quest-and-the-best-of-both-worlds/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 06:03:15 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[genre]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=196</guid>
		<description><![CDATA[Over at GameSetWatch they just put up my latest column. It&#8217;s called &#8220;Puzzle Quest and the Best of Both Worlds,&#8221; and it&#8217;s about genre fusion in the world&#8217;s first match-3 RPG.]]></description>
			<content:encoded><![CDATA[<p>Over at <a href="http://www.gamesetwatch.com/">GameSetWatch</a> they just put up my latest column.  It&#8217;s called &#8220;Puzzle Quest and the Best of Both Worlds,&#8221; and it&#8217;s about <a href="http://www.gamesetwatch.com/2008/12/column_the_interactive_palette_5.php">genre fusion in the world&#8217;s first match-3 RPG</a>.</p>
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		<slash:comments>0</slash:comments>
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		<title>Integrated Character Creation in Spore</title>
		<link>http://ludusnovus.net/2008/11/07/integrated-character-creation-in-spore/</link>
		<comments>http://ludusnovus.net/2008/11/07/integrated-character-creation-in-spore/#comments</comments>
		<pubDate>Sat, 08 Nov 2008 00:54:11 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[gamesetwatch]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=158</guid>
		<description><![CDATA[My latest column is up at GameSetWatch. It&#8217;s entitled &#8220;Integrated Character Creation in Spore&#8220;, and it discusses the technique of integrating gameplay with character creation instead of making it a totally separate mode.]]></description>
			<content:encoded><![CDATA[<p>My latest column is up at <a href="http://www.gamesetwatch.com/">GameSetWatch</a>.  It&#8217;s entitled &#8220;<a href="http://www.gamesetwatch.com/2008/11/column_the_interactive_palette_3.php">Integrated Character Creation in <i>Spore</i></a>&#8220;, and it discusses the technique of integrating gameplay with character creation instead of making it a totally separate mode.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>The Goo Variations and Jill Off Harder</title>
		<link>http://ludusnovus.net/2008/10/20/the-goo-variations-and-jill-off-harder/</link>
		<comments>http://ludusnovus.net/2008/10/20/the-goo-variations-and-jill-off-harder/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 01:42:02 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[anthropy]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[venbrux]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=133</guid>
		<description><![CDATA[My latest column is up at GameSetWatch. It&#8217;s entitled &#8220;The Goo Variations&#8221; and it describes a game design pattern that I&#8217;ve dubbed &#8220;Variations on a Theme,&#8221; as demonstrated by the incredibly stellar World of Goo. Additionally, Anna Anthropy released an expanded version of her cruel-in-a-nice-way Mighty Jill Off last week, and it&#8217;s now clear that [...]]]></description>
			<content:encoded><![CDATA[<p>My latest column is up at <a href="http://gamesetwatch.com">GameSetWatch</a>.  It&#8217;s entitled &#8220;<a href="http://www.gamesetwatch.com/2008/10/column_the_interactive_palette_2.php">The Goo Variations</a>&#8221; and it describes a game design pattern that I&#8217;ve dubbed &#8220;Variations on a Theme,&#8221; as demonstrated by the incredibly stellar <i><a href="http://www.worldofgoo.com/">World of Goo</a></i>.</p>
<p>Additionally, <a href="http://www.auntiepixelante.com/">Anna Anthropy</a> released an expanded version of her cruel-in-a-nice-way <i><a href="http://mightyjilloff.dessgeega.com/">Mighty Jill Off</a></i> last week, and it&#8217;s now clear that she has a spike fetish.  Highlights of the even harder Second Tower: when the level decays as if the cartridge has been loosened in the slot, the (<a href="http://www.venbrux.com/portfolio/">Jesse-Venbrux</a>-inspired?) segment where the player must die and trust the game to take care of her, and the absolutely <em>adorable</em> alternate ending cutscene.</p>
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		<title>No Quit Without Saving</title>
		<link>http://ludusnovus.net/2008/10/10/no-quit-without-saving/</link>
		<comments>http://ludusnovus.net/2008/10/10/no-quit-without-saving/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 02:59:17 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gamesetwatch]]></category>
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		<guid isPermaLink="false">http://ludusnovus.net/?p=88</guid>
		<description><![CDATA[My latest column is up at GameSetWatch. It&#8217;s about the &#8220;no-quit-without-saving&#8221; option on Mount&#038;Blade and why it&#8217;s a great way to solve the saving dilemma in game design.]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamesetwatch.com/2008/10/column_the_interactive_palette_1.php">My latest column</a> is up at <a href="http://gamesetwatch.com">GameSetWatch</a>.  It&#8217;s about the &#8220;no-quit-without-saving&#8221; option on <i><a href="http://www.taleworlds.com/">Mount&#038;Blade</a></i> and why it&#8217;s a great way to solve the saving dilemma in game design.</p>
]]></content:encoded>
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		<title>Love Transcending Death: Challenge Versus Story in Calamity Annie</title>
		<link>http://ludusnovus.net/2008/09/09/love-transcending-death-challenge-versus-story-in-calamity-annie/</link>
		<comments>http://ludusnovus.net/2008/09/09/love-transcending-death-challenge-versus-story-in-calamity-annie/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 00:51:07 +0000</pubDate>
		<dc:creator>Gregory Weir</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[calamity annie]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[story]]></category>

		<guid isPermaLink="false">http://ludusnovus.net/?p=38</guid>
		<description><![CDATA[My first column for GameSetWatch was just posted at their site. It&#8217;s called &#8220;Love Transcending Death: Challenge Versus Story in Calamity Annie,&#8221; and it&#8217;s about how that game does something very interesting to help bridge the gap between players who play for challenge, and those who play for story. The plan is for me to [...]]]></description>
			<content:encoded><![CDATA[<p>My first column for GameSetWatch was just posted at their site.  It&#8217;s called &#8220;<a href="http://www.gamesetwatch.com/2008/09/column_the_interactive_palette.php">Love Transcending Death: Challenge Versus Story in <i>Calamity Annie</i></a>,&#8221; and it&#8217;s about how that game does something very interesting to help bridge the gap between players who play for challenge, and those who play for story.</p>
<p>The plan is for me to write every two weeks on GameSetWatch.  I&#8217;m quite excited about being able to contribute to their great site.</p>
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